[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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[ce9dc9f] | 3 | #include <array>
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[3b7d497] | 4 | #include <iostream>
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| 5 | #include <set>
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| 6 | #include <stdexcept>
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| 7 |
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| 8 | #include <SDL2/SDL_vulkan.h>
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| 9 |
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[ce9dc9f] | 10 | #include "IMGUI/imgui_impl_sdl.h"
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[3b7d497] | 11 |
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[ce9dc9f] | 12 | #include "logger.hpp"
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[3b7d497] | 13 |
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| 14 | using namespace std;
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| 15 |
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[ce9dc9f] | 16 | #define IMGUI_UNLIMITED_FRAME_RATE
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[3b7d497] | 17 |
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[8b823e7] | 18 | static void check_imgui_vk_result(VkResult res) {
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| 19 | if (res == VK_SUCCESS) {
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[3b7d497] | 20 | return;
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[ce9dc9f] | 21 | }
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[8b823e7] | 22 |
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| 23 | ostringstream oss;
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| 24 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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| 25 | if (res < 0) {
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| 26 | throw runtime_error("Fatal: " + oss.str());
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| 27 | } else {
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| 28 | cerr << oss.str();
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[ce9dc9f] | 29 | }
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[3b7d497] | 30 | }
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| 31 |
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| 32 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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[737c26a] | 33 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 34 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 35 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 36 | void* pUserData) {
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[3b7d497] | 37 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 38 |
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[737c26a] | 39 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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[3b7d497] | 40 | return VK_FALSE;
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| 41 | }
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| 42 |
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[ce9dc9f] | 43 | VulkanGame::VulkanGame() {
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| 44 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
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| 45 | // Also, decide whether to use this-> for all instance variables, or only when necessary
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| 46 |
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[737c26a] | 47 | debugMessenger = VK_NULL_HANDLE;
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[ce9dc9f] | 48 |
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[737c26a] | 49 | gui = nullptr;
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| 50 | window = nullptr;
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[ce9dc9f] | 51 |
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[737c26a] | 52 | swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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| 53 | swapChainMinImageCount = 0;
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| 54 |
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| 55 | shouldRecreateSwapChain = false;
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[3b7d497] | 56 | }
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| 57 |
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| 58 | VulkanGame::~VulkanGame() {
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| 59 | }
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| 60 |
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| 61 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 62 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 63 |
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| 64 | cout << "Vulkan Game" << endl;
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| 65 |
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| 66 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 67 | return;
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| 68 | }
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| 69 |
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| 70 | initVulkan();
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| 71 |
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[6493e43] | 72 | // Create Descriptor Pool
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| 73 | {
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| 74 | VkDescriptorPoolSize pool_sizes[] =
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| 75 | {
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| 76 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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| 77 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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| 78 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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| 79 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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| 80 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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| 81 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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| 82 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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| 83 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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| 84 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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| 85 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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| 86 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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| 87 | };
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| 88 | VkDescriptorPoolCreateInfo pool_info = {};
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| 89 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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| 90 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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| 91 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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| 92 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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| 93 | pool_info.pPoolSizes = pool_sizes;
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[8b823e7] | 94 |
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| 95 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &descriptorPool),
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| 96 | "failed to create descriptor pool");
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[6493e43] | 97 | }
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[3b7d497] | 98 |
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[ce9dc9f] | 99 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
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| 100 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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| 101 |
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[3b7d497] | 102 | // Setup Dear ImGui context
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| 103 | IMGUI_CHECKVERSION();
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| 104 | ImGui::CreateContext();
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[ce9dc9f] | 105 | ImGuiIO& io = ImGui::GetIO();
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[3b7d497] | 106 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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| 107 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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| 108 |
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| 109 | // Setup Dear ImGui style
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| 110 | ImGui::StyleColorsDark();
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| 111 | //ImGui::StyleColorsClassic();
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| 112 |
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| 113 | // Setup Platform/Renderer bindings
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| 114 | ImGui_ImplSDL2_InitForVulkan(window);
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| 115 | ImGui_ImplVulkan_InitInfo init_info = {};
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[ce9dc9f] | 116 | init_info.Instance = instance;
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| 117 | init_info.PhysicalDevice = physicalDevice;
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| 118 | init_info.Device = device;
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| 119 | init_info.QueueFamily = indices.graphicsFamily.value();
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| 120 | init_info.Queue = graphicsQueue;
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[6493e43] | 121 | init_info.DescriptorPool = descriptorPool;
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[ce9dc9f] | 122 | init_info.Allocator = nullptr;
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| 123 | init_info.MinImageCount = swapChainMinImageCount;
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| 124 | init_info.ImageCount = swapChainImageCount;
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[8b823e7] | 125 | init_info.CheckVkResultFn = check_imgui_vk_result;
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[ce9dc9f] | 126 | ImGui_ImplVulkan_Init(&init_info, renderPass);
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[3b7d497] | 127 |
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| 128 | // Load Fonts
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| 129 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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| 130 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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| 131 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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| 132 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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| 133 | // - Read 'docs/FONTS.md' for more instructions and details.
