source: opengl-game/shaders

feature/imgui-sdl
Name Size Rev Age Author Last Change
../
asteroid.frag 1.9 KB b8efa56   3 years dportnoy In VulkanGame, change the asteroid pipeline to use ModelVertex
asteroid.vert 1.6 KB 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
explosion.frag 224 bytes 4a9416a   4 years dmitry.portnoy Create a pipeline and shaders to render explosions
explosion.vert 1.7 KB 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
laser.frag 626 bytes 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
laser.vert 863 bytes 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
model.frag 421 bytes a00eb06   3 years dportnoy In VulkanGame, add a normal varying attribute to ModelVertex
model.vert 1.0 KB 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
overlay.frag 269 bytes f00ee54   4 years dmp1488 Refactor the code to allow different graphics pipelines to use …
overlay.vert 279 bytes f00ee54   4 years dmp1488 Refactor the code to allow different graphics pipelines to use …
ship.frag 2.0 KB 8d92284   3 years dportnoy In VulkanGame, change the ship pipeline to use ModelVertex
ship.vert 1.5 KB 67527a5   3 years dportnoy Switch all per-object buffers to be dynamic uniform buffers instead of …
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