source: network-game/server/server.cpp@ 949cf70

Last change on this file since 949cf70 was 9ba9b96, checked in by dportnoy <dmp1488@…>, 11 years ago

All ids should now be unsigned ints

  • Property mode set to 100644
File size: 25.9 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[d05086b]7#include <fstream>
[edfd1d0]8#include <cstring>
[60017fc]9#include <cmath>
[371ce29]10
[01d0d00]11#include <vector>
12#include <map>
13
[d05086b]14#include <csignal>
15
[d211210]16#include <sys/time.h>
17
[73f75c1]18#include <sys/socket.h>
[371ce29]19#include <netdb.h>
[73f75c1]20#include <netinet/in.h>
21#include <arpa/inet.h>
22
[b128109]23#include <crypt.h>
24
[edfd1d0]25/*
[e3535b3]26#include <openssl/bio.h>
27#include <openssl/ssl.h>
28#include <openssl/err.h>
[edfd1d0]29*/
[e3535b3]30
[b53c6b3]31#include "../common/Compiler.h"
[3b1efcc]32#include "../common/Common.h"
[9b5d30b]33#include "../common/MessageProcessor.h"
[60017fc]34#include "../common/WorldMap.h"
[edfd1d0]35#include "../common/Player.h"
[8dad966]36#include "../common/Projectile.h"
[99afbb8]37#include "../common/Game.h"
[c9f6a1c]38#include "../common/GameSummary.h"
[b53c6b3]39
[36082e8]40#include "DataAccess.h"
[d2b411a]41
[e3535b3]42using namespace std;
43
[d211210]44// from used to be const. Removed that so I could take a reference
45// and use it to send messages
[2e63b64]46void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId);
[f3fb980]47
[95ffe57]48void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
49Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
50Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
[8e540f4]51
[f3fb980]52void quit(int sig);
53
54bool done;
[d05086b]55
[e3535b3]56int main(int argc, char *argv[])
57{
[8554263]58 int sock, length;
[e3535b3]59 struct sockaddr_in server;
[3b1efcc]60 struct sockaddr_in from; // info of client sending the message
[e084950]61 NETWORK_MSG clientMsg, serverMsg;
[9b5d30b]62 MessageProcessor msgProcessor;
[95ffe57]63 map<unsigned int, Player*> mapPlayers;
[8dad966]64 map<unsigned int, Projectile> mapProjectiles;
[f41a7f9]65 map<string, Game*> mapGames;
[d05c484]66 unsigned int unusedPlayerId = 1;
[d05086b]67 ofstream outputLog;
68
69 done = false;
[b8601ee]70
[d05086b]71 signal(SIGINT, quit);
72
[edfd1d0]73 //SSL_load_error_strings();
74 //ERR_load_BIO_strings();
75 //OpenSSL_add_all_algorithms();
[e3535b3]76
[95ffe57]77 if (argc != 2)
78 {
79 cerr << "ERROR, expected server [domain] [port]" << endl;
[73f75c1]80 exit(1);
[e3535b3]81 }
[60017fc]82
[d05086b]83 outputLog.open("server.log", ios::app);
84 outputLog << "Started server on " << getCurrentDateTimeString() << endl;
85
[371ce29]86 sock = socket(AF_INET, SOCK_DGRAM, 0);
[5b1e31e]87 if (sock < 0)
88 error("Opening socket");
[e3535b3]89 length = sizeof(server);
90 bzero(&server,length);
91 server.sin_family=AF_INET;
92 server.sin_port=htons(atoi(argv[1]));
[2488852]93 server.sin_addr.s_addr=INADDR_ANY;
94 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]95 error("binding");
[73f75c1]96
[371ce29]97 set_nonblock(sock);
98
[8554263]99 msgProcessor = MessageProcessor(sock, &outputLog);
100
[d211210]101 timespec ts;
[d05c484]102 int timeLastUpdated = 0, curTime = 0;
[95ffe57]103 while (!done)
104 {
[371ce29]105 usleep(5000);
106
[d211210]107 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]108 // make the number smaller so millis can fit in an int
[d69eb32]109 ts.tv_sec -= 1368000000;
[430c80e]110 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]111
[95ffe57]112 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
113 {
[d211210]114 timeLastUpdated = curTime;
115
[8554263]116 msgProcessor.cleanAckedMessages();
117 msgProcessor.resendUnackedMessages();
[9b5d30b]118
[95ffe57]119 map<unsigned int, Player*>::iterator it;
