[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[371ce29] | 9 |
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[01d0d00] | 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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[d05086b] | 13 | #include <csignal>
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| 14 |
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[d211210] | 15 | #include <sys/time.h>
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| 16 |
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[73f75c1] | 17 | #include <sys/socket.h>
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[371ce29] | 18 | #include <netdb.h>
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[73f75c1] | 19 | #include <netinet/in.h>
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| 20 | #include <arpa/inet.h>
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| 21 |
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[b128109] | 22 | #include <crypt.h>
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| 23 |
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[edfd1d0] | 24 | /*
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[e3535b3] | 25 | #include <openssl/bio.h>
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| 26 | #include <openssl/ssl.h>
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| 27 | #include <openssl/err.h>
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[edfd1d0] | 28 | */
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[e3535b3] | 29 |
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[b53c6b3] | 30 | #include "../common/Compiler.h"
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[3b1efcc] | 31 | #include "../common/Common.h"
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[9b5d30b] | 32 | #include "../common/MessageProcessor.h"
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[60017fc] | 33 | #include "../common/WorldMap.h"
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[edfd1d0] | 34 | #include "../common/Player.h"
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[8dad966] | 35 | #include "../common/Projectile.h"
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[99afbb8] | 36 | #include "../common/Game.h"
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[c9f6a1c] | 37 | #include "../common/GameSummary.h"
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[b53c6b3] | 38 |
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[36082e8] | 39 | #include "DataAccess.h"
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[d2b411a] | 40 |
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[e3535b3] | 41 | using namespace std;
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| 42 |
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[d211210] | 43 | // from used to be const. Removed that so I could take a reference
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| 44 | // and use it to send messages
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[9ee50ce] | 45 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId, ofstream& outputLog);
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[f3fb980] | 46 |
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[95ffe57] | 47 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 48 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 49 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[8e540f4] | 50 |
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[f3fb980] | 51 | void quit(int sig);
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| 52 |
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| 53 | bool done;
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[d05086b] | 54 |
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[e3535b3] | 55 | int main(int argc, char *argv[])
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| 56 | {
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[8554263] | 57 | int sock, length;
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[e3535b3] | 58 | struct sockaddr_in server;
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[3b1efcc] | 59 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 60 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 61 | MessageProcessor msgProcessor;
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[95ffe57] | 62 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 63 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 64 | map<string, Game*> mapGames;
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[d05c484] | 65 | unsigned int unusedPlayerId = 1;
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[d05086b] | 66 | ofstream outputLog;
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| 67 |
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| 68 | done = false;
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[b8601ee] | 69 |
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[d05086b] | 70 | signal(SIGINT, quit);
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| 71 |
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[edfd1d0] | 72 | //SSL_load_error_strings();
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| 73 | //ERR_load_BIO_strings();
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| 74 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 75 |
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[95ffe57] | 76 | if (argc != 2)
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| 77 | {
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| 78 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 79 | exit(1);
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[e3535b3] | 80 | }
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[60017fc] | 81 |
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[d05086b] | 82 | outputLog.open("server.log", ios::app);
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| 83 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 84 |
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[371ce29] | 85 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 86 | if (sock < 0)
