Changeset 7f884ea in network-game for server/server.cpp


Ignore:
Timestamp:
Jan 24, 2014, 12:27:15 AM (11 years ago)
Author:
dportnoy <dmp1488@…>
Branches:
master
Children:
f66d04f
Parents:
e70b66b
Message:

Map-related structs are now outside of the WorldMap class

File:
1 edited

Legend:

Unmodified
Added
Removed
  • server/server.cpp

    re70b66b r7f884ea  
    141141                  {
    142142                  case 0:// blue team
    143                      spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
     143                     spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
    144144                     break;
    145145                  case 1:// red team
    146                      spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
     146                     spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
    147147                     break;
    148148                  default:
     
    529529         Player* p = mapPlayers[id];
    530530
    531          WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
     531         ObjectType flagType = OBJECT_NONE;
    532532         if (p->hasBlueFlag)
    533             flagType = WorldMap::OBJECT_BLUE_FLAG;
     533            flagType = OBJECT_BLUE_FLAG;
    534534         else if (p->hasRedFlag)
    535             flagType = WorldMap::OBJECT_RED_FLAG;
     535            flagType = OBJECT_RED_FLAG;
    536536
    537537         map<unsigned int, Player*> players = p->currentGame->getPlayers();
     
    644644
    645645            if (!p->isDead) {
    646                WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
     646               ObjectType flagType = OBJECT_NONE;
    647647               if (p->hasBlueFlag)
    648                   flagType = WorldMap::OBJECT_BLUE_FLAG;
     648                  flagType = OBJECT_BLUE_FLAG;
    649649               else if (p->hasRedFlag)
    650                   flagType = WorldMap::OBJECT_RED_FLAG;
    651 
    652                if (flagType != WorldMap::OBJECT_NONE)
     650                  flagType = OBJECT_RED_FLAG;
     651
     652               if (flagType != OBJECT_NONE)
    653653                  g->addObjectToMap(flagType, p->pos.x, p->pos.y);
    654654            }
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