1 | #include "vulkan-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <numeric>
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6 | #include <set>
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7 | #include <stdexcept>
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8 |
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9 | #include "IMGUI/imgui_impl_sdl.h"
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10 | #include "IMGUI/imgui_impl_vulkan.h"
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11 |
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12 | #include "logger.hpp"
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13 |
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14 | #include "utils.hpp"
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15 |
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16 | #include "gui/main-screen.hpp"
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17 | #include "gui/game-screen.hpp"
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18 |
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19 | using namespace std;
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20 |
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21 | // TODO: Update all instances of the "... != VK_SUCCESS" check to something similar to
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22 | // the agp error checking function, which prints an appropriate error message based on the error code
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23 |
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24 | // TODO: Update all occurances of instance variables to use this-> (Actually, not sure if I really want to do this)
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25 |
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26 | /* TODO: Try doing the following tasks based on the Vulkan implementation of IMGUI (Also maybe looks at Sascha Willems' code to see how he does these things)
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27 | *
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28 | * - When recreating the swapchain, pass the old one in and destroy the old one after the new one is created
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29 | * - Recreate semaphores when recreating the swapchain
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30 | * - imgui uses one image acquired and one render complete sem and once fence per frame\
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31 | * - IMGUI creates one command pool per framebuffer
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32 | */
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33 |
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34 | /* NOTES WHEN ADDING IMGUI
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35 | *
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36 | * Possibly cleanup the imgui pipeline in cleanupSwapchain or call some imgui function that does this for me
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37 | * call ImGui_ImplVulkan_RenderDrawData, without passing in a pipeline, to do the rendering
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38 | */
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39 |
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40 | static void check_imgui_vk_result(VkResult res) {
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41 | if (res == VK_SUCCESS) {
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42 | return;
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43 | }
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44 |
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45 | ostringstream oss;
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46 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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47 | if (res < 0) {
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48 | throw runtime_error("Fatal: " + oss.str());
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49 | } else {
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50 | cerr << oss.str();
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51 | }
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52 | }
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53 |
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54 | VulkanGame::VulkanGame() {
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55 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
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56 | // Also, decide whether to use this-> for all instance variables, or only when necessary
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57 |
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58 | this->debugMessenger = VK_NULL_HANDLE;
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59 |
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60 | this->gui = nullptr;
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61 | this->window = nullptr;
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62 |
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63 | this->swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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64 | this->swapChainMinImageCount = 0;
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65 |
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66 | this->currentFrame = 0;
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67 | this->framebufferResized = false;
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68 |
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69 | this->object_VP_mats = {};
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70 | this->ship_VP_mats = {};
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71 | this->asteroid_VP_mats = {};
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72 | this->laser_VP_mats = {};
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73 | this->explosion_UBO = {};
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74 | }
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75 |
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76 | VulkanGame::~VulkanGame() {
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77 | }
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78 |
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79 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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80 | seedRandomNums();
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81 |
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82 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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83 |
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84 | cout << "Vulkan Game" << endl;
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85 |
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86 | this->score = 0;
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87 |
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88 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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89 | return;
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90 | }
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91 |
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92 | // TODO: Maybe make a struct of properties to share with each screen instead of passing
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93 | // in all of VulkanGame
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94 | screens[SCREEN_MAIN] = new MainScreen(*renderer, *this);
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95 | screens[SCREEN_GAME] = new GameScreen(*renderer, *this);
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96 |
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97 | currentScreen = screens[SCREEN_MAIN];
