source: opengl-game/game-gui-sdl.hpp@ 1ce9afe

feature/imgui-sdl points-test
Last change on this file since 1ce9afe was 1ce9afe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Add a fullscreen flag to GameGui::CreateWindow and implement fullscreen functionality and the ability to detect key presses in openglgame

  • Property mode set to 100644
File size: 753 bytes
RevLine 
[0e6ecf3]1#ifndef _GAME_GUI_SDL_H
2#define _GAME_GUI_SDL_H
3
[98f3232]4#include "game-gui.hpp"
[f898c5f]5
[0e6ecf3]6#include <SDL2/SDL.h>
[5f3dba8]7#include <SDL2/SDL_image.h>
8#include <SDL2/SDL_ttf.h>
[0e6ecf3]9#include <SDL2/SDL_vulkan.h>
10
[98f3232]11class GameGui_SDL : public GameGui {
[f898c5f]12 public:
[d5f2b42]13 string& GetError();
14
[f898c5f]15 bool Init();
16 void Shutdown();
[0e6ecf3]17
[1ce9afe]18 void* CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen);
[0e6ecf3]19 void DestroyWindow();
20
[4eb4d0a]21#ifdef GAMEGUI_INCLUDE_VULKAN
[0e6ecf3]22 bool CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface);
[4eb4d0a]23#endif
24
[8667f76]25 vector<const char*> GetRequiredExtensions();
26 void GetWindowSize(int* width, int* height);
[0e6ecf3]27
28 private:
29 SDL_Window* window;
[d5f2b42]30
31 static string s_errorMessage;
[0e6ecf3]32};
33
34#endif // _GAME_GUI_SDL_H
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