[11d21ee]120
[ce2bb87]121 cout << "Updating player targets and respawning dead players" << endl;
122
[11d21ee]123 // set targets for all chasing players (or make them attack if they're close enough)
[8554263]124 // this should be moved into the games loop
[95ffe57]125 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
126 {
[ffadc8e]127 Player* p = it->second;
128
[c76134b]129 // check if it's time to revive dead players
[ffadc8e]130 if (p->isDead)
[95ffe57]131 {
[e1af80c]132 cout << "Player is dead" << endl;
[35f6097]133
[ffadc8e]134 if (getCurrentMillis() - p->timeDied >= 10000)
[95ffe57]135 {
[ffadc8e]136 p->isDead = false;
[c76134b]137
138 POSITION spawnPos;
139
[ffadc8e]140 switch (p->team)
[95ffe57]141 {
[c76134b]142 case 0:// blue team
[35f6097]143 spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
[c76134b]144 break;
145 case 1:// red team
[35f6097]146 spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
[c76134b]147 break;
148 default:
149 // should never go here
150 cout << "Error: Invalid team" << endl;
151 break;
152 }
153
154 // spawn the player to the right of their flag location
155 spawnPos.x = (spawnPos.x+1) * 25 + 12;
156 spawnPos.y = spawnPos.y * 25 + 12;
157
[ffadc8e]158 p->pos = spawnPos.toFloat();
159 p->target = spawnPos;
160 p->health = p->maxHealth;
[c76134b]161
162 serverMsg.type = MSG_TYPE_PLAYER;
[ffadc8e]163 p->serialize(serverMsg.buffer);
[c76134b]164
[d05c484]165 msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
[c76134b]166 }
167
168 continue;
169 }
170
[ffadc8e]171 if (p->currentGame != NULL) {
172 map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
[d998572]173 if (p->updateTarget(playersInGame[p->targetPlayer]))
[5b1e31e]174 {
[ffadc8e]175 serverMsg.type = MSG_TYPE_PLAYER;
176 p->serialize(serverMsg.buffer);
[d05c484]177 msgProcessor.broadcastMessage(serverMsg, playersInGame);
[11d21ee]178 }
179 }
180 }
181
[ce2bb87]182 cout << "Processing players in a game" << endl;
183
[402cf86]184 // process players currently in a game
[e62b56c]185 map<string, Game*>::iterator itGames;
186 Game* game = NULL;
[ce2bb87]187
[e5b96e2]188 for (itGames = mapGames.begin(); itGames != mapGames.end();) {
[d05c484]189 game = itGames->second;
190 if (game->handleGameEvents()) {
191 // send a GAME_INFO message with 0 players to force clients to delete the game
192 int numPlayers = 0;
193 serverMsg.type = MSG_TYPE_GAME_INFO;
194 memcpy(serverMsg.buffer, &numPlayers, 4);
195 strcpy(serverMsg.buffer+4, game->getName().c_str());
196 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
197
[f3fb980]198 delete itGames->second;
[df74597]199 mapGames.erase(itGames++);
[e5b96e2]200 }else
201 itGames++;
[8dad966]202 }
203
[ce2bb87]204 cout << "Processing projectiles" << endl;
205
[8dad966]206 // move all projectiles
[483a2cb]207 // see if this can be moved inside the game class
[45734ff]208 // this method can be moved when I add a MessageProcessor to the Game class
[8dad966]209 map<unsigned int, Projectile>::iterator itProj;
[5ae8dca]210 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
211 game = itGames->second;
212 for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
[95ffe57]213 {
[5ae8dca]214 cout << "About to call projectile move" << endl;
215 if (itProj->second.move(game->getPlayers()))
[8dad966]216 {
[5ae8dca]217 // send a REMOVE_PROJECTILE message
218 cout << "send a REMOVE_PROJECTILE message" << endl;
219 serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
220 memcpy(serverMsg.buffer, &itProj->second.id, 4);
221 game->removeProjectile(itProj->second.id);
[d05c484]222 msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
[5ae8dca]223
224 Player* target = game->getPlayers()[itProj->second.target];
[d05c484]225 game->dealDamageToPlayer(target, itProj->second.damage);
