source: opengl-game/README.txt@ 99d44b2

feature/imgui-sdl points-test
Last change on this file since 99d44b2 was 17714b8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Update the README and makefile to correctly setup and build vulkangame with SDL2 on Ubuntu

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[cfda3b2]1Installation Instructions for Linux
2---------------------------------------
3
[fe70cd3]4sudo apt-get install xorg-dev libglew-dev libglm-dev
[cfda3b2]5
[885f0bb]6make newgame && ./newgame
[669c4e6]7
[885f0bb]8(Old Linux instructions for compiling game.cpp)
[fe70cd3]9-sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
[03f4c64]10
11-Compile GLFW3 from source
12 (cmake . && make && sudo make install)
[cfda3b2]13
[5a643d3]14Installation Instructions for OSX
15---------------------------------------
16
[fc424f6]17brew install glew
[e6bc0f4]18brew install glfw --without-shared-library
[fc424f6]19brew install glm
20
21This should place all necessary files (or possibly symlinks to them) in
22/usr/loca/include and /usr/local/lib.
[4d52702]23
[5a643d3]24Run 'xcode-select --install'
25This should make g++ check for libraries in /usr/local/
26
[58088c0]27If the above command gives you the following error, you should be able to move on and compile the game.
28"xcode-select: error: command line tools are already installed, use "Software Update" to install updates"
29
[885f0bb]30make newgame && ./newgame
31
[cfda3b2]32Installation Instructions for Windows
33---------------------------------------
[4d52702]34
[d53ef6a]35Create lib/ and include/ folders in the root opengl-game directory you cloned.
36
37Download the pre=compiled 64bit binaries of GLFW and GLEW.
[dba67b2]38Copy the include/GL/ and include/GLFW/ folders into your include/ folder.
[21de283]39
[d53ef6a]40For GLEW, copy lib/RELEASE/Win64/glew32s.lib into your lib folder.
41For GLFW, copy lib-vc2019/glfw3.lib into your lib folder.
[dba67b2]42
43Download GLM and copy the glm folder (the one with all the .hpp files) into the include/ folder you made above.
44GLM is a header-only library, so there is nothing to copy into the lib/ folder.
45
[58088c0]46Open and run NewOpenGLGame.sln in Visual Studio 2017 and run it.
[03f4c64]47
48
49--------------------
[ab65f84]50VULKAN INSTRUCTIOS
51--------------------
52
53Windows
54--------
55
[1c6cd5e]56Create an include directory inside the opengl-game folder
57
[cbe946d]58Download GLM and copy the glm folder into your include directory
59
60Download the 64bit pre-compiledbinaries of GLFW3
61 - Copy lib-vc2019/glfw3.lib into your lib directory
62 - Copy the whole include/GLFW directory into your include directory
[5f3dba8]63
[1c6cd5e]64Download the SDL2 pre-built Windows binaries
65 - Copy the SDL2 include folder into /include and rename it SDL2
[5f3dba8]66 - Copy the contents of lib/x64 to lib
67
[cbe946d]68Download the SDL2_image Visual C++ development libraries from https://www.libsdl.org/projects/SDL_image/
69Download the SDL2_ttf Visual C++ development libraries from https://www.libsdl.org/projects/SDL_ttf/
70(Might use SDL2_gfx later as well)
[5f3dba8]71
[cbe946d]72Copy the 64-bit static libraries to the lib directory you created above
[5f3dba8]73
74TODO: Figure out how to do static compilation with SDL2
[1c6cd5e]75
[cbe946d]76Since I'm currently using dynamic SDL2 libraries for Windows, some DLLs from sdl2-ttf and sdl2-image
77
[1c6cd5e]78Download the vulkan sdk
79 - Add the location of the Include folder to the VS2019 project properties under C/C++ -> General -> Addition Include DIrectories
80 - Add the location of the Lib folder to the VS2019 project properties under Linker -> General -> Addition Library DIrectories
[03f4c64]81
82Linux:
[ab65f84]83--------
[03f4c64]84
[ab65f84]85Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
[03f4c64]86
[17714b8]87sudo apt-get install libxcb1-dev xorg-dev libglm-dev libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
[1c6cd5e]88
[b6127d2]89source setup-env.sh into your current shell
90
[1c6cd5e]91make vulkangame && ./vulkangame
[f898c5f]92
93OSX
[ab65f84]94--------
95
96Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
[f898c5f]97
[c8c6da8]98brew install sdl2 sdl2_image sdl2_ttf
[1c6cd5e]99
100make vulkangame && ./vulkangame
[fba08f2]101
102REFERENCE
103----------
104
105UV coords 0 u 1 x, y, z -1 (untransformed z ranges from 0 to 1, glm::perspective seems to make the z range negative)
106 0 -------> ^
107 | |
108 v | -1 | 0 1
109 | <-----|----->
110 1 V /|
111 / |
112 1 v
[5f3dba8]113 1
[e1a7f5a]114
115DEPLOYMENT
116-----------
117
118The deploy folder has an old Inno Setup script for deploying the game on Windows.
119
120I should check out IzPack. Seems to be a cross-platform solution.
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