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| 134 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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| 135 | //io.Fonts->AddFontDefault();
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| 136 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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| 137 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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| 138 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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| 139 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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| 140 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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[ce9dc9f] | 141 | //assert(font != NULL);
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[3b7d497] | 142 |
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| 143 | // Upload Fonts
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| 144 | {
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[ce9dc9f] | 145 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
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| 146 |
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| 147 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
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| 148 |
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| 149 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
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| 150 |
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[3b7d497] | 151 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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| 152 | }
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| 153 |
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[c6f0793] | 154 | done = false;
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[3b7d497] | 155 | while (!done) {
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| 156 | // Poll and handle events (inputs, window resize, etc.)
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| 157 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| 158 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| 159 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| 160 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 161 | SDL_Event event;
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| 162 | while (SDL_PollEvent(&event)) {
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| 163 | ImGui_ImplSDL2_ProcessEvent(&event);
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| 164 | if (event.type == SDL_QUIT)
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| 165 | done = true;
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| 166 | if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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| 167 | done = true;
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| 168 | }
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| 169 |
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[28ea92f] | 170 | if (shouldRecreateSwapChain) {
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[484334e] | 171 | gui->refreshWindowSize();
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| 172 |
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| 173 | int width = gui->getWindowWidth();
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| 174 | int height = gui->getWindowHeight();
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[ce9dc9f] | 175 | if (width > 0 && height > 0) {
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| 176 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
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| 177 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
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| 178 | // during swapchain recreation to take advantage of this
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| 179 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
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[6493e43] | 180 |
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[ce9dc9f] | 181 | recreateSwapChain();
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[6493e43] | 182 |
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[ce9dc9f] | 183 | imageIndex = 0;
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[28ea92f] | 184 | shouldRecreateSwapChain = false;
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[3b7d497] | 185 | }
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| 186 | }
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| 187 |
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| 188 | // Start the Dear ImGui frame
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| 189 | ImGui_ImplVulkan_NewFrame();
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| 190 | ImGui_ImplSDL2_NewFrame(window);
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| 191 | ImGui::NewFrame();
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| 192 |
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| 193 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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| 194 | {
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| 195 | static int counter = 0;
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| 196 |
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| 197 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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| 198 |
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| 199 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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| 200 |
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| 201 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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| 202 | counter++;
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| 203 | ImGui::SameLine();
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| 204 | ImGui::Text("counter = %d", counter);
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| 205 |
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| 206 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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| 207 | ImGui::End();
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| 208 | }
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| 209 |