[8dad966]226 }
227 }
[d211210]228 }
229 }
230
[8554263]231 if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
[95ffe57]232 {
[2e63b64]233 processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId);
[ce2bb87]234
235 cout << "Finished processing the message" << endl;
[7b43385]236 }
[8e540f4]237 }
[371ce29]238
[d05086b]239 outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
240 outputLog.close();
241
[f41a7f9]242 // delete all games
243 map<string, Game*>::iterator itGames;
[95ffe57]244 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
245 {
[f41a7f9]246 delete itGames->second;
247 }
248
[95ffe57]249 map<unsigned int, Player*>::iterator itPlayers;
250 for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
251 {
252 delete itPlayers->second;
253 }
254
[8e540f4]255 return 0;
256}
257
[2e63b64]258void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId)
[8e540f4]259{
[f3fb980]260 NETWORK_MSG serverMsg;
[41ad8ed]261 DataAccess da;
262
[9a4fa04]263 cout << "Inside processMessage" << endl;
264
[b8cb03f]265 cout << "Received message" << endl;
[8e540f4]266 cout << "MSG: type: " << clientMsg.type << endl;
267 cout << "MSG contents: " << clientMsg.buffer << endl;
268
269 // Check that if an invalid message is sent, the client will correctly
270 // receive and display the response. Maybe make a special error msg type
271 switch(clientMsg.type)
272 {
273 case MSG_TYPE_REGISTER:
[d2b411a]274 {
[8e540f4]275 string username(clientMsg.buffer);
276 string password(strchr(clientMsg.buffer, '\0')+1);
[521c88b]277 Player::PlayerClass playerClass;
278
[4509648]279 memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
[c4c2a3c]280
[8e540f4]281 cout << "username: " << username << endl;
282 cout << "password: " << password << endl;
[d2b411a]283
[8554263]284 bool validClass = false;
285
286 switch(playerClass) {
287 case Player::CLASS_WARRIOR:
288 case Player::CLASS_RANGER:
289 validClass = true;
290 break;
291 default:
292 validClass = false;
293 break;
[c4c2a3c]294 }
[521c88b]295
[8554263]296 serverMsg.type = MSG_TYPE_REGISTER;
[41ad8ed]297
[8554263]298 if (validClass) {
299 int error = da.insertPlayer(username, password, playerClass);
300
301 if (error)
302 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
303 else
304 strcpy(serverMsg.buffer, "Registration successful.");
305 }else
306 strcpy(serverMsg.buffer, "You didn't select a class");
307
308 msgProcessor.sendMessage(&serverMsg, &from);
[d2b411a]309
[8e540f4]310 break;
311 }
312 case MSG_TYPE_LOGIN:
313 {
[60017fc]314 cout << "Got login message" << endl;
315
[8e540f4]316 string username(clientMsg.buffer);
[41ad8ed]317 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]318
[41ad8ed]319 Player* p = da.getPlayer(username);
[d2b411a]320
[b128109]321 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]322 {
323 strcpy(serverMsg.buffer, "Incorrect username or password");
[95ffe57]324 if (p != NULL)
325 delete(p);
[41ad8ed]326 }
[01d0d00]327 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]328 {
329 strcpy(serverMsg.buffer, "Player has already logged in.");
[95ffe57]330 delete(p);
[41ad8ed]331 }
332 else
[8e540f4]333 {
[8dad966]334 updateUnusedPlayerId(unusedPlayerId, mapPlayers);
335 p->id = unusedPlayerId;
[d211210]336 cout << "new player id: " << p->id << endl;
[df79cfd]337 p->setAddr(from);
[ce2bb87]338 p->currentGame = NULL;
[df79cfd]339
340 // choose a random team (either 0 or 1)
341 p->team = rand() % 2;
[d211210]342
[f203c5c]343 serverMsg.type = MSG_TYPE_PLAYER;
[d211210]344 // tell the new player about all the existing players
345 cout << "Sending other players to new player" << endl;
346
[95ffe57]347 map<unsigned int, Player*>::iterator it;
[d211210]348 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
349 {
