Last change
on this file since ea3a3a9 was 48801af, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
Use an enum for the player's team
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Property mode
set to
100644
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File size:
1.9 KB
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1 | #ifndef _PLAYER_H
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2 | #define _PLAYER_H
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3 |
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4 | #include <string>
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5 | #include <map>
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6 |
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7 | #include "Compiler.h"
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8 |
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9 | #if defined WINDOWS
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10 | #include <winsock2.h>
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11 | #elif defined LINUX
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12 | #include <netinet/in.h>
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13 | #elif defined MAC
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14 | #include <netinet/in.h>
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15 | #endif
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16 |
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17 | #include "WorldMap.h"
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18 |
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19 | using namespace std;
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20 |
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21 | //forward declaration
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22 | class Game;
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23 |
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24 | class Player {
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25 | private:
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26 | unsigned int id;
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27 | unsigned int targetPlayer;
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28 |
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29 | public:
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30 |
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31 | enum PlayerClass {
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32 | CLASS_NONE,
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33 | CLASS_WARRIOR,
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34 | CLASS_RANGER
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35 | };
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36 |
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37 | enum AttackType {
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38 | ATTACK_NONE,
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39 | ATTACK_MELEE,
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40 | ATTACK_RANGED
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41 | };
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42 |
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43 | enum PlayerTeam {
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44 | TEAM_NONE,
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45 | TEAM_BLUE,
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46 | TEAM_RED
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47 | };
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48 |
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49 | Player();
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50 | Player(const Player& p);
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51 | Player(string name, string password);
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52 |
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53 | ~Player();
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54 |
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55 | unsigned int getId();
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56 | unsigned int getTargetPlayer();
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57 |
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58 | void setId(unsigned int id);
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59 | void setTargetPlayer(unsigned int id);
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60 | void setAddr(sockaddr_in addr);
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61 | void setClass(PlayerClass c);
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62 |
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63 | void serialize(char* buffer);
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64 | void deserialize(char* buffer);
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65 |
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66 | bool updateTarget(map<unsigned int, Player*>& players);
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67 | bool move(WorldMap *map);
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68 | void takeDamage(int damage);
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69 |
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70 | void takeFlag(unsigned int flag, WorldMap* map);
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71 | void dropFlag(unsigned int flag, WorldMap* map);
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72 |
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73 | string name;
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74 | string password;
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75 | sockaddr_in addr;
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76 | FLOAT_POSITION pos;
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77 | POSITION target;
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78 | unsigned long long timeLastUpdated;
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79 | unsigned long long timeAttackStarted;
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80 | unsigned long long timeDied;
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81 | bool isChasing;
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82 | bool isAttacking;
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83 | bool isDead;
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84 |
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85 | PlayerClass playerClass;
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86 | int maxHealth;
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87 | int health;
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88 | int attackType;
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89 | int damage;
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90 | int range;
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91 | unsigned long long attackCooldown;
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92 | PlayerTeam team;
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93 | bool hasBlueFlag;
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94 | bool hasRedFlag;
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95 |
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96 | // permanent attributes
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97 | unsigned int level;
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98 | unsigned int experience;
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99 | unsigned int honor;
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100 | unsigned int wins;
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101 | unsigned int losses;
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102 |
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103 | Game* currentGame;
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104 | };
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105 |
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106 | #endif
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