source: opengl-game/main-vulkan.cpp@ 2d87297

feature/imgui-sdl points-test
Last change on this file since 2d87297 was 34bdf3a, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, create Vulkan synchronization objects for rendering

  • Property mode set to 100644
File size: 657 bytes
RevLine 
[99d44b2]1#include "vulkan-game.hpp"
[e8ebc76]2
3#include <iostream>
4
[5edbd58]5#include "consts.hpp"
[76d19a8]6#include "crash-logger.hpp"
7
[e8ebc76]8using namespace std;
9
[76d19a8]10int __main(int argc, char* argv[]);
11
[e8ebc76]12int main(int argc, char* argv[]) {
[76d19a8]13 CrashLogger logger(__main, argc, argv);
14
15 exit(0);
16}
17
18int __main(int argc, char* argv[]) {
[34bdf3a]19 const int MAX_FRAMES_IN_FLIGHT = 2;
20
[99d44b2]21 cout << "Starting Vulkan Game..." << endl;
[e8ebc76]22
[34bdf3a]23 VulkanGame game(MAX_FRAMES_IN_FLIGHT);
[e8ebc76]24
25 try {
[5edbd58]26 game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
[e8ebc76]27 } catch (const exception& e) {
28 cerr << e.what() << endl;
29 return EXIT_FAILURE;
30 }
31
32 cout << "Finished running the game" << endl;
33
34 return EXIT_SUCCESS;
35}
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