source: opengl-game/main-vulkan.cpp@ cb01aff

feature/imgui-sdl points-test
Last change on this file since cb01aff was 5edbd58, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

For both openglgame and vulkangame, pass in the window width and height and a fullscreen flag to the run() function

  • Property mode set to 100644
File size: 701 bytes
RevLine 
[99d44b2]1#include "vulkan-game.hpp"
[e8ebc76]2
3#include <iostream>
4
[5edbd58]5#include "consts.hpp"
[76d19a8]6#include "crash-logger.hpp"
7
[e8ebc76]8using namespace std;
9
[76d19a8]10int __main(int argc, char* argv[]);
11
[e8ebc76]12int main(int argc, char* argv[]) {
[76d19a8]13 CrashLogger logger(__main, argc, argv);
14
15 exit(0);
16}
17
18int __main(int argc, char* argv[]) {
[e8ebc76]19
20#ifdef NDEBUG
21 cout << "DEBUGGING IS OFF" << endl;
22#else
23 cout << "DEBUGGING IS ON" << endl;
24#endif
25
[99d44b2]26 cout << "Starting Vulkan Game..." << endl;
[e8ebc76]27
[99d44b2]28 VulkanGame game;
[e8ebc76]29
30 try {
[5edbd58]31 game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
[e8ebc76]32 } catch (const exception& e) {
33 cerr << e.what() << endl;
34 return EXIT_FAILURE;
35 }
36
37 cout << "Finished running the game" << endl;
38
39 return EXIT_SUCCESS;
40}
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