source: opengl-game/vulkan-game.cpp@ 6544020

feature/imgui-sdl points-test
Last change on this file since 6544020 was e5d4aca, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Create separate descriptor pools and descriptor sets for each shader group and start removing unnecessary elements from the overlay shaders

  • Property mode set to 100644
File size: 83.8 KB
Line 
1/*
2DESIGN GUIDE
3
4-I should store multiple buffers (e.g. vertex and index buffers) in the same VkBuffer and use offsets into it
5-For specifying a separate transform for each model, I can specify a descriptorCount > ` in the ubo layout binding
6-Name class instance variables that are pointers (and possibly other pointer variables as well) like pVarName
7*/
8
9#include "game-gui-glfw.hpp"
10
11#include "game-gui-sdl.hpp"
12
13//#define _USE_MATH_DEFINES // Will be needed when/if I need to # include <cmath>
14
15#define GLM_FORCE_RADIANS
16#define GLM_FORCE_DEPTH_ZERO_TO_ONE
17#include <glm/glm.hpp>
18#include <glm/gtc/matrix_transform.hpp>
19
20#define STB_IMAGE_IMPLEMENTATION
21#include "stb_image.h" // TODO: Probably switch to SDL_image
22
23#include <iostream>
24#include <fstream>
25#include <algorithm>
26#include <vector>
27#include <array>
28#include <set>
29#include <optional>
30#include <chrono>
31
32using namespace std;
33
34// TODO: Maybe add asserts for testing
35
36const int SCREEN_WIDTH = 800;
37const int SCREEN_HEIGHT = 600;
38
39const int MAX_FRAMES_IN_FLIGHT = 2;
40
41#ifdef NDEBUG
42 const bool enableValidationLayers = false;
43#else
44 const bool enableValidationLayers = true;
45#endif
46
47const vector<const char*> validationLayers = {
48 "VK_LAYER_KHRONOS_validation"
49};
50
51const vector<const char*> deviceExtensions = {
52 VK_KHR_SWAPCHAIN_EXTENSION_NAME
53};
54
55struct QueueFamilyIndices {
56 optional<uint32_t> graphicsFamily;
57 optional<uint32_t> presentFamily;
58
59 bool isComplete() {
60 return graphicsFamily.has_value() && presentFamily.has_value();
61 }
62};
63
64struct SwapChainSupportDetails {
65 VkSurfaceCapabilitiesKHR capabilities;
66 vector<VkSurfaceFormatKHR> formats;
67 vector<VkPresentModeKHR> presentModes;
68};
69
70struct Vertex {
71 glm::vec3 pos;
72 glm::vec3 color;
73 glm::vec2 texCoord;
74
75 static VkVertexInputBindingDescription getBindingDescription() {
76 VkVertexInputBindingDescription bindingDescription = {};
77
78 bindingDescription.binding = 0;
79 bindingDescription.stride = sizeof(Vertex);
80 bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
81
82 return bindingDescription;
83 }
84
85 static array<VkVertexInputAttributeDescription, 3> getAttributeDescriptions() {
86 array<VkVertexInputAttributeDescription, 3> attributeDescriptions = {};
87
88 attributeDescriptions[0].binding = 0;
89 attributeDescriptions[0].location = 0;
90 attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
91 attributeDescriptions[0].offset = offsetof(Vertex, pos);
92
93 attributeDescriptions[1].binding = 0;
94 attributeDescriptions[1].location = 1;
95 attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
96 attributeDescriptions[1].offset = offsetof(Vertex, color);
97
98 attributeDescriptions[2].binding = 0;
99 attributeDescriptions[2].location = 2;
100 attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
101 attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
102
103 return attributeDescriptions;
104 }
105};
106
107struct UniformBufferObject {
108 alignas(16) glm::mat4 model;
109 alignas(16) glm::mat4 view;
110 alignas(16) glm::mat4 proj;
111};
112
113struct GraphicsPipelineInfo {
114 VkPipelineLayout pipelineLayout;
115 VkPipeline pipeline;
116
117 VkDescriptorPool descriptorPool;
118 VkDescriptorSetLayout descriptorSetLayout;
119 vector<VkDescriptorSet> descriptorSets;
120
121 VkBuffer vertexBuffer;
122 VkDeviceMemory vertexBufferMemory;
123 size_t numVertices;
124
125 VkBuffer indexBuffer;
126 VkDeviceMemory indexBufferMemory;
127 size_t numIndices;
128};
129
130VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
131 const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
132 const VkAllocationCallbacks* pAllocator,
133 VkDebugUtilsMessengerEXT* pDebugMessenger) {
134 auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
135
136 if (func != nullptr) {
137 return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
138 } else {
139 return VK_ERROR_EXTENSION_NOT_PRESENT;
140 }
141}
142
143void DestroyDebugUtilsMessengerEXT(VkInstance instance,
144 VkDebugUtilsMessengerEXT debugMessenger,
145 const VkAllocationCallbacks* pAllocator) {
146 auto func = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
147
148 if (func != nullptr) {
149 func(instance, debugMessenger, pAllocator);
150 }
151}
152
153class VulkanGame {
154 public:
155 void run() {
156 if (initWindow() == RTWO_ERROR) {
157 return;
158 }
159 initVulkan();
160 mainLoop();
161 cleanup();
162 }
163
164 private:
165 GameGui* gui = new GameGui_SDL();
166 SDL_version sdlVersion;
167 SDL_Window* window = nullptr;
168
169 // TODO: Come up with more descriptive names for these
170 SDL_Renderer* gRenderer = nullptr;
171 SDL_Texture* uiOverlay = nullptr;
172
173 TTF_Font* gFont = nullptr;
174 SDL_Texture* uiText = nullptr;
175 SDL_Texture* uiImage = nullptr;
176
177 VkInstance instance;
178 VkDebugUtilsMessengerEXT debugMessenger;
179 VkSurfaceKHR surface;
180
181 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
182 VkDevice device;
183
184 VkQueue graphicsQueue;
185 VkQueue presentQueue;
186
187 VkSwapchainKHR swapChain;
188 vector<VkImage> swapChainImages;
189 VkFormat swapChainImageFormat;
190 VkExtent2D swapChainExtent;
191 vector<VkImageView> swapChainImageViews;
192 vector<VkFramebuffer> swapChainFramebuffers;
193
194 VkRenderPass renderPass;
195
196 VkCommandPool commandPool;
197 vector<VkCommandBuffer> commandBuffers;
198
199 // The images and the sampler are used to store data for specific attributes. I probably
200 // want to keep them separate from the GraphicsPipelineInfo objects and start passing
201 // references to them once I start defining uniform and varying attributes in GraphicsPipelineInfo objects
202
203 VkImage depthImage;
204 VkDeviceMemory depthImageMemory;
205 VkImageView depthImageView;
206
207 VkImage textureImage;
208 VkDeviceMemory textureImageMemory;
209 VkImageView textureImageView;
210
211 VkImage overlayImage;
212 VkDeviceMemory overlayImageMemory;
213 VkImageView overlayImageView;
214
215 VkImage sdlOverlayImage;
216 VkDeviceMemory sdlOverlayImageMemory;
217 VkImageView sdlOverlayImageView;
218
219 VkSampler textureSampler;
220
221 // These are currently to store the MVP matrix
222 // I should figure out if it makes sense to use them for other uniforms in the future
223 // If not, I should rename them to better indicate their puprose.
