source: network-game/common@ 402cf86

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
WorldMap.cpp 8.1 KB 233e736   11 years dportnoy Fixed a client-side map loading bug
Projectile.h 890 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.cpp 2.3 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.h 1.4 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.cpp 5.7 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.cpp 4.8 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
MessageContainer.h 2.9 KB 453087e   11 years dmp1488 PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
MessageContainer.cpp 2.0 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
Game.h 899 bytes 402cf86   11 years dmp1488 The server checks player movement in individual games and stops …
Game.cpp 2.4 KB 402cf86   11 years dmp1488 The server checks player movement in individual games and stops …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 491 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Common.cpp 1.9 KB e437a19   11 years dmp1488 New network headers in Common.cpp
  • Property mode set to 040000
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