source: network-game/common/Player.cpp@ 7d91bbe

Last change on this file since 7d91bbe was c987d79, checked in by dportnoy <dmp1488@…>, 11 years ago

Removed the actual includes for the previously-mentioned issue

  • Property mode set to 100644
File size: 3.6 KB
Line 
1#include "Player.h"
2
3#include <iostream>
4#include <sstream>
5#include <cstring>
6#include <cmath>
7
8using namespace std;
9
10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
17 this->timeLastUpdated = 0;
18 this->team = 0; // blue team by default
19 this->hasBlueFlag = false;
20 this->hasRedFlag = false;
21}
22
23Player::Player(const Player& p)
24{
25 this->id = p.id;
26 this->name = p.name;
27 this->password = p.password;
28 this->pos.x = p.pos.x;
29 this->pos.y = p.pos.y;
30 this->target.x = p.target.x;
31 this->target.y = p.target.y;
32 this->addr = p.addr;
33 this->team = 0; // blue team by default
34 this->hasBlueFlag = false;
35 this->hasRedFlag = false;
36}
37
38Player::Player(string name, string password)
39{
40 this->id = 0;
41 this->name = name;
42 this->password = password;
43 this->pos.x = this->target.x = 200;
44 this->pos.y = this->target.y = 200;
45 this->team = 0; // blue team by default
46 this->hasBlueFlag = true;
47 this->hasRedFlag = true;
48}
49
50Player::~Player()
51{
52}
53
54void Player::serialize(char* buffer)
55{
56 memcpy(buffer, &this->id, 4);
57 memcpy(buffer+4, &this->pos.x, 4);
58 memcpy(buffer+8, &this->pos.y, 4);
59 memcpy(buffer+12, &this->target.x, 4);
60 memcpy(buffer+16, &this->target.y, 4);
61 memcpy(buffer+20, &this->team, 4);
62 memcpy(buffer+24, &this->hasBlueFlag, 1);
63 memcpy(buffer+25, &this->hasRedFlag, 1);
64 strcpy(buffer+26, this->name.c_str());
65}
66
67void Player::deserialize(char* buffer)
68{
69 memcpy(&this->id, buffer, 4);
70 memcpy(&this->pos.x, buffer+4, 4);
71 memcpy(&this->pos.y, buffer+8, 4);
72 memcpy(&this->target.x, buffer+12, 4);
73 memcpy(&this->target.y, buffer+16, 4);
74 memcpy(&this->team, buffer+20, 4);
75 memcpy(&this->hasBlueFlag, buffer+24, 1);
76 memcpy(&this->hasRedFlag, buffer+25, 1);
77 this->name.assign(buffer+26);
78}
79
80void Player::setId(int id)
81{
82 this->id = id;
83}
84
85void Player::setAddr(sockaddr_in addr)
86{
87 this->addr = addr;
88}
89
90bool Player::move(WorldMap *map) {
91 int speed = 100; // pixels per second
92 unsigned long long curTime = getCurrentMillis();
93 bool moveCanceled = false;
94
95 // if we're at our target, don't move
96 if (pos.x != target.x || pos.y != target.y) {
97 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
98 double angle = atan2(target.y-pos.y, target.x-pos.x);
99 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
100 FLOAT_POSITION newPos;
101
102 //cout << "pos.x: " << pos.x << endl;
103 //cout << "pos.y: " << pos.y << endl;
104 //cout << "target.x: " << target.x << endl;
105 //cout << "target.y: " << target.y << endl;
106
107 if (dist <= pixels) {
108 newPos.x = target.x;
109 newPos.y = target.y;
110 }else {
111 newPos.x = pos.x + cos(angle)*pixels;
112 newPos.y = pos.y + sin(angle)*pixels;
113 }
114
115 //cout << "newPos.x: " << newPos.x << endl;
116 //cout << "newPos.y: " << newPos.y << endl;
117 //cout << "newPos.x/25: " << newPos.x/25 << endl;
118 //cout << "newPos.y/25: " << newPos.y/25 << endl;
119
120 switch(map->getElement(newPos.x/25, newPos.y/25)) {
121 case WorldMap::TERRAIN_NONE:
122 case WorldMap::TERRAIN_ROCK:
123 cout << "Encountered invalid terrain" << endl;
124 target.x = pos.x;
125 target.y = pos.y;
126 moveCanceled = true;
127 cout << "move canceled" << endl;
128 break;
129 default: // if there are no obstacles
130 pos.x = newPos.x;
131 pos.y = newPos.y;
132 break;
133 }
134 }
135
136 timeLastUpdated = curTime;
137
138 if (moveCanceled)
139 cout << "moveCancled == true" << endl;
140
141 return !moveCanceled;
142}
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