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| 87 | error("Opening socket");
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[e3535b3] | 88 | length = sizeof(server);
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| 89 | bzero(&server,length);
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| 90 | server.sin_family=AF_INET;
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| 91 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 92 | server.sin_addr.s_addr=INADDR_ANY;
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| 93 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 94 | error("binding");
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[73f75c1] | 95 |
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[371ce29] | 96 | set_nonblock(sock);
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| 97 |
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[8554263] | 98 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 99 |
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[d211210] | 100 | timespec ts;
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[d05c484] | 101 | int timeLastUpdated = 0, curTime = 0;
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[95ffe57] | 102 | while (!done)
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| 103 | {
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[371ce29] | 104 | usleep(5000);
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| 105 |
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[d211210] | 106 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 107 | // make the number smaller so millis can fit in an int
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[d69eb32] | 108 | ts.tv_sec -= 1368000000;
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[430c80e] | 109 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 110 |
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[95ffe57] | 111 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 112 | {
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[d211210] | 113 | timeLastUpdated = curTime;
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| 114 |
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[8554263] | 115 | msgProcessor.cleanAckedMessages();
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| 116 | msgProcessor.resendUnackedMessages();
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[9b5d30b] | 117 |
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[95ffe57] | 118 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 119 |
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[ce2bb87] | 120 | cout << "Updating player targets and respawning dead players" << endl;
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| 121 |
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[11d21ee] | 122 | // set targets for all chasing players (or make them attack if they're close enough)
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[8554263] | 123 | // this should be moved into the games loop
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[95ffe57] | 124 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 125 | {
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[ffadc8e] | 126 | Player* p = it->second;
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| 127 |
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[c76134b] | 128 | // check if it's time to revive dead players
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[ffadc8e] | 129 | if (p->isDead)
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[95ffe57] | 130 | {
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[e1af80c] | 131 | cout << "Player is dead" << endl;
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[35f6097] | 132 |
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[ffadc8e] | 133 | if (getCurrentMillis() - p->timeDied >= 10000)
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[95ffe57] | 134 | {
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[ffadc8e] | 135 | p->isDead = false;
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[c76134b] | 136 |
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| 137 | POSITION spawnPos;
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| 138 |
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[ffadc8e] | 139 | switch (p->team)
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[95ffe57] | 140 | {
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[c76134b] | 141 | case 0:// blue team
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[7f884ea] | 142 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
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[c76134b] | 143 | break;
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| 144 | case 1:// red team
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[7f884ea] | 145 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
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[c76134b] | 146 | break;
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| 147 | default:
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| 148 | // should never go here
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| 149 | cout << "Error: Invalid team" << endl;
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| 150 | break;
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| 151 | }
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| 152 |
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| 153 | // spawn the player to the right of their flag location
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| 154 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 155 | spawnPos.y = spawnPos.y * 25 + 12;
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| 156 |
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[ffadc8e] | 157 | p->pos = spawnPos.toFloat();
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| 158 | p->target = spawnPos;
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| 159 | p->health = p->maxHealth;
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[c76134b] | 160 |
