source: network-game/common@ bbebe9c

Name Size Rev Age Author Last Change
../
Common.cpp 1.3 KB 8271c78   11 years dmp1488 The client has basic log files
Common.h 680 bytes d05086b   11 years dmp1488 Support for logging to a textfile
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Game.cpp 496 bytes f419b09   11 years dmp1488 Added a Game class and new messages types for creating, joining, and …
Game.h 488 bytes c044a36   11 years dmp1488 Syntax fix
MessageContainer.cpp 2.0 KB b35b2b2   11 years dmp1488 Added a basic ingame debug console
MessageContainer.h 2.7 KB bbebe9c   11 years dmp1488 Clients send game join and creation messages to server and new message …
MessageProcessor.cpp 4.8 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
Player.cpp 5.6 KB 521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
Player.h 1.4 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Projectile.cpp 2.3 KB 5a5f131   11 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes d03ec0f   11 years dmp1488 Add the Projectile class
WorldMap.cpp 7.9 KB b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
WorldMap.h 1.5 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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