source: network-game/server/server.cpp@ 53643ca

Last change on this file since 53643ca was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings

  • Property mode set to 100644
File size: 27.2 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[d05086b]7#include <fstream>
[edfd1d0]8#include <cstring>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d05086b]13#include <csignal>
14
[d211210]15#include <sys/time.h>
16
[73f75c1]17#include <sys/socket.h>
[371ce29]18#include <netdb.h>
[73f75c1]19#include <netinet/in.h>
20#include <arpa/inet.h>
21
[b128109]22#include <crypt.h>
23
[edfd1d0]24/*
[e3535b3]25#include <openssl/bio.h>
26#include <openssl/ssl.h>
27#include <openssl/err.h>
[edfd1d0]28*/
[e3535b3]29
[b53c6b3]30#include "../common/Compiler.h"
[3b1efcc]31#include "../common/Common.h"
[9b5d30b]32#include "../common/MessageProcessor.h"
[60017fc]33#include "../common/WorldMap.h"
[edfd1d0]34#include "../common/Player.h"
[8dad966]35#include "../common/Projectile.h"
[99afbb8]36#include "../common/Game.h"
[c9f6a1c]37#include "../common/GameSummary.h"
[b53c6b3]38
[36082e8]39#include "DataAccess.h"
[d2b411a]40
[e3535b3]41using namespace std;
42
[d211210]43// from used to be const. Removed that so I could take a reference
44// and use it to send messages
[53643ca]45void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, ofstream& outputLog);
[f3fb980]46
[95ffe57]47Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
48Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
[8e540f4]49
[f3fb980]50void quit(int sig);
51
52bool done;
[d05086b]53
[e3535b3]54int main(int argc, char *argv[])
55{
[8554263]56 int sock, length;
[e3535b3]57 struct sockaddr_in server;
[3b1efcc]58 struct sockaddr_in from; // info of client sending the message
[e084950]59 NETWORK_MSG clientMsg, serverMsg;
[9b5d30b]60 MessageProcessor msgProcessor;
[95ffe57]61 map<unsigned int, Player*> mapPlayers;
[8dad966]62 map<unsigned int, Projectile> mapProjectiles;
[f41a7f9]63 map<string, Game*> mapGames;
[d05086b]64 ofstream outputLog;
65
66 done = false;
[b8601ee]67
[d05086b]68 signal(SIGINT, quit);
69
[edfd1d0]70 //SSL_load_error_strings();
71 //ERR_load_BIO_strings();
72 //OpenSSL_add_all_algorithms();
[e3535b3]73
[95ffe57]74 if (argc != 2)
75 {
76 cerr << "ERROR, expected server [domain] [port]" << endl;
[73f75c1]77 exit(1);
[e3535b3]78 }
[60017fc]79
[d05086b]80 outputLog.open("server.log", ios::app);
81 outputLog << "Started server on " << getCurrentDateTimeString() << endl;
82
[371ce29]83 sock = socket(AF_INET, SOCK_DGRAM, 0);
[5b1e31e]84 if (sock < 0)
85 error("Opening socket");
[e3535b3]86 length = sizeof(server);
87 bzero(&server,length);
88 server.sin_family=AF_INET;
89 server.sin_port=htons(atoi(argv[1]));
[2488852]90 server.sin_addr.s_addr=INADDR_ANY;
91 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]92 error("binding");
[73f75c1]93
[371ce29]94 set_nonblock(sock);
95
[8554263]96 msgProcessor = MessageProcessor(sock, &outputLog);
97
[d211210]98 timespec ts;
[d05c484]99 int timeLastUpdated = 0, curTime = 0;
[95ffe57]100 while (!done)
101 {
[371ce29]102 usleep(5000);
103
[d211210]104 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]105 // make the number smaller so millis can fit in an int
[d69eb32]106 ts.tv_sec -= 1368000000;
[430c80e]107 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]108
[95ffe57]109 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
110 {
[d211210]111 timeLastUpdated = curTime;
112