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| 161 | serverMsg.type = MSG_TYPE_PLAYER;
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[ffadc8e] | 162 | p->serialize(serverMsg.buffer);
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[c76134b] | 163 |
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[d05c484] | 164 | msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
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[c76134b] | 165 | }
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| 166 |
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| 167 | continue;
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| 168 | }
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| 169 |
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[ffadc8e] | 170 | if (p->currentGame != NULL) {
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| 171 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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[204edcf] | 172 | if (p->updateTarget(playersInGame))
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[5b1e31e] | 173 | {
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[ffadc8e] | 174 | serverMsg.type = MSG_TYPE_PLAYER;
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| 175 | p->serialize(serverMsg.buffer);
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[d05c484] | 176 | msgProcessor.broadcastMessage(serverMsg, playersInGame);
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[11d21ee] | 177 | }
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| 178 | }
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| 179 | }
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| 180 |
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[ce2bb87] | 181 | cout << "Processing players in a game" << endl;
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| 182 |
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[402cf86] | 183 | // process players currently in a game
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[e62b56c] | 184 | map<string, Game*>::iterator itGames;
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| 185 | Game* game = NULL;
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[ce2bb87] | 186 |
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[e5b96e2] | 187 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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[d05c484] | 188 | game = itGames->second;
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| 189 | if (game->handleGameEvents()) {
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| 190 | // send a GAME_INFO message with 0 players to force clients to delete the game
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| 191 | int numPlayers = 0;
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| 192 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 193 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 194 | strcpy(serverMsg.buffer+4, game->getName().c_str());
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| 195 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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| 196 |
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[f3fb980] | 197 | delete itGames->second;
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[df74597] | 198 | mapGames.erase(itGames++);
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[e5b96e2] | 199 | }else
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| 200 | itGames++;
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[8dad966] | 201 | }
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| 202 |
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[ce2bb87] | 203 | cout << "Processing projectiles" << endl;
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| 204 |
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[8dad966] | 205 | // move all projectiles
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[483a2cb] | 206 | // see if this can be moved inside the game class
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[45734ff] | 207 | // this method can be moved when I add a MessageProcessor to the Game class
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[8dad966] | 208 | map<unsigned int, Projectile>::iterator itProj;
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[5ae8dca] | 209 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 210 | game = itGames->second;
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| 211 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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[95ffe57] | 212 | {
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[5ae8dca] | 213 | cout << "About to call projectile move" << endl;
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| 214 | if (itProj->second.move(game->getPlayers()))
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[8dad966] | 215 | {
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[5ae8dca] | 216 | // send a REMOVE_PROJECTILE message
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| 217 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 218 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 219 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 220 | game->removeProjectile(itProj->second.id);
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[d05c484] | 221 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
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[5ae8dca] | 222 |
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| 223 | Player* target = game->getPlayers()[itProj->second.target];
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[d05c484] | 224 | game->dealDamageToPlayer(target, itProj->second.damage);
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[8dad966] | 225 | }
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| 226 | }
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[d211210] | 227 | }
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| 228 | }
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| 229 |