[95ffe57]350 it->second->serialize(serverMsg.buffer);
[d211210]351
[95ffe57]352 cout << "sending info about " << it->second->name << endl;
353 cout << "sending id " << it->second->id << endl;
[8554263]354 msgProcessor.sendMessage(&serverMsg, &from);
[5f868c0]355 }
356
[d3efa1a]357 // send info about existing games to new player
358 map<string, Game*>::iterator itGames;
359 Game* g;
360 int numPlayers;
361 serverMsg.type = MSG_TYPE_GAME_INFO;
362
363 for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
364 {
365 g = itGames->second;
366 numPlayers = g->getNumPlayers();
367 memcpy(serverMsg.buffer, &numPlayers, 4);
368 strcpy(serverMsg.buffer+4, g->getName().c_str());
[8554263]369 msgProcessor.sendMessage(&serverMsg, &from);
[d211210]370 }
[59061f6]371
[b8601ee]372 serverMsg.type = MSG_TYPE_PLAYER;
[594d2e9]373 p->serialize(serverMsg.buffer);
[d05c484]374 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[d211210]375
[95ffe57]376 mapPlayers[unusedPlayerId] = p;
[07028b9]377 }
378
[f203c5c]379 serverMsg.type = MSG_TYPE_LOGIN;
[8554263]380 msgProcessor.sendMessage(&serverMsg, &from);
[07028b9]381
[8e540f4]382 break;
383 }
384 case MSG_TYPE_LOGOUT:
385 {
386 string name(clientMsg.buffer);
387 cout << "Player logging out: " << name << endl;
388
[01d0d00]389 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]390
[8e540f4]391 if (p == NULL)
392 {
[90eaad2]393 strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]394 cout << "Player not logged in" << endl;
[07028b9]395 }
[01d0d00]396 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
397 p->addr.sin_port != from.sin_port )
[07028b9]398 {
[90eaad2]399 strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]400 cout << "Player logged in using a different connection" << endl;
[2488852]401 }
[8e540f4]402 else
[2488852]403 {
[1a47469]404 // broadcast to all players before deleting p from the map
[4509648]405 serverMsg.type = MSG_TYPE_LOGOUT;
406 memcpy(serverMsg.buffer, &p->id, 4);
407
[d05c484]408 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[1a47469]409
[8dad966]410 if (p->id < unusedPlayerId)
411 unusedPlayerId = p->id;
[8554263]412
[01d0d00]413 mapPlayers.erase(p->id);
[95ffe57]414 delete p;
[8554263]415
[90eaad2]416 strcpy(serverMsg.buffer+4, "You have successfully logged out.");
[8e540f4]417 }
[07028b9]418
[d211210]419 serverMsg.type = MSG_TYPE_LOGOUT;
[8554263]420 msgProcessor.sendMessage(&serverMsg, &from);
[8a3ef42]421
[8e540f4]422 break;
423 }
424 case MSG_TYPE_CHAT:
425 {
[da692b9]426 cout << "Got a chat message" << endl;
427
[8554263]428 serverMsg.type = MSG_TYPE_CHAT;
429
[01d0d00]430 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]431
[8e540f4]432 if (p == NULL)
433 {
434 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[8554263]435 msgProcessor.sendMessage(&serverMsg, &from);
[2488852]436 }
[8e540f4]437 else
438 {
[b128109]439 ostringstream oss;
440 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]441
[b128109]442 strcpy(serverMsg.buffer, oss.str().c_str());
[d05c484]443 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8e540f4]444 }
445
446 break;
[e084950]447 }
[b128109]448 case MSG_TYPE_PLAYER_MOVE:
449 {
450 cout << "PLAYER_MOVE" << endl;
451
[9ba9b96]452 unsigned int id;
453 int x, y;
[b128109]454
455 memcpy(&id, clientMsg.buffer, 4);
456 memcpy(&x, clientMsg.buffer+4, 4);
457 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]458
[b128109]459 cout << "x: " << x << endl;
460 cout << "y: " << y << endl;
461 cout << "id: " << id << endl;
[7b43385]462
[95ffe57]463 Player* p = mapPlayers[id];
[8554263]464 bool validMessage = false;
[95ffe57]465
466 if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
467 p->addr.sin_port == from.sin_port )
[b128109]468 {
[0129700]469 if (p->currentGame->startPlayerMovement(id, x, y)) {
