source: network-game/server/server.cpp@ ca44f82

Last change on this file since ca44f82 was 8f85180, checked in by dportnoy <dmp1488@…>, 12 years ago

Added a method for measuring milliseconds and implemented smooth player movement

  • Property mode set to 100644
File size: 11.0 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <cstring>
8#include <cmath>
9
10#include <vector>
11#include <map>
12
13#include <sys/socket.h>
14#include <netdb.h>
15#include <netinet/in.h>
16#include <arpa/inet.h>
17
18#include <crypt.h>
19
20/*
21#include <openssl/bio.h>
22#include <openssl/ssl.h>
23#include <openssl/err.h>
24*/
25
26#include "../common/Compiler.h"
27#include "../common/Common.h"
28#include "../common/Message.h"
29#include "../common/WorldMap.h"
30#include "../common/Player.h"
31
32#include "DataAccess.h"
33
34using namespace std;
35
36bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg);
37
38void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
39
40// this should probably go somewhere in the common folder
41void error(const char *msg)
42{
43 perror(msg);
44 exit(0);
45}
46
47Player *findPlayerByName(map<unsigned int, Player> &m, string name)
48{
49 map<unsigned int, Player>::iterator it;
50
51 for (it = m.begin(); it != m.end(); it++)
52 {
53 if ( it->second.name.compare(name) == 0 )
54 return &(it->second);
55 }
56
57 return NULL;
58}
59
60Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
61{
62 map<unsigned int, Player>::iterator it;
63
64 for (it = m.begin(); it != m.end(); it++)
65 {
66 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
67 it->second.addr.sin_port == addr.sin_port )
68 return &(it->second);
69 }
70
71 return NULL;
72}
73
74void broadcastPlayerPositions(map<unsigned int, Player> &m, int sock)
75{
76 map<unsigned int, Player>::iterator it, it2;
77 NETWORK_MSG serverMsg;
78
79 serverMsg.type = MSG_TYPE_PLAYER;
80
81 for (it = m.begin(); it != m.end(); it++)
82 {
83 it->second.serialize(serverMsg.buffer);
84
85 for (it2 = m.begin(); it2 != m.end(); it2++)
86 {
87 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
88 error("sendMessage");
89 }
90 }
91}
92
93int main(int argc, char *argv[])
94{
95 int sock, length, n;
96 struct sockaddr_in server;
97 struct sockaddr_in from; // info of client sending the message
98 NETWORK_MSG clientMsg, serverMsg;
99 map<unsigned int, Player> mapPlayers;
100 unsigned int unusedId = 1;
101
102 //SSL_load_error_strings();
103 //ERR_load_BIO_strings();
104 //OpenSSL_add_all_algorithms();
105
106 if (argc < 2) {
107 cerr << "ERROR, no port provided" << endl;
108 exit(1);
109 }
110
111 WorldMap* gameMap = NULL; //WorldMap::createDefaultMap();
112
113 sock = socket(AF_INET, SOCK_DGRAM, 0);
114 if (sock < 0) error("Opening socket");
115 length = sizeof(server);
116 bzero(&server,length);
117 server.sin_family=AF_INET;
118 server.sin_port=htons(atoi(argv[1]));
119 server.sin_addr.s_addr=INADDR_ANY;
120 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
121 error("binding");
122
123 set_nonblock(sock);
124
125 bool broadcastResponse;
126 while (true) {
127
128 usleep(5000);
129
130 n = receiveMessage(&clientMsg, sock, &from);
131
132 if (n >= 0) {
133 cout << "Got a message" << endl;
134
135 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg);
136
137 // probably replace this with a function that prints based on the
138 // message type
139 cout << "msg: " << serverMsg.buffer << endl;
140 cout << "broadcastResponse: " << broadcastResponse << endl;
141 if (broadcastResponse)
142 {
143 cout << "Should be broadcasting the message" << endl;
144
145 map<unsigned int, Player>::iterator it;
146 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
147 {
148 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
149 error("sendMessage");
150 }
151 }
152 else
153 {
154 cout << "Should be sending back the message" << endl;
155
156 if ( sendMessage(&serverMsg, sock, &from) < 0 )
157 error("sendMessage");
158 }
159
160 // update player positions
161 map<unsigned int, Player>::iterator it;
162 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
163 {
164 it->second.move();
165 }
166
167 broadcastPlayerPositions(mapPlayers, sock);
168 }
169 }
170
171 return 0;
172}
173
174bool processMessage(const NETWORK_MSG& clientMsg, const struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg)
175{
176 DataAccess da;
177
178 cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
179 cout << "port: " << from.sin_port << endl;
180 cout << "MSG: type: " << clientMsg.type << endl;
181 cout << "MSG contents: " << clientMsg.buffer << endl;
182
183 // maybe we should make a message class and have this be a member
184 bool broadcastResponse = false;
185
186 // Check that if an invalid message is sent, the client will correctly
187 // receive and display the response. Maybe make a special error msg type
188 switch(clientMsg.type)
189 {
190 case MSG_TYPE_REGISTER:
191 {
192 string username(clientMsg.buffer);
193 string password(strchr(clientMsg.buffer, '\0')+1);
