1 | #ifndef _MESSAGE_PROCESSOR_H
|
---|
2 | #define _MESSAGE_PROCESSOR_H
|
---|
3 |
|
---|
4 | #include <map>
|
---|
5 |
|
---|
6 | #include "Compiler.h"
|
---|
7 |
|
---|
8 | #if defined WINDOWS
|
---|
9 | #include <winsock2.h>
|
---|
10 | #include <WS2tcpip.h>
|
---|
11 | #elif defined LINUX
|
---|
12 | #include <netinet/in.h>
|
---|
13 | #endif
|
---|
14 |
|
---|
15 | #define MSG_TYPE_ACK 1
|
---|
16 | #define MSG_TYPE_REGISTER 2
|
---|
17 | #define MSG_TYPE_LOGIN 3
|
---|
18 | #define MSG_TYPE_LOGOUT 4
|
---|
19 | #define MSG_TYPE_CHAT 5
|
---|
20 | #define MSG_TYPE_PLAYER 6 // server sends this to update player positions
|
---|
21 | #define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
|
---|
22 | #define MSG_TYPE_OBJECT 8
|
---|
23 | #define MSG_TYPE_REMOVE_OBJECT 9
|
---|
24 | #define MSG_TYPE_PICKUP_FLAG 10
|
---|
25 | #define MSG_TYPE_DROP_FLAG 11
|
---|
26 | #define MSG_TYPE_SCORE 12
|
---|
27 | #define MSG_TYPE_START_ATTACK 13
|
---|
28 | #define MSG_TYPE_ATTACK 14
|
---|
29 | #define MSG_TYPE_PROJECTILE 15
|
---|
30 | #define MSG_TYPE_REMOVE_PROJECTILE 16
|
---|
31 |
|
---|
32 | typedef struct
|
---|
33 | {
|
---|
34 | unsigned int id;
|
---|
35 | unsigned short type;
|
---|
36 | char buffer[256];
|
---|
37 | } NETWORK_MSG;
|
---|
38 |
|
---|
39 | using namespace std;
|
---|
40 |
|
---|
41 | class MessageProcessor {
|
---|
42 | public:
|
---|
43 | MessageProcessor();
|
---|
44 | ~MessageProcessor();
|
---|
45 |
|
---|
46 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
|
---|
47 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
|
---|
48 | void resendUnackedMessages(int sock);
|
---|
49 | void cleanAckedMessages();
|
---|
50 |
|
---|
51 | private:
|
---|
52 | // this should eventually just replace the Message struct
|
---|
53 | class MessageContainer {
|
---|
54 | public:
|
---|
55 | MessageContainer() {
|
---|
56 | }
|
---|
57 |
|
---|
58 | MessageContainer(const MessageContainer& mc) {
|
---|
59 | this->msg = mc.msg;
|
---|
60 | this->clientAddr = mc.clientAddr;
|
---|
61 | }
|
---|
62 |
|
---|
63 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr) {
|
---|
64 | this->clientAddr = clientAddr;
|
---|
65 | this->msg = msg;
|
---|
66 | }
|
---|
67 |
|
---|
68 | ~MessageContainer() {
|
---|
69 | }
|
---|
70 |
|
---|
71 | NETWORK_MSG msg;
|
---|
72 | struct sockaddr_in clientAddr;
|
---|
73 | bool isAcked;
|
---|
74 | unsigned long long timeAcked;
|
---|
75 | };
|
---|
76 |
|
---|
77 | int lastUsedId;
|
---|
78 |
|
---|
79 | // map from message ids to maps from player addresses to message info
|
---|
80 | map<int, map<unsigned long, MessageContainer> > sentMessages;
|
---|
81 |
|
---|
82 | // map from message ids to the time each mesage was acked
|
---|
83 | map<unsigned int, unsigned long long> ackedMessages;
|
---|
84 | };
|
---|
85 |
|
---|
86 | #endif
|
---|