[60017fc]470 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
471
472 memcpy(serverMsg.buffer, &id, 4);
[95ffe57]473 memcpy(serverMsg.buffer+4, &p->target.x, 4);
474 memcpy(serverMsg.buffer+8, &p->target.y, 4);
[60017fc]475
[d05c484]476 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8554263]477
478 validMessage = true;
[60017fc]479 }
480 else
481 cout << "Bad terrain detected" << endl;
[b128109]482 }
[8554263]483 else
[b128109]484 cout << "Player id (" << id << ") doesn't match sender" << endl;
485
[8554263]486 if (!validMessage)
487 msgProcessor.sendMessage(&serverMsg, &from);
488
[b128109]489 break;
490 }
[5299436]491 case MSG_TYPE_PICKUP_FLAG:
492 {
493 // may want to check the id matches the sender, just like for PLAYER_NOVE
494 cout << "PICKUP_FLAG" << endl;
495
[9ba9b96]496 unsigned int id;
[5299436]497
498 memcpy(&id, clientMsg.buffer, 4);
499 cout << "id: " << id << endl;
500
[95ffe57]501 Player* p = mapPlayers[id];
[9ba9b96]502 unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
[95ffe57]503
[ce2bb87]504 if (objectId >= 0) {
[8554263]505 map<unsigned int, Player*> players = p->currentGame->getPlayers();
506
[ce2bb87]507 serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
508 memcpy(serverMsg.buffer, &objectId, 4);
[d05c484]509 msgProcessor.broadcastMessage(serverMsg, players);
[5c84d54]510
[8554263]511 serverMsg.type = MSG_TYPE_PLAYER;
512 p->serialize(serverMsg.buffer);
[d05c484]513 msgProcessor.broadcastMessage(serverMsg, players);
[5c84d54]514 }
515
[5299436]516 break;
517 }
[e487381]518 case MSG_TYPE_DROP_FLAG:
519 {
520 // may want to check the id matches the sender, just like for PLAYER_NOVE
521 cout << "DROP_FLAG" << endl;
522
[9ba9b96]523 unsigned int id;
[e487381]524
525 memcpy(&id, clientMsg.buffer, 4);
526 cout << "id: " << id << endl;
527
[95ffe57]528 Player* p = mapPlayers[id];
529
[e487381]530 WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
[95ffe57]531 if (p->hasBlueFlag)
[e487381]532 flagType = WorldMap::OBJECT_BLUE_FLAG;
[95ffe57]533 else if (p->hasRedFlag)
[e487381]534 flagType = WorldMap::OBJECT_RED_FLAG;
535
[8554263]536 map<unsigned int, Player*> players = p->currentGame->getPlayers();
537
[d05c484]538 p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
[e487381]539
[95ffe57]540 p->hasBlueFlag = false;
541 p->hasRedFlag = false;
[e487381]542
543 serverMsg.type = MSG_TYPE_PLAYER;
[95ffe57]544 p->serialize(serverMsg.buffer);
[d05c484]545 msgProcessor.broadcastMessage(serverMsg, players);
[e487381]546
547 break;
548 }
[9bfc1cb]549 case MSG_TYPE_ATTACK:
[4b4b153]550 {
551 cout << "Received a START_ATTACK message" << endl;
552
[9ba9b96]553 unsigned int id, targetId;
[8a4ed74]554
555 memcpy(&id, clientMsg.buffer, 4);
556 memcpy(&targetId, clientMsg.buffer+4, 4);
557
[ffadc8e]558 // need to make sure the target is in the sender's game
559
[8554263]560 Player* p = mapPlayers[id];
561 p->targetPlayer = targetId;
562 p->isChasing = true;
563
564 map<unsigned int, Player*> players = p->currentGame->getPlayers();
[8dad966]565
[9bfc1cb]566 serverMsg.type = MSG_TYPE_ATTACK;
[8dad966]567 memcpy(serverMsg.buffer, &id, 4);
568 memcpy(serverMsg.buffer+4, &targetId, 4);
[d05c484]569 msgProcessor.broadcastMessage(serverMsg, players);
[8a4ed74]570
571 break;
[4b4b153]572 }
[b8f789d]573 case MSG_TYPE_CREATE_GAME:
[8e540f4]574 {
[b8f789d]575 cout << "Received a CREATE_GAME message" << endl;
576
577 string gameName(clientMsg.buffer);
578 cout << "Game name: " << gameName << endl;
579
[b48ef09]580 // check if this game already exists
581 if (mapGames.find(gameName) != mapGames.end()) {
[3ef8cf4]582 cout << "Error: Game already exists" << endl;
[b48ef09]583 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]584 }else {
[d05c484]585 Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