[8554263]113 msgProcessor.cleanAckedMessages();
114 msgProcessor.resendUnackedMessages();
[9b5d30b]115
[95ffe57]116 map<unsigned int, Player*>::iterator it;
[11d21ee]117
118 // set targets for all chasing players (or make them attack if they're close enough)
[8554263]119 // this should be moved into the games loop
[95ffe57]120 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
121 {
[ffadc8e]122 Player* p = it->second;
123
[c76134b]124 // check if it's time to revive dead players
[ffadc8e]125 if (p->isDead)
[95ffe57]126 {
[e1af80c]127 cout << "Player is dead" << endl;
[35f6097]128
[ffadc8e]129 if (getCurrentMillis() - p->timeDied >= 10000)
[95ffe57]130 {
[ffadc8e]131 p->isDead = false;
[c76134b]132
133 POSITION spawnPos;
134
[ffadc8e]135 switch (p->team)
[95ffe57]136 {
[c76134b]137 case 0:// blue team
[7f884ea]138 spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
[c76134b]139 break;
140 case 1:// red team
[7f884ea]141 spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
[c76134b]142 break;
143 default:
144 // should never go here
145 cout << "Error: Invalid team" << endl;
146 break;
147 }
148
149 // spawn the player to the right of their flag location
150 spawnPos.x = (spawnPos.x+1) * 25 + 12;
151 spawnPos.y = spawnPos.y * 25 + 12;
152
[ffadc8e]153 p->pos = spawnPos.toFloat();
154 p->target = spawnPos;
155 p->health = p->maxHealth;
[c76134b]156
157 serverMsg.type = MSG_TYPE_PLAYER;
[ffadc8e]158 p->serialize(serverMsg.buffer);
[c76134b]159
[d05c484]160 msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
[c76134b]161 }
162
163 continue;
164 }
165
[ffadc8e]166 if (p->currentGame != NULL) {
167 map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
[204edcf]168 if (p->updateTarget(playersInGame))
[5b1e31e]169 {
[ffadc8e]170 serverMsg.type = MSG_TYPE_PLAYER;
171 p->serialize(serverMsg.buffer);
[d05c484]172 msgProcessor.broadcastMessage(serverMsg, playersInGame);
[11d21ee]173 }
174 }
175 }
176
[402cf86]177 // process players currently in a game
[e62b56c]178 map<string, Game*>::iterator itGames;
179 Game* game = NULL;
[ce2bb87]180
[e5b96e2]181 for (itGames = mapGames.begin(); itGames != mapGames.end();) {
[d05c484]182 game = itGames->second;
183 if (game->handleGameEvents()) {
[53643ca]184 // save game record
185 int winningTeam = -1;
186 if (game->getBlueScore() == 3)
187 winningTeam = 0;
188 else if (game->getRedScore() == 3)
189 winningTeam = 1;
190
191 if (winningTeam == -1)
192 cout << "Error: Game ended, but neither team has a score of 3" << endl;
193 else {
194 map<unsigned int, Player*>::iterator it;
195 DataAccess da;
196
197 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++) {
198 da.saveGameHistory(it->second->getId(), winningTeam, game->getBlueScore(), game->getRedScore());
199 }
200 }
201
[d05c484]202 // send a GAME_INFO message with 0 players to force clients to delete the game
203 int numPlayers = 0;
204 serverMsg.type = MSG_TYPE_GAME_INFO;
205 memcpy(serverMsg.buffer, &numPlayers, 4);
206 strcpy(serverMsg.buffer+4, game->getName().c_str());
207 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
208
[f3fb980]209 delete itGames->second;
[df74597]210 mapGames.erase(itGames++);
[e5b96e2]211 }else
212 itGames++;
[8dad966]213 }
214
215 // move all projectiles
[483a2cb]216 // see if this can be moved inside the game class
[45734ff]217 // this method can be moved when I add a MessageProcessor to the Game class
[8dad966]218 map<unsigned int, Projectile>::iterator itProj;
[5ae8dca]219 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
