[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[c9f6a1c] | 38 | #include "../common/GameSummary.h"
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[b53c6b3] | 39 |
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[36082e8] | 40 | #include "DataAccess.h"
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[d2b411a] | 41 |
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[e3535b3] | 42 | using namespace std;
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| 43 |
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[d05086b] | 44 | bool done;
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| 45 |
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[d211210] | 46 | // from used to be const. Removed that so I could take a reference
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| 47 | // and use it to send messages
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[95ffe57] | 48 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
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[01d0d00] | 49 |
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[95ffe57] | 50 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 51 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 52 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[c76134b] | 53 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 54 |
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[95ffe57] | 55 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
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[411c1ae] | 56 |
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[73f75c1] | 57 | // this should probably go somewhere in the common folder
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[e3535b3] | 58 | void error(const char *msg)
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| 59 | {
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| 60 | perror(msg);
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| 61 | exit(0);
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| 62 | }
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| 63 |
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[d05086b] | 64 | void quit(int sig) {
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| 65 | done = true;
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| 66 | }
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| 67 |
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[e3535b3] | 68 | int main(int argc, char *argv[])
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| 69 | {
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| 70 | int sock, length, n;
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| 71 | struct sockaddr_in server;
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[3b1efcc] | 72 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 73 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 74 | MessageProcessor msgProcessor;
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[95ffe57] | 75 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 76 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 77 | map<string, Game*> mapGames;
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[8dad966] | 78 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 79 | int scoreBlue, scoreRed;
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[d05086b] | 80 | ofstream outputLog;
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| 81 |
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| 82 | done = false;
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[b8601ee] | 83 |
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| 84 | scoreBlue = 0;
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| 85 | scoreRed = 0;
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[e084950] | 86 |
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[d05086b] | 87 | signal(SIGINT, quit);
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| 88 |
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[edfd1d0] | 89 | //SSL_load_error_strings();
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| 90 | //ERR_load_BIO_strings();
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| 91 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 92 |
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[95ffe57] | 93 | if (argc != 2)
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| 94 | {
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| 95 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 96 | exit(1);
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[e3535b3] | 97 | }
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[60017fc] | 98 |
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[d05086b] | 99 | outputLog.open("server.log", ios::app);
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| 100 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 101 |
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[7b43385] | 102 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 103 |
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| 104 | // add some items to the map. They will be sent out
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| 105 | // to players when they login
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[95ffe57] | 106 | for (int y=0; y<gameMap->height; y++)
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| 107 | {
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| 108 | for (int x=0; x<gameMap->width; x++)
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| 109 | {
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| 110 | switch (gameMap->getStructure(x, y))
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| 111 | {
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[5f868c0] | 112 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 113 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 114 | break;
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| 115 | case WorldMap::STRUCTURE_RED_FLAG:
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| 116 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 117 | break;
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| 118 | }
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| 119 | }
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| 120 | }
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[6e66ffd] | 121 |
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[371ce29] | 122 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 123 | if (sock < 0)
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| 124 | error("Opening socket");
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[e3535b3] | 125 | length = sizeof(server);
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| 126 | bzero(&server,length);
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| 127 | server.sin_family=AF_INET;
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| 128 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 129 | server.sin_addr.s_addr=INADDR_ANY;
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| 130 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 131 | error("binding");
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[73f75c1] | 132 |
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[371ce29] | 133 | set_nonblock(sock);
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| 134 |
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[da692b9] | 135 | bool broadcastResponse;
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[d211210] | 136 | timespec ts;
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[430c80e] | 137 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[95ffe57] | 138 | while (!done)
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| 139 | {
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[371ce29] | 140 | usleep(5000);
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| 141 |
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[d211210] | 142 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 143 | // make the number smaller so millis can fit in an int
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[d69eb32] | 144 | ts.tv_sec -= 1368000000;