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| 210 | ImGui::Render();
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[81869ef] | 211 |
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| 212 | gui->refreshWindowSize();
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| 213 |
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| 214 | const bool isMinimized = gui->getWindowWidth() <= 0 || gui->getWindowHeight() <= 0;
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| 215 |
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| 216 | if (!isMinimized) {
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| 217 | renderFrame(ImGui::GetDrawData());
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[4e2c709] | 218 | presentFrame();
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[3b7d497] | 219 | }
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| 220 | }
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| 221 |
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| 222 | cleanup();
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| 223 |
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| 224 | close_log();
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| 225 | }
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| 226 |
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| 227 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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| 228 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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| 229 |
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| 230 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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| 231 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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| 232 |
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| 233 | cout << "SDL " <<
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| 234 | to_string(sdlVersion.major) << "." <<
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| 235 | to_string(sdlVersion.minor) << "." <<
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| 236 | to_string(sdlVersion.patch) << endl;
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| 237 |
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| 238 | // TODO: Refactor the logger api to be more flexible,
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| 239 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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| 240 | restart_gl_log();
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| 241 | gl_log("starting SDL\n%s.%s.%s",
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| 242 | to_string(sdlVersion.major).c_str(),
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| 243 | to_string(sdlVersion.minor).c_str(),
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| 244 | to_string(sdlVersion.patch).c_str());
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| 245 |
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| 246 | // TODO: Use open_Log() and related functions instead of gl_log ones
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| 247 | // TODO: In addition, delete the gl_log functions
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| 248 | open_log();
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| 249 | get_log() << "starting SDL" << endl;
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| 250 | get_log() <<
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| 251 | (int)sdlVersion.major << "." <<
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| 252 | (int)sdlVersion.minor << "." <<
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| 253 | (int)sdlVersion.patch << endl;
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| 254 |
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| 255 | // TODO: Put all fonts, textures, and images in the assets folder
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| 256 | gui = new GameGui_SDL();
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| 257 |
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| 258 | if (gui->init() == RTWO_ERROR) {
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| 259 | // TODO: Also print these sorts of errors to the log
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| 260 | cout << "UI library could not be initialized!" << endl;
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| 261 | cout << gui->getError() << endl;
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| 262 | return RTWO_ERROR;
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| 263 | }
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| 264 |
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| 265 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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| 266 | if (window == nullptr) {
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| 267 | cout << "Window could not be created!" << endl;
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| 268 | cout << gui->getError() << endl;
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| 269 | return RTWO_ERROR;
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| 270 | }
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| 271 |
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| 272 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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| 273 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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| 274 |
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| 275 | return RTWO_SUCCESS;
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| 276 | }
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| 277 |
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| 278 | void VulkanGame::initVulkan() {
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| 279 | const vector<const char*> validationLayers = {
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| 280 | "VK_LAYER_KHRONOS_validation"
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| 281 | };
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| 282 | const vector<const char*> deviceExtensions = {
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| 283 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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| 284 | };