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98 |
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99 | initVulkan();
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100 | mainLoop();
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101 | cleanup();
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102 |
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103 | close_log();
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104 | }
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105 |
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106 | void VulkanGame::goToScreen(Screen* screen) {
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107 | currentScreen = screen;
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108 | currentScreen->init();
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109 |
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110 | recreateSwapChain();
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111 | }
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112 |
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113 | void VulkanGame::quitGame() {
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114 | done = true;
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115 | }
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116 |
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117 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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118 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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119 |
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120 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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121 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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122 |
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123 | cout << "SDL "<<
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124 | to_string(sdlVersion.major) << "." <<
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125 | to_string(sdlVersion.minor) << "." <<
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126 | to_string(sdlVersion.patch) << endl;
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127 |
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128 | // TODO: Refactor the logger api to be more flexible,
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129 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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130 | restart_gl_log();
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131 | gl_log("starting SDL\n%s.%s.%s",
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132 | to_string(sdlVersion.major).c_str(),
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133 | to_string(sdlVersion.minor).c_str(),
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134 | to_string(sdlVersion.patch).c_str());
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135 |
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136 | // TODO: Use open_Log() and related functions instead of gl_log ones
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137 | // TODO: In addition, delete the gl_log functions
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138 | open_log();
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139 | get_log() << "starting SDL" << endl;
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140 | get_log() <<
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141 | (int)sdlVersion.major << "." <<
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142 | (int)sdlVersion.minor << "." <<
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143 | (int)sdlVersion.patch << endl;
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144 |
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145 | // TODO: Put all fonts, textures, and images in the assets folder
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146 | gui = new GameGui_SDL();
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147 |
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148 | if (gui->init() == RTWO_ERROR) {
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149 | // TODO: Also print these sorts of errors to the log
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150 | cout << "UI library could not be initialized!" << endl;
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151 | cout << gui->getError() << endl;
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152 | return RTWO_ERROR;
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153 | }
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154 |
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155 | window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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156 | if (window == nullptr) {
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157 | cout << "Window could not be created!" << endl;
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158 | cout << gui->getError() << endl;
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159 | return RTWO_ERROR;
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160 | }
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161 |
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162 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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163 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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164 |
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165 | renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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166 | if (renderer == nullptr) {
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167 | cout << "Renderer could not be created!" << endl;
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168 | cout << gui->getError() << endl;
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169 | return RTWO_ERROR;
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170 | }
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171 |
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172 | uiOverlay = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
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173 | gui->getWindowWidth(), gui->getWindowHeight());
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174 |
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175 | if (uiOverlay == nullptr) {
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176 | cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << endl;
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177 | return RTWO_ERROR;
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178 | }
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179 | if (SDL_SetTextureBlendMode(uiOverlay, SDL_BLENDMODE_BLEND) != 0) {
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180 | cout << "Unable to set texture blend mode! SDL Error: " << SDL_GetError() << endl;
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181 | return RTWO_ERROR;
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182 | }
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183 |
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184 | SDL_SetRenderTarget(renderer, uiOverlay);
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185 |
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186 | // TODO: Print the filename of the font in the error message
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187 |
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188 | lazyFont = TTF_OpenFont("assets/fonts/lazy.ttf", 28);
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189 | if (lazyFont == nullptr) {
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190 | cout << "Failed to load lazy font! SDL_ttf Error: " << TTF_GetError() << endl;