220 game = itGames->second;
221 for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
[95ffe57]222 {
[5ae8dca]223 cout << "About to call projectile move" << endl;
224 if (itProj->second.move(game->getPlayers()))
[8dad966]225 {
[5ae8dca]226 // send a REMOVE_PROJECTILE message
227 cout << "send a REMOVE_PROJECTILE message" << endl;
228 serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
229 memcpy(serverMsg.buffer, &itProj->second.id, 4);
230 game->removeProjectile(itProj->second.id);
[d05c484]231 msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
[5ae8dca]232
233 Player* target = game->getPlayers()[itProj->second.target];
[d05c484]234 game->dealDamageToPlayer(target, itProj->second.damage);
[8dad966]235 }
236 }
[d211210]237 }
238 }
239
[8554263]240 if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
[95ffe57]241 {
[53643ca]242 processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, outputLog);
[ce2bb87]243
244 cout << "Finished processing the message" << endl;
[7b43385]245 }
[8e540f4]246 }
[371ce29]247
[d05086b]248 outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
249 outputLog.close();
250
[f41a7f9]251 // delete all games
252 map<string, Game*>::iterator itGames;
[95ffe57]253 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
254 {
[f41a7f9]255 delete itGames->second;
256 }
257
[95ffe57]258 map<unsigned int, Player*>::iterator itPlayers;
259 for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
260 {
261 delete itPlayers->second;
262 }
263
[8e540f4]264 return 0;
265}
266
[53643ca]267void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, ofstream& outputLog)
[8e540f4]268{
[f3fb980]269 NETWORK_MSG serverMsg;
[41ad8ed]270 DataAccess da;
271
[9a4fa04]272 cout << "Inside processMessage" << endl;
273
[b8cb03f]274 cout << "Received message" << endl;
[8e540f4]275 cout << "MSG: type: " << clientMsg.type << endl;
276 cout << "MSG contents: " << clientMsg.buffer << endl;
277
278 // Check that if an invalid message is sent, the client will correctly
279 // receive and display the response. Maybe make a special error msg type
280 switch(clientMsg.type)
281 {
282 case MSG_TYPE_REGISTER:
[d2b411a]283 {
[8e540f4]284 string username(clientMsg.buffer);
285 string password(strchr(clientMsg.buffer, '\0')+1);
[521c88b]286 Player::PlayerClass playerClass;
287
[4509648]288 memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
[c4c2a3c]289
[8e540f4]290 cout << "username: " << username << endl;
291 cout << "password: " << password << endl;
[d2b411a]292
[8554263]293 bool validClass = false;
294
295 switch(playerClass) {
296 case Player::CLASS_WARRIOR:
297 case Player::CLASS_RANGER:
298 validClass = true;
299 break;
[c991530]300 case Player::CLASS_NONE:
[8554263]301 validClass = false;
302 break;
[c4c2a3c]303 }
[521c88b]304
[8554263]305 serverMsg.type = MSG_TYPE_REGISTER;
[41ad8ed]306
[8554263]307 if (validClass) {
308 int error = da.insertPlayer(username, password, playerClass);
309
310 if (error)
311 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
312 else
313 strcpy(serverMsg.buffer, "Registration successful.");
314 }else
315 strcpy(serverMsg.buffer, "You didn't select a class");
316
317 msgProcessor.sendMessage(&serverMsg, &from);
[d2b411a]318
[8e540f4]319 break;
320 }
321 case MSG_TYPE_LOGIN:
322 {
[60017fc]323 cout << "Got login message" << endl;
324
[8e540f4]325 string username(clientMsg.buffer);
[41ad8ed]326 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]327
