[62ee2ce] | 1 | #include "WorldMap.h"
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[60b77d2] | 2 |
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[384b7e0] | 3 | #include <string>
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| 4 | #include <iostream>
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| 5 | #include <fstream>
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| 6 | #include <sstream>
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[f401cac] | 7 | #include <cstdlib>
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[5f868c0] | 8 | #include <cstring>
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[384b7e0] | 9 |
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[60b77d2] | 10 | using namespace std;
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| 11 |
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[62ee2ce] | 12 | WorldMap::WorldMap(int width, int height)
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[60b77d2] | 13 | {
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| 14 | this->width = width;
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| 15 | this->height = height;
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| 16 |
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| 17 | vctMap = new vector<vector<TerrainType>*>(width);
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[05051c7] | 18 | vctStructures = new vector<vector<StructureType>*>(width);
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| 19 | vctObjects = new vector<Object>();
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[60b77d2] | 20 |
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| 21 | for (int x=0; x<width; x++) {
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[a1a3bd5] | 22 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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[05051c7] | 23 | vector<StructureType>* newStructureVector = new vector<StructureType>(height);
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[60b77d2] | 24 |
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[a1a3bd5] | 25 | for (int y=0; y<height; y++) {
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| 26 | (*newMapVector)[y] = TERRAIN_NONE;
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[05051c7] | 27 | (*newStructureVector)[y] = STRUCTURE_NONE;
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[a1a3bd5] | 28 | }
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[60b77d2] | 29 |
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[a1a3bd5] | 30 | (*vctMap)[x] = newMapVector;
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[05051c7] | 31 | (*vctStructures)[x] = newStructureVector;
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[60b77d2] | 32 | }
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| 33 | }
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| 34 |
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[62ee2ce] | 35 | WorldMap::~WorldMap()
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[60b77d2] | 36 | {
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[a1a3bd5] | 37 | for (int x=0; x<width; x++) {
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[60b77d2] | 38 | delete (*vctMap)[x];
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[05051c7] | 39 | delete (*vctStructures)[x];
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[a1a3bd5] | 40 | }
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[60b77d2] | 41 |
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| 42 | delete vctMap;
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[05051c7] | 43 | delete vctStructures;
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[a1a3bd5] | 44 | delete vctObjects;
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[60b77d2] | 45 | }
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| 46 |
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[62ee2ce] | 47 | WorldMap::TerrainType WorldMap::getElement(int x, int y)
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| 48 | {
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| 49 | return (*(*vctMap)[x])[y];
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| 50 | }
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| 51 |
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| 52 | void WorldMap::setElement(int x, int y, TerrainType t)
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[60b77d2] | 53 | {
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| 54 | (*(*vctMap)[x])[y] = t;
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| 55 | }
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| 56 |
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[05051c7] | 57 | WorldMap::StructureType WorldMap::getStructure(int x, int y)
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[a1a3bd5] | 58 | {
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[05051c7] | 59 | return (*(*vctStructures)[x])[y];
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[a1a3bd5] | 60 | }
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| 61 |
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[05051c7] | 62 | void WorldMap::setStructure(int x, int y, StructureType t)
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[a1a3bd5] | 63 | {
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[05051c7] | 64 | (*(*vctStructures)[x])[y] = t;
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| 65 | }
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| 66 |
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[5f868c0] | 67 | vector<WorldMap::Object> WorldMap::getObjects() {
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| 68 | return *vctObjects;
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| 69 | }
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[05051c7] | 70 | vector<WorldMap::Object> WorldMap::getObjects(int x, int y) {
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| 71 | vector<WorldMap::Object> vctObjectsInRegion;
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| 72 |
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[6e66ffd] | 73 | vector<WorldMap::Object>::iterator it;
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| 74 | for(it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 75 | if (it->pos.x/25 == x && it->pos.y/25 == y)
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| 76 | vctObjectsInRegion.push_back(*it);
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| 77 | }
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| 78 |
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[05051c7] | 79 | return vctObjectsInRegion;
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| 80 | }
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| 81 |
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[6e66ffd] | 82 | // used by the server to create new objects
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| 83 | void WorldMap::addObject(WorldMap::ObjectType t, int x, int y) {
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[5f868c0] | 84 | WorldMap::Object o(vctObjects->size(), t, x, y);
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[05051c7] | 85 | vctObjects->push_back(o);
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[a1a3bd5] | 86 | }
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| 87 |
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[6e66ffd] | 88 | // used by the client to update object positions or create objects it has not seen before
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| 89 | void WorldMap::updateObject(int id, WorldMap::ObjectType t, int x, int y) {
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| 90 | vector<WorldMap::Object>::iterator it;