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[8554263] | 230 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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[95ffe57] | 231 | {
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[9ee50ce] | 232 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId, outputLog);
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[ce2bb87] | 233 |
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| 234 | cout << "Finished processing the message" << endl;
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[7b43385] | 235 | }
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[8e540f4] | 236 | }
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[371ce29] | 237 |
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[d05086b] | 238 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 239 | outputLog.close();
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| 240 |
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[f41a7f9] | 241 | // delete all games
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| 242 | map<string, Game*>::iterator itGames;
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[95ffe57] | 243 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 244 | {
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[f41a7f9] | 245 | delete itGames->second;
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| 246 | }
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| 247 |
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[95ffe57] | 248 | map<unsigned int, Player*>::iterator itPlayers;
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| 249 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 250 | {
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| 251 | delete itPlayers->second;
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| 252 | }
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| 253 |
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[8e540f4] | 254 | return 0;
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| 255 | }
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| 256 |
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[9ee50ce] | 257 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId, ofstream& outputLog)
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[8e540f4] | 258 | {
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[f3fb980] | 259 | NETWORK_MSG serverMsg;
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[41ad8ed] | 260 | DataAccess da;
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| 261 |
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[9a4fa04] | 262 | cout << "Inside processMessage" << endl;
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| 263 |
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[b8cb03f] | 264 | cout << "Received message" << endl;
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[8e540f4] | 265 | cout << "MSG: type: " << clientMsg.type << endl;
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| 266 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 267 |
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| 268 | // Check that if an invalid message is sent, the client will correctly
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| 269 | // receive and display the response. Maybe make a special error msg type
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| 270 | switch(clientMsg.type)
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| 271 | {
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| 272 | case MSG_TYPE_REGISTER:
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[d2b411a] | 273 | {
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[8e540f4] | 274 | string username(clientMsg.buffer);
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| 275 | string password(strchr(clientMsg.buffer, '\0')+1);
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[521c88b] | 276 | Player::PlayerClass playerClass;
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| 277 |
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[4509648] | 278 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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[c4c2a3c] | 279 |
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[8e540f4] | 280 | cout << "username: " << username << endl;
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| 281 | cout << "password: " << password << endl;
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[d2b411a] | 282 |
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[8554263] | 283 | bool validClass = false;
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| 284 |
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| 285 | switch(playerClass) {
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| 286 | case Player::CLASS_WARRIOR:
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| 287 | case Player::CLASS_RANGER:
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| 288 | validClass = true;
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| 289 | break;
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[c991530] | 290 | case Player::CLASS_NONE:
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[8554263] | 291 | validClass = false;
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| 292 | break;
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[c4c2a3c] | 293 | }
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[521c88b] | 294 |
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[8554263] | 295 | serverMsg.type = MSG_TYPE_REGISTER;
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[41ad8ed] | 296 |
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[8554263] | 297 | if (validClass) {
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| 298 | int error = da.insertPlayer(username, password, playerClass);
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| 299 |
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| 300 | if (error)
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| 301 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 302 | else
