source: network-game/common@ e4a5786

Name Size Rev Age Author Last Change
../
WorldMap.h 780 bytes e76055f   11 years dmp1488 The server now checks if a player got close enough to a flag to pick it up
WorldMap.cpp 4.5 KB a1a3bd5   12 years dmp1488 Made client changes for smooth player movement, changed the player …
Player.h 874 bytes 74b8e79   11 years dmp1488 Deleted some commented code
Player.cpp 3.8 KB e4a5786   11 years dmp1488 Each player now starts off not carrying any flags
Message.h 554 bytes 60b77d2   12 years dmp1488 Added a Map class
Message.cpp 748 bytes 7b43385   12 years dmp1488 Smooth player movement now works, albeit poorly.
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 389 bytes 8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
Common.cpp 833 bytes 8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
  • Property mode set to 040000
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