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[430c80e] | 145 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 146 |
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[95ffe57] | 147 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 148 | {
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[d211210] | 149 | timeLastUpdated = curTime;
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| 150 |
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[d05086b] | 151 | msgProcessor.cleanAckedMessages(&outputLog);
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| 152 | msgProcessor.resendUnackedMessages(sock, &outputLog);
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[9b5d30b] | 153 |
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[95ffe57] | 154 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 155 |
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[ce2bb87] | 156 | cout << "Updating player targets and respawning dead players" << endl;
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| 157 |
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[11d21ee] | 158 | // set targets for all chasing players (or make them attack if they're close enough)
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[95ffe57] | 159 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 160 | {
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[ffadc8e] | 161 | Player* p = it->second;
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| 162 |
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[c76134b] | 163 | // check if it's time to revive dead players
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[ffadc8e] | 164 | if (p->isDead)
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[95ffe57] | 165 | {
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[35f6097] | 166 |
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[ffadc8e] | 167 | if (getCurrentMillis() - p->timeDied >= 10000)
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[95ffe57] | 168 | {
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[ffadc8e] | 169 | p->isDead = false;
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[c76134b] | 170 |
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| 171 | POSITION spawnPos;
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| 172 |
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[ffadc8e] | 173 | switch (p->team)
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[95ffe57] | 174 | {
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[c76134b] | 175 | case 0:// blue team
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[35f6097] | 176 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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[c76134b] | 177 | break;
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| 178 | case 1:// red team
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[35f6097] | 179 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[c76134b] | 180 | break;
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| 181 | default:
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| 182 | // should never go here
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| 183 | cout << "Error: Invalid team" << endl;
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| 184 | break;
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| 185 | }
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| 186 |
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| 187 | // spawn the player to the right of their flag location
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| 188 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 189 | spawnPos.y = spawnPos.y * 25 + 12;
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| 190 |
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[ffadc8e] | 191 | p->pos = spawnPos.toFloat();
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| 192 | p->target = spawnPos;
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| 193 | p->health = p->maxHealth;
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[c76134b] | 194 |
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| 195 | serverMsg.type = MSG_TYPE_PLAYER;
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[ffadc8e] | 196 | p->serialize(serverMsg.buffer);
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[c76134b] | 197 |
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[95ffe57] | 198 | map<unsigned int, Player*>::iterator it2;
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[35f6097] | 199 | for (it2 = p->currentGame->getPlayers().begin(); it2 != p->currentGame->getPlayers().end(); it2++)
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[c76134b] | 200 | {
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[35f6097] | 201 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[c76134b] | 202 | error("sendMessage");
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | continue;
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| 207 | }
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| 208 |
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[ffadc8e] | 209 | if (p->currentGame != NULL) {
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| 210 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 211 | if (p->updateTarget(playersInGame))
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[5b1e31e] | 212 | {
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[ffadc8e] | 213 | serverMsg.type = MSG_TYPE_PLAYER;
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| 214 | p->serialize(serverMsg.buffer);
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| 215 |
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| 216 | map<unsigned int, Player*>::iterator it2;
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| 217 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 218 | {
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| 219 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 220 | error("sendMessage");
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| 221 | }
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[11d21ee] | 222 | }
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| 223 | }
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| 224 | }
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| 225 |
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[ce2bb87] | 226 | cout << "Processing players in a game" << endl;
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| 227 |
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[402cf86] | 228 | // process players currently in a game
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[23559e7] | 229 | FLOAT_POSITION oldPos;
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[e62b56c] | 230 | map<string, Game*>::iterator itGames;
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| 231 | Game* game = NULL;
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| 232 | WorldMap* gameMap = NULL;
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[e5b96e2] | 233 | bool gameFinished;
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[ce2bb87] | 234 |
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[e5b96e2] | 235 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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[e62b56c] | 236 | game = itGames->second;
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| 237 | gameMap = game->getMap();
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| 238 | map<unsigned int, Player*>& playersInGame = game->getPlayers();
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[e5b96e2] | 239 | gameFinished = false;
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[402cf86] | 240 |
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[e62b56c] | 241 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
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| 242 | {
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| 243 | Player* p = it->second;
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[483a2cb] | 244 |