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| 303 | strcpy(serverMsg.buffer, "Registration successful.");
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| 304 | }else
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| 305 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 306 |
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| 307 | msgProcessor.sendMessage(&serverMsg, &from);
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[d2b411a] | 308 |
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[8e540f4] | 309 | break;
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| 310 | }
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| 311 | case MSG_TYPE_LOGIN:
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| 312 | {
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[60017fc] | 313 | cout << "Got login message" << endl;
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| 314 |
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[8e540f4] | 315 | string username(clientMsg.buffer);
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[41ad8ed] | 316 | string password(strchr(clientMsg.buffer, '\0')+1);
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[8e540f4] | 317 |
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[41ad8ed] | 318 | Player* p = da.getPlayer(username);
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[d2b411a] | 319 |
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[b128109] | 320 | if (p == NULL || !da.verifyPassword(password, p->password))
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[41ad8ed] | 321 | {
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| 322 | strcpy(serverMsg.buffer, "Incorrect username or password");
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[95ffe57] | 323 | if (p != NULL)
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| 324 | delete(p);
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[41ad8ed] | 325 | }
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[01d0d00] | 326 | else if(findPlayerByName(mapPlayers, username) != NULL)
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[41ad8ed] | 327 | {
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| 328 | strcpy(serverMsg.buffer, "Player has already logged in.");
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[95ffe57] | 329 | delete(p);
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[41ad8ed] | 330 | }
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| 331 | else
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[8e540f4] | 332 | {
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[8dad966] | 333 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
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[204edcf] | 334 | p->setId(unusedPlayerId);
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| 335 | cout << "new player id: " << p->getId() << endl;
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[df79cfd] | 336 | p->setAddr(from);
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[d211210] | 337 |
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[f203c5c] | 338 | serverMsg.type = MSG_TYPE_PLAYER;
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[d211210] | 339 | // tell the new player about all the existing players
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| 340 | cout << "Sending other players to new player" << endl;
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| 341 |
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[95ffe57] | 342 | map<unsigned int, Player*>::iterator it;
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[d211210] | 343 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 344 | {
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[95ffe57] | 345 | it->second->serialize(serverMsg.buffer);
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[d211210] | 346 |
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[95ffe57] | 347 | cout << "sending info about " << it->second->name << endl;
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[204edcf] | 348 | cout << "sending id " << it->second->getId() << endl;
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[8554263] | 349 | msgProcessor.sendMessage(&serverMsg, &from);
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[5f868c0] | 350 | }
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| 351 |
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[d3efa1a] | 352 | // send info about existing games to new player
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| 353 | map<string, Game*>::iterator itGames;
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| 354 | Game* g;
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| 355 | int numPlayers;
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| 356 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 357 |
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| 358 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 359 | {
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| 360 | g = itGames->second;
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| 361 | numPlayers = g->getNumPlayers();
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| 362 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 363 | strcpy(serverMsg.buffer+4, g->getName().c_str());
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[8554263] | 364 | msgProcessor.sendMessage(&serverMsg, &from);
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[d211210] | 365 | }
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[59061f6] | 366 |
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[b8601ee] | 367 | serverMsg.type = MSG_TYPE_PLAYER;
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[594d2e9] | 368 | p->serialize(serverMsg.buffer);
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[d05c484] | 369 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
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[d211210] | 370 |
|
---|
[95ffe57] | 371 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 372 | }
