source: opengl-game/shaders/ship.vert@ 683dd55

feature/imgui-sdl points-test
Last change on this file since 683dd55 was 1908591, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Update the OpenGLReference project to include the shaders that were moved to the gl-shaders folder, and update the VulkanGame project to include the ship shader copied from the original OpenGL game

  • Property mode set to 100644
File size: 1.0 KB
Line 
1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout (binding = 0) uniform UniformBufferObject {
5 mat4 model;
6 mat4 view;
7 mat4 proj;
8} ubo;
9
10layout(location = 0) in vec3 vertex_position;
11layout(location = 1) in vec3 vertex_color;
12
13//out vec3 position_eye, normal_eye, color, light_position_eye, light2_position_eye;
14layout(location = 0) out vec3 position_eye;
15layout(location = 1) out vec3 color;
16
17// fixed point light position
18//vec3 light_position_world = vec3(0.0, 0.0, 2.0);
19//vec3 light2_position_world = vec3(0.0, 1.5, -0.1);
20
21void main() {
22 // ORIG: position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
23 position_eye = vec3(ubo.view * ubo.model * vec4(vertex_position, 1.0));
24 //normal_eye = normalize(vec3(view * model_mats[ubo_index] * vec4(vertex_normal, 0.0)));
25 color = vertex_color;
26 //light_position_eye = vec3(view * vec4(light_position_world, 1.0));
27 //light2_position_eye = vec3(view * vec4(light2_position_world, 1.0));
28
29 gl_Position = ubo.proj * vec4(position_eye, 1.0);
30}
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