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[e62b56c] | 245 | cout << "moving player" << endl;
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| 246 | bool broadcastMove = false;
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[23559e7] | 247 |
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[e62b56c] | 248 | // xompute playersInGame here
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[23559e7] | 249 |
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[e62b56c] | 250 | // move player and perform associated tasks
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| 251 | oldPos = p->pos;
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| 252 | if (p->move(gameMap)) {
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[b73bc28] | 253 |
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[e62b56c] | 254 | cout << "player moved" << endl;
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| 255 | if (game->processPlayerMovement(p, oldPos))
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| 256 | broadcastMove = true;
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| 257 | cout << "player move processed" << endl;
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[b73bc28] | 258 |
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[e62b56c] | 259 |
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| 260 | WorldMap::ObjectType flagType;
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| 261 | POSITION pos;
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| 262 | bool flagTurnedIn = false;
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| 263 | bool flagReturned = false;
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| 264 | bool ownFlagAtBase = false;
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| 265 |
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| 266 | // need to figure out how to move this to a different file
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| 267 | // while still sending back flag type and position
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| 268 | switch(gameMap->getStructure(p->pos.x/25, p->pos.y/25))
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[e4c60ba] | 269 | {
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[e62b56c] | 270 | case WorldMap::STRUCTURE_BLUE_FLAG:
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[7553db9] | 271 | {
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[e62b56c] | 272 | if (p->team == 0 && p->hasRedFlag)
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[95ffe57] | 273 | {
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[e62b56c] | 274 | // check that your flag is at your base
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| 275 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 276 |
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| 277 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 278 | vector<WorldMap::Object>::iterator itObjects;
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| 279 |
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| 280 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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[95ffe57] | 281 | {
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[e62b56c] | 282 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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[95ffe57] | 283 | {
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[e62b56c] | 284 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 285 | {
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| 286 | ownFlagAtBase = true;
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| 287 | break;
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| 288 | }
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[446dc65] | 289 | }
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| 290 | }
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| 291 |
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[e62b56c] | 292 | if (ownFlagAtBase)
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| 293 | {
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| 294 | p->hasRedFlag = false;
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| 295 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 296 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 297 | flagTurnedIn = true;
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| 298 | scoreBlue++;
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| 299 | }
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[446dc65] | 300 | }
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[7553db9] | 301 |
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[e62b56c] | 302 | break;
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| 303 | }
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| 304 | case WorldMap::STRUCTURE_RED_FLAG:
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[7553db9] | 305 | {
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[e62b56c] | 306 | if (p->team == 1 && p->hasBlueFlag)
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| 307 | {
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| 308 | // check that your flag is at your base
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| 309 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[446dc65] | 310 |
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[e62b56c] | 311 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 312 | vector<WorldMap::Object>::iterator itObjects;
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[446dc65] | 313 |
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[e62b56c] | 314 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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[95ffe57] | 315 | {
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[e62b56c] | 316 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
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[95ffe57] | 317 | {
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[e62b56c] | 318 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 319 | {
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| 320 | ownFlagAtBase = true;
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| 321 | break;
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| 322 | }
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[446dc65] | 323 | }
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| 324 | }
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| 325 |
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[e62b56c] | 326 | if (ownFlagAtBase)
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| 327 | {
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| 328 | p->hasBlueFlag = false;
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| 329 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 330 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 331 | flagTurnedIn = true;
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| 332 | scoreRed++;
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| 333 | }
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[446dc65] | 334 | }
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[e4c60ba] | 335 |
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[e62b56c] | 336 | break;
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| 337 | }
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[7553db9] | 338 | }
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[e4c60ba] | 339 |
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[e62b56c] | 340 | if (flagTurnedIn)
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| 341 | {
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| 342 | // send an OBJECT message to add the flag back to its spawn point
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| 343 | pos.x = pos.x*25+12;
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| 344 | pos.y = pos.y*25+12;
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| 345 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 346 |
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[e62b56c] | 347 | serverMsg.type = MSG_TYPE_OBJECT;