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191 | return RTWO_ERROR;
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192 | }
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193 |
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194 | proggyFont = TTF_OpenFont("assets/fonts/ProggyClean.ttf", 16);
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195 | if (proggyFont == nullptr) {
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196 | cout << "Failed to load proggy font! SDL_ttf Error: " << TTF_GetError() << endl;
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197 | return RTWO_ERROR;
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198 | }
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199 |
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200 | return RTWO_SUCCESS;
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201 | }
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202 |
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203 | void VulkanGame::initVulkan() {
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204 | const vector<const char*> validationLayers = {
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205 | "VK_LAYER_KHRONOS_validation"
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206 | };
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207 | const vector<const char*> deviceExtensions = {
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208 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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209 | };
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210 |
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211 | createVulkanInstance(validationLayers);
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212 | setupDebugMessenger();
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213 | createVulkanSurface();
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214 | pickPhysicalDevice(deviceExtensions);
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215 | createLogicalDevice(validationLayers, deviceExtensions);
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216 | chooseSwapChainProperties();
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217 | createSwapChain();
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218 | createImageViews();
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219 | createRenderPass();
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220 | createResourceCommandPool();
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221 | createCommandPool();
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222 |
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223 | createImageResources();
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224 | createFramebuffers();
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225 |
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226 | // TODO: I think I can start setting up IMGUI here
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227 | // ImGui_ImplVulkan_Init will create the Vulkan pipeline for ImGui for me
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228 | // imgui_impl_vulkan keeps track of the imgui pipeline internally
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229 | // TODO: Check how the example recreates the pipeline and what code I need
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230 | // to copy over to do that
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231 |
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232 | createImguiDescriptorPool();
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233 |
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234 | IMGUI_CHECKVERSION();
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235 | ImGui::CreateContext();
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236 | ImGuiIO& io = ImGui::GetIO(); (void)io;
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237 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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238 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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239 |
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240 | // Setup Dear ImGui style
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241 | ImGui::StyleColorsDark();
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242 | //ImGui::StyleColorsClassic();
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243 |
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244 | // TODO: Maybe call this once and save the results since it's also called when creating the logical device
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245 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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246 |
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247 | ImGui_ImplSDL2_InitForVulkan(window);
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248 | ImGui_ImplVulkan_InitInfo init_info = {};
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249 | init_info.Instance = this->instance;
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250 | init_info.PhysicalDevice = this->physicalDevice;
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251 | init_info.Device = this->device;
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252 | init_info.QueueFamily = indices.graphicsFamily.value();
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253 | init_info.Queue = graphicsQueue;
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254 | init_info.DescriptorPool = this->imguiDescriptorPool; // TODO: Create a descriptor pool for IMGUI
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255 | init_info.Allocator = nullptr;
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256 | init_info.MinImageCount = this->swapChainMinImageCount;
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257 | init_info.ImageCount = this->swapChainImageCount;
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258 | init_info.CheckVkResultFn = check_imgui_vk_result;
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259 | ImGui_ImplVulkan_Init(&init_info, this->renderPass);
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260 |
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261 | cout << "Got here" << endl;
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262 |
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263 | // TODO: I think I have code in VkUtil for creating VkImages, which uses command buffers
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264 | // Maybe check how that code works
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265 |
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266 | // Upload Fonts
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267 | {
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268 | VkCommandBuffer command_buffer;
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269 |
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270 | // Create the command buffer to load
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271 | VkCommandBufferAllocateInfo info = {};
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272 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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273 | info.commandPool = resourceCommandPool;
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274 | info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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275 | info.commandBufferCount = 1;
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276 |
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277 | VKUTIL_CHECK_RESULT(vkAllocateCommandBuffers(this->device, &info, &command_buffer),
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278 | "failed to allocate command buffers!");
