source: network-game/common@ 321fbbc

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
WorldMap.cpp 7.9 KB b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
Projectile.h 678 bytes d03ec0f   11 years dmp1488 Add the Projectile class
Projectile.cpp 2.3 KB 5a5f131   11 years dmp1488 Dead players aren't drawn
Player.h 1.4 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Player.cpp 5.6 KB 521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.cpp 4.8 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageContainer.h 2.7 KB bbebe9c   11 years dmp1488 Clients send game join and creation messages to server and new message …
MessageContainer.cpp 2.0 KB b35b2b2   11 years dmp1488 Added a basic ingame debug console
Game.h 512 bytes 321fbbc   11 years dportnoy Client only stores the game name and number of players of each game
Game.cpp 553 bytes 321fbbc   11 years dportnoy Client only stores the game name and number of players of each game
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 680 bytes d05086b   11 years dmp1488 Support for logging to a textfile
Common.cpp 1.3 KB 8271c78   11 years dmp1488 The client has basic log files
  • Property mode set to 040000
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