|
---|
| 373 |
|
---|
[f203c5c] | 374 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8554263] | 375 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[07028b9] | 376 |
|
---|
[8e540f4] | 377 | break;
|
---|
| 378 | }
|
---|
| 379 | case MSG_TYPE_LOGOUT:
|
---|
| 380 | {
|
---|
| 381 | string name(clientMsg.buffer);
|
---|
| 382 | cout << "Player logging out: " << name << endl;
|
---|
| 383 |
|
---|
[01d0d00] | 384 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 385 |
|
---|
[8e540f4] | 386 | if (p == NULL)
|
---|
| 387 | {
|
---|
[90eaad2] | 388 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 389 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 390 | }
|
---|
[01d0d00] | 391 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 392 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 393 | {
|
---|
[90eaad2] | 394 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 395 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 396 | }
|
---|
[8e540f4] | 397 | else
|
---|
[2488852] | 398 | {
|
---|
[1a47469] | 399 | // broadcast to all players before deleting p from the map
|
---|
[204edcf] | 400 | unsigned int playerId = p->getId();
|
---|
[4509648] | 401 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[204edcf] | 402 | memcpy(serverMsg.buffer, &playerId, 4);
|
---|
[4509648] | 403 |
|
---|
[d05c484] | 404 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
[1a47469] | 405 |
|
---|
[204edcf] | 406 | if (p->getId() < unusedPlayerId)
|
---|
| 407 | unusedPlayerId = p->getId();
|
---|
[8554263] | 408 |
|
---|
[204edcf] | 409 | mapPlayers.erase(p->getId());
|
---|
[95ffe57] | 410 | delete p;
|
---|
[8554263] | 411 |
|
---|
[90eaad2] | 412 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 413 | }
|
---|
[07028b9] | 414 |
|
---|
[d211210] | 415 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8554263] | 416 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[8a3ef42] | 417 |
|
---|
[8e540f4] | 418 | break;
|
---|
| 419 | }
|
---|
| 420 | case MSG_TYPE_CHAT:
|
---|
| 421 | {
|
---|
[da692b9] | 422 | cout << "Got a chat message" << endl;
|
---|
| 423 |
|
---|
[8554263] | 424 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 425 |
|
---|
[01d0d00] | 426 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 427 |
|
---|
[8e540f4] | 428 | if (p == NULL)
|
---|
| 429 | {
|
---|
| 430 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8554263] | 431 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[2488852] | 432 | }
|
---|
[8e540f4] | 433 | else
|
---|
| 434 | {
|
---|
[b128109] | 435 | ostringstream oss;
|
---|
| 436 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 437 |
|
---|
[b128109] | 438 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[d05c484] | 439 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
[8e540f4] | 440 | }
|
---|
| 441 |
|
---|
| 442 | break;
|
---|
[e084950] | 443 | }
|
---|
[b128109] | 444 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 445 | {
|
---|
| 446 | cout << "PLAYER_MOVE" << endl;
|
---|
| 447 |
|
---|
[9ba9b96] | 448 | unsigned int id;
|
---|
| 449 | int x, y;
|
---|
[b128109] | 450 |
|
---|
| 451 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 452 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 453 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 454 |
|
---|
[b128109] | 455 | cout << "x: " << x << endl;
|
---|
| 456 | cout << "y: " << y << endl;
|
---|
| 457 | cout << "id: " << id << endl;
|
---|
[7b43385] | 458 |
|
---|
[95ffe57] | 459 | Player* p = mapPlayers[id];
|
---|
[8554263] | 460 | bool validMessage = false;
|
---|
[95ffe57] | 461 |
|
---|
| 462 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 463 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 464 | {
|
---|
[0129700] | 465 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 466 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 467 |
|
---|
| 468 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 469 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 470 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 471 |
|
---|
[d05c484] | 472 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
[8554263] | 473 |
|
---|
| 474 | validMessage = true;
|
---|
[60017fc] | 475 | }
|
---|
| 476 | else
|
---|
| 477 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 478 | }
|
---|
[8554263] | 479 | else
|
---|
[b128109] | 480 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 481 |
|
---|
[8554263] | 482 | if (!validMessage)
|
---|
| 483 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
| 484 |
|
---|
[b128109] | 485 | break;
|
---|
| 486 | }
|
---|
[5299436] | 487 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 488 | {
|
---|
| 489 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 490 | cout << "PICKUP_FLAG" << endl;
|
---|
| 491 |
|
---|
[9ba9b96] | 492 | unsigned int id;
|
---|
[5299436] | 493 |
|
---|
| 494 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 495 | cout << "id: " << id << endl;
|
---|
| 496 |
|
---|
[95ffe57] | 497 | Player* p = mapPlayers[id];
|
---|
[9ba9b96] | 498 | unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 499 |
|
---|
[ce2bb87] | 500 | if (objectId >= 0) {
|
---|
[8554263] | 501 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 502 |
|
---|
[ce2bb87] | 503 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 504 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[d05c484] | 505 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
[5c84d54] | 506 |
|
---|
[8554263] | 507 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 508 | p->serialize(serverMsg.buffer);
|
---|
[d05c484] | 509 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
[5c84d54] | 510 | }
|
---|
| 511 |
|
---|
[5299436] | 512 | break;
|
---|
| 513 | }
|
---|
[e487381] | 514 | case MSG_TYPE_DROP_FLAG:
|
---|
| 515 | {
|
---|
| 516 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 517 | cout << "DROP_FLAG" << endl;
|
---|
| 518 |
|
---|
[9ba9b96] | 519 | unsigned int id;
|
---|
[e487381] | 520 |
|
---|
| 521 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 522 | cout << "id: " << id << endl;
|
---|