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279 |
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280 | //err = vkResetCommandPool(this->device, command_pool, 0); // Probably not really needed here since the command pool is never used before this
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281 | //check_vk_result(err);
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282 | VkCommandBufferBeginInfo begin_info = {};
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283 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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284 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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285 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(command_buffer, &begin_info),
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286 | "failed to begin recording command buffer!");
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287 |
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288 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
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289 |
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290 | VkSubmitInfo end_info = {};
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291 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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292 | end_info.commandBufferCount = 1;
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293 | end_info.pCommandBuffers = &command_buffer;
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294 |
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295 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(command_buffer),
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296 | "failed to record command buffer!");
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297 |
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298 | VKUTIL_CHECK_RESULT(vkQueueSubmit(this->graphicsQueue, 1, &end_info, VK_NULL_HANDLE),
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299 | "failed to submit draw command buffer!");
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300 |
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301 | if (vkDeviceWaitIdle(this->device) != VK_SUCCESS) {
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302 | throw runtime_error("failed to wait for device!");
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303 | }
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304 |
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305 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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306 |
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307 | // This should make the command pool reusable for later
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308 | VKUTIL_CHECK_RESULT(vkResetCommandPool(this->device, resourceCommandPool, 0),
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309 | "failed to reset command pool!");
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310 | }
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311 |
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312 | cout << "And now here" << endl;
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313 |
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314 | initMatrices();
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315 |
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316 | // TODO: Figure out how much of ubo creation and associated variables should be in the pipeline class
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317 | // Maybe combine the ubo-related objects into a new class
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318 |
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319 | initGraphicsPipelines();
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320 |
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321 | overlayPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&OverlayVertex::pos));
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322 | overlayPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&OverlayVertex::texCoord));
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323 |
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324 | overlayPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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325 | VK_SHADER_STAGE_FRAGMENT_BIT, &sdlOverlayImageDescriptor);
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326 |
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327 | addObject(overlayObjects, overlayPipeline,
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328 | {
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329 | {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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330 | {{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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331 | {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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332 | {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}}
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333 | }, {
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334 | 0, 1, 2, 2, 3, 0
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335 | }, {}, false);
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336 |
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337 | overlayPipeline.createDescriptorSetLayout();
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338 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
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339 | overlayPipeline.createDescriptorPool(swapChainImages);
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340 | overlayPipeline.createDescriptorSets(swapChainImages);
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341 |
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342 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::pos));
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343 | modelPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ModelVertex::color));
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344 | modelPipeline.addAttribute(VK_FORMAT_R32G32_SFLOAT, offset_of(&ModelVertex::texCoord));
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345 | modelPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ModelVertex::objIndex));
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346 |
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347 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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348 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
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349 |
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350 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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351 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_modelPipeline);
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352 | modelPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
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353 | modelPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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354 | VK_SHADER_STAGE_FRAGMENT_BIT, &floorTextureImageDescriptor);
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355 |
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356 | SceneObject<ModelVertex, SSBO_ModelObject>* texturedSquare = nullptr;
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357 |
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358 | texturedSquare = &addObject(modelObjects, modelPipeline,
