source: network-game/server/server.cpp@ cdb4bec

Last change on this file since cdb4bec was da692b9, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed some minor server bugs

  • Property mode set to 100644
File size: 6.7 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[2488852]7#include <vector>
8#include <algorithm>
[e3535b3]9
[371ce29]10#include <fcntl.h>
11#include <assert.h>
12
[73f75c1]13#include <sys/socket.h>
[371ce29]14#include <netdb.h>
[73f75c1]15#include <netinet/in.h>
16#include <arpa/inet.h>
17
[e3535b3]18#include <openssl/bio.h>
19#include <openssl/ssl.h>
20#include <openssl/err.h>
21
[b53c6b3]22#include "../common/Compiler.h"
23#include "../common/Message.h"
[3b1efcc]24#include "../common/Common.h"
[b53c6b3]25
[8e540f4]26#include "Player.h"
[36082e8]27#include "DataAccess.h"
[d2b411a]28
[e3535b3]29using namespace std;
30
[3b1efcc]31bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg);
[8e540f4]32
[73f75c1]33// this should probably go somewhere in the common folder
[e3535b3]34void error(const char *msg)
35{
36 perror(msg);
37 exit(0);
38}
39
[8e540f4]40Player *findPlayerByName(vector<Player> &vec, string name)
[2488852]41{
[8e540f4]42 vector<Player>::iterator it;
[2488852]43
44 for (it = vec.begin(); it != vec.end(); it++)
45 {
46 if ( it->name.compare(name) == 0 )
47 return &(*it);
48 }
49
50 return NULL;
51}
52
[8e540f4]53Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
[73f75c1]54{
[8e540f4]55 vector<Player>::iterator it;
[73f75c1]56
57 for (it = vec.begin(); it != vec.end(); it++)
58 {
59 if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
60 it->addr.sin_port == addr.sin_port )
61 return &(*it);
62 }
63
64 return NULL;
65}
66
[e3535b3]67int main(int argc, char *argv[])
68{
69 int sock, length, n;
70 struct sockaddr_in server;
[3b1efcc]71 struct sockaddr_in from; // info of client sending the message
[e084950]72 NETWORK_MSG clientMsg, serverMsg;
[8e540f4]73 vector<Player> vctPlayers;
[e084950]74
[e3535b3]75 SSL_load_error_strings();
76 ERR_load_BIO_strings();
77 OpenSSL_add_all_algorithms();
78
79 if (argc < 2) {
[73f75c1]80 cerr << "ERROR, no port provided" << endl;
81 exit(1);
[e3535b3]82 }
[41ad8ed]83
[371ce29]84 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]85 if (sock < 0) error("Opening socket");
86 length = sizeof(server);
87 bzero(&server,length);
88 server.sin_family=AF_INET;
89 server.sin_port=htons(atoi(argv[1]));
[2488852]90 server.sin_addr.s_addr=INADDR_ANY;
91 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]92 error("binding");
[73f75c1]93
[371ce29]94 set_nonblock(sock);
95
[da692b9]96 bool broadcastResponse;
[cb1f288]97 while (true) {
[371ce29]98
99 usleep(5000);
100
[e084950]101 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]102
[371ce29]103 if (n >= 0) {
104 cout << "Got a message" << endl;
[8e540f4]105
[da692b9]106 broadcastResponse = processMessage(clientMsg, from, vctPlayers, serverMsg);
[371ce29]107
108 cout << "msg: " << serverMsg.buffer << endl;
109
[da692b9]110 if (broadcastResponse)
[3b1efcc]111 {
[da692b9]112 cout << "Should be broadcasting the message" << endl;
113
[3b1efcc]114 vector<Player>::iterator it;
115
116 for (it = vctPlayers.begin(); it != vctPlayers.end(); it++)
117 {
118 if ( sendMessage(&serverMsg, sock, &(it->addr)) < 0 )
119 error("sendMessage");
120 }
121 }
122 else
123 {
[da692b9]124 cout << "Should be sending back the message" << endl;
125
[3b1efcc]126 if ( sendMessage(&serverMsg, sock, &from) < 0 )
127 error("sendMessage");
128 }
[371ce29]129 }
[8e540f4]130
131 }
[371ce29]132
[8e540f4]133 return 0;
134}
135
[3b1efcc]136bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg)