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| 348 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 349 |
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[e62b56c] | 350 | map<unsigned int, Player*>::iterator it2;
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[b73bc28] | 351 |
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[e62b56c] | 352 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 353 | {
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| 354 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 355 | error("sendMessage");
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| 356 | }
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[7553db9] | 357 |
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[e62b56c] | 358 | serverMsg.type = MSG_TYPE_SCORE;
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| 359 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 360 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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[b8601ee] | 361 |
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[e62b56c] | 362 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 363 | {
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| 364 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 365 | error("sendMessage");
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| 366 | }
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[b8601ee] | 367 |
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[e5b96e2] | 368 | // check to see if the game should end
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| 369 | // move to its own method
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[e62b56c] | 370 | if (scoreBlue == 3 || scoreRed == 3) {
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[e5b96e2] | 371 | gameFinished = true;
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[e4c60ba] | 372 |
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[e62b56c] | 373 | unsigned int winningTeam;
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| 374 | if (scoreBlue == 3)
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| 375 | winningTeam = 0;
|
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| 376 | else if (scoreRed == 3)
|
---|
| 377 | winningTeam = 1;
|
---|
[446dc65] | 378 |
|
---|
[e62b56c] | 379 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
---|
[c9f6a1c] | 380 |
|
---|
| 381 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
---|
[e62b56c] | 382 | memcpy(serverMsg.buffer+4, &winningTeam, 4);
|
---|
| 383 | memcpy(serverMsg.buffer+4, &scoreBlue, 4);
|
---|
| 384 | memcpy(serverMsg.buffer+8, &scoreRed, 4);
|
---|
| 385 |
|
---|
| 386 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 387 | {
|
---|
| 388 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 389 | error("sendMessage");
|
---|
| 390 | }
|
---|
| 391 | }
|
---|
| 392 |
|
---|
| 393 | // this means a PLAYER message will be sent
|
---|
| 394 | broadcastMove = true;
|
---|
| 395 | }
|
---|
| 396 |
|
---|
| 397 | // go through all objects and check if the player is close to one and if its their flag
|
---|
| 398 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 399 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 400 | POSITION structPos;
|
---|
| 401 |
|
---|
| 402 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
[95ffe57] | 403 | {
|
---|
[e62b56c] | 404 | POSITION pos = itObjects->pos;
|
---|
| 405 |
|
---|
| 406 | if (posDistance(p->pos, pos.toFloat()) < 10)
|
---|
[95ffe57] | 407 | {
|
---|
[e62b56c] | 408 | if (p->team == 0 &&
|
---|
| 409 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 410 | {
|
---|
| 411 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 412 | flagReturned = true;
|
---|
| 413 | break;
|
---|
| 414 | }
|
---|
| 415 | else if (p->team == 1 &&
|
---|
| 416 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 417 | {
|
---|
| 418 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 419 | flagReturned = true;
|
---|
| 420 | break;
|
---|
| 421 | }
|
---|
[95ffe57] | 422 | }
|
---|
[e62b56c] | 423 | }
|
---|
| 424 |
|
---|
| 425 | if (flagReturned)
|
---|
| 426 | {
|
---|
| 427 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 428 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 429 |
|
---|
| 430 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 431 | itObjects->serialize(serverMsg.buffer);
|
---|
| 432 |
|
---|
| 433 | map<unsigned int, Player*>::iterator it2;
|
---|
| 434 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[95ffe57] | 435 | {
|
---|
[e62b56c] | 436 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 437 | error("sendMessage");
|
---|
[446dc65] | 438 | }
|
---|
| 439 | }
|
---|
| 440 |
|
---|
[e62b56c] | 441 | if (broadcastMove)
|
---|
| 442 | {
|
---|
| 443 | cout << "broadcasting player move" << endl;
|
---|
| 444 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 445 | p->serialize(serverMsg.buffer);
|
---|
[446dc65] | 446 |
|
---|
[e62b56c] | 447 | // only broadcast message to other players in the same game
|
---|
| 448 | cout << "about to broadcast move" << endl;
|
---|
[446dc65] | 449 |
|
---|
[e62b56c] | 450 | map<unsigned int, Player*>::iterator it2;
|
---|
| 451 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 452 | {
|
---|
| 453 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 454 | error("sendMessage");
|
---|
| 455 | }
|
---|
| 456 | cout << "done broadcasting player move" << endl;
|
---|
[446dc65] | 457 | }
|
---|
| 458 | }
|
---|
| 459 |
|
---|
[e62b56c] | 460 | cout << "processing player attack" << endl;
|
---|
| 461 |
|
---|
| 462 | // check if the player's attack animation is complete
|
---|
| 463 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
---|
[95ffe57] | 464 | {
|
---|
[e62b56c] | 465 | p->isAttacking = false;
|
---|
| 466 | cout << "Attack animation is complete" << endl;
|
---|
| 467 |
|
---|
| 468 | //send everyone an ATTACK message
|
---|
| 469 | cout << "about to broadcast attack" << endl;
|
---|
[23559e7] | 470 |
|
---|
[e62b56c] | 471 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
| 472 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 473 | memcpy(serverMsg.buffer+4, &p->targetPlayer, 4);
|
---|
[402cf86] | 474 |
|
---|
[95ffe57] | 475 | map<unsigned int, Player*>::iterator it2;
|
---|
[ce2bb87] | 476 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[23559e7] | 477 | {
|
---|
[95ffe57] | 478 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[23559e7] | 479 | error("sendMessage");
|
---|
| 480 | }
|
---|
[8dad966] | 481 |
|
---|
[e62b56c] | 482 | if (p->attackType == Player::ATTACK_MELEE)
|
---|
| 483 | {
|
---|
| 484 | cout << "Melee attack" << endl;
|
---|
[ff2133a] | 485 |
|
---|
[e62b56c] | 486 | Player* target = playersInGame[p->targetPlayer];
|
---|
| 487 | damagePlayer(target, p->damage);
|
---|
[8dad966] | 488 |
|
---|
[e62b56c] | 489 | if (target->isDead)
|
---|
| 490 | {
|
---|
| 491 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 492 | if (target->hasBlueFlag)
|
---|
| 493 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 494 | else if (target->hasRedFlag)
|
---|
| 495 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
[411c1ae] | 496 |
|
---|
[e62b56c] | 497 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 498 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, playersInGame, msgProcessor, sock, outputLog);
|
---|
| 499 | }
|
---|
[411c1ae] | 500 | }
|
---|
| 501 |
|
---|
[e62b56c] | 502 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 503 | target->serialize(serverMsg.buffer);
|
---|
| 504 | }
|
---|
| 505 | else if (p->attackType == Player::ATTACK_RANGED)
|
---|
| 506 | {
|
---|
| 507 | cout << "Ranged attack" << endl;
|
---|
[ff2133a] | 508 |
|
---|
[e62b56c] | 509 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
---|
| 510 | game->assignProjectileId(&proj);
|
---|
| 511 | game->addProjectile(proj);
|
---|
[8dad966] | 512 |
|
---|
[e62b56c] | 513 | int x = p->pos.x;
|
---|
| 514 | int y = p->pos.y;
|
---|
[8795a38] | 515 |
|
---|
[e62b56c] | 516 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
