source: opengl-game/NewOpenGLGame.vcxproj@ ec4456b

feature/imgui-sdl points-test
Last change on this file since ec4456b was 21de283, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Create a VS project for the new version of the game

  • Property mode set to 100644
File size: 6.7 KB
RevLine 
[21de283]1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>15.0</VCProjectVersion>
23 <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid>
24 <RootNamespace>NewOpenGLGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v141</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
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34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v141</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v141</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v141</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
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60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
73 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
74 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
77 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>
78 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>
79 </PropertyGroup>
80 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
81 <ClCompile>
82 <WarningLevel>Level3</WarningLevel>
83 <Optimization>Disabled</Optimization>
84 <SDLCheck>true</SDLCheck>
85 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
86 </ClCompile>
87 <Link>
88 <AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
89 </Link>
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91 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
92 <ClCompile>
93 <WarningLevel>Level3</WarningLevel>
94 <Optimization>Disabled</Optimization>
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96 </ClCompile>
97 </ItemDefinitionGroup>
98 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
99 <ClCompile>
100 <WarningLevel>Level3</WarningLevel>
101 <Optimization>MaxSpeed</Optimization>
102 <FunctionLevelLinking>true</FunctionLevelLinking>
103 <IntrinsicFunctions>true</IntrinsicFunctions>
104 <SDLCheck>true</SDLCheck>
105 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
106 </ClCompile>
107 <Link>
108 <EnableCOMDATFolding>true</EnableCOMDATFolding>
109 <OptimizeReferences>true</OptimizeReferences>
110 <AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
111 </Link>
112 </ItemDefinitionGroup>
113 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
114 <ClCompile>
115 <WarningLevel>Level3</WarningLevel>
116 <Optimization>MaxSpeed</Optimization>
117 <FunctionLevelLinking>true</FunctionLevelLinking>
118 <IntrinsicFunctions>true</IntrinsicFunctions>
119 <SDLCheck>true</SDLCheck>
120 </ClCompile>
121 <Link>
122 <EnableCOMDATFolding>true</EnableCOMDATFolding>
123 <OptimizeReferences>true</OptimizeReferences>
124 </Link>
125 </ItemDefinitionGroup>
126 <ItemGroup>
127 <ClCompile Include="logger.cpp" />
128 <ClCompile Include="new-game.cpp" />
129 </ItemGroup>
130 <ItemGroup>
131 <ClInclude Include="logger.h" />
132 </ItemGroup>
133 <ItemGroup>
134 <Text Include="gl.log" />
135 </ItemGroup>
136 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
137 <ImportGroup Label="ExtensionTargets">
138 </ImportGroup>
139</Project>
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