194
195 cout << "username: " << username << endl;
196 cout << "password: " << password << endl;
197
198 int error = da.insertPlayer(username, password);
199
200 if (!error)
201 strcpy(serverMsg.buffer, "Registration successful.");
202 else
203 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
204
205 serverMsg.type = MSG_TYPE_REGISTER;
206
207 break;
208 }
209 case MSG_TYPE_LOGIN:
210 {
211 cout << "Got login message" << endl;
212
213 string username(clientMsg.buffer);
214 string password(strchr(clientMsg.buffer, '\0')+1);
215
216 Player* p = da.getPlayer(username);
217
218 if (p == NULL || !da.verifyPassword(password, p->password))
219 {
220 strcpy(serverMsg.buffer, "Incorrect username or password");
221 }
222 else if(findPlayerByName(mapPlayers, username) != NULL)
223 {
224 strcpy(serverMsg.buffer, "Player has already logged in.");
225 }
226 else
227 {
228 p->setAddr(from);
229 updateUnusedId(unusedId, mapPlayers);
230 p->id = unusedId;
231 mapPlayers[unusedId] = *p;
232
233 // sendd back the new player info to the user
234 p->serialize(serverMsg.buffer);
235 }
236
237 serverMsg.type = MSG_TYPE_LOGIN;
238
239 delete(p);
240
241 break;
242 }
243 case MSG_TYPE_LOGOUT:
244 {
245 string name(clientMsg.buffer);
246 cout << "Player logging out: " << name << endl;
247
248 Player *p = findPlayerByName(mapPlayers, name);
249
250 if (p == NULL)
251 {
252 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
253 cout << "Player not logged in" << endl;
254 }
255 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
256 p->addr.sin_port != from.sin_port )
257 {
258 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
259 cout << "Player logged in using a different connection" << endl;
260 }
261 else
262 {
263 if (p->id < unusedId)
264 unusedId = p->id;
265 mapPlayers.erase(p->id);
266 strcpy(serverMsg.buffer, "You have successfully logged out.");
267 cout << "Player logged out successfuly" << endl;
268 }
269
270 // should really be serverMsg.type = MSG_TYPE_LOGOUT;
271 serverMsg.type = MSG_TYPE_LOGIN;
272
273 break;
274 }
275 case MSG_TYPE_CHAT:
276 {
277 cout << "Got a chat message" << endl;
278
279 Player *p = findPlayerByAddr(mapPlayers, from);
280
281 if (p == NULL)
282 {
283 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
284 }
285 else
286 {
287 broadcastResponse = true;
288
289 ostringstream oss;
290 oss << p->name << ": " << clientMsg.buffer;
291
292 strcpy(serverMsg.buffer, oss.str().c_str());
293 }
294
295 serverMsg.type = MSG_TYPE_CHAT;
296
297 break;
298 }
299 case MSG_TYPE_PLAYER_MOVE:
300 {
301 cout << "Got a move message" << endl;
302
303 istringstream iss;
304 iss.str(clientMsg.buffer);
305
306 cout << "PLAYER_MOVE" << endl;
307
308 int id, x, y;
309
310 memcpy(&id, clientMsg.buffer, 4);
311 memcpy(&x, clientMsg.buffer+4, 4);
312 memcpy(&y, clientMsg.buffer+8, 4);
313
314 cout << "x: " << x << endl;
315 cout << "y: " << y << endl;
316 cout << "id: " << id << endl;
317
318 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
319 mapPlayers[id].addr.sin_port == from.sin_port )
320 {
321 // we need to make sure the player can move here
322 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
323 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
324 {
325 // first we get the correct vector
326 mapPlayers[id].target.x = x;
327 mapPlayers[id].target.y = y;
328 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
329 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
330 cout << "xDiff: " << xDiff << endl;
331 cout << "yDiff: " << yDiff << endl;
332
333 // then we get the correct angle
334 double angle = atan2(yDiff, xDiff);
335 cout << "angle: " << angle << endl;
336
337 // finally we use the angle to determine
338 // how much the player moves
339 // the player will move 50 pixels in the correct direction
340 mapPlayers[id].pos.x += cos(angle)*50;
341 mapPlayers[id].pos.y += sin(angle)*50;
342 cout << "new x: " << mapPlayers[id].pos.x << endl;
343 cout << "new y: " << mapPlayers[id].pos.y << endl;
344
345 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
346
347 memcpy(serverMsg.buffer, &id, 4);
348 memcpy(serverMsg.buffer+4, &mapPlayers[id].pos.x, 4);
349 memcpy(serverMsg.buffer+8, &mapPlayers[id].pos.y, 4);
350 //memcpy(serverMsg.buffer, clientMsg.buffer, 12);
351
352 broadcastResponse = true;
353 }
354 else
355 cout << "Bad terrain detected" << endl;
356 }
357 else // nned to send back a message indicating failure
358 cout << "Player id (" << id << ") doesn't match sender" << endl;
359
360 break;
361 }
362 default:
363 {
364 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
365
366 serverMsg.type = MSG_TYPE_CHAT;
367
368 break;
369 }
370 }
371
372 cout << "Got to the end of the switch" << endl;
373
374 return broadcastResponse;
375}
376
377void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
378{
379 while (mapPlayers.find(id) != mapPlayers.end())
380 id++;
381}
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