source: network-game/common/MessageProcessor.cpp@ 033c78b

Last change on this file since 033c78b was ea17281, checked in by dportnoy <dmp1488@…>, 10 years ago

Game.addPlayer takes a boolean to indicate wheter it runs on the server. If it's not, the team isn't randomly generated.

  • Property mode set to 100644
File size: 5.3 KB
RevLine 
[1a3c42d]1#include "MessageProcessor.h"
2
[5a64bea]3#include <iostream>
[d05086b]4#include <fstream>
[5a64bea]5
[e6c26b8]6#include "Compiler.h"
7
8#if defined WINDOWS
9 #include <ws2tcpip.h>
10#endif
11
12#include "Common.h"
13
[5a64bea]14MessageProcessor::MessageProcessor() {
[68d94de]15 this->sock = 0;
16 this->outputLog = NULL;
17 lastUsedId = 0;
18}
19
20MessageProcessor::MessageProcessor(int sock, ofstream* outputLog) {
21 this->sock = sock;
22 this->outputLog = outputLog;
[5a64bea]23 lastUsedId = 0;
24}
25
26MessageProcessor::~MessageProcessor() {
27}
28
[68d94de]29int MessageProcessor::sendMessage(NETWORK_MSG *msg, struct sockaddr_in *dest) {
[46d6469]30 cout << "Sending message of type " << msg->type << endl;
31
[9b5d30b]32 msg->id = ++lastUsedId;
[5a64bea]33 MessageContainer message(*msg, *dest);
[d05086b]34
35 if (outputLog)
36 (*outputLog) << "Sending message (id " << msg->id << ") of type " << MessageContainer::getMsgTypeString(msg->type) << endl;
[5a64bea]37
[46d6469]38 sentMessages[msg->id][dest->sin_addr.s_addr] = message;
[bd2502a]39
[5a64bea]40 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
41
[8554263]42 if (ret < 0)
43 error("sendMessage");
[0678d60]44
45 return ret;
[1a3c42d]46}
47
[68d94de]48int MessageProcessor::receiveMessage(NETWORK_MSG *msg, struct sockaddr_in *source) {
[5a64bea]49 socklen_t socklen = sizeof(struct sockaddr_in);
50
51 // assume we don't care about the value of socklen
[ea17281]52 //cout << "Waiting for message from server" << endl;
[5a64bea]53 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen);
[ea17281]54 //cout << "Returned from wait" << endl;
[5a64bea]55
[6b641af]56 if (ret == -1)
57 return ret;
58
[5a64bea]59 // add id to the NETWORK_MSG struct
60 if (msg->type == MSG_TYPE_ACK) {
[46d6469]61 if (!sentMessages[msg->id][source->sin_addr.s_addr].getAcked()) {
62 sentMessages[msg->id][source->sin_addr.s_addr].setAcked(true);
63 sentMessages[msg->id][source->sin_addr.s_addr].setTimeAcked(getCurrentMillis());
[d05086b]64 if (outputLog)
65 (*outputLog) << "Received ack for message id " << msg->id << endl;
[6b641af]66 }
[198cf2d]67
68 return -1; // don't do any further processing
[5a64bea]69 }else {
[bace57b]70 bool isDuplicate = false;
[f9cb9fb]71 map<unsigned int, unsigned long long>& ackedPlayerMessages = ackedMessages[source->sin_addr.s_addr];
[bace57b]72
[f9cb9fb]73 if (ackedPlayerMessages.find(msg->id) != ackedPlayerMessages.end()) {
[bace57b]74 isDuplicate = true;
[934ab53]75 cout << "Got duplicate of type " << msg->type << endl;
[f9cb9fb]76 if (outputLog)
77 (*outputLog) << "Received duplicate (id " << msg->id << ") of type " << MessageContainer::getMsgTypeString(msg->type) << endl;
[d05086b]78 }else {
[934ab53]79 cout << "Got message of type " << msg->type << endl;
[d05086b]80 if (outputLog)
