source: network-game/common/MessageContainer.h@ 35d702d

Last change on this file since 35d702d was d58e3c3, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

When a clients fails to create a game, send a CREATE_GAME_FAILURE message instead of a JOIN_GAME_FAILURE message

  • Property mode set to 100644
File size: 1.6 KB
Line 
1#ifndef _MESSAGE_CONTAINER_H
2#define _MESSAGE_CONTAINER_H
3
4#include <string>
5
6#include "Compiler.h"
7
8#if defined WINDOWS
9 #include <winsock2.h>
10#elif defined LINUX
11 #include <netinet/in.h>
12#elif defined MAC
13 #include <netinet/in.h>
14#endif
15
16using namespace std;
17
18enum MessageType {
19 MSG_TYPE_ACK = 1,
20 MSG_TYPE_REGISTER,
21 MSG_TYPE_LOGIN,
22 MSG_TYPE_LOGOUT,
23 MSG_TYPE_CHAT,
24 MSG_TYPE_PLAYER,
25 MSG_TYPE_PLAYER_MOVE,
26 MSG_TYPE_OBJECT,
27 MSG_TYPE_REMOVE_OBJECT,
28 MSG_TYPE_PICKUP_FLAG,
29 MSG_TYPE_DROP_FLAG,
30 MSG_TYPE_SCORE,
31 MSG_TYPE_ATTACK,
32 MSG_TYPE_PROJECTILE,
33 MSG_TYPE_REMOVE_PROJECTILE,
34 MSG_TYPE_PROFILE,
35 MSG_TYPE_CREATE_GAME,
36 MSG_TYPE_JOIN_GAME,
37 MSG_TYPE_LEAVE_GAME,
38 MSG_TYPE_GAME_INFO,
39 MSG_TYPE_CREATE_GAME_FAILURE,
40 MSG_TYPE_JOIN_GAME_SUCCESS,
41 MSG_TYPE_JOIN_GAME_FAILURE,
42 MSG_TYPE_JOIN_GAME_ACK,
43 MSG_TYPE_PLAYER_JOIN_GAME,
44 MSG_TYPE_FINISH_GAME,
45 MSG_TYPE_JOIN_TEAM,
46 MSG_TYPE_START_GAME
47};
48
49typedef struct
50{
51 unsigned int id;
52 unsigned short type;
53 char buffer[256];
54} NETWORK_MSG;
55
56class MessageContainer {
57private:
58 NETWORK_MSG msg;
59 struct sockaddr_in clientAddr;
60 bool isAcked;
61 unsigned long long timeAcked;
62
63public:
64 MessageContainer();
65 MessageContainer(const MessageContainer& mc);
66 MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
67 ~MessageContainer();
68
69 bool getAcked();
70 unsigned long long getTimeAcked();
71 NETWORK_MSG* getMessage();
72
73 void setAcked(bool acked);
74 void setTimeAcked(unsigned long long time);
75
76 static string getMsgTypeString(int msgType);
77};
78
79#endif
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