| 523 |
|
---|
[95ffe57] | 524 | Player* p = mapPlayers[id];
|
---|
| 525 |
|
---|
[7f884ea] | 526 | ObjectType flagType = OBJECT_NONE;
|
---|
[95ffe57] | 527 | if (p->hasBlueFlag)
|
---|
[7f884ea] | 528 | flagType = OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 529 | else if (p->hasRedFlag)
|
---|
[7f884ea] | 530 | flagType = OBJECT_RED_FLAG;
|
---|
[e487381] | 531 |
|
---|
[8554263] | 532 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 533 |
|
---|
[d05c484] | 534 | p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
[e487381] | 535 |
|
---|
[95ffe57] | 536 | p->hasBlueFlag = false;
|
---|
| 537 | p->hasRedFlag = false;
|
---|
[e487381] | 538 |
|
---|
| 539 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 540 | p->serialize(serverMsg.buffer);
|
---|
[d05c484] | 541 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
[e487381] | 542 |
|
---|
| 543 | break;
|
---|
| 544 | }
|
---|
[9bfc1cb] | 545 | case MSG_TYPE_ATTACK:
|
---|
[4b4b153] | 546 | {
|
---|
| 547 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 548 |
|
---|
[9ba9b96] | 549 | unsigned int id, targetId;
|
---|
[8a4ed74] | 550 |
|
---|
| 551 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 552 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 553 |
|
---|
[ffadc8e] | 554 | // need to make sure the target is in the sender's game
|
---|
| 555 |
|
---|
[8554263] | 556 | Player* p = mapPlayers[id];
|
---|
[204edcf] | 557 | p->setTargetPlayer(targetId);
|
---|
[8554263] | 558 | p->isChasing = true;
|
---|
| 559 |
|
---|
| 560 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
[8dad966] | 561 |
|
---|
[9bfc1cb] | 562 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
[8dad966] | 563 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 564 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[d05c484] | 565 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
[8a4ed74] | 566 |
|
---|
| 567 | break;
|
---|
[4b4b153] | 568 | }
|
---|
[b8f789d] | 569 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 570 | {
|
---|
[b8f789d] | 571 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 572 |
|
---|
| 573 | string gameName(clientMsg.buffer);
|
---|
| 574 | cout << "Game name: " << gameName << endl;
|
---|
| 575 |
|
---|
[b48ef09] | 576 | // check if this game already exists
|
---|
| 577 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 578 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 579 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 580 | }else {
|
---|
[d05c484] | 581 | Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
|
---|
[8554263] | 582 | mapGames[gameName] = g;
|
---|
| 583 |
|
---|
| 584 | // add flag objects to the map
|
---|
| 585 | WorldMap* m = g->getMap();
|
---|
[0678d60] | 586 | m->createObjectsFromStructures();
|
---|
[8554263] | 587 |
|
---|
| 588 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 589 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
[70fc3e8] | 590 | }
|
---|
| 591 |
|
---|
[8554263] | 592 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 593 |
|
---|
[b48ef09] | 594 | break;
|
---|
| 595 | }
|
---|
| 596 | case MSG_TYPE_JOIN_GAME:
|
---|
| 597 | {
|
---|
| 598 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 599 |
|
---|
[b48ef09] | 600 | string gameName(clientMsg.buffer);
|
---|
| 601 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 602 |
|
---|
[b48ef09] | 603 | // check if this game already exists
|
---|
| 604 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 605 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 606 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 607 | }else {
|
---|
| 608 | Game* g = mapGames[gameName];
|
---|
| 609 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 610 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 611 |
|
---|
[204edcf] | 612 | if (players.find(p->getId()) != players.end()) {
|
---|
[8554263] | 613 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 614 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 615 | }else {
|
---|
| 616 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 617 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 618 | }
|
---|
[b92e6a7] | 619 | }
|
---|
| 620 |
|
---|
[8554263] | 621 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b8f789d] | 622 |
|
---|
| 623 | break;
|
---|
| 624 | }
|
---|
[ab8fd40] | 625 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 626 | {
|
---|
| 627 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 628 |
|
---|
| 629 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 630 | Game* g = p->currentGame;
|
---|
| 631 |
|
---|
| 632 | if (g == NULL) {
|
---|
| 633 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 634 |
|
---|
| 635 | /// should send a response back, maybe a new message type is needed
|
---|
[8554263] | 636 | // not sure what to do here
|
---|
| 637 | }else {
|
---|
| 638 | cout << "Game name: " << g->getName() << endl;
|
---|
[360c0f1] | 639 |
|
---|
| 640 | if (!p->isDead) {
|
---|
[7f884ea] | 641 | ObjectType flagType = OBJECT_NONE;
|
---|
[360c0f1] | 642 | if (p->hasBlueFlag)
|
---|
[7f884ea] | 643 | flagType = OBJECT_BLUE_FLAG;
|
---|
[360c0f1] | 644 | else if (p->hasRedFlag)
|
---|
[7f884ea] | 645 | flagType = OBJECT_RED_FLAG;
|
---|
[360c0f1] | 646 |
|
---|
[7f884ea] | 647 | if (flagType != OBJECT_NONE)
|
---|
[d05c484] | 648 | g->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
[360c0f1] | 649 | }
|
---|
[bcfd99a] | 650 |
|
---|
| 651 | p->currentGame = NULL;
|
---|
[204edcf] | 652 | g->removePlayer(p->getId());
|
---|
[360c0f1] | 653 |
|
---|
[204edcf] | 654 | unsigned int playerId = p->getId();
|
---|
[8554263] | 655 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
[204edcf] | 656 | memcpy(serverMsg.buffer, &playerId, 4);
|
---|
[8554263] | 657 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
[d05c484] | 658 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
---|
[95ffe57] | 659 |
|
---|
[8554263] | 660 | int numPlayers = g->getNumPlayers();
|
---|
[ab8fd40] | 661 |
|
---|
