source: opengl-game/makefile@ 670c09a

feature/imgui-sdl
Last change on this file since 670c09a was 670c09a, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Fix makefile formatting

  • Property mode set to 100644
File size: 3.2 KB
RevLine 
[71876b9]1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
[5a643d3]2OS = $(shell uname)
[15c7ed9]3CC = g++
[ab65f84]4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
[17f28a1]5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
[4762301]10#-Wextra -fno-inline
[5a643d3]11
12ifeq ($(OS),Darwin)
[e6bc0f4]13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
[5a643d3]14endif
[15c7ed9]15ifeq ($(OS),Linux)
[78c3045]16 DEP = -lglfw -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]17endif
18
[95c657f]19IMGUI_FILES = IMGUI/imgui.cpp IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui_widgets.cpp
[1a616e6]20
[fc424f6]21# If I were generating .o files as well, I should use $? instead of $^
[8e232ce]22# as this well prevent regenerating .o files for unchanged .cpp files
23
[95c657f]24openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
[670c09a]25 $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
[5272b6b]26
[95c657f]27openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp graphics-pipeline_opengl.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
[670c09a]28 $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC
[d02c25f]29
[a8f0577]30CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
[826df16]31
[ab65f84]32ifeq ($(OS),Darwin)
33 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
34endif
35ifeq ($(OS),Linux)
36 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
37endif
[826df16]38
[ab65f84]39LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
40ifeq ($(OS),Darwin)
41 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
43ifeq ($(OS),Linux)
44 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
45endif
[03f4c64]46
[e1f88a9]47LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf sdl2_gfx`
[ab65f84]48ifeq ($(OS),Darwin)
49 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
50endif
51ifeq ($(OS),Linux)
[eba8c0c]52 LIBS = `pkg-config --static --libs sdl2`
[e1f88a9]53 LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf -lSDL2_gfx # TODO: figure out how to statically link these, ideally using pkg-config
[ab65f84]54endif
[826df16]55
56LIB_FLAGS = $(LIB_PATHS) $(LIBS)
57
[4eb4d0a]58vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
[17714b8]60
[699e83a]61GUI_SRC_FILES = gui/screen.cpp gui/main-screen.cpp gui/game-screen.cpp gui/ui-element.cpp gui/button.cpp gui/panel.cpp
[f809ae6]62GUI_HEADER_FILES = gui/screen.hpp gui/main-screen.hpp gui/game-screen.hpp gui/ui-element.hpp gui/button.hpp gui/panel.hpp gui/ui-value.hpp
[e1f88a9]63
64SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp utils.cpp game-gui-sdl.cpp $(GUI_SRC_FILES)
65HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp $(GUI_HEADER_FILES)
[683dd55]66
67vulkangame: $(SRC_FILES) $(HEADER_FILES)
68 $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
[03f4c64]69
[88ebdc8]70.PHONY: shaders
[c8c6da8]71shaders:
[88ebdc8]72 cd shaders && ../compile.sh && cd ..
73
[cfda3b2]74clean:
[d2f607c]75 rm -f openglref
[4eb4d0a]76 rm -f vulkanref
[d02c25f]77 rm -f openglgame
[99d44b2]78 rm -f vulkangame
[88ebdc8]79 rm -f shaders/*.spv
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