[8554263]586 mapGames[gameName] = g;
587
588 // add flag objects to the map
589 WorldMap* m = g->getMap();
590 for (int y=0; y<m->height; y++) {
591 for (int x=0; x<m->width; x++) {
592 switch (m->getStructure(x, y)) {
593 case WorldMap::STRUCTURE_BLUE_FLAG:
594 m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
595 break;
596 case WorldMap::STRUCTURE_RED_FLAG:
597 m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
598 break;
[d05c484]599 case WorldMap::STRUCTURE_NONE:
600 break;
[8554263]601 }
[70fc3e8]602 }
603 }
[8554263]604
605 serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
606 strcpy(serverMsg.buffer, gameName.c_str());
[70fc3e8]607 }
608
[8554263]609 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]610
[b48ef09]611 break;
612 }
613 case MSG_TYPE_JOIN_GAME:
614 {
615 cout << "Received a JOIN_GAME message" << endl;
[b92e6a7]616
[b48ef09]617 string gameName(clientMsg.buffer);
618 cout << "Game name: " << gameName << endl;
[b92e6a7]619
[b48ef09]620 // check if this game already exists
621 if (mapGames.find(gameName) == mapGames.end()) {
[3ef8cf4]622 cout << "Error: Game does not exist" << endl;
[b48ef09]623 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]624 }else {
625 Game* g = mapGames[gameName];
626 map<unsigned int, Player*>& players = g->getPlayers();
627 Player* p = findPlayerByAddr(mapPlayers, from);
628
629 if (players.find(p->id) != players.end()) {
630 cout << "Player " << p->name << " trying to join a game he's already in" << endl;
631 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
632 }else {
633 serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
634 strcpy(serverMsg.buffer, gameName.c_str());
635 }
[b92e6a7]636 }
637
[8554263]638 msgProcessor.sendMessage(&serverMsg, &from);
[b8f789d]639
640 break;
641 }
[ab8fd40]642 case MSG_TYPE_LEAVE_GAME:
643 {
644 cout << "Received a LEAVE_GAME message" << endl;
645
646 Player* p = findPlayerByAddr(mapPlayers, from);
647 Game* g = p->currentGame;
648
649 if (g == NULL) {
650 cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
651
652 /// should send a response back, maybe a new message type is needed
[8554263]653 // not sure what to do here
654 }else {
655 cout << "Game name: " << g->getName() << endl;
[360c0f1]656
657 if (!p->isDead) {
658 WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
659 if (p->hasBlueFlag)
660 flagType = WorldMap::OBJECT_BLUE_FLAG;
661 else if (p->hasRedFlag)
662 flagType = WorldMap::OBJECT_RED_FLAG;
663
[d05c484]664 if (flagType != WorldMap::OBJECT_NONE)
665 g->addObjectToMap(flagType, p->pos.x, p->pos.y);
[360c0f1]666 }
[bcfd99a]667
668 p->currentGame = NULL;
669 g->removePlayer(p->id);
[360c0f1]670
[8554263]671 serverMsg.type = MSG_TYPE_LEAVE_GAME;
672 memcpy(serverMsg.buffer, &p->id, 4);
673 strcpy(serverMsg.buffer+4, g->getName().c_str());
[d05c484]674 msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
[95ffe57]675
[8554263]676 int numPlayers = g->getNumPlayers();
[ab8fd40]677
[8554263]678 serverMsg.type = MSG_TYPE_GAME_INFO;
679 memcpy(serverMsg.buffer, &numPlayers, 4);
680 strcpy(serverMsg.buffer+4, g->getName().c_str());
[d05c484]681 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[8554263]682
683 // if there are no more players in the game, remove it
684 if (numPlayers == 0) {
685 mapGames.erase(g->getName());
686 delete g;
687 }
[1248984]688 }
689
[ab8fd40]690 break;
691 }
[b48ef09]692 case MSG_TYPE_JOIN_GAME_ACK:
[b8f789d]693 {
[b48ef09]694 cout << "Received a JOIN_GAME_ACK message" << endl;
[e084950]695
[b8f789d]696 string gameName(clientMsg.buffer);
697 cout << "Game name: " << gameName << endl;
698
[b48ef09]699 // check if this game already exists
700 if (mapGames.find(gameName) == mapGames.end()) {
701 serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
