source: opengl-game/makefile@ be34c9a

feature/imgui-sdl points-test
Last change on this file since be34c9a was f286a10, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Remove some old and unused files

  • Property mode set to 100644
File size: 1.9 KB
RevLine 
[71876b9]1# CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
[5a643d3]2OS = $(shell uname)
[15c7ed9]3CC = g++
[ab65f84]4CFLAGS = -std=c++17 -Wall -pedantic -rdynamic
[17f28a1]5# -rdynamic is to generate debug info for dynamic symbols on debian-based
6# systems (tested on Linux Mint)
7# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
8# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
9# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
[4762301]10#-Wextra -fno-inline
[5a643d3]11
12ifeq ($(OS),Darwin)
[e6bc0f4]13 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
[5a643d3]14endif
[15c7ed9]15ifeq ($(OS),Linux)
16 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]17endif
18
[1a616e6]19IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
20
[fc424f6]21# If I were generating .o files as well, I should use $? instead of $^
[8e232ce]22# as this well prevent regenerating .o files for unchanged .cpp files
23
[a23fc08]24newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp stb_image.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
[8e232ce]25 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[5272b6b]26
[a8f0577]27CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic
[826df16]28
[ab65f84]29ifeq ($(OS),Darwin)
30 VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
31endif
32ifeq ($(OS),Linux)
33 VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
34endif
[826df16]35
[ab65f84]36LIB_PATHS = -I$(VULKAN_SDK_PATH)/include
37ifeq ($(OS),Darwin)
38 LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
39endif
40ifeq ($(OS),Linux)
41 LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS)
42endif
[03f4c64]43
[a8f0577]44LIBS = `pkg-config --static --libs sdl2`
[ab65f84]45ifeq ($(OS),Darwin)
46 LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS)
47endif
48ifeq ($(OS),Linux)
49 LIBS := -lvulkan $(LIBS)
50endif
[826df16]51
52LIB_FLAGS = $(LIB_PATHS) $(LIBS)
53
[a8f0577]54vulkangame: vulkan-game.cpp game-gui-sdl.cpp
[826df16]55 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
[03f4c64]56
[cfda3b2]57clean:
[5272b6b]58 rm -f newgame
[03f4c64]59 rm -f vulkangame
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