224 // I should also decide if I can use these for all shaders, or if I need a separapte set of buffers for each one
225 vector<VkBuffer> uniformBuffers;
226 vector<VkDeviceMemory> uniformBuffersMemory;
227
228 GraphicsPipelineInfo scenePipeline;
229 GraphicsPipelineInfo overlayPipeline;
230
231 vector<VkSemaphore> imageAvailableSemaphores;
232 vector<VkSemaphore> renderFinishedSemaphores;
233 vector<VkFence> inFlightFences;
234
235 size_t currentFrame = 0;
236
237 bool framebufferResized = false;
238
239 // TODO: Make make some more initi functions, or call this initUI if the
240 // amount of things initialized here keeps growing
241 bool initWindow() {
242 // TODO: Put all fonts, textures, and images in the assets folder
243
244 if (gui->Init() == RTWO_ERROR) {
245 cout << "UI library could not be initialized!" << endl;
246 cout << SDL_GetError() << endl;
247 return RTWO_ERROR;
248 }
249 cout << "GUI init succeeded" << endl;
250
251 window = (SDL_Window*) gui->CreateWindow("Vulkan Game", SCREEN_WIDTH, SCREEN_HEIGHT);
252 if (window == nullptr) {
253 cout << "Window could not be created!" << endl;
254 return RTWO_ERROR;
255 }
256
257 gRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
258 if (gRenderer == nullptr) {
259 cout << "Renderer could not be created! SDL Error: " << SDL_GetError() << endl;
260 return RTWO_ERROR;
261 }
262
263 SDL_VERSION(&sdlVersion);
264
265 // In SDL 2.0.10 (currently, the latest), SDL_TEXTUREACCESS_TARGET is required to get a transparent overlay working
266 // However, the latest SDL version available through homebrew on Mac is 2.0.9, which requires SDL_TEXTUREACCESS_STREAMING
267 // I tried building sdl 2.0.10 (and sdl_image and sdl_ttf) from source on Mac, but had some issues, so this is easier
268 // until the homebrew recipe is updated
269 if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch == 9) {
270 uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
271 } else {
272 uiOverlay = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
273 }
274
275 if (uiOverlay == nullptr) {
276 cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
277 }
278 if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
279 cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
280 }
281
282 gFont = TTF_OpenFont("fonts/lazy.ttf", 28);
283 if (gFont == nullptr) {
284 cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
285 return RTWO_ERROR;
286 }
287
288 SDL_Color textColor = { 0, 0, 0 };
289
290 SDL_Surface* textSurface = TTF_RenderText_Solid(gFont, "Great sucess!", textColor);
291 if (textSurface == nullptr) {
292 cout << "Unable to render text surface! SDL_ttf Error: " << TTF_GetError() << endl;
293 return RTWO_ERROR;
294 }
295
296 uiText = SDL_CreateTextureFromSurface(gRenderer, textSurface);
297 if (uiText == nullptr) {
298 cout << "Unable to create texture from rendered text! SDL Error: " << SDL_GetError() << endl;
299 SDL_FreeSurface(textSurface);
300 return RTWO_ERROR;
301 }
302
303 SDL_FreeSurface(textSurface);
304
305 // TODO: Load a PNG instead
306 SDL_Surface* uiImageSurface = SDL_LoadBMP("assets/images/spaceship.bmp");
307 if (uiImageSurface == nullptr) {
308 cout << "Unable to load image " << "spaceship.bmp" << "! SDL Error: " << SDL_GetError() << endl;
309 return RTWO_ERROR;
310 }
311
312 uiImage = SDL_CreateTextureFromSurface(gRenderer, uiImageSurface);
313 if (uiImage == nullptr) {
314 cout << "Unable to create texture from BMP surface! SDL Error: " << SDL_GetError() << endl;
315 SDL_FreeSurface(uiImageSurface);
316 return RTWO_ERROR;
317 }
318
319 SDL_FreeSurface(uiImageSurface);
320
321 return RTWO_SUCCESS;
322 }
323
324 void initVulkan() {
325 createInstance();
326 setupDebugMessenger();
327 createSurface();
328 pickPhysicalDevice();
329 createLogicalDevice();
330 createSwapChain();
331 createImageViews();
332 createRenderPass();
333
334 createCommandPool();
335
336 createImageResources("textures/texture.jpg", textureImage, textureImageMemory, textureImageView);
337 createImageResourcesFromSDLTexture(uiOverlay, sdlOverlayImage, sdlOverlayImageMemory, sdlOverlayImageView);
338 createTextureSampler();
339
340 createSceneDescriptorSetLayout(scenePipeline);
341 createOverlayDescriptorSetLayout(overlayPipeline);
342
343 createShaderBuffers(scenePipeline, {
344 {{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
345 {{ 0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
346 {{ 0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
347 {{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
348
349 {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
350 {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
351 {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
352 {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
353 }, {
354 0, 1, 2, 2, 3, 0,
355 4, 5, 6, 6, 7, 4
356 });
357
358 createShaderBuffers(overlayPipeline, {
359 {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
360 {{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f}},
361 {{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 0.0f}},
362 {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f}}
363 }, {
364 0, 1, 2, 2,3, 0
365 });
366
367 createBufferResources();
368
369 createSyncObjects();
370 }
371
372 void createInstance() {
373 if (enableValidationLayers && !checkValidationLayerSupport()) {
374 throw runtime_error("validation layers requested, but not available!");
375 }
376
377 VkApplicationInfo appInfo = {};
378 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
379 appInfo.pApplicationName = "Vulkan Game";
380 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
381 appInfo.pEngineName = "No Engine";
382 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
383 appInfo.apiVersion = VK_API_VERSION_1_0;
384
385 VkInstanceCreateInfo createInfo = {};
386 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
387 createInfo.pApplicationInfo = &appInfo;
388
389 vector<const char*> extensions = getRequiredExtensions();
390 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
391 createInfo.ppEnabledExtensionNames = extensions.data();
392
393 cout << endl << "Extensions:" << endl;
394 for (const char* extensionName : extensions) {
395 cout << extensionName << endl;
396 }
397 cout << endl;
398
399 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
400 if (enableValidationLayers) {
401 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
402 createInfo.ppEnabledLayerNames = validationLayers.data();
403
404 populateDebugMessengerCreateInfo(debugCreateInfo);
405 createInfo.pNext = &debugCreateInfo;
406 } else {
407 createInfo.enabledLayerCount = 0;
408
409 createInfo.pNext = nullptr;
410 }
411
412 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
413 throw runtime_error("failed to create instance!");
414 }
415 }
416
417 bool checkValidationLayerSupport() {
418 uint32_t layerCount;
419 vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
420
421 vector<VkLayerProperties> availableLayers(layerCount);
422 vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
423
424 for (const char* layerName : validationLayers) {
425 bool layerFound = false;
426
427 for (const auto& layerProperties : availableLayers) {
428 if (strcmp(layerName, layerProperties.layerName) == 0) {
429 layerFound = true;
430 break;
431 }
432 }
433
434 if (!layerFound) {
435 return false;
436 }
437 }
438
439 return true;
440 }
441
442 vector<const char*> getRequiredExtensions() {
443 vector<const char*> extensions = gui->GetRequiredExtensions();
444
445 if (enableValidationLayers) {
446 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
447 }
448
449 return extensions;
450 }
451
452 void setupDebugMessenger() {
453 if (!enableValidationLayers) return;
454
455 VkDebugUtilsMessengerCreateInfoEXT createInfo;
456 populateDebugMessengerCreateInfo(createInfo);
457
458 if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
459 throw runtime_error("failed to set up debug messenger!");
460 }
461 }
462
463 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
464 createInfo = {};
465 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
466 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
467 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
468 createInfo.pfnUserCallback = debugCallback;
469 }
470
471 void createSurface() {
472 if (gui->CreateVulkanSurface(instance, &surface) == RTWO_ERROR) {
473 throw runtime_error("failed to create window surface!");
474 }
475 }
476
477 void pickPhysicalDevice() {
478 uint32_t deviceCount = 0;
479 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
480
481 if (deviceCount == 0) {
482 throw runtime_error("failed to find GPUs with Vulkan support!");
483 }
484
485 vector<VkPhysicalDevice> devices(deviceCount);
486 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
487
488 cout << endl << "Graphics cards:" << endl;
489 for (const VkPhysicalDevice& device : devices) {
490 if (isDeviceSuitable(device)) {
491 physicalDevice = device;
492 break;
493 }
494 }
495 cout << endl;
496
497 if (physicalDevice == VK_NULL_HANDLE) {
498 throw runtime_error("failed to find a suitable GPU!");
499 }
500 }
501
502 bool isDeviceSuitable(VkPhysicalDevice device) {
503 VkPhysicalDeviceProperties deviceProperties;
504 vkGetPhysicalDeviceProperties(device, &deviceProperties);
505
506 cout << "Device: " << deviceProperties.deviceName << endl;
507
508 QueueFamilyIndices indices = findQueueFamilies(device);
509 bool extensionsSupported = checkDeviceExtensionSupport(device);
510 bool swapChainAdequate = false;
511
512 if (extensionsSupported) {
513 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
514 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
515 }
516
517 VkPhysicalDeviceFeatures supportedFeatures;
518 vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
