source: opengl-game/makefile@ 17714b8

feature/imgui-sdl points-test
Last change on this file since 17714b8 was 17714b8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Update the README and makefile to correctly setup and build vulkangame with SDL2 on Ubuntu

  • Property mode set to 100644
File size: 2.3 KB
RevLine 
[71876b9]1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
[5a643d3]2OS = $(shell uname)
[15c7ed9]3CC = g++
[ab65f84]4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
[17f28a1]5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
[4762301]10#-Wextra -fno-inline
[5a643d3]11
12ifeq ($(OS),Darwin)
[e6bc0f4]13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
[5a643d3]14endif
[15c7ed9]15ifeq ($(OS),Linux)
16 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]17endif
18
[1a616e6]19IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
20
[fc424f6]21# If I were generating .o files as well, I should use $? instead of $^
[8e232ce]22# as this well prevent regenerating .o files for unchanged .cpp files
23
[88ebdc8]24newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
[8e232ce]25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[5272b6b]26
[a8f0577]27CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
[826df16]28
[ab65f84]29ifeq ($(OS),Darwin)
30 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
31endif
32ifeq ($(OS),Linux)
33 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
34endif
[826df16]35
[ab65f84]36LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
37ifeq ($(OS),Darwin)
38 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
39endif
40ifeq ($(OS),Linux)
41 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
[03f4c64]43
[5f3dba8]44LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf glfw3`
[ab65f84]45ifeq ($(OS),Darwin)
46 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
47endif
48ifeq ($(OS),Linux)
[17714b8]49 LIBS = `pkg-config --static --libs sdl2 glfw3`
50 LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
[ab65f84]51endif
[826df16]52
53LIB_FLAGS = $(LIB_PATHS) $(LIBS)
54
[17714b8]55vulkanref: vulkan-ref.cpp game-gui-sdl.cpp game-gui-glfw.cpp
56 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
57
[0e6ecf3]58vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
[826df16]59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
[03f4c64]60
[88ebdc8]61.PHONY: shaders
[c8c6da8]62shaders:
[88ebdc8]63 cd shaders && ../compile.sh && cd ..
64
[cfda3b2]65clean:
[5272b6b]66 rm -f newgame
[17714b8]67 rm -f vulkanref
[03f4c64]68 rm -f vulkangame
[88ebdc8]69 rm -f shaders/*.spv
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