[41ad8ed]328 Player* p = da.getPlayer(username);
[d2b411a]329
[b128109]330 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]331 {
332 strcpy(serverMsg.buffer, "Incorrect username or password");
[95ffe57]333 if (p != NULL)
334 delete(p);
[41ad8ed]335 }
[01d0d00]336 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]337 {
338 strcpy(serverMsg.buffer, "Player has already logged in.");
[95ffe57]339 delete(p);
[41ad8ed]340 }
341 else
[8e540f4]342 {
[204edcf]343 cout << "new player id: " << p->getId() << endl;
[df79cfd]344 p->setAddr(from);
[d211210]345
[f203c5c]346 serverMsg.type = MSG_TYPE_PLAYER;
[d211210]347 // tell the new player about all the existing players
348 cout << "Sending other players to new player" << endl;
349
[95ffe57]350 map<unsigned int, Player*>::iterator it;
[d211210]351 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
352 {
[95ffe57]353 it->second->serialize(serverMsg.buffer);
[d211210]354
[95ffe57]355 cout << "sending info about " << it->second->name << endl;
[204edcf]356 cout << "sending id " << it->second->getId() << endl;
[8554263]357 msgProcessor.sendMessage(&serverMsg, &from);
[5f868c0]358 }
359
[d3efa1a]360 // send info about existing games to new player
361 map<string, Game*>::iterator itGames;
362 Game* g;
363 int numPlayers;
364 serverMsg.type = MSG_TYPE_GAME_INFO;
365
366 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
367 {
368 g = itGames->second;
369 numPlayers = g->getNumPlayers();
370 memcpy(serverMsg.buffer, &numPlayers, 4);
371 strcpy(serverMsg.buffer+4, g->getName().c_str());
[8554263]372 msgProcessor.sendMessage(&serverMsg, &from);
[d211210]373 }
[59061f6]374
[b8601ee]375 serverMsg.type = MSG_TYPE_PLAYER;
[594d2e9]376 p->serialize(serverMsg.buffer);
[d05c484]377 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[d211210]378
[53643ca]379 mapPlayers[p->getId()] = p;
[07028b9]380 }
381
[f203c5c]382 serverMsg.type = MSG_TYPE_LOGIN;
[8554263]383 msgProcessor.sendMessage(&serverMsg, &from);
[07028b9]384
[8e540f4]385 break;
386 }
387 case MSG_TYPE_LOGOUT:
388 {
389 string name(clientMsg.buffer);
390 cout << "Player logging out: " << name << endl;
391
[01d0d00]392 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]393
[8e540f4]394 if (p == NULL)
395 {
[90eaad2]396 strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]397 cout << "Player not logged in" << endl;
[07028b9]398 }
[01d0d00]399 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
400 p->addr.sin_port != from.sin_port )
[07028b9]401 {
[90eaad2]402 strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]403 cout << "Player logged in using a different connection" << endl;
[2488852]404 }
[8e540f4]405 else
[2488852]406 {
[1a47469]407 // broadcast to all players before deleting p from the map
[204edcf]408 unsigned int playerId = p->getId();
[4509648]409 serverMsg.type = MSG_TYPE_LOGOUT;
[204edcf]410 memcpy(serverMsg.buffer, &playerId, 4);
[4509648]411
[d05c484]412 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[1a47469]413
[204edcf]414 mapPlayers.erase(p->getId());
[95ffe57]415 delete p;
[8554263]416
[90eaad2]417 strcpy(serverMsg.buffer+4, "You have successfully logged out.");
[8e540f4]418 }
[07028b9]419
[d211210]420 serverMsg.type = MSG_TYPE_LOGOUT;
[8554263]421 msgProcessor.sendMessage(&serverMsg, &from);
[8a3ef42]422
[8e540f4]423 break;
424 }
425 case MSG_TYPE_CHAT:
426 {
[da692b9]427 cout << "Got a chat message" << endl;
428
[8554263]429 serverMsg.type = MSG_TYPE_CHAT;
430