519
520 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
521 }
522
523 bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
524 uint32_t extensionCount;
525 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
526
527 vector<VkExtensionProperties> availableExtensions(extensionCount);
528 vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
529
530 set<string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
531
532 for (const auto& extension : availableExtensions) {
533 requiredExtensions.erase(extension.extensionName);
534 }
535
536 return requiredExtensions.empty();
537 }
538
539 void createLogicalDevice() {
540 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
541
542 vector<VkDeviceQueueCreateInfo> queueCreateInfos;
543 set<uint32_t> uniqueQueueFamilies = {indices.graphicsFamily.value(), indices.presentFamily.value()};
544
545 float queuePriority = 1.0f;
546 for (uint32_t queueFamily : uniqueQueueFamilies) {
547 VkDeviceQueueCreateInfo queueCreateInfo = {};
548 queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
549 queueCreateInfo.queueFamilyIndex = queueFamily;
550 queueCreateInfo.queueCount = 1;
551 queueCreateInfo.pQueuePriorities = &queuePriority;
552
553 queueCreateInfos.push_back(queueCreateInfo);
554 }
555
556 VkPhysicalDeviceFeatures deviceFeatures = {};
557 deviceFeatures.samplerAnisotropy = VK_TRUE;
558
559 VkDeviceCreateInfo createInfo = {};
560 createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
561 createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
562 createInfo.pQueueCreateInfos = queueCreateInfos.data();
563
564 createInfo.pEnabledFeatures = &deviceFeatures;
565
566 createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
567 createInfo.ppEnabledExtensionNames = deviceExtensions.data();
568
569 // These fields are ignored by up-to-date Vulkan implementations,
570 // but it's a good idea to set them for backwards compatibility
571 if (enableValidationLayers) {
572 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
573 createInfo.ppEnabledLayerNames = validationLayers.data();
574 } else {
575 createInfo.enabledLayerCount = 0;
576 }
577
578 if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
579 throw runtime_error("failed to create logical device!");
580 }
581
582 vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
583 vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
584 }
585
586 void createSwapChain() {
587 SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
588
589 VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
590 VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
591 VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
592
593 uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
594 if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
595 imageCount = swapChainSupport.capabilities.maxImageCount;
596 }
597
598 VkSwapchainCreateInfoKHR createInfo = {};
599 createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
600 createInfo.surface = surface;
601 createInfo.minImageCount = imageCount;
602 createInfo.imageFormat = surfaceFormat.format;
603 createInfo.imageColorSpace = surfaceFormat.colorSpace;
604 createInfo.imageExtent = extent;
605 createInfo.imageArrayLayers = 1;
606 createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
607
608 QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
609 uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
610
611 if (indices.graphicsFamily != indices.presentFamily) {
612 createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
613 createInfo.queueFamilyIndexCount = 2;
614 createInfo.pQueueFamilyIndices = queueFamilyIndices;
615 } else {
616 createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
617 createInfo.queueFamilyIndexCount = 0;
618 createInfo.pQueueFamilyIndices = nullptr;
619 }
620
621 createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
622 createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
623 createInfo.presentMode = presentMode;
624 createInfo.clipped = VK_TRUE;
625 createInfo.oldSwapchain = VK_NULL_HANDLE;
626
627 if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
628 throw runtime_error("failed to create swap chain!");
629 }
630
631 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
632 swapChainImages.resize(imageCount);
633 vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
634
635 swapChainImageFormat = surfaceFormat.format;
636 swapChainExtent = extent;
637 }
638
639 SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
640 SwapChainSupportDetails details;
641
642 vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
643
644 uint32_t formatCount;
645 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
646
647 if (formatCount != 0) {
648 details.formats.resize(formatCount);
649 vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
650 }
651
652 uint32_t presentModeCount;
653 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
654
655 if (presentModeCount != 0) {
656 details.presentModes.resize(presentModeCount);
657 vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
658 }
659
660 return details;
661 }
662
663 VkSurfaceFormatKHR chooseSwapSurfaceFormat(const vector<VkSurfaceFormatKHR>& availableFormats) {
664 for (const auto& availableFormat : availableFormats) {
665 if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
666 return availableFormat;
667 }
668 }
669
670 return availableFormats[0];
671 }
672
673 VkPresentModeKHR chooseSwapPresentMode(const vector<VkPresentModeKHR>& availablePresentModes) {
674 VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
675
676 for (const auto& availablePresentMode : availablePresentModes) {
677 if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
678 return availablePresentMode;
679 }
680 else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
681 bestMode = availablePresentMode;
682 }
683 }
684
685 return bestMode;
686 }
687
688 VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
689 if (capabilities.currentExtent.width != numeric_limits<uint32_t>::max()) {
690 return capabilities.currentExtent;
691 }
692 else {
693 int width, height;
694 gui->GetWindowSize(&width, &height);
695
696 VkExtent2D actualExtent = {
697 static_cast<uint32_t>(width),
698 static_cast<uint32_t>(height)
699 };
700
701 actualExtent.width = max(capabilities.minImageExtent.width, min(capabilities.maxImageExtent.width, actualExtent.width));
702 actualExtent.height = max(capabilities.minImageExtent.height, min(capabilities.maxImageExtent.height, actualExtent.height));
703
704 return actualExtent;
705 }
706 }
707
708 void createImageViews() {
709 swapChainImageViews.resize(swapChainImages.size());
710
711 for (size_t i = 0; i < swapChainImages.size(); i++) {
712 swapChainImageViews[i] = createImageView(swapChainImages[i], swapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT);
713 }
714 }
715
716 void createRenderPass() {
717 VkAttachmentDescription colorAttachment = {};
718 colorAttachment.format = swapChainImageFormat;
719 colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
720 colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
721 colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
722 colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
723 colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
724 colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
725 colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
726
727 VkAttachmentReference colorAttachmentRef = {};
728 colorAttachmentRef.attachment = 0;
729 colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
730
731 VkAttachmentDescription depthAttachment = {};
732 depthAttachment.format = findDepthFormat();
733 depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
734 depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
735 depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
736 depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
737 depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
738 depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
739 depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
740
741 VkAttachmentReference depthAttachmentRef = {};
742 depthAttachmentRef.attachment = 1;
743 depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
744
745 VkSubpassDescription subpass = {};
746 subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
747 subpass.colorAttachmentCount = 1;
748 subpass.pColorAttachments = &colorAttachmentRef;
749 subpass.pDepthStencilAttachment = &depthAttachmentRef;
750
751 VkSubpassDependency dependency = {};
752 dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
753 dependency.dstSubpass = 0;
754 dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
755 dependency.srcAccessMask = 0;
756 dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
757 dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
758
759 array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
760 VkRenderPassCreateInfo renderPassInfo = {};
761 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
762 renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
763 renderPassInfo.pAttachments = attachments.data();
764 renderPassInfo.subpassCount = 1;
765 renderPassInfo.pSubpasses = &subpass;
766 renderPassInfo.dependencyCount = 1;
767 renderPassInfo.pDependencies = &dependency;
768
769 if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
770 throw runtime_error("failed to create render pass!");
771 }
772 }
773
774 void createSceneDescriptorSetLayout(GraphicsPipelineInfo& info) {
775 VkDescriptorSetLayoutBinding uboLayoutBinding = {};
776 uboLayoutBinding.binding = 0;
777 uboLayoutBinding.descriptorCount = 1;
778 uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
779 uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