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| 285 |
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| 286 | createVulkanInstance(validationLayers);
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| 287 | setupDebugMessenger();
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| 288 | createVulkanSurface();
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| 289 | pickPhysicalDevice(deviceExtensions);
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| 290 | createLogicalDevice(validationLayers, deviceExtensions);
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[ce9dc9f] | 291 | chooseSwapChainProperties();
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| 292 | createSwapChain();
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| 293 | createImageViews();
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| 294 | createRenderPass();
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| 295 |
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[737c26a] | 296 | createResourceCommandPool();
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[ce9dc9f] | 297 | createCommandPools();
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| 298 |
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| 299 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
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| 300 | depthImage, graphicsQueue);
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| 301 |
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| 302 | createFramebuffers();
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| 303 |
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| 304 | // TODO: Initialize pipelines here
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| 305 |
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| 306 | createCommandBuffers();
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| 307 |
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| 308 | createSyncObjects();
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[3b7d497] | 309 | }
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| 310 |
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| 311 | void VulkanGame::cleanup() {
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[ce9dc9f] | 312 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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| 313 | //vkQueueWaitIdle(g_Queue);
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[880cfc2] | 314 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
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[ce9dc9f] | 315 |
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| 316 | ImGui_ImplVulkan_Shutdown();
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| 317 | ImGui_ImplSDL2_Shutdown();
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| 318 | ImGui::DestroyContext();
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| 319 |
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| 320 | cleanupSwapChain();
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| 321 |
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| 322 | // this would actually be destroyed in the pipeline class
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| 323 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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| 324 |
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| 325 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
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| 326 |
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| 327 | vkDestroyDevice(device, nullptr);
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| 328 | vkDestroySurfaceKHR(instance, surface, nullptr);
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[3b7d497] | 329 |
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| 330 | if (ENABLE_VALIDATION_LAYERS) {
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[ce9dc9f] | 331 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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[3b7d497] | 332 | }
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| 333 |
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[ce9dc9f] | 334 | vkDestroyInstance(instance, nullptr);
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[3b7d497] | 335 |
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| 336 | gui->destroyWindow();
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| 337 | gui->shutdown();
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| 338 | delete gui;
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| 339 | }
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| 340 |
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| 341 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
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| 342 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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| 343 | throw runtime_error("validation layers requested, but not available!");
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| 344 | }
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| 345 |
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| 346 | VkApplicationInfo appInfo = {};
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| 347 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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| 348 | appInfo.pApplicationName = "Vulkan Game";
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| 349 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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| 350 | appInfo.pEngineName = "No Engine";
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| 351 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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| 352 | appInfo.apiVersion = VK_API_VERSION_1_0;
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| 353 |
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| 354 | VkInstanceCreateInfo createInfo = {};
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| 355 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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| 356 | createInfo.pApplicationInfo = &appInfo;
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| 357 |
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| 358 | vector<const char*> extensions = gui->getRequiredExtensions();
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| 359 | if (ENABLE_VALIDATION_LAYERS) {