[01d0d00]431 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]432
[8e540f4]433 if (p == NULL)
434 {
435 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[8554263]436 msgProcessor.sendMessage(&serverMsg, &from);
[2488852]437 }
[8e540f4]438 else
439 {
[b128109]440 ostringstream oss;
441 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]442
[b128109]443 strcpy(serverMsg.buffer, oss.str().c_str());
[d05c484]444 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8e540f4]445 }
446
447 break;
[e084950]448 }
[b128109]449 case MSG_TYPE_PLAYER_MOVE:
450 {
451 cout << "PLAYER_MOVE" << endl;
452
[9ba9b96]453 unsigned int id;
454 int x, y;
[b128109]455
456 memcpy(&id, clientMsg.buffer, 4);
457 memcpy(&x, clientMsg.buffer+4, 4);
458 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]459
[b128109]460 cout << "x: " << x << endl;
461 cout << "y: " << y << endl;
462 cout << "id: " << id << endl;
[7b43385]463
[95ffe57]464 Player* p = mapPlayers[id];
[8554263]465 bool validMessage = false;
[95ffe57]466
467 if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
468 p->addr.sin_port == from.sin_port )
[b128109]469 {
[0129700]470 if (p->currentGame->startPlayerMovement(id, x, y)) {
[60017fc]471 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
472
473 memcpy(serverMsg.buffer, &id, 4);
[95ffe57]474 memcpy(serverMsg.buffer+4, &p->target.x, 4);
475 memcpy(serverMsg.buffer+8, &p->target.y, 4);
[60017fc]476
[d05c484]477 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8554263]478
479 validMessage = true;
[60017fc]480 }
481 else
482 cout << "Bad terrain detected" << endl;
[b128109]483 }
[8554263]484 else
[b128109]485 cout << "Player id (" << id << ") doesn't match sender" << endl;
486
[8554263]487 if (!validMessage)
488 msgProcessor.sendMessage(&serverMsg, &from);
489
[b128109]490 break;
491 }
[5299436]492 case MSG_TYPE_PICKUP_FLAG:
493 {
494 // may want to check the id matches the sender, just like for PLAYER_NOVE
495 cout << "PICKUP_FLAG" << endl;
496
[9ba9b96]497 unsigned int id;
[5299436]498
499 memcpy(&id, clientMsg.buffer, 4);
500 cout << "id: " << id << endl;
501
[95ffe57]502 Player* p = mapPlayers[id];
[9ba9b96]503 unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
[95ffe57]504
[ce2bb87]505 if (objectId >= 0) {
[8554263]506 map<unsigned int, Player*> players = p->currentGame->getPlayers();
507
[ce2bb87]508 serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
509 memcpy(serverMsg.buffer, &objectId, 4);
[d05c484]510 msgProcessor.broadcastMessage(serverMsg, players);
[5c84d54]511
[8554263]512 serverMsg.type = MSG_TYPE_PLAYER;
513 p->serialize(serverMsg.buffer);
[d05c484]514 msgProcessor.broadcastMessage(serverMsg, players);
[5c84d54]515 }
516
[5299436]517 break;
518 }
[e487381]519 case MSG_TYPE_DROP_FLAG:
520 {
521 // may want to check the id matches the sender, just like for PLAYER_NOVE
522 cout << "DROP_FLAG" << endl;
523
[9ba9b96]524 unsigned int id;
[e487381]525
526 memcpy(&id, clientMsg.buffer, 4);
527 cout << "id: " << id << endl;
528
[95ffe57]529 Player* p = mapPlayers[id];
530
[7f884ea]531 ObjectType flagType = OBJECT_NONE;
[95ffe57]532 if (p->hasBlueFlag)
[7f884ea]533 flagType = OBJECT_BLUE_FLAG;
[95ffe57]534 else if (p->hasRedFlag)
[7f884ea]535 flagType = OBJECT_RED_FLAG;
[e487381]536
[8554263]537 map<unsigned int, Player*> players = p->currentGame->getPlayers();
538
[d05c484]539 p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
[e487381]540
[95ffe57]541 p->hasBlueFlag = false;
542 p->hasRedFlag = false;
