Last change
on this file since ace001a was d05c484, checked in by dportnoy <dmp1488@…>, 11 years ago |
Some game-specific functions moved from server.cpp to the Game class and a function moved to the MessageProcessor class
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Property mode
set to
100644
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File size:
1.1 KB
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Rev | Line | |
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[1a3c42d] | 1 | #ifndef _MESSAGE_PROCESSOR_H
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| 2 | #define _MESSAGE_PROCESSOR_H
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| 3 |
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[5a64bea] | 4 | #include <map>
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| 5 |
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[46d6469] | 6 | #include "MessageContainer.h"
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[d05c484] | 7 | #include "Player.h"
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[5a64bea] | 8 |
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[46d6469] | 9 | using namespace std;
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[5a64bea] | 10 |
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[46d6469] | 11 | class MessageProcessor {
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| 12 | private:
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[68d94de] | 13 | int sock;
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| 14 | ofstream* outputLog;
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[46d6469] | 15 | int lastUsedId;
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[1a3c42d] | 16 |
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[46d6469] | 17 | // map from message ids to maps from player addresses to message info
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[b35b2b2] | 18 | map<unsigned int, map<unsigned long, MessageContainer> > sentMessages;
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[1a3c42d] | 19 |
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[f9cb9fb] | 20 | // map from player address to map from message id to time accked
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| 21 | map<unsigned long, map<unsigned int, unsigned long long> > ackedMessages;
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[46d6469] | 22 |
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[68d94de] | 23 | //unsigned long pid;
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[5a64bea] | 24 |
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[1a3c42d] | 25 | public:
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[5a64bea] | 26 | MessageProcessor();
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[68d94de] | 27 | MessageProcessor(int sock, ofstream* outputLog = NULL);
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[5a64bea] | 28 | ~MessageProcessor();
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| 29 |
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[68d94de] | 30 | int sendMessage(NETWORK_MSG *msg, struct sockaddr_in *dest);
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| 31 | int receiveMessage(NETWORK_MSG *msg, struct sockaddr_in *source);
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[d05c484] | 32 | void broadcastMessage(NETWORK_MSG &msg, map<unsigned int, Player*>& players);
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[68d94de] | 33 | void resendUnackedMessages();
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| 34 | void cleanAckedMessages();
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[b35b2b2] | 35 |
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| 36 | map<unsigned int, map<unsigned long, MessageContainer> >& getSentMessages();
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[f9cb9fb] | 37 | map<unsigned long, map<unsigned int, unsigned long long> >& getAckedMessages();
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[1a3c42d] | 38 | };
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| 39 |
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| 40 | #endif
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