[8554263]702
703 msgProcessor.sendMessage(&serverMsg, &from);
[b48ef09]704 }
[b92e6a7]705
[f41a7f9]706 Game* g = mapGames[gameName];
[b92e6a7]707
[b48ef09]708 Player* p = findPlayerByAddr(mapPlayers, from);
[f41a7f9]709 p->team = rand() % 2; // choose a random team (either 0 or 1)
[e62b56c]710 p->currentGame = g;
[b92e6a7]711
712 // tell the new player about all map objects
713 // (currently just the flags)
714
715 serverMsg.type = MSG_TYPE_OBJECT;
[f41a7f9]716 vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
[b92e6a7]717 vector<WorldMap::Object>::iterator itObjects;
718 cout << "sending items" << endl;
719 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
720 itObjects->serialize(serverMsg.buffer);
721 cout << "sending item id " << itObjects->id << endl;
[8554263]722 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]723 }
724
725
726 // send the current score
727 serverMsg.type = MSG_TYPE_SCORE;
728
[9ba9b96]729 unsigned int blueScore = g->getBlueScore();
730 unsigned int redScore = g->getRedScore();
[f3fb980]731 memcpy(serverMsg.buffer, &blueScore, 4);
732 memcpy(serverMsg.buffer+4, &redScore, 4);
[b92e6a7]733
[8554263]734 msgProcessor.sendMessage(&serverMsg, &from);
[b92e6a7]735
[8554263]736 // send info to other players
[453087e]737 serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
[b92e6a7]738 p->serialize(serverMsg.buffer);
739 cout << "Should be broadcasting the message" << endl;
[d05c484]740 msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
[b8f789d]741
[b48ef09]742 g->addPlayer(p);
[453087e]743
744
745 // tell the new player about all the players in the game (including himself)
746 cout << "Sending other players to new player" << endl;
747 serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
748
[8554263]749
750 map<unsigned int, Player*>& allPlayers = g->getPlayers();
751 map<unsigned int, Player*>::iterator it;
[453087e]752 for (it = allPlayers.begin(); it != allPlayers.end(); it++)
753 {
754 it->second->serialize(serverMsg.buffer);
755
756 cout << "sending info about " << it->second->name << endl;
757 cout << "sending id " << it->second->id << endl;
[8554263]758 msgProcessor.sendMessage(&serverMsg, &from);
[453087e]759 }
760
[b48ef09]761 int numPlayers = g->getNumPlayers();
762
[b8f789d]763 serverMsg.type = MSG_TYPE_GAME_INFO;
764 memcpy(serverMsg.buffer, &numPlayers, 4);
765 strcpy(serverMsg.buffer+4, gameName.c_str());
[d05c484]766 msgProcessor.broadcastMessage(serverMsg, mapPlayers);
[ab8fd40]767
[b8f789d]768 break;
769 }
770 default:
771 {
[8554263]772 // probably want to log the error rather than sending a chat message,
773 // especially since chat isn't currently visible on all screens
774
[8e540f4]775 serverMsg.type = MSG_TYPE_CHAT;
[b8f789d]776 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]777
[8e540f4]778 break;
779 }
[e3535b3]780 }
[8554263]781}
[da692b9]782
[95ffe57]783void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
[01d0d00]784{
[1106210]785 while (mapPlayers.find(id) != mapPlayers.end())
786 id++;
[01d0d00]787}
[8dad966]788
[95ffe57]789Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
790{
791 map<unsigned int, Player*>::iterator it;
792
793 for (it = m.begin(); it != m.end(); it++)
794 {
795 if ( it->second->name.compare(name) == 0 )
796 return it->second;
797 }
798
799 return NULL;
800}
801
802Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
803{
804 map<unsigned int, Player*>::iterator it;
805
806 for (it = m.begin(); it != m.end(); it++)
807 {
808 if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
809 it->second->addr.sin_port == addr.sin_port )
810 return it->second;
811 }
812
813 return NULL;
814}
815
[f3fb980]816void quit(int sig) {
817 done = true;
818}
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