[8e540f4]137{
[41ad8ed]138 DataAccess da;
139
[8e540f4]140 cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
141 cout << "port: " << from.sin_port << endl;
142 cout << "MSG: type: " << clientMsg.type << endl;
143 cout << "MSG contents: " << clientMsg.buffer << endl;
144
[da692b9]145 // maybe we should make a message class and have this be a member
[3b1efcc]146 bool broadcastResponse = false;
147
[8e540f4]148 // Check that if an invalid message is sent, the client will correctly
149 // receive and display the response. Maybe make a special error msg type
150 switch(clientMsg.type)
151 {
152 case MSG_TYPE_REGISTER:
[d2b411a]153 {
[8e540f4]154 string username(clientMsg.buffer);
155 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]156
[8e540f4]157 cout << "username: " << username << endl;
158 cout << "password: " << password << endl;
[d2b411a]159
[3b1efcc]160 int error = da.insertPlayer(username, password);
[41ad8ed]161
[3b1efcc]162 if (!error)
163 strcpy(serverMsg.buffer, "Registration successful.");
164 else
165 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]166
167 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]168
[8e540f4]169 break;
170 }
171 case MSG_TYPE_LOGIN:
172 {
173 string username(clientMsg.buffer);
[41ad8ed]174 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]175 cout << "Player logging in: " << username << endl;
176
[41ad8ed]177 Player* p = da.getPlayer(username);
[d2b411a]178
[41ad8ed]179 if (p == NULL || p->password != password)
180 {
181 strcpy(serverMsg.buffer, "Incorrect username or password");
182 }
183 else if(findPlayerByName(vctPlayers, username) != NULL)
184 {
185 strcpy(serverMsg.buffer, "Player has already logged in.");
186 }
187 else
[8e540f4]188 {
[59061f6]189 Player newP(username, "");
190 newP.setAddr(from);
191
192 vctPlayers.push_back(newP);
[da692b9]193 strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with other players.");
[07028b9]194 }
195
[8e540f4]196 serverMsg.type = MSG_TYPE_LOGIN;
[41ad8ed]197
198 delete(p);
[07028b9]199
[8e540f4]200 break;
201 }
202 case MSG_TYPE_LOGOUT:
203 {
204 string name(clientMsg.buffer);
205 cout << "Player logging out: " << name << endl;
206
207 Player *p = findPlayerByName(vctPlayers, name);
[633f42a]208
[8e540f4]209 if (p == NULL)
210 {
211 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[07028b9]212 }
[8e540f4]213 else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
214 p->addr.sin_port != from.sin_port )
[07028b9]215 {
[8e540f4]216 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[2488852]217 }
[8e540f4]218 else
[2488852]219 {
[8e540f4]220 vctPlayers.erase((vector<Player>::iterator)p);
[41ad8ed]221 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8e540f4]222 }
[07028b9]223
[8e540f4]224 break;
225 }
226 case MSG_TYPE_CHAT:
227 {
[da692b9]228 cout << "Got a chat message" << endl;
229
[8e540f4]230 Player *p = findPlayerByAddr(vctPlayers, from);
[07028b9]231
[8e540f4]232 if (p == NULL)
233 {
234 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]235 }
[8e540f4]236 else
237 {
[3b1efcc]238 broadcastResponse = true;
239
240 stringstream ss;
[da692b9]241 ss << p->name << ": " << clientMsg.buffer;
[3b1efcc]242
243 strcpy(serverMsg.buffer, ss.str().c_str());
[8e540f4]244 }
245
246 serverMsg.type = MSG_TYPE_CHAT;
247
248 break;
[e084950]249 }
[8e540f4]250 default:
251 {
252 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]253
[8e540f4]254 serverMsg.type = MSG_TYPE_CHAT;
[e084950]255
[8e540f4]256 break;
257 }
[e3535b3]258 }
[da692b9]259
260 return broadcastResponse;
[e3535b3]261}
[da692b9]262
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