Last change
on this file since f3dfead was d05c484, checked in by dportnoy <dmp1488@…>, 11 years ago |
Some game-specific functions moved from server.cpp to the Game class and a function moved to the MessageProcessor class
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Property mode
set to
100644
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File size:
1.1 KB
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1 | #ifndef _MESSAGE_PROCESSOR_H
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2 | #define _MESSAGE_PROCESSOR_H
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3 |
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4 | #include <map>
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5 |
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6 | #include "MessageContainer.h"
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7 | #include "Player.h"
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8 |
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9 | using namespace std;
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10 |
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11 | class MessageProcessor {
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12 | private:
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13 | int sock;
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14 | ofstream* outputLog;
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15 | int lastUsedId;
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16 |
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17 | // map from message ids to maps from player addresses to message info
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18 | map<unsigned int, map<unsigned long, MessageContainer> > sentMessages;
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19 |
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20 | // map from player address to map from message id to time accked
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21 | map<unsigned long, map<unsigned int, unsigned long long> > ackedMessages;
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22 |
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23 | //unsigned long pid;
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24 |
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25 | public:
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26 | MessageProcessor();
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27 | MessageProcessor(int sock, ofstream* outputLog = NULL);
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28 | ~MessageProcessor();
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29 |
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30 | int sendMessage(NETWORK_MSG *msg, struct sockaddr_in *dest);
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31 | int receiveMessage(NETWORK_MSG *msg, struct sockaddr_in *source);
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32 | void broadcastMessage(NETWORK_MSG &msg, map<unsigned int, Player*>& players);
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33 | void resendUnackedMessages();
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34 | void cleanAckedMessages();
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35 |
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36 | map<unsigned int, map<unsigned long, MessageContainer> >& getSentMessages();
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37 | map<unsigned long, map<unsigned int, unsigned long long> >& getAckedMessages();
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38 | };
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39 |
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40 | #endif
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