780 uboLayoutBinding.pImmutableSamplers = nullptr;
781
782 VkDescriptorSetLayoutBinding samplerLayoutBinding = {};
783 samplerLayoutBinding.binding = 1;
784 samplerLayoutBinding.descriptorCount = 1;
785 samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
786 samplerLayoutBinding.pImmutableSamplers = nullptr;
787 samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
788
789 VkDescriptorSetLayoutBinding overlaySamplerLayoutBinding = {};
790 overlaySamplerLayoutBinding.binding = 2;
791 overlaySamplerLayoutBinding.descriptorCount = 1;
792 overlaySamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
793 overlaySamplerLayoutBinding.pImmutableSamplers = nullptr;
794 overlaySamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
795
796 array<VkDescriptorSetLayoutBinding, 3> bindings = { uboLayoutBinding, samplerLayoutBinding, overlaySamplerLayoutBinding };
797 VkDescriptorSetLayoutCreateInfo layoutInfo = {};
798 layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
799 layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
800 layoutInfo.pBindings = bindings.data();
801
802 if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &info.descriptorSetLayout) != VK_SUCCESS) {
803 throw runtime_error("failed to create descriptor set layout!");
804 }
805 }
806
807 void createOverlayDescriptorSetLayout(GraphicsPipelineInfo& info) {
808 VkDescriptorSetLayoutBinding samplerLayoutBinding = {};
809 samplerLayoutBinding.binding = 0;
810 samplerLayoutBinding.descriptorCount = 1;
811 samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
812 samplerLayoutBinding.pImmutableSamplers = nullptr;
813 samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
814
815 array<VkDescriptorSetLayoutBinding, 1> bindings = { samplerLayoutBinding };
816 VkDescriptorSetLayoutCreateInfo layoutInfo = {};
817 layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
818 layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
819 layoutInfo.pBindings = bindings.data();
820
821 if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &info.descriptorSetLayout) != VK_SUCCESS) {
822 throw runtime_error("failed to create descriptor set layout!");
823 }
824 }
825
826 void createGraphicsPipeline(string vertShaderFile, string fragShaderFile, GraphicsPipelineInfo& info) {
827 auto vertShaderCode = readFile(vertShaderFile);
828 auto fragShaderCode = readFile(fragShaderFile);
829
830 VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
831 VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
832
833 VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
834 vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
835 vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
836 vertShaderStageInfo.module = vertShaderModule;
837 vertShaderStageInfo.pName = "main";
838
839 VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
840 fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
841 fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
842 fragShaderStageInfo.module = fragShaderModule;
843 fragShaderStageInfo.pName = "main";
844
845 VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
846
847 VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
848 vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
849
850 auto bindingDescription = Vertex::getBindingDescription();
851 auto attributeDescriptions = Vertex::getAttributeDescriptions();
852
853 vertexInputInfo.vertexBindingDescriptionCount = 1;
854 vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
855 vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
856 vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
857
858 VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
859 inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
860 inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
861 inputAssembly.primitiveRestartEnable = VK_FALSE;
862
863 VkViewport viewport = {};
864 viewport.x = 0.0f;
865 viewport.y = 0.0f;
866 viewport.width = (float) swapChainExtent.width;
867 viewport.height = (float) swapChainExtent.height;
868 viewport.minDepth = 0.0f;
869 viewport.maxDepth = 1.0f;
870
871 VkRect2D scissor = {};
872 scissor.offset = { 0, 0 };
873 scissor.extent = swapChainExtent;
874
875 VkPipelineViewportStateCreateInfo viewportState = {};
876 viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
877 viewportState.viewportCount = 1;
878 viewportState.pViewports = &viewport;
879 viewportState.scissorCount = 1;
880 viewportState.pScissors = &scissor;
881
882 VkPipelineRasterizationStateCreateInfo rasterizer = {};
883 rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
884 rasterizer.depthClampEnable = VK_FALSE;
885 rasterizer.rasterizerDiscardEnable = VK_FALSE;
886 rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
887 rasterizer.lineWidth = 1.0f;
888 rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
889 rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
890 rasterizer.depthBiasEnable = VK_FALSE;
891
892 VkPipelineMultisampleStateCreateInfo multisampling = {};
893 multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
894 multisampling.sampleShadingEnable = VK_FALSE;
895 multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
896
897 VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
898 colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
899 colorBlendAttachment.blendEnable = VK_TRUE;
900 colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
901 colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
902 colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
903 colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
904 colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
905 colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
906
907 VkPipelineColorBlendStateCreateInfo colorBlending = {};
908 colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
909 colorBlending.logicOpEnable = VK_FALSE;
910 colorBlending.logicOp = VK_LOGIC_OP_COPY;
911 colorBlending.attachmentCount = 1;
912 colorBlending.pAttachments = &colorBlendAttachment;
913 colorBlending.blendConstants[0] = 0.0f;
914 colorBlending.blendConstants[1] = 0.0f;
915 colorBlending.blendConstants[2] = 0.0f;
916 colorBlending.blendConstants[3] = 0.0f;
917
918 VkPipelineDepthStencilStateCreateInfo depthStencil = {};
919 depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
920 depthStencil.depthTestEnable = VK_TRUE;
921 depthStencil.depthWriteEnable = VK_TRUE;
922 depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
923 depthStencil.depthBoundsTestEnable = VK_FALSE;
924 depthStencil.minDepthBounds = 0.0f;
925 depthStencil.maxDepthBounds = 1.0f;
926 depthStencil.stencilTestEnable = VK_FALSE;
927 depthStencil.front = {};
928 depthStencil.back = {};
929
930 VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
931 pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
932 pipelineLayoutInfo.setLayoutCount = 1;
933 pipelineLayoutInfo.pSetLayouts = &info.descriptorSetLayout;
934 pipelineLayoutInfo.pushConstantRangeCount = 0;
935
936 if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &info.pipelineLayout) != VK_SUCCESS) {
937 throw runtime_error("failed to create pipeline layout!");
938 }
939
940 VkGraphicsPipelineCreateInfo pipelineInfo = {};
941 pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
942 pipelineInfo.stageCount = 2;
943 pipelineInfo.pStages = shaderStages;
944 pipelineInfo.pVertexInputState = &vertexInputInfo;
945 pipelineInfo.pInputAssemblyState = &inputAssembly;
946 pipelineInfo.pViewportState = &viewportState;
947 pipelineInfo.pRasterizationState = &rasterizer;
948 pipelineInfo.pMultisampleState = &multisampling;
949 pipelineInfo.pDepthStencilState = &depthStencil;
950 pipelineInfo.pColorBlendState = &colorBlending;
951 pipelineInfo.pDynamicState = nullptr;
952 pipelineInfo.layout = info.pipelineLayout;
953 pipelineInfo.renderPass = renderPass;
954 pipelineInfo.subpass = 0;
955 pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
956 pipelineInfo.basePipelineIndex = -1;
957
958 if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &info.pipeline) != VK_SUCCESS) {
959 throw runtime_error("failed to create graphics pipeline!");
960 }
961
962 vkDestroyShaderModule(device, vertShaderModule, nullptr);
963 vkDestroyShaderModule(device, fragShaderModule, nullptr);
964 }
965
966 VkShaderModule createShaderModule(const vector<char>& code) {
967 VkShaderModuleCreateInfo createInfo = {};
968 createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
969 createInfo.codeSize = code.size();
970 createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
971
972 VkShaderModule shaderModule;
973 if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
974 throw runtime_error("failed to create shader module!");
975 }
976
977 return shaderModule;
978 }
979
980 void createFramebuffers() {
981 swapChainFramebuffers.resize(swapChainImageViews.size());
982
983 for (size_t i = 0; i < swapChainImageViews.size(); i++) {
984 array <VkImageView, 2> attachments = {
985 swapChainImageViews[i],
986 depthImageView
987 };
988
989 VkFramebufferCreateInfo framebufferInfo = {};
990 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
991 framebufferInfo.renderPass = renderPass;
992 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
993 framebufferInfo.pAttachments = attachments.data();
994 framebufferInfo.width = swapChainExtent.width;
995 framebufferInfo.height = swapChainExtent.height;
996 framebufferInfo.layers = 1;
997
998 if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
999 throw runtime_error("failed to create framebuffer!");
1000 }
1001 }
1002 }
1003
1004 void createCommandPool() {
1005 QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
1006
1007 VkCommandPoolCreateInfo poolInfo = {};
