source: opengl-game@ 301c90a

feature/imgui-sdl
Name Size Rev Age Author Last Change
textures 237cbec   5 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers
shaders 4a9416a   5 years dmitry.portnoy Create a pipeline and shaders to render explosions
resources c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
IMGUI 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
gui 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
gl-shaders 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
docs db1b548   4 years dportnoy Add a makefile recipe for SDLGame
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
VulkanSFMLReference.vcxproj.filters 1.2 KB e66fd66   4 years dportnoy In OpenGLReference, change all enums to enum classes and update IMGUI …
VulkanSFMLReference.vcxproj 8.4 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
VulkanReference.vcxproj 8.1 KB 317ad13   4 years dportnoy Update linker include flags in VulkanReference
VulkanGame.vcxproj.filters 4.2 KB 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
VulkanGame.vcxproj 9.6 KB 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
Vulkan.cpp 91.8 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
vulkan-utils.hpp 8.4 KB 8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which …
vulkan-utils.cpp 23.4 KB 8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which …
vulkan-utils-new.hpp 892 bytes c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
vulkan-utils-new.cpp 1.6 KB c205c3a   4 years dportnoy In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h instead …
vulkan-ref.cpp 82.8 KB 187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
vulkan-game.hpp 19.7 KB 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
vulkan-game.cpp 90.4 KB 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
utils.hpp 938 bytes 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
utils.cpp 1.2 KB 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
stb_image.h 257.1 KB e68d549   4 years dportnoy Remove the STB_IMAGE_IMPLEMENTATION definition from stb_image.h
StackWalker.h 9.7 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
sdl-game.hpp 4.7 KB 40eb092   4 years dportnoy In SDLGame, implement the game UI using ImGui
sdl-game.cpp 41.5 KB 187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
OpenGLReference.vcxproj.filters 3.2 KB e66fd66   4 years dportnoy In OpenGLReference, change all enums to enum classes and update IMGUI …
OpenGLReference.vcxproj 9.2 KB a2f62d7   4 years dportnoy Make some minor updates to OpenGLReference
OpenGLGame.vcxproj.filters 3.0 KB faa7bac   4 years dportnoy Update the IMGUI version in OpenGLGame
OpenGLGame.vcxproj 8.4 KB faa7bac   4 years dportnoy Update the IMGUI version in OpenGLGame
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
opengl-game.hpp 2.3 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
opengl-game.cpp 10.4 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
NewOpenGLGame.sln 4.3 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
new-game.cpp 88.2 KB c324d6a   4 years dportnoy Make some minor updates to VulkanGame
makefile 4.2 KB 187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
main-vulkan.cpp 667 bytes 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
graphics-pipeline_vulkan.hpp 29.1 KB 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
graphics-pipeline_opengl.hpp 1.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_opengl.cpp 2.7 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline.hpp 439 bytes 83b5b4b   5 years dmitry.portnoy Handle window resize events in openglgame
game-gui.hpp 2.1 KB 429ac01   4 years dportnoy Remove UnknownEvent since it doesn't add any new fields and add a …
game-gui-sdl.hpp 950 bytes d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
game-gui-sdl.cpp 5.5 KB 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-glfw.cpp 4.3 KB d8cf709   4 years dportnoy Change UIEvent to also include the original event from the UI library …
FileStackWalker.h 246 bytes d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
crash-logger.hpp 196 bytes 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
crash-logger.cpp 7.9 KB 87c8f1a   5 years dmitry.portnoy In vaulkangame, define vertex buffer and index buffer data and …
consts.hpp 496 bytes 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
compiler.hpp 304 bytes 301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, …
compile.sh 585 bytes 187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
compile.bat 200 bytes 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
.gitignore 189 bytes 187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the …
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