source: network-game/common/Message.h@ a1a3bd5

Last change on this file since a1a3bd5 was 60b77d2, checked in by dportnoy <dmp1488@…>, 12 years ago

Added a Map class

  • Property mode set to 100644
File size: 554 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10
11typedef struct
12{
13 short type;
14 char buffer[256];
15} NETWORK_MSG;
16
17int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
18
19int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
20
21#endif
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