1008 poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
1009 poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
1010 poolInfo.flags = 0;
1011
1012 if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
1013 throw runtime_error("failed to create graphics command pool!");
1014 }
1015 }
1016
1017 QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
1018 QueueFamilyIndices indices;
1019
1020 uint32_t queueFamilyCount = 0;
1021 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
1022
1023 vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
1024 vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
1025
1026 int i = 0;
1027 for (const auto& queueFamily : queueFamilies) {
1028 if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
1029 indices.graphicsFamily = i;
1030 }
1031
1032 VkBool32 presentSupport = false;
1033 vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
1034
1035 if (queueFamily.queueCount > 0 && presentSupport) {
1036 indices.presentFamily = i;
1037 }
1038
1039 if (indices.isComplete()) {
1040 break;
1041 }
1042
1043 i++;
1044 }
1045
1046 return indices;
1047 }
1048
1049 void createDepthResources() {
1050 VkFormat depthFormat = findDepthFormat();
1051
1052 createImage(swapChainExtent.width, swapChainExtent.height, depthFormat, VK_IMAGE_TILING_OPTIMAL,
1053 VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, depthImage, depthImageMemory);
1054 depthImageView = createImageView(depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
1055
1056 transitionImageLayout(depthImage, depthFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
1057 }
1058
1059 VkFormat findDepthFormat() {
1060 return findSupportedFormat(
1061 { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
1062 VK_IMAGE_TILING_OPTIMAL,
1063 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
1064 );
1065 }
1066
1067 VkFormat findSupportedFormat(const vector<VkFormat>& candidates, VkImageTiling tiling,
1068 VkFormatFeatureFlags features) {
1069 for (VkFormat format : candidates) {
1070 VkFormatProperties props;
1071 vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
1072
1073 if (tiling == VK_IMAGE_TILING_LINEAR &&
1074 (props.linearTilingFeatures & features) == features) {
1075 return format;
1076 } else if (tiling == VK_IMAGE_TILING_OPTIMAL &&
1077 (props.optimalTilingFeatures & features) == features) {
1078 return format;
1079 }
1080 }
1081
1082 throw runtime_error("failed to find supported format!");
1083 }
1084
1085 bool hasStencilComponent(VkFormat format) {
1086 return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
1087 }
1088
1089 void createImageResources(string filename, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1090 int texWidth, texHeight, texChannels;
1091
1092 stbi_uc* pixels = stbi_load(filename.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
1093 VkDeviceSize imageSize = texWidth * texHeight * 4;
1094
1095 if (!pixels) {
1096 throw runtime_error("failed to load texture image!");
1097 }
1098
1099 VkBuffer stagingBuffer;
1100 VkDeviceMemory stagingBufferMemory;
1101
1102 createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1103 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1104 stagingBuffer, stagingBufferMemory);
1105
1106 void* data;
1107
1108 vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &data);
1109 memcpy(data, pixels, static_cast<size_t>(imageSize));
1110 vkUnmapMemory(device, stagingBufferMemory);
1111
1112 stbi_image_free(pixels);
1113
1114 createImage(texWidth, texHeight, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1115 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1116 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1117
1118 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1119 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(texWidth), static_cast<uint32_t>(texHeight));
1120 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1121
1122 vkDestroyBuffer(device, stagingBuffer, nullptr);
1123 vkFreeMemory(device, stagingBufferMemory, nullptr);
1124
1125 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1126 }
1127
1128 void createImageResourcesFromSDLTexture(SDL_Texture* texture, VkImage& image, VkDeviceMemory& imageMemory, VkImageView& view) {
1129 int a, w, h;
1130
1131 // I only need this here for the width and height, which are constants, so just use those instead
1132 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1133
1134 createImage(w, h, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
1135 VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
1136 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image, imageMemory);
1137
1138 view = createImageView(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
1139 }
1140
1141 void populateImageFromSDLTexture(SDL_Texture* texture, VkImage& image) {
1142 int a, w, h, pitch;
1143
1144 SDL_QueryTexture(texture, nullptr, &a, &w, &h);
1145
1146 VkDeviceSize imageSize = w * h * 4;
1147 unsigned char* pixels = new unsigned char[imageSize];
1148
1149 SDL_RenderReadPixels(gRenderer, nullptr, SDL_PIXELFORMAT_ABGR8888, pixels, w * 4);
1150
1151 VkBuffer stagingBuffer;
1152 VkDeviceMemory stagingBufferMemory;
1153
1154 createBuffer(imageSize,
1155 VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1156 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
1157 stagingBuffer, stagingBufferMemory);
1158
1159 void* data;
1160
1161 vkMapMemory(device, stagingBufferMemory, 0, VK_WHOLE_SIZE, 0, &data);
1162 memcpy(data, pixels, static_cast<size_t>(imageSize));
1163
1164 VkMappedMemoryRange mappedMemoryRange = {};
1165 mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
1166 mappedMemoryRange.memory = stagingBufferMemory;
1167 mappedMemoryRange.offset = 0;
1168 mappedMemoryRange.size = VK_WHOLE_SIZE;
1169
1170 // TODO: Should probably check that the function succeeded
1171 vkFlushMappedMemoryRanges(device, 1, &mappedMemoryRange);
1172
1173 vkUnmapMemory(device, stagingBufferMemory);
1174
1175 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
1176 copyBufferToImage(stagingBuffer, image, static_cast<uint32_t>(w), static_cast<uint32_t>(h));
1177 transitionImageLayout(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
1178
1179 vkDestroyBuffer(device, stagingBuffer, nullptr);
1180 vkFreeMemory(device, stagingBufferMemory, nullptr);
1181 }
1182
1183 void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage,
1184 VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) {
1185 VkImageCreateInfo imageInfo = {};
1186 imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
1187 imageInfo.imageType = VK_IMAGE_TYPE_2D;
1188 imageInfo.extent.width = width;
1189 imageInfo.extent.height = height;
1190 imageInfo.extent.depth = 1;
1191 imageInfo.mipLevels = 1;
1192 imageInfo.arrayLayers = 1;
1193 imageInfo.format = format;
1194 imageInfo.tiling = tiling;
1195 imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
1196 imageInfo.usage = usage;
1197 imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
1198 imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1199
1200 if (vkCreateImage(device, &imageInfo, nullptr, &image) != VK_SUCCESS) {
1201 throw runtime_error("failed to create image!");
1202 }
1203
1204 VkMemoryRequirements memRequirements;
1205 vkGetImageMemoryRequirements(device, image, &memRequirements);
1206
1207 VkMemoryAllocateInfo allocInfo = {};
1208 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1209 allocInfo.allocationSize = memRequirements.size;
1210 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1211
1212 if (vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
1213 throw runtime_error("failed to allocate image memory!");
1214 }
1215
1216 vkBindImageMemory(device, image, imageMemory, 0);
1217 }
1218
1219 void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) {
1220 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1221
1222 VkImageMemoryBarrier barrier = {};
1223 barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
1224 barrier.oldLayout = oldLayout;
1225 barrier.newLayout = newLayout;
1226 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1227 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
1228 barrier.image = image;
1229
1230 if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1231 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
1232
1233 if (hasStencilComponent(format)) {
1234 barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
1235 }
1236 } else {
1237 barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1238 }
1239
1240 barrier.subresourceRange.baseMipLevel = 0;
1241 barrier.subresourceRange.levelCount = 1;
1242 barrier.subresourceRange.baseArrayLayer = 0;
1243 barrier.subresourceRange.layerCount = 1;
1244
1245 VkPipelineStageFlags sourceStage;
1246 VkPipelineStageFlags destinationStage;
1247
1248 if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
1249 barrier.srcAccessMask = 0;
1250 barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1251
1252 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1253 destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1254 } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
1255 barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
1256 barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
1257
1258 sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
1259 destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
1260 } else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
1261 barrier.srcAccessMask = 0;
1262 barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
1263
1264 sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
1265 destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
1266 } else {
1267 throw invalid_argument("unsupported layout transition!");
1268 }
1269
1270 vkCmdPipelineBarrier(
1271 commandBuffer,