[8554263] | 662 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 663 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 664 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
[d05c484] | 665 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
[8554263] | 666 |
|
---|
| 667 | // if there are no more players in the game, remove it
|
---|
| 668 | if (numPlayers == 0) {
|
---|
| 669 | mapGames.erase(g->getName());
|
---|
| 670 | delete g;
|
---|
| 671 | }
|
---|
[1248984] | 672 | }
|
---|
| 673 |
|
---|
[ab8fd40] | 674 | break;
|
---|
| 675 | }
|
---|
[b48ef09] | 676 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 677 | {
|
---|
[b48ef09] | 678 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 679 |
|
---|
[b8f789d] | 680 | string gameName(clientMsg.buffer);
|
---|
| 681 | cout << "Game name: " << gameName << endl;
|
---|
| 682 |
|
---|
[b48ef09] | 683 | // check if this game already exists
|
---|
| 684 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 685 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 686 |
|
---|
| 687 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b48ef09] | 688 | }
|
---|
[b92e6a7] | 689 |
|
---|
[f41a7f9] | 690 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 691 |
|
---|
[b48ef09] | 692 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[b92e6a7] | 693 |
|
---|
| 694 | // tell the new player about all map objects
|
---|
| 695 | // (currently just the flags)
|
---|
| 696 |
|
---|
| 697 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 698 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 699 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 700 | cout << "sending items" << endl;
|
---|
| 701 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 702 | itObjects->serialize(serverMsg.buffer);
|
---|
| 703 | cout << "sending item id " << itObjects->id << endl;
|
---|
[8554263] | 704 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 705 | }
|
---|
| 706 |
|
---|
| 707 |
|
---|
| 708 | // send the current score
|
---|
| 709 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 710 |
|
---|
[9ba9b96] | 711 | unsigned int blueScore = g->getBlueScore();
|
---|
| 712 | unsigned int redScore = g->getRedScore();
|
---|
[f3fb980] | 713 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
| 714 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
[b92e6a7] | 715 |
|
---|
[8554263] | 716 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 717 |
|
---|
[64a1f4e] | 718 |
|
---|
| 719 | map<unsigned int, Player*>& oldPlayers = g->getPlayers();
|
---|
[f15d6a9] | 720 | g->addPlayer(p, true);
|
---|
| 721 | p->team = -1;
|
---|
[64a1f4e] | 722 |
|
---|
[8554263] | 723 | // send info to other players
|
---|
[453087e] | 724 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 725 | p->serialize(serverMsg.buffer);
|
---|
| 726 | cout << "Should be broadcasting the message" << endl;
|
---|
[64a1f4e] | 727 | msgProcessor.broadcastMessage(serverMsg, oldPlayers);
|
---|
[453087e] | 728 |
|
---|
| 729 |
|
---|
| 730 | // tell the new player about all the players in the game (including himself)
|
---|
| 731 | cout << "Sending other players to new player" << endl;
|
---|
| 732 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[8554263] | 733 |
|
---|
| 734 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 735 | map<unsigned int, Player*>::iterator it;
|
---|
[453087e] | 736 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 737 | {
|
---|
| 738 | it->second->serialize(serverMsg.buffer);
|
---|
| 739 |
|
---|
| 740 | cout << "sending info about " << it->second->name << endl;
|
---|
[204edcf] | 741 | cout << "sending id " << it->second->getId() << endl;
|
---|
[8554263] | 742 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[453087e] | 743 | }
|
---|
| 744 |
|
---|
[64a1f4e] | 745 |
|
---|
[b48ef09] | 746 | int numPlayers = g->getNumPlayers();
|
---|
| 747 |
|
---|
[b8f789d] | 748 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 749 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 750 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
[d05c484] | 751 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
[ab8fd40] | 752 |
|
---|
[b8f789d] | 753 | break;
|
---|
| 754 | }
|
---|
[f15d6a9] | 755 | case MSG_TYPE_JOIN_TEAM:
|
---|
| 756 | {
|
---|
| 757 | cout << "Received a JOIN_TEAM message" << endl;
|
---|
| 758 |
|
---|
| 759 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 760 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 761 |
|
---|
| 762 | memcpy(&(p->team), clientMsg.buffer, 4);
|
---|
| 763 |
|
---|
| 764 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 765 | p->serialize(serverMsg.buffer);
|
---|
| 766 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
| 767 | }
|
---|
[b8f789d] | 768 | default:
|
---|
| 769 | {
|
---|
[9ee50ce] | 770 | outputLog << "Received unknown message of type " << clientMsg.type << endl;
|
---|
[e084950] | 771 |
|
---|
[8e540f4] | 772 | break;
|
---|
| 773 | }
|
---|
[e3535b3] | 774 | }
|
---|
[8554263] | 775 | }
|
---|
[da692b9] | 776 |
|
---|
[95ffe57] | 777 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 778 | {
|
---|
[1106210] | 779 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 780 | id++;
|
---|
[01d0d00] | 781 | }
|
---|
[8dad966] | 782 |
|
---|
[95ffe57] | 783 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 784 | {
|
---|
| 785 | map<unsigned int, Player*>::iterator it;
|
---|
| 786 |
|
---|
| 787 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 788 | {
|
---|
| 789 | if ( it->second->name.compare(name) == 0 )
|
---|
| 790 | return it->second;
|
---|
| 791 | }
|
---|
| 792 |
|
---|
| 793 | return NULL;
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 797 | {
|
---|
| 798 | map<unsigned int, Player*>::iterator it;
|
---|
| 799 |
|
---|
| 800 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 801 | {
|
---|
| 802 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 803 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 804 | return it->second;
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | return NULL;
|
---|
| 808 | }
|
---|
| 809 |
|
---|
[f3fb980] | 810 | void quit(int sig) {
|
---|
| 811 | done = true;
|
---|
| 812 | }
|
---|