[e487381]543
544 serverMsg.type = MSG_TYPE_PLAYER;
[95ffe57]545 p->serialize(serverMsg.buffer);
[d05c484]546 msgProcessor.broadcastMessage(serverMsg, players);
[e487381]547
548 break;
549 }
[9bfc1cb]550 case MSG_TYPE_ATTACK:
[4b4b153]551 {
552 cout << "Received a START_ATTACK message" << endl;
553
[9ba9b96]554 unsigned int id, targetId;
[8a4ed74]555
556 memcpy(&id, clientMsg.buffer, 4);
557 memcpy(&targetId, clientMsg.buffer+4, 4);
558
[ffadc8e]559 // need to make sure the target is in the sender's game
560
[8554263]561 Player* p = mapPlayers[id];
[204edcf]562 p->setTargetPlayer(targetId);
[8554263]563 p->isChasing = true;
564
565 map<unsigned int, Player*> players = p->currentGame->getPlayers();
[8dad966]566
[9bfc1cb]567 serverMsg.type = MSG_TYPE_ATTACK;
[8dad966]568 memcpy(serverMsg.buffer, &id, 4);
569 memcpy(serverMsg.buffer+4, &targetId, 4);
[d05c484]570 msgProcessor.broadcastMessage(serverMsg, players);
[8a4ed74]571
572 break;
[4b4b153]573 }
[cdb0e98]574 case MSG_TYPE_PROFILE:
575 {
[53643ca]576 cout << "Received a PROFILE message" << endl;
577
578 unsigned int id;
579
580 memcpy(&id, clientMsg.buffer, 4);
581
582 cout << "Player id: " << id << endl;
583 unsigned int numGames = 0;
584 int** gameHistory = da.getPlayerGameHistory(id, numGames);
585 int* playerRecord = da.getPlayerRecord(id);
586
587 int honorPoints = playerRecord[0];
588 int wins = playerRecord[1];
589 int losses = playerRecord[2];
590
[cdb0e98]591 serverMsg.type = MSG_TYPE_PROFILE;
592
593 memcpy(serverMsg.buffer, &honorPoints, 4);
[53643ca]594 memcpy(serverMsg.buffer+4, &wins, 4);
595 memcpy(serverMsg.buffer+8, &losses, 4);
596 memcpy(serverMsg.buffer+12, &numGames, 4);
597 for (unsigned int i=0; i<numGames; i++) {
598 memcpy(serverMsg.buffer+16+i*16, &gameHistory[i][0], 4);
599 memcpy(serverMsg.buffer+20+i*16, &gameHistory[i][1], 4);
600 memcpy(serverMsg.buffer+24+i*16, &gameHistory[i][2], 4);
601 memcpy(serverMsg.buffer+28+i*16, &gameHistory[i][3], 4);
602 delete[] gameHistory[i];
[cdb0e98]603 }
604
[53643ca]605 //delete[] gameHistory;
606 free(gameHistory);
607 delete[] playerRecord;
608
[cdb0e98]609 msgProcessor.sendMessage(&serverMsg, &from);
610
611 break;
612 }
[b8f789d]613 case MSG_TYPE_CREATE_GAME:
[8e540f4]614 {
[b8f789d]615 cout << "Received a CREATE_GAME message" << endl;
616
617 string gameName(clientMsg.buffer);
618 cout << "Game name: " << gameName << endl;
619
[b48ef09]620 // check if this game already exists
621 if (mapGames.find(gameName) != mapGames.end()) {
[3ef8cf4]622 cout << "Error: Game already exists" << endl;
[b48ef09]623 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]624 }else {
[d05c484]625 Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
[8554263]626 mapGames[gameName] = g;
627
628 // add flag objects to the map
629 WorldMap* m = g->getMap();
[0678d60]630 m->createObjectsFromStructures();
[8554263]631
632 serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
633 strcpy(serverMsg.buffer, gameName.c_str());
[70fc3e8]634 }
635
[8554263]636 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]637
[b48ef09]638 break;
639 }
640 case MSG_TYPE_JOIN_GAME:
641 {
642 cout << "Received a JOIN_GAME message" << endl;
[b92e6a7]643
[b48ef09]644 string gameName(clientMsg.buffer);
645 cout << "Game name: " << gameName << endl;
[b92e6a7]646
[b48ef09]647 // check if this game already exists
648 if (mapGames.find(gameName) == mapGames.end()) {
[3ef8cf4]649 cout << "Error: Game does not exist" << endl;