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359 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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360 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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361 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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362 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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363 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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364 | }), {
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365 | 0, 1, 2, 2, 3, 0
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366 | }, {
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367 | mat4(1.0f)
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368 | }, false);
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369 |
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370 | texturedSquare->model_base =
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371 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -2.0f));
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372 | texturedSquare->modified = true;
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373 |
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374 | texturedSquare = &addObject(modelObjects, modelPipeline,
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375 | addObjectIndex<ModelVertex>(modelObjects.size(), {
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376 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
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377 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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378 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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379 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
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380 | }), {
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381 | 0, 1, 2, 2, 3, 0
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382 | }, {
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383 | mat4(1.0f)
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384 | }, false);
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385 |
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386 | texturedSquare->model_base =
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387 | translate(mat4(1.0f), vec3(0.0f, 0.0f, -1.5f));
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388 | texturedSquare->modified = true;
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389 |
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390 | modelPipeline.createDescriptorSetLayout();
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391 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
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392 | modelPipeline.createDescriptorPool(swapChainImages);
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393 | modelPipeline.createDescriptorSets(swapChainImages);
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394 |
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395 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::pos));
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396 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::color));
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397 | shipPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ShipVertex::normal));
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398 | shipPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ShipVertex::objIndex));
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399 |
|
---|
400 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
401 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
402 |
|
---|
403 | shipPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
404 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_shipPipeline);
|
---|
405 | shipPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
406 |
|
---|
407 | // TODO: With the normals, indexing basically becomes pointless since no vertices will have exactly
|
---|
408 | // the same data. Add an option to make some pipelines not use indexing
|
---|
409 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = addObject(shipObjects, shipPipeline,
|
---|
410 | addObjectIndex<ShipVertex>(shipObjects.size(),
|
---|
411 | addVertexNormals<ShipVertex>({
|
---|
412 |
|
---|
413 | //back
|
---|
414 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
415 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
416 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
417 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
418 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
419 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
420 |
|
---|
421 | // left back
|
---|
422 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
423 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
424 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
425 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
426 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
427 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
428 |
|
---|
429 | // right back
|
---|
430 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
431 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
432 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
433 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
434 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
435 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
436 |
|
---|
437 | // left mid
|
---|
438 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
439 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
440 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
441 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
442 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
443 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
444 |
|
---|
445 | // right mid
|
---|
446 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
447 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
448 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
449 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
450 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
451 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
452 |
|
---|
453 | // left front
|
---|
454 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
455 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
456 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
457 |
|
---|
458 | // right front
|
---|
459 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
460 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
461 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 1.0f}},
|
---|
462 |
|
---|
463 | // top back
|
---|
464 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
465 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
466 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
467 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
468 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
469 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
470 |
|
---|
471 | // bottom back
|
---|
472 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
473 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
474 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
475 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
476 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
477 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
478 |
|
---|
479 | // top mid
|
---|
480 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
481 | {{ -0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
482 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
483 | {{ -0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
484 | {{ 0.5f, 0.3f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
485 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
486 |
|
---|
487 | // bottom mid
|
---|