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| 360 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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| 361 | }
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| 362 |
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| 363 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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| 364 | createInfo.ppEnabledExtensionNames = extensions.data();
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| 365 |
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| 366 | cout << endl << "Extensions:" << endl;
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| 367 | for (const char* extensionName : extensions) {
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| 368 | cout << extensionName << endl;
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| 369 | }
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| 370 | cout << endl;
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| 371 |
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| 372 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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| 373 | if (ENABLE_VALIDATION_LAYERS) {
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| 374 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 375 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 376 |
|
---|
| 377 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 378 | createInfo.pNext = &debugCreateInfo;
|
---|
[ce9dc9f] | 379 | }
|
---|
| 380 | else {
|
---|
[3b7d497] | 381 | createInfo.enabledLayerCount = 0;
|
---|
| 382 |
|
---|
| 383 | createInfo.pNext = nullptr;
|
---|
| 384 | }
|
---|
| 385 |
|
---|
[ce9dc9f] | 386 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
[3b7d497] | 387 | throw runtime_error("failed to create instance!");
|
---|
| 388 | }
|
---|
| 389 | }
|
---|
| 390 |
|
---|
| 391 | void VulkanGame::setupDebugMessenger() {
|
---|
| 392 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 393 | return;
|
---|
| 394 | }
|
---|
| 395 |
|
---|
| 396 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 397 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 398 |
|
---|
[ce9dc9f] | 399 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
[3b7d497] | 400 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 401 | }
|
---|
| 402 | }
|
---|
| 403 |
|
---|
| 404 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 405 | createInfo = {};
|
---|
| 406 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 407 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 408 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 409 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 410 | }
|
---|
| 411 |
|
---|
| 412 | void VulkanGame::createVulkanSurface() {
|
---|
[ce9dc9f] | 413 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
[3b7d497] | 414 | throw runtime_error("failed to create window surface!");
|
---|
| 415 | }
|
---|
| 416 | }
|
---|
| 417 |
|
---|
| 418 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 419 | uint32_t deviceCount = 0;
|
---|
| 420 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 421 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
[3b7d497] | 422 |
|
---|
| 423 | if (deviceCount == 0) {
|
---|
| 424 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 428 | // TODO: Check VkResult
|
---|
[ce9dc9f] | 429 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
[3b7d497] | 430 |
|
---|
| 431 | cout << endl << "Graphics cards:" << endl;
|
---|
| 432 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 433 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
[ce9dc9f] | 434 | physicalDevice = device;
|
---|
[3b7d497] | 435 | break;
|
---|
| 436 | }
|
---|
| 437 | }
|
---|
| 438 | cout << endl;
|
---|
| 439 |
|
---|
[ce9dc9f] | 440 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
[3b7d497] | 441 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 442 | }
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 446 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 447 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 448 |
|
---|
| 449 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 450 |
|
---|
| 451 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 452 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 453 | bool swapChainAdequate = false;
|
---|
| 454 |
|
---|
| 455 | if (extensionsSupported) {
|
---|
[ce9dc9f] | 456 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
| 457 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
| 458 |
|
---|
| 459 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
[3b7d497] | 460 | }
|
---|
| 461 |
|
---|
| 462 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 463 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 464 |
|
---|
| 465 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 466 | }
|
---|
| 467 |
|
---|
| 468 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
[ce9dc9f] | 469 | const vector<const char*>& deviceExtensions) {
|
---|
| 470 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
[6493e43] | 471 |
|
---|
| 472 | if (!indices.isComplete()) {
|
---|
| 473 | throw runtime_error("failed to find required queue families!");
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 477 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 478 |
|
---|
| 479 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 480 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 481 |
|
---|
| 482 | float queuePriority = 1.0f;
|
---|
| 483 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 484 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 485 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 486 | queueCreateInfo.queueCount = 1;
|
---|
| 487 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 488 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 489 |
|
---|
| 490 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 494 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 495 |
|
---|
| 496 | VkDeviceCreateInfo createInfo = {};
|
---|
| 497 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 498 |
|
---|
| 499 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 500 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 501 |
|
---|
| 502 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 503 |
|
---|
| 504 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 505 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 506 |
|
---|