| 517 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 518 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 519 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 520 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
---|
| 521 | }
|
---|
| 522 | else
|
---|
| 523 | cout << "Invalid attack type: " << p->attackType << endl;
|
---|
[8dad966] | 524 |
|
---|
[e62b56c] | 525 | // broadcast either a PLAYER or PROJECTILE message
|
---|
| 526 | cout << "Broadcasting player or projectile message" << endl;
|
---|
| 527 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 528 | {
|
---|
| 529 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 530 | error("sendMessage");
|
---|
| 531 | }
|
---|
| 532 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 533 | }
|
---|
| 534 | }
|
---|
[e5b96e2] | 535 |
|
---|
| 536 | if (gameFinished) {
|
---|
| 537 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
---|
| 538 | int numPlayers = 0;
|
---|
| 539 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 540 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 541 |
|
---|
| 542 | map<unsigned int, Player*>::iterator it2;
|
---|
[3b6f46b] | 543 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
[e5b96e2] | 544 | {
|
---|
| 545 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 546 | error("sendMessage");
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | // erase game from server
|
---|
[8ce793b] | 550 | mapGames.erase(itGames++);
|
---|
[3b6f46b] | 551 | delete game;
|
---|
[e5b96e2] | 552 | }else
|
---|
| 553 | itGames++;
|
---|
[8dad966] | 554 | }
|
---|
| 555 |
|
---|
[ce2bb87] | 556 | cout << "Processing projectiles" << endl;
|
---|
| 557 |
|
---|
[8dad966] | 558 | // move all projectiles
|
---|
[483a2cb] | 559 | // see if this can be moved inside the game class
|
---|
[45734ff] | 560 | // this method can be moved when I add a MessageProcessor to the Game class
|
---|
[8dad966] | 561 | map<unsigned int, Projectile>::iterator itProj;
|
---|
[5ae8dca] | 562 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
|
---|
| 563 | game = itGames->second;
|
---|
| 564 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
|
---|
[95ffe57] | 565 | {
|
---|
[5ae8dca] | 566 | cout << "About to call projectile move" << endl;
|
---|
| 567 | if (itProj->second.move(game->getPlayers()))
|
---|
[8dad966] | 568 | {
|
---|
[5ae8dca] | 569 | // send a REMOVE_PROJECTILE message
|
---|
| 570 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
| 571 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 572 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 573 | game->removeProjectile(itProj->second.id);
|
---|
| 574 |
|
---|
| 575 | map<unsigned int, Player*>::iterator it2;
|
---|
| 576 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
| 577 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 578 | {
|
---|
| 579 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 580 | error("sendMessage");
|
---|
| 581 | }
|
---|
[8dad966] | 582 |
|
---|
[5ae8dca] | 583 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
| 584 | // send a PLAYER message after dealing damage
|
---|
| 585 | Player* target = game->getPlayers()[itProj->second.target];
|
---|
[8dad966] | 586 |
|
---|
[5ae8dca] | 587 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 588 |
|
---|
[5ae8dca] | 589 | if (target->isDead)
|
---|
| 590 | {
|
---|
| 591 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 592 | if (target->hasBlueFlag)
|
---|
| 593 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 594 | else if (target->hasRedFlag)
|
---|
| 595 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
[411c1ae] | 596 |
|
---|
[5ae8dca] | 597 | if (flagType != WorldMap::OBJECT_NONE)
|
---|
| 598 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor, sock, outputLog);
|
---|
| 599 | }
|
---|
[8dad966] | 600 |
|
---|
[5ae8dca] | 601 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 602 | target->serialize(serverMsg.buffer);
|
---|
| 603 |
|
---|
| 604 | cout << "Sending a PLAYER message" << endl;
|
---|
| 605 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 606 | {
|
---|
| 607 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 608 | error("sendMessage");
|
---|
| 609 | }
|
---|
[8dad966] | 610 | }
|
---|
[5ae8dca] | 611 | cout << "Projectile was not moved" << endl;
|
---|
[8dad966] | 612 | }
|
---|
[d211210] | 613 | }
|
---|
| 614 | }
|
---|
| 615 |
|
---|
[d05086b] | 616 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
---|
[8e540f4] | 617 |
|
---|
[95ffe57] | 618 | if (n >= 0)
|
---|
| 619 | {
|
---|
[99afbb8] | 620 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
---|
[371ce29] | 621 |
|
---|
[da692b9] | 622 | if (broadcastResponse)
|
---|
[3b1efcc] | 623 | {
|
---|
[da692b9] | 624 | cout << "Should be broadcasting the message" << endl;
|
---|
| 625 |
|
---|
[ce2bb87] | 626 | // needs to be updated to use the players from the game
|
---|
[95ffe57] | 627 | map<unsigned int, Player*>::iterator it;
|
---|
[01d0d00] | 628 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 629 | {
|
---|
[95ffe57] | 630 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 631 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[3b1efcc] | 632 | error("sendMessage");
|
---|
| 633 | }
|
---|
| 634 | }
|
---|
| 635 | else
|
---|
| 636 | {
|
---|
[da692b9] | 637 | cout << "Should be sending back the message" << endl;
|
---|
| 638 |
|
---|
[d05086b] | 639 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[3b1efcc] | 640 | error("sendMessage");
|
---|
| 641 | }
|
---|
[ce2bb87] | 642 |
|
---|
| 643 | cout << "Finished processing the message" << endl;
|
---|
[7b43385] | 644 | }
|
---|
[8e540f4] | 645 | }
|
---|
[371ce29] | 646 |
|
---|
[d05086b] | 647 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
| 648 | outputLog.close();
|
---|
| 649 |
|
---|
[f41a7f9] | 650 | // delete all games
|
---|
| 651 | map<string, Game*>::iterator itGames;
|
---|
[95ffe57] | 652 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 653 | {
|
---|
[f41a7f9] | 654 | delete itGames->second;
|
---|
| 655 | }
|
---|
| 656 |
|
---|
[95ffe57] | 657 | map<unsigned int, Player*>::iterator itPlayers;
|
---|
| 658 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
---|
| 659 | {
|
---|
| 660 | delete itPlayers->second;
|
---|
| 661 | }
|
---|
| 662 |
|
---|
[8e540f4] | 663 | return 0;
|
---|
| 664 | }
|
---|
| 665 |
|
---|
[95ffe57] | 666 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
---|
[8e540f4] | 667 | {
|
---|
[41ad8ed] | 668 | DataAccess da;
|
---|
| 669 |
|
---|
[9a4fa04] | 670 | cout << "Inside processMessage" << endl;
|
---|
| 671 |
|
---|
[b8cb03f] | 672 | cout << "Received message" << endl;
|
---|
[8e540f4] | 673 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 674 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 675 |
|
---|
[da692b9] | 676 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 677 | bool broadcastResponse = false;
|
---|
| 678 |
|
---|
[8e540f4] | 679 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 680 | // receive and display the response. Maybe make a special error msg type
|
---|
| 681 | switch(clientMsg.type)
|
---|
| 682 | {
|
---|
| 683 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 684 | {
|
---|
[8e540f4] | 685 | string username(clientMsg.buffer);
|
---|
| 686 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 687 | Player::PlayerClass playerClass;
|
---|
| 688 |
|
---|
[c4c2a3c] | 689 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[4509648] | 690 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[c4c2a3c] | 691 |
|
---|
[8e540f4] | 692 | cout << "username: " << username << endl;
|
---|
| 693 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 694 |
|
---|
[521c88b] | 695 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 696 | cout << "class: WARRIOR" << endl;
|
---|
| 697 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 698 | cout << "class: RANGER" << endl;
|
---|
[c4c2a3c] | 699 | else {
|
---|
[521c88b] | 700 | cout << "Unknown player class detected" << endl;
|
---|
[c4c2a3c] | 701 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
| 702 | break;
|
---|
| 703 | }
|
---|
[521c88b] | 704 |
|
---|
| 705 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 706 |
|
---|
[c4c2a3c] | 707 | if (error)