488 | {{ -0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
489 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
490 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
491 | {{ 0.5f, 0.0f, -2.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
492 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
493 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 1.0f}},
|
---|
494 |
|
---|
495 | // top front
|
---|
496 | {{-0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
497 | {{ 0.25f, 0.3f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
498 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
499 |
|
---|
500 | // bottom front
|
---|
501 | {{ 0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
502 | {{-0.25f, 0.0f, -3.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
503 | {{ 0.0f, 0.0f, -3.5f}, {0.0f, 0.0f, 0.3f}},
|
---|
504 |
|
---|
505 | // left wing start back
|
---|
506 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
507 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
508 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
509 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
510 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
511 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
512 |
|
---|
513 | // left wing start top
|
---|
514 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
515 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
516 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
517 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
518 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
519 | {{ -0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
520 |
|
---|
521 | // left wing start front
|
---|
522 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
523 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
524 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
525 | {{ -0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
526 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
527 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
528 |
|
---|
529 | // left wing start bottom
|
---|
530 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
531 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
532 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
533 | {{ -0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
534 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
535 | {{ -0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
536 |
|
---|
537 | // left wing end outside
|
---|
538 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
539 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
540 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
541 |
|
---|
542 | // left wing end top
|
---|
543 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
544 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
545 | {{ -1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
546 |
|
---|
547 | // left wing end front
|
---|
548 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
549 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
550 | {{ -1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
551 |
|
---|
552 | // left wing end bottom
|
---|
553 | {{ -1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
554 | {{ -2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
555 | {{ -1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
556 |
|
---|
557 | // right wing start back
|
---|
558 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
559 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
560 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
561 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
562 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
563 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
564 |
|
---|
565 | // right wing start top
|
---|
566 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
567 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
568 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
569 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
570 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
571 | {{ 0.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
572 |
|
---|
573 | // right wing start front
|
---|
574 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
575 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
576 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
577 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
578 | {{ 0.5f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
579 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
580 |
|
---|
581 | // right wing start bottom
|
---|
582 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
583 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
584 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
585 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
586 | {{ 0.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
587 | {{ 0.5f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
588 |
|
---|
589 | // right wing end outside
|
---|
590 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
591 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
592 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
593 |
|
---|
594 | // right wing end top
|
---|
595 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
596 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
597 | {{ 1.5f, 0.3f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
598 |
|
---|
599 | // right wing end front
|
---|
600 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
601 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
602 | {{ 1.3f, 0.3f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
603 |
|
---|
604 | // right wing end bottom
|
---|
605 | {{ 2.2f, 0.15f, -0.8f}, {0.0f, 0.0f, 0.3f}},
|
---|
606 | {{ 1.5f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.3f}},
|
---|
607 | {{ 1.3f, 0.0f, -0.3f}, {0.0f, 0.0f, 0.3f}},
|
---|
608 | })), {
|
---|
609 | 0, 1, 2, 3, 4, 5,
|
---|
610 | 6, 7, 8, 9, 10, 11,
|
---|
611 | 12, 13, 14, 15, 16, 17,
|
---|
612 | 18, 19, 20, 21, 22, 23,
|
---|
613 | 24, 25, 26, 27, 28, 29,
|
---|
614 | 30, 31, 32,
|
---|
615 | 33, 34, 35,
|
---|
616 | 36, 37, 38, 39, 40, 41,
|
---|
617 | 42, 43, 44, 45, 46, 47,
|
---|
618 | 48, 49, 50, 51, 52, 53,
|
---|
619 | 54, 55, 56, 57, 58, 59,
|
---|
620 | 60, 61, 62,
|
---|
621 | 63, 64, 65,
|
---|
622 | 66, 67, 68, 69, 70, 71,
|
---|
623 | 72, 73, 74, 75, 76, 77,
|
---|
624 | 78, 79, 80, 81, 82, 83,
|
---|
625 | 84, 85, 86, 87, 88, 89,
|
---|
626 | 90, 91, 92,
|
---|
627 | 93, 94, 95,
|
---|
628 | 96, 97, 98,
|
---|
629 | 99, 100, 101,
|
---|
630 | 102, 103, 104, 105, 106, 107,
|
---|
631 | 108, 109, 110, 111, 112, 113,
|
---|
632 | 114, 115, 116, 117, 118, 119,
|
---|
633 | 120, 121, 122, 123, 124, 125,
|
---|
634 | 126, 127, 128,
|
---|
635 | 129, 130, 131,
|
---|
636 | 132, 133, 134,
|
---|
637 | 135, 136, 137,
|
---|
638 | }, {
|
---|
639 | mat4(1.0f)
|
---|
640 | }, false);
|
---|
641 |
|
---|
642 | ship.model_base =
|
---|
643 | translate(mat4(1.0f), vec3(0.0f, -1.2f, 1.65f)) *
|
---|
644 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
645 | ship.modified = true;
|
---|
646 |
|
---|
647 | shipPipeline.createDescriptorSetLayout();
|
---|
648 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
649 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
650 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
651 |
|
---|
652 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::pos));
|
---|
653 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::color));
|
---|
654 | asteroidPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&AsteroidVertex::normal));
|
---|
655 | asteroidPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&AsteroidVertex::objIndex));
|
---|
656 |
|
---|
657 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
658 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
659 |
|
---|