[b48ef09]650 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]651 }else {
652 Game* g = mapGames[gameName];
653 map<unsigned int, Player*>& players = g->getPlayers();
654 Player* p = findPlayerByAddr(mapPlayers, from);
655
[204edcf]656 if (players.find(p->getId()) != players.end()) {
[8554263]657 cout << "Player " << p->name << " trying to join a game he's already in" << endl;
658 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
659 }else {
660 serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
661 strcpy(serverMsg.buffer, gameName.c_str());
662 }
[b92e6a7]663 }
664
[8554263]665 msgProcessor.sendMessage(&serverMsg, &from);
[b8f789d]666
667 break;
668 }
[ab8fd40]669 case MSG_TYPE_LEAVE_GAME:
670 {
671 cout << "Received a LEAVE_GAME message" << endl;
672
673 Player* p = findPlayerByAddr(mapPlayers, from);
674 Game* g = p->currentGame;
675
676 if (g == NULL) {
677 cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
678
679 /// should send a response back, maybe a new message type is needed
[8554263]680 // not sure what to do here
681 }else {
682 cout << "Game name: " << g->getName() << endl;
[360c0f1]683
684 if (!p->isDead) {
[7f884ea]685 ObjectType flagType = OBJECT_NONE;
[360c0f1]686 if (p->hasBlueFlag)
[7f884ea]687 flagType = OBJECT_BLUE_FLAG;
[360c0f1]688 else if (p->hasRedFlag)
[7f884ea]689 flagType = OBJECT_RED_FLAG;
[360c0f1]690
[7f884ea]691 if (flagType != OBJECT_NONE)
[d05c484]692 g->addObjectToMap(flagType, p->pos.x, p->pos.y);
[360c0f1]693 }
[bcfd99a]694
695 p->currentGame = NULL;
[204edcf]696 g->removePlayer(p->getId());
[360c0f1]697
[204edcf]698 unsigned int playerId = p->getId();
[8554263]699 serverMsg.type = MSG_TYPE_LEAVE_GAME;
[204edcf]700 memcpy(serverMsg.buffer, &playerId, 4);
[8554263]701 strcpy(serverMsg.buffer+4, g->getName().c_str());
[d05c484]702 msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
[95ffe57]703
[8554263]704 int numPlayers = g->getNumPlayers();
[ab8fd40]705
[8554263]706 serverMsg.type = MSG_TYPE_GAME_INFO;
707 memcpy(serverMsg.buffer, &numPlayers, 4);
708 strcpy(serverMsg.buffer+4, g->getName().c_str());
[d05c484]709 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8554263]710
711 // if there are no more players in the game, remove it
712 if (numPlayers == 0) {
713 mapGames.erase(g->getName());
714 delete g;
715 }
[1248984]716 }
717
[ab8fd40]718 break;
719 }
[b48ef09]720 case MSG_TYPE_JOIN_GAME_ACK:
[b8f789d]721 {
[b48ef09]722 cout << "Received a JOIN_GAME_ACK message" << endl;
[e084950]723
[b8f789d]724 string gameName(clientMsg.buffer);
725 cout << "Game name: " << gameName << endl;
726
[b48ef09]727 // check if this game already exists
728 if (mapGames.find(gameName) == mapGames.end()) {
729 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]730
731 msgProcessor.sendMessage(&serverMsg, &from);
[b48ef09]732 }
[b92e6a7]733
[f41a7f9]734 Game* g = mapGames[gameName];
[b92e6a7]735
[b48ef09]736 Player* p = findPlayerByAddr(mapPlayers, from);
[b92e6a7]737
738 // tell the new player about all map objects
739 // (currently just the flags)
740
741 serverMsg.type = MSG_TYPE_OBJECT;
[f41a7f9]742 vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
[b92e6a7]743 vector<WorldMap::Object>::iterator itObjects;
744 cout << "sending items" << endl;
745 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
746 itObjects->serialize(serverMsg.buffer);
747 cout << "sending item id " << itObjects->id << endl;
[8554263]748 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]749 }