81 (*outputLog) << "Received message (id " << msg->id << ") of type " << MessageContainer::getMsgTypeString(msg->type) << endl;
82 }
[bace57b]83
[f9cb9fb]84 ackedPlayerMessages[msg->id] = getCurrentMillis();
[855f153]85
[bace57b]86 NETWORK_MSG ack;
87 ack.id = msg->id;
88 ack.type = MSG_TYPE_ACK;
[bd2502a]89
[bace57b]90 sendto(sock, (char*)&ack, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, sizeof(struct sockaddr_in));
[5a64bea]91
[bace57b]92 if (isDuplicate)
[3794f6d]93 return -1;
[5a64bea]94 }
95
96 return ret;
[1a3c42d]97}
98
[d05c484]99void MessageProcessor::broadcastMessage(NETWORK_MSG &msg, map<unsigned int, Player*>& players) {
100 map<unsigned int, Player*>::iterator it;
101 for (it = players.begin(); it != players.end(); it++) {
102 this->sendMessage(&msg, &(it->second->addr));
103 }
104}
105
[68d94de]106void MessageProcessor::resendUnackedMessages() {
[b35b2b2]107 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
[bace57b]108 map<unsigned long, MessageContainer>::iterator it2;
109 map<unsigned long, MessageContainer> sentMsg;
110
111 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
112 sentMsg = it->second;
113 for (it2 = sentMsg.begin(); it2 != sentMsg.end(); it2++) {
[46d6469]114 if (!(it2->second.getAcked())) {
[9fe1807]115 sendto(sock, (const char*)it2->second.getMessage(), sizeof(NETWORK_MSG), 0, (struct sockaddr *)&it2->first, sizeof(struct sockaddr_in));
[46d6469]116 }
[bace57b]117 }
[5a64bea]118 }
[1a3c42d]119}
120
[68d94de]121void MessageProcessor::cleanAckedMessages() {
[b35b2b2]122 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it = sentMessages.begin();
[bace57b]123 map<unsigned long, MessageContainer>::iterator it2;
[198cf2d]124
[af713bc]125 while (it != sentMessages.end()) {
[bace57b]126 it2 = it->second.begin();
[46d6469]127 while (it2 != it->second.end()) {
128 if (it2->second.getAcked()) {
[d05086b]129 if ((getCurrentMillis() - it2->second.getTimeAcked()) > 1000) {
130 if (outputLog)
131 (*outputLog) << "Removing id " << it2->second.getMessage()->id << " from the acked record" << endl;
[bace57b]132 it->second.erase(it2++);
[d05086b]133 }else
[bace57b]134 it2++;
[6b641af]135 }else
[bace57b]136 it2++;
137 }
138
139 if (it->second.size() == 0)
140 sentMessages.erase(it++);
141 else
[af713bc]142 it++;
[198cf2d]143 }
[4dbac87]144
[f9cb9fb]145 map<unsigned long, map<unsigned int, unsigned long long> >::iterator it3 = ackedMessages.begin();
146 map<unsigned int, unsigned long long>::iterator it4;
[4dbac87]147
[f9cb9fb]148 // somehow want to delete the inner map once that player logs out
[bace57b]149 while (it3 != ackedMessages.end()) {
[f9cb9fb]150 it4 = it3->second.begin();
151 while (it4 != it3->second.end()) {
152 if ((getCurrentMillis() - it4->second) > 500)
153 it3->second.erase(it4++);
154 else
155 it4++;
156 }
157 it3++;
[4dbac87]158 }
[b35b2b2]159}
160
161map<unsigned int, map<unsigned long, MessageContainer> >& MessageProcessor::getSentMessages() {
162 return this->sentMessages;
163}
164
[f9cb9fb]165map<unsigned long, map<unsigned int, unsigned long long> >& MessageProcessor::getAckedMessages() {
[b35b2b2]166 return this->ackedMessages;
[1a3c42d]167}
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