source: opengl-game/graphics-pipeline.hpp@ 7d2b0b9

feature/imgui-sdl points-test
Last change on this file since 7d2b0b9 was 7d2b0b9, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Add and begin implementing a GraphicsPipeline class to hold info for the Vulkan graphics pipeline

  • Property mode set to 100644
File size: 286 bytes
Line 
1#ifndef _GRAPHICS_PIPELINE_H
2#define _GRAPHICS_PIPELINE_H
3
4#include <string>
5
6using namespace std;
7
8class GraphicsPipeline {
9public:
10 virtual ~GraphicsPipeline() {};
11
12 virtual void createPipeline(string vertShaderFile, string fragShaderFile) = 0;
13};
14
15#endif // _GRAPHICS_PIPELINE_H
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