|
---|
[3b1efcc] | 708 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[c4c2a3c] | 709 | else
|
---|
| 710 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
[d2b411a] | 711 |
|
---|
[8e540f4] | 712 | break;
|
---|
| 713 | }
|
---|
| 714 | case MSG_TYPE_LOGIN:
|
---|
| 715 | {
|
---|
[60017fc] | 716 | cout << "Got login message" << endl;
|
---|
| 717 |
|
---|
[8e540f4] | 718 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 719 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 720 |
|
---|
[41ad8ed] | 721 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 722 |
|
---|
[b128109] | 723 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 724 | {
|
---|
| 725 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
[95ffe57] | 726 | if (p != NULL)
|
---|
| 727 | delete(p);
|
---|
[41ad8ed] | 728 | }
|
---|
[01d0d00] | 729 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 730 | {
|
---|
| 731 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
[95ffe57] | 732 | delete(p);
|
---|
[41ad8ed] | 733 | }
|
---|
| 734 | else
|
---|
[8e540f4] | 735 | {
|
---|
[8dad966] | 736 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 737 | p->id = unusedPlayerId;
|
---|
[d211210] | 738 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 739 | p->setAddr(from);
|
---|
[ce2bb87] | 740 | p->currentGame = NULL;
|
---|
[df79cfd] | 741 |
|
---|
| 742 | // choose a random team (either 0 or 1)
|
---|
| 743 | p->team = rand() % 2;
|
---|
[d211210] | 744 |
|
---|
[f203c5c] | 745 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 746 |
|
---|
[d211210] | 747 | // tell the new player about all the existing players
|
---|
| 748 | cout << "Sending other players to new player" << endl;
|
---|
| 749 |
|
---|
[95ffe57] | 750 | map<unsigned int, Player*>::iterator it;
|
---|
[d211210] | 751 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 752 | {
|
---|
[95ffe57] | 753 | it->second->serialize(serverMsg.buffer);
|
---|
[d211210] | 754 |
|
---|
[95ffe57] | 755 | cout << "sending info about " << it->second->name << endl;
|
---|
| 756 | cout << "sending id " << it->second->id << endl;
|
---|
[d05086b] | 757 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[5f868c0] | 758 | error("sendMessage");
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | // tell the new player about all map objects
|
---|
| 762 | // (currently just the flags)
|
---|
| 763 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 764 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 765 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 766 | cout << "sending items" << endl;
|
---|
[e487381] | 767 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 768 | itObjects->serialize(serverMsg.buffer);
|
---|
| 769 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d05086b] | 770 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[d211210] | 771 | error("sendMessage");
|
---|
[d3efa1a] | 772 | }
|
---|
| 773 |
|
---|
| 774 | // send info about existing games to new player
|
---|
| 775 | map<string, Game*>::iterator itGames;
|
---|
| 776 | Game* g;
|
---|
| 777 | int numPlayers;
|
---|
| 778 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 779 |
|
---|
| 780 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 781 | {
|
---|
| 782 | g = itGames->second;
|
---|
| 783 | numPlayers = g->getNumPlayers();
|
---|
| 784 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 785 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 786 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 787 | error("sendMessage");
|
---|
[d211210] | 788 | }
|
---|
[59061f6] | 789 |
|
---|
[b8601ee] | 790 | // send the current score
|
---|
| 791 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 792 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 793 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[d05086b] | 794 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[b8601ee] | 795 | error("sendMessage");
|
---|
| 796 |
|
---|
| 797 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 798 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 799 | cout << "Should be broadcasting the message" << endl;
|
---|
| 800 |
|
---|
| 801 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 802 | {
|
---|
[95ffe57] | 803 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 804 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[d211210] | 805 | error("sendMessage");
|
---|
| 806 | }
|
---|
| 807 |
|
---|
[95ffe57] | 808 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 809 | }
|
---|
| 810 |
|
---|
[f203c5c] | 811 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[07028b9] | 812 |
|
---|
[8e540f4] | 813 | break;
|
---|
| 814 | }
|
---|
| 815 | case MSG_TYPE_LOGOUT:
|
---|
| 816 | {
|
---|
| 817 | string name(clientMsg.buffer);
|
---|
| 818 | cout << "Player logging out: " << name << endl;
|
---|
| 819 |
|
---|
[01d0d00] | 820 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 821 |
|
---|
[8e540f4] | 822 | if (p == NULL)
|
---|
| 823 | {
|
---|
[90eaad2] | 824 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 825 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 826 | }
|
---|
[01d0d00] | 827 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 828 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 829 | {
|
---|
[90eaad2] | 830 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 831 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 832 | }
|
---|
[8e540f4] | 833 | else
|
---|
[2488852] | 834 | {
|
---|
[411c1ae] | 835 | if (!p->isDead) {
|
---|
| 836 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 837 | if (p->hasBlueFlag)
|
---|
| 838 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 839 | else if (p->hasRedFlag)
|
---|
| 840 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 841 |
|
---|
| 842 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 843 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 844 | }
|
---|
| 845 | }
|
---|
| 846 |
|
---|
[1a47469] | 847 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 848 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 849 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 850 |
|
---|
[1a47469] | 851 | map<unsigned int, Player*>::iterator it;
|
---|
| 852 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 853 | {
|
---|
| 854 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 855 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 856 | error("sendMessage");
|
---|
| 857 | }
|
---|
| 858 |
|
---|
[8dad966] | 859 | if (p->id < unusedPlayerId)
|
---|
| 860 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 861 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 862 | delete p;
|
---|
[90eaad2] | 863 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 864 | }
|
---|
[07028b9] | 865 |
|
---|
[d211210] | 866 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 867 |
|
---|
[8e540f4] | 868 | break;
|
---|
| 869 | }
|
---|
| 870 | case MSG_TYPE_CHAT:
|
---|
| 871 | {
|
---|
[da692b9] | 872 | cout << "Got a chat message" << endl;
|
---|
| 873 |
|
---|
[01d0d00] | 874 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 875 |
|
---|
[8e540f4] | 876 | if (p == NULL)
|
---|
| 877 | {
|
---|
| 878 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 879 | }
|
---|
[8e540f4] | 880 | else
|
---|
| 881 | {
|
---|
[3b1efcc] | 882 | broadcastResponse = true;
|
---|
| 883 |
|
---|
[b128109] | 884 | ostringstream oss;
|
---|
| 885 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 886 |
|
---|
[b128109] | 887 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 888 | }
|
---|
| 889 |
|
---|
| 890 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 891 |
|
---|
| 892 | break;
|
---|
[e084950] | 893 | }
|
---|
[b128109] | 894 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 895 | {
|
---|
| 896 | cout << "PLAYER_MOVE" << endl;
|
---|
| 897 |
|
---|
| 898 | int id, x, y;
|
---|
| 899 |
|
---|
| 900 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 901 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 902 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 903 |
|
---|
[b128109] | 904 | cout << "x: " << x << endl;
|
---|
| 905 | cout << "y: " << y << endl;
|
---|