1272 sourceStage, destinationStage,
1273 0,
1274 0, nullptr,
1275 0, nullptr,
1276 1, &barrier
1277 );
1278
1279 endSingleTimeCommands(commandBuffer);
1280 }
1281
1282 void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) {
1283 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1284
1285 VkBufferImageCopy region = {};
1286 region.bufferOffset = 0;
1287 region.bufferRowLength = 0;
1288 region.bufferImageHeight = 0;
1289 region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1290 region.imageSubresource.mipLevel = 0;
1291 region.imageSubresource.baseArrayLayer = 0;
1292 region.imageSubresource.layerCount = 1;
1293 region.imageOffset = { 0, 0, 0 };
1294 region.imageExtent = { width, height, 1 };
1295
1296 vkCmdCopyBufferToImage(
1297 commandBuffer,
1298 buffer,
1299 image,
1300 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1301 1,
1302 &region
1303 );
1304
1305 endSingleTimeCommands(commandBuffer);
1306 }
1307
1308 VkImageView createImageView(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags) {
1309 VkImageViewCreateInfo viewInfo = {};
1310 viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
1311 viewInfo.image = image;
1312 viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
1313 viewInfo.format = format;
1314
1315 viewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
1316 viewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
1317 viewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
1318 viewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
1319
1320 viewInfo.subresourceRange.aspectMask = aspectFlags;
1321 viewInfo.subresourceRange.baseMipLevel = 0;
1322 viewInfo.subresourceRange.levelCount = 1;
1323 viewInfo.subresourceRange.baseArrayLayer = 0;
1324 viewInfo.subresourceRange.layerCount = 1;
1325
1326 VkImageView imageView;
1327 if (vkCreateImageView(device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
1328 throw runtime_error("failed to create texture image view!");
1329 }
1330
1331 return imageView;
1332 }
1333
1334 void createTextureSampler() {
1335 VkSamplerCreateInfo samplerInfo = {};
1336 samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
1337 samplerInfo.magFilter = VK_FILTER_LINEAR;
1338 samplerInfo.minFilter = VK_FILTER_LINEAR;
1339
1340 samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1341 samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1342 samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
1343
1344 samplerInfo.anisotropyEnable = VK_TRUE;
1345 samplerInfo.maxAnisotropy = 16;
1346 samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
1347 samplerInfo.unnormalizedCoordinates = VK_FALSE;
1348 samplerInfo.compareEnable = VK_FALSE;
1349 samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
1350 samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
1351 samplerInfo.mipLodBias = 0.0f;
1352 samplerInfo.minLod = 0.0f;
1353 samplerInfo.maxLod = 0.0f;
1354
1355 if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
1356 throw runtime_error("failed to create texture sampler!");
1357 }
1358 }
1359
1360 void createShaderBuffers(GraphicsPipelineInfo& info, const vector<Vertex>& vertices, const vector<uint16_t>& indices) {
1361 createVertexBuffer(info.vertexBuffer, info.vertexBufferMemory, vertices);
1362 info.numVertices = vertices.size();
1363
1364 createIndexBuffer(info.indexBuffer, info.indexBufferMemory, indices);
1365 info.numIndices = indices.size();
1366 }
1367
1368 void createVertexBuffer(VkBuffer& vertexBuffer, VkDeviceMemory& vertexBufferMemory,
1369 const vector<Vertex>& vertices) {
1370 VkDeviceSize bufferSize = sizeof(vertices[0]) * vertices.size();
1371
1372 VkBuffer stagingBuffer;
1373 VkDeviceMemory stagingBufferMemory;
1374 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1375 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1376 stagingBuffer, stagingBufferMemory);
1377
1378 void* data;
1379 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1380 memcpy(data, vertices.data(), (size_t) bufferSize);
1381 vkUnmapMemory(device, stagingBufferMemory);
1382
1383 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
1384 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, vertexBuffer, vertexBufferMemory);
1385
1386 copyBuffer(stagingBuffer, vertexBuffer, bufferSize);
1387
1388 vkDestroyBuffer(device, stagingBuffer, nullptr);
1389 vkFreeMemory(device, stagingBufferMemory, nullptr);
1390 }
1391
1392 void createIndexBuffer(VkBuffer& indexBuffer, VkDeviceMemory& indexBufferMemory,
1393 const vector<uint16_t>& indices) {
1394 VkDeviceSize bufferSize = sizeof(indices[0]) * indices.size();
1395
1396 VkBuffer stagingBuffer;
1397 VkDeviceMemory stagingBufferMemory;
1398 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
1399 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1400 stagingBuffer, stagingBufferMemory);
1401
1402 void* data;
1403 vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data);
1404 memcpy(data, indices.data(), (size_t) bufferSize);
1405 vkUnmapMemory(device, stagingBufferMemory);
1406
1407 createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
1408 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, indexBuffer, indexBufferMemory);
1409
1410 copyBuffer(stagingBuffer, indexBuffer, bufferSize);
1411
1412 vkDestroyBuffer(device, stagingBuffer, nullptr);
1413 vkFreeMemory(device, stagingBufferMemory, nullptr);
1414 }
1415
1416 void createUniformBuffers() {
1417 VkDeviceSize bufferSize = sizeof(UniformBufferObject);
1418
1419 uniformBuffers.resize(swapChainImages.size());
1420 uniformBuffersMemory.resize(swapChainImages.size());
1421
1422 for (size_t i = 0; i < swapChainImages.size(); i++) {
1423 createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
1424 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
1425 uniformBuffers[i], uniformBuffersMemory[i]);
1426 }
1427 }
1428
1429 void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
1430 VkBufferCreateInfo bufferInfo = {};
1431 bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
1432 bufferInfo.size = size;
1433 bufferInfo.usage = usage;
1434 bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
1435
1436 if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
1437 throw runtime_error("failed to create buffer!");
1438 }
1439
1440 VkMemoryRequirements memRequirements;
1441 vkGetBufferMemoryRequirements(device, buffer, &memRequirements);
1442
1443 VkMemoryAllocateInfo allocInfo = {};
1444 allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
1445 allocInfo.allocationSize = memRequirements.size;
1446 allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
1447
1448 if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
1449 throw runtime_error("failed to allocate buffer memory!");
1450 }
1451
1452 vkBindBufferMemory(device, buffer, bufferMemory, 0);
1453 }
1454
1455 void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
1456 VkCommandBuffer commandBuffer = beginSingleTimeCommands();
1457
1458 VkBufferCopy copyRegion = {};
1459 copyRegion.size = size;
1460 vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);
1461
1462 endSingleTimeCommands(commandBuffer);
1463 }
1464
1465 VkCommandBuffer beginSingleTimeCommands() {
1466 VkCommandBufferAllocateInfo allocInfo = {};
1467 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1468 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1469 allocInfo.commandPool = commandPool;
1470 allocInfo.commandBufferCount = 1;
1471
1472 VkCommandBuffer commandBuffer;
1473 vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
1474
1475 VkCommandBufferBeginInfo beginInfo = {};
1476 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1477 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
1478
1479 vkBeginCommandBuffer(commandBuffer, &beginInfo);
1480
1481 return commandBuffer;
1482 }
1483
1484 void endSingleTimeCommands(VkCommandBuffer commandBuffer) {
1485 vkEndCommandBuffer(commandBuffer);
1486
1487 VkSubmitInfo submitInfo = {};
1488 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1489 submitInfo.commandBufferCount = 1;
1490 submitInfo.pCommandBuffers = &commandBuffer;
1491
1492 vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
1493 vkQueueWaitIdle(graphicsQueue);
1494
1495 vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
1496 }
1497
1498 uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
1499 VkPhysicalDeviceMemoryProperties memProperties;
1500 vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
1501
1502 for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
1503 if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
1504 return i;
1505 }
1506 }
1507
1508 throw runtime_error("failed to find suitable memory type!");
1509 }
1510
1511 void createSceneDescriptorPool(GraphicsPipelineInfo& info) {
1512 array<VkDescriptorPoolSize, 3> poolSizes = {};
1513 poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1514 poolSizes[0].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1515 poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1516 poolSizes[1].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1517 poolSizes[2].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1518 poolSizes[2].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1519
1520 VkDescriptorPoolCreateInfo poolInfo = {};
1521 poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1522 poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
1523 poolInfo.pPoolSizes = poolSizes.data();
1524 poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
1525
1526 if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &info.descriptorPool) != VK_SUCCESS) {
1527 throw runtime_error("failed to create descriptor pool!");
1528 }
1529 }
1530
1531 void createSceneDescriptorSets(GraphicsPipelineInfo& info) {