750
751
752 // send the current score
753 serverMsg.type = MSG_TYPE_SCORE;
754
[9ba9b96]755 unsigned int blueScore = g->getBlueScore();
756 unsigned int redScore = g->getRedScore();
[f3fb980]757 memcpy(serverMsg.buffer, &blueScore, 4);
758 memcpy(serverMsg.buffer+4, &redScore, 4);
[b92e6a7]759
[8554263]760 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]761
[64a1f4e]762
763 map<unsigned int, Player*>& oldPlayers = g->getPlayers();
[f15d6a9]764 g->addPlayer(p, true);
765 p->team = -1;
[64a1f4e]766
[8554263]767 // send info to other players
[453087e]768 serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
[b92e6a7]769 p->serialize(serverMsg.buffer);
770 cout << "Should be broadcasting the message" << endl;
[64a1f4e]771 msgProcessor.broadcastMessage(serverMsg, oldPlayers);
[453087e]772
773
774 // tell the new player about all the players in the game (including himself)
775 cout << "Sending other players to new player" << endl;
776 serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
[8554263]777
778 map<unsigned int, Player*>& allPlayers = g->getPlayers();
779 map<unsigned int, Player*>::iterator it;
[453087e]780 for (it = allPlayers.begin(); it != allPlayers.end(); it++)
781 {
782 it->second->serialize(serverMsg.buffer);
783
784 cout << "sending info about " << it->second->name << endl;
[204edcf]785 cout << "sending id " << it->second->getId() << endl;
[8554263]786 msgProcessor.sendMessage(&serverMsg, &from);
[453087e]787 }
788
[64a1f4e]789
[b48ef09]790 int numPlayers = g->getNumPlayers();
791
[b8f789d]792 serverMsg.type = MSG_TYPE_GAME_INFO;
793 memcpy(serverMsg.buffer, &numPlayers, 4);
794 strcpy(serverMsg.buffer+4, gameName.c_str());
[d05c484]795 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[ab8fd40]796
[b8f789d]797 break;
798 }
[f15d6a9]799 case MSG_TYPE_JOIN_TEAM:
800 {
801 cout << "Received a JOIN_TEAM message" << endl;
802
803 Player* p = findPlayerByAddr(mapPlayers, from);
804 map<unsigned int, Player*> players = p->currentGame->getPlayers();
805
806 memcpy(&(p->team), clientMsg.buffer, 4);
807
808 serverMsg.type = MSG_TYPE_PLAYER;
809 p->serialize(serverMsg.buffer);
810 msgProcessor.broadcastMessage(serverMsg, players);
[abc4d56]811
812 break;
813 }
814 case MSG_TYPE_START_GAME:
815 {
816 cout << "Received a START_GAME message" << endl;
817
818 Player* p = findPlayerByAddr(mapPlayers, from);
819 map<unsigned int, Player*> players = p->currentGame->getPlayers();
820
821 serverMsg.type = MSG_TYPE_START_GAME;
822 msgProcessor.broadcastMessage(serverMsg, players);
823
824 break;
[f15d6a9]825 }
[b8f789d]826 default:
827 {
[9ee50ce]828 outputLog << "Received unknown message of type " << clientMsg.type << endl;
[e084950]829
[8e540f4]830 break;
831 }
[e3535b3]832 }
[8554263]833}
[da692b9]834
[95ffe57]835Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
836{
837 map<unsigned int, Player*>::iterator it;
838
839 for (it = m.begin(); it != m.end(); it++)
840 {
841 if ( it->second->name.compare(name) == 0 )
842 return it->second;
843 }
844
845 return NULL;
846}
847
848Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
849{
850 map<unsigned int, Player*>::iterator it;
851
852 for (it = m.begin(); it != m.end(); it++)
853 {
854 if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
855 it->second->addr.sin_port == addr.sin_port )
856 return it->second;
857 }
858
859 return NULL;
860}
861
[f3fb980]862void quit(int sig) {
863 done = true;
864}
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