| 507 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 508 | // but it's a good idea to set them for backwards compatibility
|
---|
| 509 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 510 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 511 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[ce9dc9f] | 512 | }
|
---|
| 513 | else {
|
---|
[3b7d497] | 514 | createInfo.enabledLayerCount = 0;
|
---|
| 515 | }
|
---|
| 516 |
|
---|
[ce9dc9f] | 517 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
[3b7d497] | 518 | throw runtime_error("failed to create logical device!");
|
---|
| 519 | }
|
---|
| 520 |
|
---|
[ce9dc9f] | 521 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 522 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 523 | }
|
---|
| 524 |
|
---|
| 525 | void VulkanGame::chooseSwapChainProperties() {
|
---|
| 526 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
| 527 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
| 528 |
|
---|
| 529 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
| 530 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
| 531 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
| 532 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
| 533 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
| 534 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
| 535 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
| 536 |
|
---|
| 537 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
| 538 | vector<VkPresentModeKHR> presentModes{
|
---|
| 539 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
| 540 | };
|
---|
| 541 | #else
|
---|
| 542 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
| 543 | #endif
|
---|
| 544 |
|
---|
| 545 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
| 546 |
|
---|
| 547 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
| 548 |
|
---|
| 549 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
| 550 |
|
---|
| 551 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 552 | if (swapChainMinImageCount == 0) {
|
---|
| 553 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
| 554 | swapChainMinImageCount = 3;
|
---|
| 555 | }
|
---|
| 556 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
| 557 | swapChainMinImageCount = 2;
|
---|
| 558 | }
|
---|
| 559 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
| 560 | swapChainMinImageCount = 1;
|
---|
| 561 | }
|
---|
| 562 | else {
|
---|
| 563 | throw runtime_error("unexpected present mode!");
|
---|
| 564 | }
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
| 568 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
| 569 | }
|
---|
| 570 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
| 571 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
| 572 | }
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 | void VulkanGame::createSwapChain() {
|
---|
| 576 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
| 577 |
|
---|
| 578 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
| 579 |
|
---|
| 580 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
| 581 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 582 | createInfo.surface = surface;
|
---|
| 583 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
| 584 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
| 585 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
| 586 | createInfo.imageExtent = swapChainExtent;
|
---|
| 587 | createInfo.imageArrayLayers = 1;
|
---|
| 588 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 589 |
|
---|
| 590 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
| 591 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 592 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[6493e43] | 593 |
|
---|
[ce9dc9f] | 594 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
| 595 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
| 596 | createInfo.queueFamilyIndexCount = 2;
|
---|
| 597 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
| 598 | }
|
---|
| 599 | else {
|
---|
| 600 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
| 601 | createInfo.queueFamilyIndexCount = 0;
|
---|
| 602 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | createInfo.preTransform = capabilities.currentTransform;
|
---|
| 606 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 607 | createInfo.presentMode = swapChainPresentMode;
|
---|
| 608 | createInfo.clipped = VK_TRUE;
|
---|
| 609 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
| 610 |
|
---|
| 611 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
| 612 | throw runtime_error("failed to create swap chain!");
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
| 616 | throw runtime_error("failed to get swap chain image count!");
|
---|
| 617 | }
|
---|
| 618 |
|
---|
| 619 | swapChainImages.resize(swapChainImageCount);
|
---|
| 620 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
| 621 | throw runtime_error("failed to get swap chain images!");
|
---|
| 622 | }
|
---|
[3b7d497] | 623 | }
|
---|
| 624 |
|
---|
[ce9dc9f] | 625 | void VulkanGame::createImageViews() {
|
---|
| 626 | swapChainImageViews.resize(swapChainImageCount);
|
---|
[6493e43] | 627 |
|
---|
[ce9dc9f] | 628 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
| 629 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
| 630 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
| 631 | }
|
---|
[6493e43] | 632 | }
|
---|
| 633 |
|
---|
[ce9dc9f] | 634 | void VulkanGame::createRenderPass() {
|
---|
| 635 | VkAttachmentDescription colorAttachment = {};
|
---|
| 636 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
| 637 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 638 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
| 639 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 640 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 641 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 642 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 643 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 644 |
|
---|
| 645 | VkAttachmentReference colorAttachmentRef = {};
|
---|
| 646 | colorAttachmentRef.attachment = 0;
|
---|
| 647 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 648 |
|
---|
| 649 | VkAttachmentDescription depthAttachment = {};
|
---|
| 650 | depthAttachment.format = findDepthFormat();
|
---|
| 651 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 652 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
