source: network-game/common/WorldMap.h@ a1a3bd5

Last change on this file since a1a3bd5 was a1a3bd5, checked in by dportnoy <dmp1488@…>, 12 years ago

Made client changes for smooth player movement, changed the player move method to check the map for obstacles and return a bool indicating success or failure.

  • Property mode set to 100644
File size: 780 bytes
RevLine 
[62ee2ce]1#ifndef _WORLDMAP_H
2#define _WORLDMAP_H
[60b77d2]3
[f401cac]4#include <string>
5
[60b77d2]6#include <vector>
7
8using namespace std;
9
[62ee2ce]10class WorldMap {
[60b77d2]11public:
12 enum TerrainType {
13 TERRAIN_NONE,
14 TERRAIN_GRASS,
[62ee2ce]15 TERRAIN_OCEAN,
16 TERRAIN_ROCK
[60b77d2]17 };
18
[a1a3bd5]19 enum ObjectType {
20 OBJECT_NONE,
21 OBJECT_RED_FLAG,
22 OBJECT_BLUE_FLAG
23 };
24
[60b77d2]25 int width, height;
26 vector<vector<TerrainType>*>* vctMap;
[a1a3bd5]27 vector<vector<ObjectType>*>* vctObjects;
[60b77d2]28
[62ee2ce]29 WorldMap(int width, int height);
[60b77d2]30
[62ee2ce]31 ~WorldMap();
[60b77d2]32
[62ee2ce]33 TerrainType getElement(int x, int y);
[60b77d2]34 void setElement(int x, int y, TerrainType type);
35
[a1a3bd5]36 ObjectType getObject(int x, int y);
37 void setObject(int x, int y, ObjectType type);
38
[62ee2ce]39 static WorldMap* createDefaultMap();
[384b7e0]40 static WorldMap* loadMapFromFile(string filename);
[60b77d2]41};
42
[f401cac]43#endif
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