[71876b9] | 1 | # CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
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[5a643d3] | 2 | OS = $(shell uname)
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[15c7ed9] | 3 | CC = g++
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[ab65f84] | 4 | CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
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[17f28a1] | 5 | # -rdynamic is to generate debug info for dynamic symbols on debian-based
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| 6 | # systems (tested on Linux Mint)
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| 7 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
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| 8 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
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| 9 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
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[4762301] | 10 | #-Wextra -fno-inline
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[5a643d3] | 11 |
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| 12 | ifeq ($(OS),Darwin)
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[e6bc0f4] | 13 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
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[5a643d3] | 14 | endif
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[15c7ed9] | 15 | ifeq ($(OS),Linux)
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| 16 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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[5a643d3] | 17 | endif
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| 18 |
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[1a616e6] | 19 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
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| 20 |
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[fc424f6] | 21 | # If I were generating .o files as well, I should use $? instead of $^
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[8e232ce] | 22 | # as this well prevent regenerating .o files for unchanged .cpp files
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| 23 |
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[88ebdc8] | 24 | newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
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[8e232ce] | 25 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[5272b6b] | 26 |
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[a8f0577] | 27 | CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
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[826df16] | 28 |
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[ab65f84] | 29 | ifeq ($(OS),Darwin)
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| 30 | VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
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| 31 | endif
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| 32 | ifeq ($(OS),Linux)
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| 33 | VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
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| 34 | endif
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[826df16] | 35 |
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[ab65f84] | 36 | LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
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| 37 | ifeq ($(OS),Darwin)
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| 38 | LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
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| 39 | endif
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| 40 | ifeq ($(OS),Linux)
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| 41 | LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
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| 42 | endif
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[03f4c64] | 43 |
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[eba8c0c] | 44 | LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
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[ab65f84] | 45 | ifeq ($(OS),Darwin)
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| 46 | LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
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| 47 | endif
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| 48 | ifeq ($(OS),Linux)
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[eba8c0c] | 49 | LIBS = `pkg-config --static --libs sdl2`
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[17714b8] | 50 | LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
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[ab65f84] | 51 | endif
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[826df16] | 52 |
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| 53 | LIB_FLAGS = $(LIB_PATHS) $(LIBS)
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| 54 |
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[4eb4d0a] | 55 | vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
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| 56 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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[17714b8] | 57 |
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[99d44b2] | 58 | vulkangame: main-vulkan.cpp vulkan-game.cpp game-gui-sdl.cpp
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[826df16] | 59 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
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[03f4c64] | 60 |
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[88ebdc8] | 61 | .PHONY: shaders
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[c8c6da8] | 62 | shaders:
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[88ebdc8] | 63 | cd shaders && ../compile.sh && cd ..
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| 64 |
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[cfda3b2] | 65 | clean:
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[5272b6b] | 66 | rm -f newgame
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[4eb4d0a] | 67 | rm -f vulkanref
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[99d44b2] | 68 | rm -f vulkangame
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[88ebdc8] | 69 | rm -f shaders/*.spv
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