| 653 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 654 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 655 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 656 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 657 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 658 |
|
---|
| 659 | VkAttachmentReference depthAttachmentRef = {};
|
---|
| 660 | depthAttachmentRef.attachment = 1;
|
---|
| 661 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
| 662 |
|
---|
| 663 | VkSubpassDescription subpass = {};
|
---|
| 664 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 665 | subpass.colorAttachmentCount = 1;
|
---|
| 666 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
| 667 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
| 668 |
|
---|
| 669 | VkSubpassDependency dependency = {};
|
---|
| 670 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 671 | dependency.dstSubpass = 0;
|
---|
| 672 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 673 | dependency.srcAccessMask = 0;
|
---|
| 674 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 675 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 676 |
|
---|
| 677 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
| 678 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
| 679 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 680 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 681 | renderPassInfo.pAttachments = attachments.data();
|
---|
| 682 | renderPassInfo.subpassCount = 1;
|
---|
| 683 | renderPassInfo.pSubpasses = &subpass;
|
---|
| 684 | renderPassInfo.dependencyCount = 1;
|
---|
| 685 | renderPassInfo.pDependencies = &dependency;
|
---|
| 686 |
|
---|
| 687 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
| 688 | throw runtime_error("failed to create render pass!");
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 692 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 693 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
| 694 | }
|
---|
| 695 |
|
---|
| 696 | VkFormat VulkanGame::findDepthFormat() {
|
---|
| 697 | return VulkanUtils::findSupportedFormat(
|
---|
| 698 | physicalDevice,
|
---|
| 699 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
| 700 | VK_IMAGE_TILING_OPTIMAL,
|
---|
| 701 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
| 702 | );
|
---|
| 703 | }
|
---|
| 704 |
|
---|
| 705 | void VulkanGame::createResourceCommandPool() {
|
---|
| 706 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 707 |
|
---|
| 708 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 709 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 710 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 711 | poolInfo.flags = 0;
|
---|
| 712 |
|
---|
| 713 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
| 714 | throw runtime_error("failed to create resource command pool!");
|
---|
[6493e43] | 715 | }
|
---|
[ce9dc9f] | 716 | }
|
---|
[6493e43] | 717 |
|
---|
[ce9dc9f] | 718 | void VulkanGame::createCommandPools() {
|
---|
| 719 | commandPools.resize(swapChainImageCount);
|
---|
| 720 |
|
---|
| 721 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 722 |
|
---|
| 723 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 724 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
| 725 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
| 726 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
| 727 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
[880cfc2] | 728 |
|
---|
[ce9dc9f] | 729 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
| 730 | throw runtime_error("failed to create graphics command pool!");
|
---|
| 731 | }
|
---|
[6493e43] | 732 | }
|
---|
[ce9dc9f] | 733 | }
|
---|
[6493e43] | 734 |
|
---|
[ce9dc9f] | 735 | void VulkanGame::createFramebuffers() {
|
---|
| 736 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
| 737 |
|
---|
| 738 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
| 739 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 740 | framebufferInfo.renderPass = renderPass;
|
---|
| 741 | framebufferInfo.width = swapChainExtent.width;
|
---|
| 742 | framebufferInfo.height = swapChainExtent.height;
|
---|
| 743 | framebufferInfo.layers = 1;
|
---|
| 744 |
|
---|
| 745 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 746 | array<VkImageView, 2> attachments = {
|
---|
| 747 | swapChainImageViews[i],
|
---|
| 748 | depthImage.imageView
|
---|
| 749 | };
|
---|
| 750 |
|
---|
| 751 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
| 752 | framebufferInfo.pAttachments = attachments.data();
|
---|
| 753 |
|
---|
| 754 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
| 755 | throw runtime_error("failed to create framebuffer!");
|
---|
| 756 | }
|
---|
| 757 | }
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | void VulkanGame::createCommandBuffers() {
|
---|
| 761 | commandBuffers.resize(swapChainImageCount);
|
---|
| 762 |
|
---|
| 763 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 764 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
| 765 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
| 766 | allocInfo.commandPool = commandPools[i];
|
---|
| 767 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
| 768 | allocInfo.commandBufferCount = 1;
|
---|
| 769 |
|
---|
| 770 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
[880cfc2] | 771 | throw runtime_error("failed to allocate command buffer!");
|
---|
[6493e43] | 772 | }
|
---|
[ce9dc9f] | 773 | }
|
---|
| 774 | }
|
---|
| 775 |
|
---|
| 776 | void VulkanGame::createSyncObjects() {
|
---|
| 777 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
| 778 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
| 779 | inFlightFences.resize(swapChainImageCount);
|
---|
[6493e43] | 780 |
|
---|
[ce9dc9f] | 781 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
| 782 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
| 783 |
|
---|
| 784 | VkFenceCreateInfo fenceInfo = {};
|
---|
| 785 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
| 786 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
| 787 |
|
---|
| 788 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 789 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
| 790 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
[6493e43] | 791 | }
|
---|
[ce9dc9f] | 792 |
|
---|
| 793 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
| 794 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
| 795 | }
|
---|
| 796 |
|
---|
| 797 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
| 798 | throw runtime_error("failed to create fence for a frame!");
|
---|
[6493e43] | 799 | }
|
---|
| 800 | }
|
---|
