source: network-game/common/Message.h@ 46fa35a

Last change on this file since 46fa35a was b8601ee, checked in by dportnoy <dmp1488@…>, 11 years ago

The server keeps track of each team's score and sends SCORE meesages to the clients upon login and when the score changes

  • Property mode set to 100644
File size: 727 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10#define MSG_TYPE_OBJECT 7
11#define MSG_TYPE_REMOVE_OBJECT 8
12#define MSG_TYPE_PICKUP_FLAG 9
13#define MSG_TYPE_DROP_FLAG 10
14#define MSG_TYPE_SCORE 11
15
16typedef struct
17{
18 short type;
19 char buffer[256];
20} NETWORK_MSG;
21
22int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
23
24int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
25
26#endif
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