1532 vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), info.descriptorSetLayout);
1533
1534 VkDescriptorSetAllocateInfo allocInfo = {};
1535 allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
1536 allocInfo.descriptorPool = info.descriptorPool;
1537 allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
1538 allocInfo.pSetLayouts = layouts.data();
1539
1540 info.descriptorSets.resize(swapChainImages.size());
1541 if (vkAllocateDescriptorSets(device, &allocInfo, info.descriptorSets.data()) != VK_SUCCESS) {
1542 throw runtime_error("failed to allocate descriptor sets!");
1543 }
1544
1545 for (size_t i = 0; i < swapChainImages.size(); i++) {
1546 VkDescriptorBufferInfo bufferInfo = {};
1547 bufferInfo.buffer = uniformBuffers[i];
1548 bufferInfo.offset = 0;
1549 bufferInfo.range = sizeof(UniformBufferObject);
1550
1551 VkDescriptorImageInfo imageInfo = {};
1552 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1553 imageInfo.imageView = textureImageView;
1554 imageInfo.sampler = textureSampler;
1555
1556 VkDescriptorImageInfo overlayImageInfo = {};
1557 overlayImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1558 overlayImageInfo.imageView = sdlOverlayImageView;
1559 overlayImageInfo.sampler = textureSampler;
1560
1561 array<VkWriteDescriptorSet, 3> descriptorWrites = {};
1562
1563 descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1564 descriptorWrites[0].dstSet = info.descriptorSets[i];
1565 descriptorWrites[0].dstBinding = 0;
1566 descriptorWrites[0].dstArrayElement = 0;
1567 descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1568 descriptorWrites[0].descriptorCount = 1;
1569 descriptorWrites[0].pBufferInfo = &bufferInfo;
1570 descriptorWrites[0].pImageInfo = nullptr;
1571 descriptorWrites[0].pTexelBufferView = nullptr;
1572
1573 descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1574 descriptorWrites[1].dstSet = info.descriptorSets[i];
1575 descriptorWrites[1].dstBinding = 1;
1576 descriptorWrites[1].dstArrayElement = 0;
1577 descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1578 descriptorWrites[1].descriptorCount = 1;
1579 descriptorWrites[1].pBufferInfo = nullptr;
1580 descriptorWrites[1].pImageInfo = &imageInfo;
1581 descriptorWrites[1].pTexelBufferView = nullptr;
1582
1583 descriptorWrites[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1584 descriptorWrites[2].dstSet = info.descriptorSets[i];
1585 descriptorWrites[2].dstBinding = 2;
1586 descriptorWrites[2].dstArrayElement = 0;
1587 descriptorWrites[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1588 descriptorWrites[2].descriptorCount = 1;
1589 descriptorWrites[2].pBufferInfo = nullptr;
1590 descriptorWrites[2].pImageInfo = &overlayImageInfo;
1591 descriptorWrites[2].pTexelBufferView = nullptr;
1592
1593 vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
1594 }
1595 }
1596
1597 void createOverlayDescriptorPool(GraphicsPipelineInfo& info) {
1598 array<VkDescriptorPoolSize, 1> poolSizes = {};
1599 poolSizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1600 poolSizes[0].descriptorCount = static_cast<uint32_t>(swapChainImages.size());
1601
1602 VkDescriptorPoolCreateInfo poolInfo = {};
1603 poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
1604 poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
1605 poolInfo.pPoolSizes = poolSizes.data();
1606 poolInfo.maxSets = static_cast<uint32_t>(swapChainImages.size());
1607
1608 if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &info.descriptorPool) != VK_SUCCESS) {
1609 throw runtime_error("failed to create descriptor pool!");
1610 }
1611 }
1612
1613 void createOverlayDescriptorSets(GraphicsPipelineInfo& info) {
1614 vector<VkDescriptorSetLayout> layouts(swapChainImages.size(), info.descriptorSetLayout);
1615
1616 VkDescriptorSetAllocateInfo allocInfo = {};
1617 allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
1618 allocInfo.descriptorPool = info.descriptorPool;
1619 allocInfo.descriptorSetCount = static_cast<uint32_t>(swapChainImages.size());
1620 allocInfo.pSetLayouts = layouts.data();
1621
1622 info.descriptorSets.resize(swapChainImages.size());
1623 if (vkAllocateDescriptorSets(device, &allocInfo, info.descriptorSets.data()) != VK_SUCCESS) {
1624 throw runtime_error("failed to allocate descriptor sets!");
1625 }
1626
1627 for (size_t i = 0; i < swapChainImages.size(); i++) {
1628 VkDescriptorImageInfo imageInfo = {};
1629 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1630 imageInfo.imageView = sdlOverlayImageView;
1631 imageInfo.sampler = textureSampler;
1632
1633 array<VkWriteDescriptorSet, 1> descriptorWrites = {};
1634
1635 descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1636 descriptorWrites[0].dstSet = info.descriptorSets[i];
1637 descriptorWrites[0].dstBinding = 0;
1638 descriptorWrites[0].dstArrayElement = 0;
1639 descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
1640 descriptorWrites[0].descriptorCount = 1;
1641 descriptorWrites[0].pBufferInfo = nullptr;
1642 descriptorWrites[0].pImageInfo = &imageInfo;
1643 descriptorWrites[0].pTexelBufferView = nullptr;
1644
1645 vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
1646 }
1647 }
1648
1649 void createCommandBuffers() {
1650 commandBuffers.resize(swapChainFramebuffers.size());
1651
1652 VkCommandBufferAllocateInfo allocInfo = {};
1653 allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
1654 allocInfo.commandPool = commandPool;
1655 allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
1656 allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
1657
1658 if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
1659 throw runtime_error("failed to allocate command buffers!");
1660 }
1661
1662 for (size_t i = 0; i < commandBuffers.size(); i++) {
1663 VkCommandBufferBeginInfo beginInfo = {};
1664 beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
1665 beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
1666 beginInfo.pInheritanceInfo = nullptr;
1667
1668 if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
1669 throw runtime_error("failed to begin recording command buffer!");
1670 }
1671
1672 VkRenderPassBeginInfo renderPassInfo = {};
1673 renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
1674 renderPassInfo.renderPass = renderPass;
1675 renderPassInfo.framebuffer = swapChainFramebuffers[i];
1676 renderPassInfo.renderArea.offset = { 0, 0 };
1677 renderPassInfo.renderArea.extent = swapChainExtent;
1678
1679 array<VkClearValue, 2> clearValues = {};
1680 clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f };
1681 clearValues[1].depthStencil = { 1.0f, 0 };
1682
1683 renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
1684 renderPassInfo.pClearValues = clearValues.data();
1685
1686 vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
1687
1688 createGraphicsPipelineCommands(scenePipeline, i);
1689 createGraphicsPipelineCommands(overlayPipeline, i);
1690
1691 vkCmdEndRenderPass(commandBuffers[i]);
1692
1693 if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
1694 throw runtime_error("failed to record command buffer!");
1695 }
1696 }
1697 }
1698
1699 void createGraphicsPipelineCommands(GraphicsPipelineInfo& info, uint32_t currentImage) {
1700 vkCmdBindPipeline(commandBuffers[currentImage], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
1701 vkCmdBindDescriptorSets(commandBuffers[currentImage], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipelineLayout, 0, 1,
1702 &info.descriptorSets[currentImage], 0, nullptr);
1703
1704 VkBuffer vertexBuffers[] = { info.vertexBuffer };
1705 VkDeviceSize offsets[] = { 0 };
1706 vkCmdBindVertexBuffers(commandBuffers[currentImage], 0, 1, vertexBuffers, offsets);
1707
1708 vkCmdBindIndexBuffer(commandBuffers[currentImage], info.indexBuffer, 0, VK_INDEX_TYPE_UINT16);
1709
1710 vkCmdDrawIndexed(commandBuffers[currentImage], static_cast<uint32_t>(info.numIndices), 1, 0, 0, 0);
1711 }
1712
1713 void createSyncObjects() {
1714 imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1715 renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
1716 inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
1717
1718 VkSemaphoreCreateInfo semaphoreInfo = {};
1719 semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
1720
1721 VkFenceCreateInfo fenceInfo = {};
1722 fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
1723 fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
1724
1725 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1726 if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS ||
1727 vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
1728 vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
1729 throw runtime_error("failed to create synchronization objects for a frame!");
1730 }
1731 }
1732 }
1733
1734 void mainLoop() {
1735 // TODO: Create some generic event-handling functions in game-gui-*
1736 SDL_Event e;
1737 bool quit = false;
1738
1739 while (!quit) {
1740 while (SDL_PollEvent(&e)) {
1741 if (e.type == SDL_QUIT) {
1742 quit = true;
1743 }
1744 if (e.type == SDL_KEYDOWN) {
1745 quit = true;
1746 }
1747 if (e.type == SDL_MOUSEBUTTONDOWN) {
1748 quit = true;
1749 }
1750 if (e.type == SDL_WINDOWEVENT) {
1751 if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
1752 e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
1753 framebufferResized = true;
1754 }
1755 }
1756 }
1757
1758 drawUI();
1759
1760 drawFrame();
1761 }
1762
1763 vkDeviceWaitIdle(device);
1764 }
1765
1766 void drawFrame() {
1767 vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, numeric_limits<uint64_t>::max());
1768
1769 uint32_t imageIndex;
1770
1771 VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
1772 imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
1773
1774 if (result == VK_ERROR_OUT_OF_DATE_KHR) {
1775 recreateSwapChain();
1776 return;
