source: network-game/common@ a78c387

Name Size Rev Age Author Last Change
../
Common.cpp 833 bytes 8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
Common.h 389 bytes 8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Message.cpp 748 bytes 7b43385   12 years dmp1488 Smooth player movement now works, albeit poorly.
Message.h 554 bytes 60b77d2   12 years dmp1488 Added a Map class
Player.cpp 4.0 KB b26229c   11 years dmp1488 Some more map debugging
Player.h 874 bytes 74b8e79   11 years dmp1488 Deleted some commented code
WorldMap.cpp 4.5 KB b26229c   11 years dmp1488 Some more map debugging
WorldMap.h 780 bytes e76055f   11 years dmp1488 The server now checks if a player got close enough to a flag to pick it up
  • Property mode set to 040000
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