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| 91 | bool foundObject = false;
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| 92 |
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| 93 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 94 | if (it->id == id) {
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| 95 | foundObject = true;
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| 96 | it->pos.x = x;
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| 97 | it->pos.y = y;
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | if (!foundObject) {
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[5f868c0] | 102 | WorldMap::Object o(id, t, x, y);
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[6e66ffd] | 103 | vctObjects->push_back(o);
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| 104 | }
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| 105 | }
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| 106 |
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[5f868c0] | 107 | bool WorldMap::removeObject(int id) {
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| 108 | vector<WorldMap::Object>::iterator it;
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| 109 |
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| 110 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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| 111 | if (it->id == id) {
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| 112 | vctObjects->erase(it);
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| 113 | return true;
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| 114 | }
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| 115 | }
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| 116 |
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| 117 | return false; // no object with that id was found
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| 118 | }
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| 119 |
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[62ee2ce] | 120 | WorldMap* WorldMap::createDefaultMap()
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[60b77d2] | 121 | {
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[62ee2ce] | 122 | WorldMap* m = new WorldMap(12l, 12);
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[60b77d2] | 123 |
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[62ee2ce] | 124 | for(int x=0; x<12; x++)
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[60b77d2] | 125 | {
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[62ee2ce] | 126 | for(int y=0; y<12; y++)
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[60b77d2] | 127 | {
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[62ee2ce] | 128 | if (x ==0 || y == 0 || x == 11 || y == 11)
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[60b77d2] | 129 | m->setElement(x, y, TERRAIN_OCEAN);
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| 130 | else
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| 131 | m->setElement(x, y, TERRAIN_GRASS);
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[a1a3bd5] | 132 |
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[05051c7] | 133 | m->setStructure(x, y, STRUCTURE_NONE);
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[60b77d2] | 134 | }
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| 135 | }
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| 136 |
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[62ee2ce] | 137 | m->setElement(5, 5, TERRAIN_ROCK);
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| 138 |
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[60b77d2] | 139 | return m;
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| 140 | }
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[384b7e0] | 141 |
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| 142 | WorldMap* WorldMap::loadMapFromFile(string filename)
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| 143 | {
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| 144 | WorldMap* m = new WorldMap(12l, 12);
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| 145 |
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[f401cac] | 146 | ifstream file(filename.c_str());
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[384b7e0] | 147 |
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| 148 | if (file.is_open())
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| 149 | {
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| 150 | string line;
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| 151 | int width, height;
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| 152 |
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| 153 | // read the map dimensions
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| 154 | getline(file, line);
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| 155 | if (line.size() > 0)
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| 156 | {
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| 157 | istringstream iss(line);
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| 158 | string token;
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| 159 | getline(iss, token, 'x');
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| 160 | width = atoi(token.c_str());
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| 161 | getline(iss, token, 'x');
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| 162 | height = atoi(token.c_str());
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| 163 | }
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| 164 |
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| 165 | cout << "width: " << width << endl;
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| 166 | cout << "height: " << height << endl;
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| 167 |
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| 168 | // read the map contents
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| 169 | int row = 0;
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| 170 | while ( file.good() )
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| 171 | {
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| 172 | getline(file, line);
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| 173 | if (line.size() > 0)
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| 174 | {
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| 175 | cout << "line: " << line << endl;
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| 176 |
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| 177 | istringstream iss(line);
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| 178 | string token;
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| 179 |
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[a1a3bd5] | 180 | if (row < height) {
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| 181 | // load terrain
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| 182 |
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| 183 | int type;
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| 184 | TerrainType terrain;
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| 185 |
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| 186 | for(int x=0; x<width; x++)
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| 187 | {
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| 188 | getline(iss, token, ',');
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| 189 | cout << "token: " << token << endl;
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| 190 | type = atoi(token.c_str());
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| 191 | cout << "type: " << type << endl;
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| 192 |