1777 } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
1778 throw runtime_error("failed to acquire swap chain image!");
1779 }
1780
1781 updateUniformBuffer(imageIndex);
1782
1783 VkSubmitInfo submitInfo = {};
1784 submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
1785
1786 VkSemaphore waitSemaphores[] = { imageAvailableSemaphores[currentFrame] };
1787 VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
1788
1789 submitInfo.waitSemaphoreCount = 1;
1790 submitInfo.pWaitSemaphores = waitSemaphores;
1791 submitInfo.pWaitDstStageMask = waitStages;
1792 submitInfo.commandBufferCount = 1;
1793 submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
1794
1795 VkSemaphore signalSemaphores[] = { renderFinishedSemaphores[currentFrame] };
1796
1797 submitInfo.signalSemaphoreCount = 1;
1798 submitInfo.pSignalSemaphores = signalSemaphores;
1799
1800 vkResetFences(device, 1, &inFlightFences[currentFrame]);
1801
1802 if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) {
1803 throw runtime_error("failed to submit draw command buffer!");
1804 }
1805
1806 VkPresentInfoKHR presentInfo = {};
1807 presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1808 presentInfo.waitSemaphoreCount = 1;
1809 presentInfo.pWaitSemaphores = signalSemaphores;
1810
1811 VkSwapchainKHR swapChains[] = { swapChain };
1812 presentInfo.swapchainCount = 1;
1813 presentInfo.pSwapchains = swapChains;
1814 presentInfo.pImageIndices = &imageIndex;
1815 presentInfo.pResults = nullptr;
1816
1817 result = vkQueuePresentKHR(presentQueue, &presentInfo);
1818
1819 if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
1820 framebufferResized = false;
1821 recreateSwapChain();
1822 } else if (result != VK_SUCCESS) {
1823 throw runtime_error("failed to present swap chain image!");
1824 }
1825
1826 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1827 currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
1828 }
1829
1830 void drawUI() {
1831 // TODO: Since I currently don't use any other render targets,
1832 // I may as well set this once before the render loop
1833 SDL_SetRenderTarget(gRenderer, uiOverlay);
1834
1835 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0x00);
1836 SDL_RenderClear(gRenderer);
1837
1838 SDL_Rect rect;
1839
1840 rect = {280, 220, 100, 100};
1841 SDL_SetRenderDrawColor(gRenderer, 0x00, 0xFF, 0x00, 0xFF);
1842 SDL_RenderFillRect(gRenderer, &rect);
1843 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x9F, 0x9F, 0xFF);
1844
1845 rect = {10, 10, 0, 0};
1846 SDL_QueryTexture(uiText, nullptr, nullptr, &(rect.w), &(rect.h));
1847 SDL_RenderCopy(gRenderer, uiText, nullptr, &rect);
1848
1849 rect = {10, 80, 0, 0};
1850 SDL_QueryTexture(uiImage, nullptr, nullptr, &(rect.w), &(rect.h));
1851 SDL_RenderCopy(gRenderer, uiImage, nullptr, &rect);
1852
1853 SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0xFF, 0xFF);
1854 SDL_RenderDrawLine(gRenderer, 50, 5, 150, 500);
1855
1856 populateImageFromSDLTexture(uiOverlay, sdlOverlayImage);
1857 }
1858
1859 void updateUniformBuffer(uint32_t currentImage) {
1860 static auto startTime = chrono::high_resolution_clock::now();
1861
1862 auto currentTime = chrono::high_resolution_clock::now();
1863 float time = chrono::duration<float, chrono::seconds::period>(currentTime - startTime).count();
1864
1865 UniformBufferObject ubo = {};
1866 ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
1867 ubo.view = glm::lookAt(glm::vec3(0.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
1868 ubo.proj = glm::perspective(glm::radians(45.0f), swapChainExtent.width / (float)swapChainExtent.height, 0.1f, 10.0f);
1869 ubo.proj[1][1] *= -1; // flip the y-axis so that +y is up
1870
1871 void* data;
1872 vkMapMemory(device, uniformBuffersMemory[currentImage], 0, sizeof(ubo), 0, &data);
1873 memcpy(data, &ubo, sizeof(ubo));
1874 vkUnmapMemory(device, uniformBuffersMemory[currentImage]);
1875 }
1876
1877 void recreateSwapChain() {
1878 int width = 0, height = 0;
1879
1880 gui->GetWindowSize(&width, &height);
1881
1882 while (width == 0 || height == 0 ||
1883 (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
1884 SDL_WaitEvent(nullptr);
1885 gui->GetWindowSize(&width, &height);
1886 }
1887
1888 vkDeviceWaitIdle(device);
1889
1890 cleanupSwapChain();
1891
1892 createSwapChain();
1893 createImageViews();
1894 createRenderPass();
1895
1896 createBufferResources();
1897 }
1898
1899 void createBufferResources() {
1900 createDepthResources();
1901 createFramebuffers();
1902 createUniformBuffers();
1903
1904 createGraphicsPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv", scenePipeline);
1905 createSceneDescriptorPool(scenePipeline);
1906 createSceneDescriptorSets(scenePipeline);
1907
1908 createGraphicsPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv", overlayPipeline);
1909 createOverlayDescriptorPool(overlayPipeline);
1910 createOverlayDescriptorSets(overlayPipeline);
1911
1912 createCommandBuffers();
1913 }
1914
1915 void cleanup() {
1916 cleanupSwapChain();
1917
1918 vkDestroySampler(device, textureSampler, nullptr);
1919
1920 vkDestroyImageView(device, textureImageView, nullptr);
1921 vkDestroyImage(device, textureImage, nullptr);
1922 vkFreeMemory(device, textureImageMemory, nullptr);
1923
1924 vkDestroyImageView(device, overlayImageView, nullptr);
1925 vkDestroyImage(device, overlayImage, nullptr);
1926 vkFreeMemory(device, overlayImageMemory, nullptr);
1927
1928 vkDestroyImageView(device, sdlOverlayImageView, nullptr);
1929 vkDestroyImage(device, sdlOverlayImage, nullptr);
1930 vkFreeMemory(device, sdlOverlayImageMemory, nullptr);
1931
1932 cleanupPipelineBuffers(scenePipeline);
1933 cleanupPipelineBuffers(overlayPipeline);
1934
1935 for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
1936 vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
1937 vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
1938 vkDestroyFence(device, inFlightFences[i], nullptr);
1939 }
1940
1941 vkDestroyCommandPool(device, commandPool, nullptr);
1942
1943 vkDestroyDevice(device, nullptr);
1944
1945 if (enableValidationLayers) {
1946 DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
1947 }
1948
1949 vkDestroySurfaceKHR(instance, surface, nullptr);
1950 vkDestroyInstance(instance, nullptr);
1951
1952 // TODO: Check if any of these functions accept null parameters
1953 // If they do, I don't need to check for that
1954
1955 if (uiOverlay != nullptr) {
1956 SDL_DestroyTexture(uiOverlay);
1957 uiOverlay = nullptr;
1958 }
1959
1960 TTF_CloseFont(gFont);
1961 gFont = nullptr;
1962
1963 if (uiText != nullptr) {
1964 SDL_DestroyTexture(uiText);
1965 uiText = nullptr;
1966 }
1967
1968 if (uiImage != nullptr) {
1969 SDL_DestroyTexture(uiImage);
1970 uiImage = nullptr;
1971 }
1972
1973 SDL_DestroyRenderer(gRenderer);
1974 gRenderer = nullptr;
1975
1976 gui->DestroyWindow();
1977 gui->Shutdown();
1978 delete gui;
1979 }
1980
1981 void cleanupSwapChain() {
1982 vkDestroyImageView(device, depthImageView, nullptr);
1983 vkDestroyImage(device, depthImage, nullptr);
1984 vkFreeMemory(device, depthImageMemory, nullptr);
1985
1986 for (auto framebuffer : swapChainFramebuffers) {
1987 vkDestroyFramebuffer(device, framebuffer, nullptr);
1988 }
1989
1990 vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
1991
1992 cleanupPipeline(scenePipeline);
1993 cleanupPipeline(overlayPipeline);
1994
1995 vkDestroyRenderPass(device, renderPass, nullptr);
1996
1997 for (auto imageView : swapChainImageViews) {
1998 vkDestroyImageView(device, imageView, nullptr);
1999 }
2000
2001 vkDestroySwapchainKHR(device, swapChain, nullptr);
2002
2003 for (size_t i = 0; i < swapChainImages.size(); i++) {
2004 vkDestroyBuffer(device, uniformBuffers[i], nullptr);
2005 vkFreeMemory(device, uniformBuffersMemory[i], nullptr);
2006 }
2007 }
2008
2009 void cleanupPipeline(GraphicsPipelineInfo& pipeline) {
2010 vkDestroyPipeline(device, pipeline.pipeline, nullptr);
2011 vkDestroyDescriptorPool(device, pipeline.descriptorPool, nullptr);
2012 vkDestroyPipelineLayout(device, pipeline.pipelineLayout, nullptr);
2013 }
2014
2015 void cleanupPipelineBuffers(GraphicsPipelineInfo& pipeline) {
2016 vkDestroyDescriptorSetLayout(device, pipeline.descriptorSetLayout, nullptr);
2017
2018 vkDestroyBuffer(device, pipeline.vertexBuffer, nullptr);
2019 vkFreeMemory(device, pipeline.vertexBufferMemory, nullptr);
2020 vkDestroyBuffer(device, pipeline.indexBuffer, nullptr);
2021 vkFreeMemory(device, pipeline.indexBufferMemory, nullptr);
2022 }
2023
2024 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
2025 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
2026 VkDebugUtilsMessageTypeFlagsEXT messageType,
2027 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
2028 void* pUserData) {
2029 cerr << "validation layer: " << pCallbackData->pMessage << endl;
2030
2031 return VK_FALSE;
2032 }
2033
2034 static vector<char> readFile(const string& filename) {
2035 ifstream file(filename, ios::ate | ios::binary);
2036
2037 if (!file.is_open()) {
2038 throw runtime_error("failed to open file!");
2039 }
2040
2041 size_t fileSize = (size_t) file.tellg();
2042 vector<char> buffer(fileSize);
2043
2044 file.seekg(0);
2045 file.read(buffer.data(), fileSize);
2046
2047 file.close();
2048
2049 return buffer;
2050 }
2051};
2052
2053int main(int argc, char* argv[]) {
2054
2055#ifdef NDEBUG
2056 cout << "DEBUGGING IS OFF" << endl;
2057#else
2058 cout << "DEBUGGING IS ON" << endl;
2059#endif
2060
2061 cout << "Starting Vulkan game..." << endl;
2062
2063 VulkanGame game;
2064
2065 try {
2066 game.run();
2067 } catch (const exception& e) {
2068 cerr << e.what() << endl;
2069 return EXIT_FAILURE;
2070 }
2071
2072 cout << "Finished running the game" << endl;
2073
2074 return EXIT_SUCCESS;
2075}
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