[ce9dc9f] | 801 | }
|
---|
| 802 |
|
---|
[4e2c709] | 803 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
| 804 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
| 805 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
| 806 |
|
---|
[880cfc2] | 807 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 808 | shouldRecreateSwapChain = true;
|
---|
| 809 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 810 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 811 | return;
|
---|
[28ea92f] | 812 | } else {
|
---|
[4e2c709] | 813 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
| 814 | }
|
---|
| 815 |
|
---|
[880cfc2] | 816 | VKUTIL_CHECK_RESULT(
|
---|
| 817 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
[4e2c709] | 818 | "failed waiting for fence!");
|
---|
| 819 |
|
---|
| 820 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
| 821 | "failed to reset fence!");
|
---|
| 822 |
|
---|
| 823 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
| 824 | "failed to reset command pool!");
|
---|
| 825 |
|
---|
[880cfc2] | 826 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
| 827 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
| 828 | beginInfo.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
[4e2c709] | 829 |
|
---|
[880cfc2] | 830 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
[4e2c709] | 831 | "failed to begin recording command buffer!");
|
---|
| 832 |
|
---|
| 833 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
| 834 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
| 835 | renderPassInfo.renderPass = renderPass;
|
---|
| 836 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
| 837 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
| 838 |
|
---|
| 839 | array<VkClearValue, 2> clearValues = {};
|
---|
| 840 | clearValues[0].color = { { 0.45f, 0.55f, 0.60f, 1.00f } };
|
---|
| 841 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
| 842 |
|
---|
| 843 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
| 844 | renderPassInfo.pClearValues = clearValues.data();
|
---|
| 845 |
|
---|
| 846 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
| 847 |
|
---|
| 848 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
| 849 |
|
---|
| 850 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
| 851 |
|
---|
| 852 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
| 853 | "failed to record command buffer!");
|
---|
| 854 |
|
---|
| 855 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
[880cfc2] | 856 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
[4e2c709] | 857 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 858 |
|
---|
| 859 | VkSubmitInfo submitInfo = {};
|
---|
| 860 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
| 861 | submitInfo.waitSemaphoreCount = 1;
|
---|
| 862 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
[880cfc2] | 863 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
[4e2c709] | 864 | submitInfo.commandBufferCount = 1;
|
---|
| 865 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
| 866 | submitInfo.signalSemaphoreCount = 1;
|
---|
| 867 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
| 868 |
|
---|
| 869 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
| 870 | "failed to submit draw command buffer!");
|
---|
| 871 | }
|
---|
| 872 |
|
---|
| 873 | void VulkanGame::presentFrame() {
|
---|
| 874 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
| 875 |
|
---|
| 876 | VkPresentInfoKHR presentInfo = {};
|
---|
| 877 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
| 878 | presentInfo.waitSemaphoreCount = 1;
|
---|
| 879 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
| 880 | presentInfo.swapchainCount = 1;
|
---|
| 881 | presentInfo.pSwapchains = &swapChain;
|
---|
| 882 | presentInfo.pImageIndices = &imageIndex;
|
---|
| 883 | presentInfo.pResults = nullptr;
|
---|
| 884 |
|
---|
| 885 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
| 886 |
|
---|
[880cfc2] | 887 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
| 888 | shouldRecreateSwapChain = true;
|
---|
| 889 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
[28ea92f] | 890 | shouldRecreateSwapChain = true;
|
---|
[4e2c709] | 891 | return;
|
---|
[880cfc2] | 892 | } else {
|
---|
| 893 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
[4e2c709] | 894 | }
|
---|
| 895 |
|
---|
| 896 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
| 897 | }
|
---|
| 898 |
|
---|
[ce9dc9f] | 899 | void VulkanGame::recreateSwapChain() {
|
---|
| 900 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
| 901 | throw runtime_error("failed to wait for device!");
|
---|
[6493e43] | 902 | }
|
---|
| 903 |
|
---|
[ce9dc9f] | 904 | cleanupSwapChain();
|
---|
| 905 |
|
---|
| 906 | createSwapChain();
|
---|
| 907 | createImageViews();
|
---|
| 908 | createRenderPass();
|
---|
| 909 |
|
---|
| 910 | createCommandPools();
|
---|
| 911 |
|
---|
| 912 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
| 913 | // and resizing the window is a common reason to recreate the swapchain
|
---|
| 914 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
| 915 | depthImage, graphicsQueue);
|
---|
| 916 |
|
---|
| 917 | createFramebuffers();
|
---|
| 918 |
|
---|
| 919 | // TODO: Update pipelines here
|
---|
| 920 |
|
---|
| 921 | createCommandBuffers();
|
---|
| 922 |
|
---|
| 923 | createSyncObjects();
|
---|
| 924 | }
|
---|
| 925 |
|
---|
| 926 | void VulkanGame::cleanupSwapChain() {
|
---|
| 927 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
| 928 |
|
---|
| 929 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
| 930 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
[6493e43] | 931 | }
|
---|
| 932 |
|
---|
[ce9dc9f] | 933 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 934 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
| 935 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
| 936 | }
|
---|
| 937 |
|
---|
| 938 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
| 939 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
| 940 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
| 941 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
[6493e43] | 942 | }
|
---|
[ce9dc9f] | 943 |
|
---|
| 944 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
| 945 |
|
---|
| 946 | for (VkImageView imageView : swapChainImageViews) {
|
---|
| 947 | vkDestroyImageView(device, imageView, nullptr);
|
---|
| 948 | }
|
---|
| 949 |
|
---|
| 950 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
[6493e43] | 951 | }
|
---|