source: network-game/common/MessageContainer.h

Last change on this file was 13a8212, checked in by Dmitry Portnoy <dmp1488@…>, 9 years ago

In the MessageContainer, add a field for when the message was originally sent

  • Property mode set to 100644
File size: 1.7 KB
RevLine 
[46d6469]1#ifndef _MESSAGE_CONTAINER_H
2#define _MESSAGE_CONTAINER_H
3
[b35b2b2]4#include <string>
5
[e6c26b8]6#include "Compiler.h"
[46d6469]7
[e6c26b8]8#if defined WINDOWS
9 #include <winsock2.h>
10#elif defined LINUX
[373089e]11 #include <netinet/in.h>
[34bd549]12#elif defined MAC
13 #include <netinet/in.h>
[373089e]14#endif
15
[b35b2b2]16using namespace std;
17
[06fc7f7]18enum MessageType {
19 MSG_TYPE_ACK = 1,
20 MSG_TYPE_REGISTER,
21 MSG_TYPE_LOGIN,
22 MSG_TYPE_LOGOUT,
23 MSG_TYPE_CHAT,
24 MSG_TYPE_PLAYER,
25 MSG_TYPE_PLAYER_MOVE,
26 MSG_TYPE_OBJECT,
27 MSG_TYPE_REMOVE_OBJECT,
28 MSG_TYPE_PICKUP_FLAG,
29 MSG_TYPE_DROP_FLAG,
30 MSG_TYPE_SCORE,
31 MSG_TYPE_ATTACK,
32 MSG_TYPE_PROJECTILE,
33 MSG_TYPE_REMOVE_PROJECTILE,
[fd9cdb5]34 MSG_TYPE_PROFILE,
[06fc7f7]35 MSG_TYPE_CREATE_GAME,
36 MSG_TYPE_JOIN_GAME,
37 MSG_TYPE_LEAVE_GAME,
38 MSG_TYPE_GAME_INFO,
[d58e3c3]39 MSG_TYPE_CREATE_GAME_FAILURE,
[06fc7f7]40 MSG_TYPE_JOIN_GAME_SUCCESS,
41 MSG_TYPE_JOIN_GAME_FAILURE,
42 MSG_TYPE_JOIN_GAME_ACK,
43 MSG_TYPE_PLAYER_JOIN_GAME,
[e98426d]44 MSG_TYPE_FINISH_GAME,
[cb5a021]45 MSG_TYPE_JOIN_TEAM,
46 MSG_TYPE_START_GAME
[06fc7f7]47};
[46d6469]48
49typedef struct
50{
51 unsigned int id;
52 unsigned short type;
53 char buffer[256];
54} NETWORK_MSG;
55
56class MessageContainer {
57private:
58 NETWORK_MSG msg;
59 struct sockaddr_in clientAddr;
60 bool isAcked;
[13a8212]61 unsigned long long timeSent;
[46d6469]62 unsigned long long timeAcked;
63
64public:
65 MessageContainer();
66 MessageContainer(const MessageContainer& mc);
67 MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
68 ~MessageContainer();
69
[13a8212]70 NETWORK_MSG* getMessage();
[46d6469]71 bool getAcked();
[13a8212]72 unsigned long long getTimeSent();
[46d6469]73 unsigned long long getTimeAcked();
74
75 void setAcked(bool acked);
[13a8212]76 void setTimeSent(unsigned long long time);
[46d6469]77 void setTimeAcked(unsigned long long time);
[b35b2b2]78
[06fc7f7]79 static string getMsgTypeString(int msgType);
[46d6469]80};
81
82#endif
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