| 906 | cout << "id: " << id << endl;
|
---|
[7b43385] | 907 |
|
---|
[95ffe57] | 908 | Player* p = mapPlayers[id];
|
---|
| 909 |
|
---|
| 910 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 911 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 912 | {
|
---|
[0129700] | 913 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 914 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 915 |
|
---|
| 916 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 917 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 918 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 919 |
|
---|
| 920 | broadcastResponse = true;
|
---|
| 921 | }
|
---|
| 922 | else
|
---|
| 923 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 924 | }
|
---|
| 925 | else // nned to send back a message indicating failure
|
---|
| 926 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 927 |
|
---|
| 928 | break;
|
---|
| 929 | }
|
---|
[5299436] | 930 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 931 | {
|
---|
| 932 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 933 | cout << "PICKUP_FLAG" << endl;
|
---|
| 934 |
|
---|
| 935 | int id;
|
---|
| 936 |
|
---|
| 937 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 938 | cout << "id: " << id << endl;
|
---|
| 939 |
|
---|
[95ffe57] | 940 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 941 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 942 |
|
---|
[ce2bb87] | 943 | if (objectId >= 0) {
|
---|
| 944 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 945 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[5c84d54] | 946 |
|
---|
[ce2bb87] | 947 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 948 | map<unsigned int, Player*>::iterator it;
|
---|
| 949 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 950 | {
|
---|
| 951 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 952 | error("sendMessage");
|
---|
[5c84d54] | 953 | }
|
---|
| 954 |
|
---|
| 955 | }
|
---|
| 956 |
|
---|
[ce2bb87] | 957 | // if there was no flag to pickup, we really don't need to send a message
|
---|
[5c84d54] | 958 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 959 | p->serialize(serverMsg.buffer);
|
---|
[5c84d54] | 960 |
|
---|
[ad1e2fc] | 961 | broadcastResponse = true;
|
---|
| 962 |
|
---|
[5299436] | 963 | break;
|
---|
| 964 | }
|
---|
[e487381] | 965 | case MSG_TYPE_DROP_FLAG:
|
---|
| 966 | {
|
---|
| 967 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 968 | cout << "DROP_FLAG" << endl;
|
---|
| 969 |
|
---|
| 970 | int id;
|
---|
| 971 |
|
---|
| 972 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 973 | cout << "id: " << id << endl;
|
---|
| 974 |
|
---|
[95ffe57] | 975 | Player* p = mapPlayers[id];
|
---|
| 976 |
|
---|
[e487381] | 977 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 978 | if (p->hasBlueFlag)
|
---|
[e487381] | 979 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 980 | else if (p->hasRedFlag)
|
---|
[e487381] | 981 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 982 |
|
---|
[b73bc28] | 983 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), p->currentGame->getPlayers(), msgProcessor, sock, outputLog);
|
---|
[e487381] | 984 |
|
---|
[95ffe57] | 985 | p->hasBlueFlag = false;
|
---|
| 986 | p->hasRedFlag = false;
|
---|
[e487381] | 987 |
|
---|
| 988 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 989 | p->serialize(serverMsg.buffer);
|
---|
[e487381] | 990 |
|
---|
| 991 | broadcastResponse = true;
|
---|
| 992 |
|
---|
| 993 | break;
|
---|
| 994 | }
|
---|
[4b4b153] | 995 | case MSG_TYPE_START_ATTACK:
|
---|
| 996 | {
|
---|
| 997 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 998 |
|
---|
[8a4ed74] | 999 | int id, targetId;
|
---|
| 1000 |
|
---|
| 1001 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 1002 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 1003 |
|
---|
[ffadc8e] | 1004 | // need to make sure the target is in the sender's game
|
---|
| 1005 |
|
---|
[95ffe57] | 1006 | Player* source = mapPlayers[id];
|
---|
[8dad966] | 1007 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 1008 | source->isChasing = true;
|
---|
[8dad966] | 1009 |
|
---|
[11d21ee] | 1010 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 1011 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 1012 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 1013 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 1014 | // from the server
|
---|
[4b4b153] | 1015 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 1016 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 1017 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 1018 | broadcastResponse = true;
|
---|
[8a4ed74] | 1019 |
|
---|
| 1020 | break;
|
---|
[4b4b153] | 1021 | }
|
---|
| 1022 | case MSG_TYPE_ATTACK:
|
---|
| 1023 | {
|
---|
| 1024 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 1025 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 1026 |
|
---|
| 1027 | break;
|
---|
[4b4b153] | 1028 | }
|
---|
[b8f789d] | 1029 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 1030 | {
|
---|
[b8f789d] | 1031 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 1032 |
|
---|
| 1033 | string gameName(clientMsg.buffer);
|
---|
| 1034 | cout << "Game name: " << gameName << endl;
|
---|
| 1035 |
|
---|
[b48ef09] | 1036 | // check if this game already exists
|
---|
| 1037 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 1038 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 1039 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1040 | broadcastResponse = false;
|
---|
| 1041 | return broadcastResponse;
|
---|
| 1042 | }
|
---|
[b92e6a7] | 1043 |
|
---|
[a6fe73d] | 1044 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
[f41a7f9] | 1045 | mapGames[gameName] = g;
|
---|
[b92e6a7] | 1046 |
|
---|
[70fc3e8] | 1047 | // add flag objects to the map
|
---|
| 1048 | WorldMap* m = g->getMap();
|
---|
| 1049 | for (int y=0; y<m->height; y++) {
|
---|
| 1050 | for (int x=0; x<m->width; x++) {
|
---|
| 1051 | switch (m->getStructure(x, y)) {
|
---|
| 1052 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 1053 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 1054 | break;
|
---|
| 1055 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 1056 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 1057 | break;
|
---|
| 1058 | }
|
---|
| 1059 | }
|
---|
| 1060 | }
|
---|
| 1061 |
|
---|
[7d8d5d3] | 1062 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1063 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1064 | broadcastResponse = false;
|
---|
[b92e6a7] | 1065 |
|
---|
[b48ef09] | 1066 | break;
|
---|
| 1067 | }
|
---|
| 1068 | case MSG_TYPE_JOIN_GAME:
|
---|
| 1069 | {
|
---|
| 1070 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 1071 |
|
---|
[b48ef09] | 1072 | string gameName(clientMsg.buffer);
|
---|
| 1073 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 1074 |
|
---|
[b48ef09] | 1075 | // check if this game already exists
|
---|
| 1076 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 1077 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 1078 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1079 | broadcastResponse = false;
|
---|
| 1080 | return broadcastResponse;
|
---|
[b92e6a7] | 1081 | }
|
---|
| 1082 |
|
---|
[b48ef09] | 1083 | Game* g = mapGames[gameName];
|
---|
| 1084 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1085 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1086 |
|
---|
[b48ef09] | 1087 | if (players.find(p->id) != players.end()) {
|
---|
| 1088 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 1089 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1090 | broadcastResponse = false;
|
---|
| 1091 | return broadcastResponse;
|
---|
[b92e6a7] | 1092 | }
|
---|
| 1093 |
|
---|
[7d8d5d3] | 1094 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1095 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1096 | broadcastResponse = false;
|
---|
[b8f789d] | 1097 |
|
---|
| 1098 | break;
|
---|
| 1099 | }
|
---|
[ab8fd40] | 1100 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 1101 | {
|
---|
| 1102 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 1103 |
|
---|