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| 193 | switch(type) {
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| 194 | case 1:
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| 195 | terrain = TERRAIN_GRASS;
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| 196 | break;
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| 197 | case 2:
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| 198 | terrain = TERRAIN_OCEAN;
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| 199 | break;
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| 200 | case 3:
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| 201 | terrain = TERRAIN_ROCK;
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| 202 | break;
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| 203 | }
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| 204 |
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| 205 | cout << "About to set element" << endl;
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| 206 | cout << "x: " << x << endl;
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| 207 | cout << "row: " << row << endl;
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| 208 | m->setElement(x, row, terrain);
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| 209 | }
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| 210 | }else {
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| 211 | // load objects
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| 212 |
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| 213 | int x, y, type;
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[05051c7] | 214 | StructureType structure;
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[a1a3bd5] | 215 |
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| 216 | getline(iss, token, ',');
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| 217 | cout << "token(x): " << token << endl;
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| 218 | x = atoi(token.c_str());
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| 219 |
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[384b7e0] | 220 | getline(iss, token, ',');
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[a1a3bd5] | 221 | cout << "token(y): " << token << endl;
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| 222 | y = atoi(token.c_str());
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| 223 |
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| 224 | getline(iss, token, ',');
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| 225 | cout << "token(type): " << token << endl;
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[384b7e0] | 226 | type = atoi(token.c_str());
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| 227 |
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| 228 | switch(type) {
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[a1a3bd5] | 229 | case 0:
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[05051c7] | 230 | structure = STRUCTURE_NONE;
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[a1a3bd5] | 231 | break;
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[384b7e0] | 232 | case 1:
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[05051c7] | 233 | structure = STRUCTURE_BLUE_FLAG;
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[6e66ffd] | 234 | cout << "Should have added blue flag object" << endl;
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[384b7e0] | 235 | break;
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| 236 | case 2:
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[05051c7] | 237 | structure = STRUCTURE_RED_FLAG;
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[6e66ffd] | 238 | cout << "Should have added red flag object" << endl;
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[384b7e0] | 239 | break;
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| 240 | }
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| 241 |
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[05051c7] | 242 | m->setStructure(x, y, structure);
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[384b7e0] | 243 | }
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| 244 | }
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| 245 |
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| 246 | row++;
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| 247 | }
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| 248 | file.close();
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| 249 | }
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| 250 | else
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| 251 | cout << "Could not open the file" << endl;
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| 252 |
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| 253 | return m;
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| 254 | }
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[05051c7] | 255 |
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| 256 |
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| 257 | /*** Functions for Object ***/
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| 258 |
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[5f868c0] | 259 | WorldMap::Object::Object(int id, ObjectType type, int x, int y) {
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[05051c7] | 260 | this->type = type;
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[6e66ffd] | 261 | this->id = id;
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| 262 | this->pos.x = x;
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| 263 | this->pos.y = y;
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[05051c7] | 264 | }
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| 265 |
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[5f868c0] | 266 | WorldMap::Object::Object(int id, ObjectType type, POSITION pos) {
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[05051c7] | 267 | this->type = type;
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[6e66ffd] | 268 | this->id = id;
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| 269 | this->pos = pos;
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[05051c7] | 270 | }
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| 271 |
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| 272 | WorldMap::Object::~Object() {
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| 273 | }
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[5f868c0] | 274 |
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| 275 | void WorldMap::Object::serialize(char* buffer) {
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| 276 | memcpy(buffer, &this->type, 4);
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| 277 | memcpy(buffer+4, &this->id, 4);
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| 278 | memcpy(buffer+8, &this->pos.x, 4);
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| 279 | memcpy(buffer+12, &this->pos.y, 4);
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| 280 | }
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| 281 |
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| 282 | void WorldMap::Object::deserialize(char* buffer) {
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| 283 | memcpy(&this->type, buffer, 4);
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| 284 | memcpy(&this->id, buffer+4, 4);
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| 285 | memcpy(&this->pos.x, buffer+8, 4);
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| 286 | memcpy(&this->pos.y, buffer+12, 4);
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| 287 | }
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