| 1104 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 1105 | Game* g = p->currentGame;
|
---|
| 1106 |
|
---|
| 1107 | if (g == NULL) {
|
---|
| 1108 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 1109 |
|
---|
| 1110 | /// should send a response back, maybe a new message type is needed
|
---|
| 1111 |
|
---|
| 1112 | break;
|
---|
| 1113 | }
|
---|
| 1114 |
|
---|
| 1115 | cout << "Game name: " << g->getName() << endl;
|
---|
[3ef8cf4] | 1116 | p->currentGame = NULL;
|
---|
[95ffe57] | 1117 |
|
---|
| 1118 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 1119 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 1120 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1121 |
|
---|
| 1122 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1123 |
|
---|
| 1124 | map<unsigned int, Player*>::iterator it;
|
---|
| 1125 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 1126 | {
|
---|
| 1127 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1128 | error("sendMessage");
|
---|
| 1129 | }
|
---|
| 1130 |
|
---|
[3ef8cf4] | 1131 | g->removePlayer(p->id);
|
---|
[ab8fd40] | 1132 |
|
---|
| 1133 | int numPlayers = g->getNumPlayers();
|
---|
| 1134 |
|
---|
| 1135 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1136 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1137 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1138 | broadcastResponse = true;
|
---|
| 1139 |
|
---|
[1248984] | 1140 | // if there are no more players in the game, remove it
|
---|
| 1141 | if (numPlayers == 0) {
|
---|
| 1142 | mapGames.erase(g->getName());
|
---|
| 1143 | delete g;
|
---|
| 1144 | }
|
---|
| 1145 |
|
---|
[ab8fd40] | 1146 | break;
|
---|
| 1147 | }
|
---|
[b48ef09] | 1148 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 1149 | {
|
---|
[b48ef09] | 1150 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 1151 |
|
---|
[b8f789d] | 1152 | string gameName(clientMsg.buffer);
|
---|
| 1153 | cout << "Game name: " << gameName << endl;
|
---|
| 1154 |
|
---|
[b48ef09] | 1155 | // check if this game already exists
|
---|
| 1156 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 1157 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1158 | broadcastResponse = false;
|
---|
| 1159 | return broadcastResponse;
|
---|
| 1160 | }
|
---|
[b92e6a7] | 1161 |
|
---|
[f41a7f9] | 1162 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 1163 |
|
---|
[b48ef09] | 1164 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1165 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[e62b56c] | 1166 | p->currentGame = g;
|
---|
[b92e6a7] | 1167 |
|
---|
| 1168 | // tell the new player about all map objects
|
---|
| 1169 | // (currently just the flags)
|
---|
| 1170 |
|
---|
| 1171 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 1172 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 1173 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 1174 | cout << "sending items" << endl;
|
---|
| 1175 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 1176 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1177 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 1178 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1179 | error("sendMessage");
|
---|
| 1180 | }
|
---|
| 1181 |
|
---|
| 1182 |
|
---|
| 1183 | // send the current score
|
---|
| 1184 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 1185 |
|
---|
[f41a7f9] | 1186 | int game_blueScore = g->getBlueScore();
|
---|
| 1187 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 1188 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 1189 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 1190 |
|
---|
| 1191 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1192 | error("sendMessage");
|
---|
| 1193 |
|
---|
[453087e] | 1194 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 1195 | p->serialize(serverMsg.buffer);
|
---|
| 1196 | cout << "Should be broadcasting the message" << endl;
|
---|
| 1197 |
|
---|
[453087e] | 1198 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[2d78e03] | 1199 | map<unsigned int, Player*>::iterator it;
|
---|
[b92e6a7] | 1200 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1201 | {
|
---|
| 1202 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1203 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1204 | error("sendMessage");
|
---|
| 1205 | }
|
---|
[b8f789d] | 1206 |
|
---|
[b48ef09] | 1207 | g->addPlayer(p);
|
---|
[453087e] | 1208 |
|
---|
| 1209 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 1210 |
|
---|
| 1211 | // tell the new player about all the players in the game (including himself)
|
---|
| 1212 | cout << "Sending other players to new player" << endl;
|
---|
| 1213 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 1214 |
|
---|
| 1215 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 1216 | {
|
---|
| 1217 | it->second->serialize(serverMsg.buffer);
|
---|
| 1218 |
|
---|
| 1219 | cout << "sending info about " << it->second->name << endl;
|
---|
| 1220 | cout << "sending id " << it->second->id << endl;
|
---|
| 1221 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1222 | error("sendMessage");
|
---|
| 1223 | }
|
---|
| 1224 |
|
---|
[b48ef09] | 1225 | int numPlayers = g->getNumPlayers();
|
---|
| 1226 |
|
---|
[b8f789d] | 1227 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1228 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1229 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1230 | broadcastResponse = true;
|
---|
[ab8fd40] | 1231 |
|
---|
[b8f789d] | 1232 | break;
|
---|
| 1233 | }
|
---|
| 1234 | default:
|
---|
| 1235 | {
|
---|
[8e540f4] | 1236 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 1237 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 1238 |
|
---|
[8e540f4] | 1239 | break;
|
---|
| 1240 | }
|
---|
[e3535b3] | 1241 | }
|
---|
[da692b9] | 1242 |
|
---|
| 1243 | return broadcastResponse;
|
---|
[e3535b3] | 1244 | }
|
---|
[da692b9] | 1245 |
|
---|
[95ffe57] | 1246 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1247 | {
|
---|
[1106210] | 1248 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1249 | id++;
|
---|
[01d0d00] | 1250 | }
|
---|
[8dad966] | 1251 |
|
---|
[95ffe57] | 1252 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1253 | {
|
---|
| 1254 | map<unsigned int, Player*>::iterator it;
|
---|
| 1255 |
|
---|
| 1256 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1257 | {
|
---|
| 1258 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1259 | return it->second;
|
---|
| 1260 | }
|
---|
| 1261 |
|
---|
| 1262 | return NULL;
|
---|
| 1263 | }
|
---|
| 1264 |
|
---|
| 1265 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1266 | {
|
---|
| 1267 | map<unsigned int, Player*>::iterator it;
|
---|
| 1268 |
|
---|
| 1269 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1270 | {
|
---|
| 1271 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1272 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1273 | return it->second;
|
---|
| 1274 | }
|
---|
| 1275 |
|
---|
| 1276 | return NULL;
|
---|
| 1277 | }
|
---|
| 1278 |
|
---|
[c76134b] | 1279 | void damagePlayer(Player *p, int damage) {
|
---|
| 1280 | p->health -= damage;
|
---|
| 1281 | if (p->health < 0)
|
---|
| 1282 | p->health = 0;
|
---|
| 1283 | if (p->health == 0) {
|
---|
[66c4ec4] | 1284 | cout << "Player died" << endl;
|
---|
[c76134b] | 1285 | p->isDead = true;
|
---|
| 1286 | p->timeDied = getCurrentMillis();
|
---|
| 1287 | }
|
---|
| 1288 | }
|
---|
[411c1ae] | 1289 |
|
---|
[95ffe57] | 1290 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
---|
[411c1ae] | 1291 | NETWORK_MSG serverMsg;
|
---|
| 1292 |
|
---|
| 1293 | gameMap->addObject(objectType, x, y);
|
---|
| 1294 |
|
---|
| 1295 | // need to send the OBJECT message too
|
---|
| 1296 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1297 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1298 |
|
---|
[95ffe57] | 1299 | map<unsigned int, Player*>::iterator it;
|
---|
[411c1ae] | 1300 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 1301 | {
|
---|
[95ffe57] | 1302 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[411c1ae] | 1303 | error("sendMessage");
|
---|
| 1304 | }
|
---|
| 1305 | }
|
---|