660 | asteroidPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
661 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_asteroidPipeline);
|
---|
662 | asteroidPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
663 |
|
---|
664 | asteroidPipeline.createDescriptorSetLayout();
|
---|
665 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
666 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
667 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
668 |
|
---|
669 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::pos));
|
---|
670 | laserPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&LaserVertex::texCoord));
|
---|
671 | laserPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&LaserVertex::objIndex));
|
---|
672 |
|
---|
673 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
674 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
675 |
|
---|
676 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
677 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_laserPipeline);
|
---|
678 | laserPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
---|
679 | laserPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
---|
680 | VK_SHADER_STAGE_FRAGMENT_BIT, &laserTextureImageDescriptor);
|
---|
681 |
|
---|
682 | laserPipeline.createDescriptorSetLayout();
|
---|
683 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
684 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
685 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
686 |
|
---|
687 | explosionPipeline.addAttribute(VK_FORMAT_R32G32B32_SFLOAT, offset_of(&ExplosionVertex::particleStartVelocity));
|
---|
688 | explosionPipeline.addAttribute(VK_FORMAT_R32_SFLOAT, offset_of(&ExplosionVertex::particleStartTime));
|
---|
689 | explosionPipeline.addAttribute(VK_FORMAT_R32_UINT, offset_of(&ExplosionVertex::objIndex));
|
---|
690 |
|
---|
691 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
692 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
693 |
|
---|
694 | explosionPipeline.addDescriptorInfo(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
---|
695 | VK_SHADER_STAGE_VERTEX_BIT, &uniformBufferInfoList_explosionPipeline);
|
---|
696 | explosionPipeline.addStorageDescriptor(VK_SHADER_STAGE_VERTEX_BIT);
|
---|
697 |
|
---|
698 | explosionPipeline.createDescriptorSetLayout();
|
---|
699 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
700 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
701 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
702 |
|
---|
703 | cout << "Created all the graphics pipelines" << endl;
|
---|
704 |
|
---|
705 | createCommandBuffers();
|
---|
706 |
|
---|
707 | createSyncObjects();
|
---|
708 |
|
---|
709 | cout << "Finished init function" << endl;
|
---|
710 | }
|
---|
711 |
|
---|
712 | void VulkanGame::initGraphicsPipelines() {
|
---|
713 | overlayPipeline = GraphicsPipeline_Vulkan<OverlayVertex, void*>(
|
---|
714 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
715 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 4, 6, 0);
|
---|
716 |
|
---|
717 | modelPipeline = GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject>(
|
---|
718 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
719 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 16, 24, 10);
|
---|
720 |
|
---|
721 | shipPipeline = GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject>(
|
---|
722 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
723 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 138, 138, 10);
|
---|
724 |
|
---|
725 | asteroidPipeline = GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid>(
|
---|
726 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
727 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 24, 36, 10);
|
---|
728 |
|
---|
729 | laserPipeline = GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser>(
|
---|
730 | VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, physicalDevice, device, renderPass,
|
---|
731 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height }, swapChainImages, 8, 18, 2);
|
---|
732 |
|
---|
733 | explosionPipeline = GraphicsPipeline_Vulkan<ExplosionVertex, SSBO_Explosion>(
|
---|
734 | VK_PRIMITIVE_TOPOLOGY_POINT_LIST, physicalDevice, device, renderPass,
|
---|
735 | { 0, 0, (int)swapChainExtent.width, (int)swapChainExtent.height },
|
---|
736 | swapChainImages, EXPLOSION_PARTICLE_COUNT, EXPLOSION_PARTICLE_COUNT, 2);
|
---|
737 | }
|
---|
738 |
|
---|
739 | // TODO: Maybe changes the name to initScene() or something similar
|
---|
740 | void VulkanGame::initMatrices() {
|
---|
741 | this->cam_pos = vec3(0.0f, 0.0f, 2.0f);
|
---|
742 |
|
---|
743 | float cam_yaw = 0.0f;
|
---|
744 | float cam_pitch = -50.0f;
|
---|
745 |
|
---|
746 | mat4 yaw_mat = rotate(mat4(1.0f), radians(-cam_yaw), vec3(0.0f, 1.0f, 0.0f));
|
---|
747 | mat4 pitch_mat = rotate(mat4(1.0f), radians(-cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
748 |
|
---|
749 | mat4 R_view = pitch_mat * yaw_mat;
|
---|
750 | mat4 T_view = translate(mat4(1.0f), vec3(-this->cam_pos.x, -this->cam_pos.y, -this->cam_pos.z));
|
---|
751 | viewMat = R_view * T_view;
|
---|
752 |
|
---|
753 | projMat = perspective(radians(FOV_ANGLE), (float)swapChainExtent.width / (float)swapChainExtent.height, NEAR_CLIP, FAR_CLIP);
|
---|
754 | projMat[1][1] *= -1; // flip the y-axis so that +y is up
|
---|
755 |
|
---|
756 | object_VP_mats.view = viewMat;
|
---|
757 | object_VP_mats.proj = projMat;
|
---|
758 |
|
---|
759 | ship_VP_mats.view = viewMat;
|
---|
760 | ship_VP_mats.proj = projMat;
|
---|
761 |
|
---|
762 | asteroid_VP_mats.view = viewMat;
|
---|
763 | asteroid_VP_mats.proj = projMat;
|
---|
764 |
|
---|
765 | laser_VP_mats.view = viewMat;
|
---|
766 | laser_VP_mats.proj = projMat;
|
---|
767 |
|
---|
768 | explosion_UBO.view = viewMat;
|
---|
769 | explosion_UBO.proj = projMat;
|
---|
770 | }
|
---|
771 |
|
---|
772 | void VulkanGame::mainLoop() {
|
---|
773 | this->startTime = high_resolution_clock::now();
|
---|
774 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
775 |
|
---|
776 | this->fpsStartTime = curTime;
|
---|
777 | this->frameCount = 0;
|
---|
778 |
|
---|
779 | lastSpawn_asteroid = curTime;
|
---|
780 |
|
---|
781 | done = false;
|
---|
782 | while (!done) {
|
---|
783 |
|
---|
784 | this->prevTime = curTime;
|
---|
785 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - this->startTime).count();
|
---|
786 | this->elapsedTime = curTime - this->prevTime;
|
---|
787 |
|
---|
788 | if (curTime - this->fpsStartTime >= 1.0f) {
|
---|
789 | this->fps = (float)frameCount / (curTime - this->fpsStartTime);
|
---|
790 |
|
---|
791 | this->frameCount = 0;
|
---|
792 | this->fpsStartTime = curTime;
|
---|
793 | }
|
---|
794 |
|
---|
795 | this->frameCount++;
|
---|
796 |
|
---|
797 | gui->processEvents();
|
---|
798 |
|
---|
799 | UIEvent uiEvent;
|
---|
800 | while (gui->pollEvent(&uiEvent)) {
|
---|
801 | GameEvent& e = uiEvent.event;
|
---|
802 |
|
---|
803 | switch(e.type) {
|
---|
804 | case UI_EVENT_QUIT:
|
---|
805 | cout << "Quit event detected" << endl;
|
---|
806 | done = true;
|
---|
807 | break;
|
---|
808 | case UI_EVENT_WINDOW:
|
---|
809 | cout << "Window event detected" << endl;
|
---|
810 | // Currently unused
|
---|
811 | break;
|
---|
812 | case UI_EVENT_WINDOWRESIZE:
|
---|
813 | cout << "Window resize event detected" << endl;
|
---|
814 | framebufferResized = true;
|
---|
815 | break;
|
---|
816 | case UI_EVENT_KEYDOWN:
|
---|
817 | if (e.key.repeat) {
|
---|
818 | break;
|
---|
819 | }
|
---|
820 |
|
---|
821 | if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
|
---|
822 | done = true;
|
---|
823 | } else if (e.key.keycode == SDL_SCANCODE_SPACE) {
|
---|
824 | cout << "Adding a plane" << endl;
|
---|
825 | float zOffset = -2.0f + (0.5f * modelObjects.size());
|
---|
826 |
|
---|
827 | SceneObject<ModelVertex, SSBO_ModelObject>& texturedSquare =
|
---|
828 | addObject(modelObjects, modelPipeline,
|
---|
829 | addObjectIndex<ModelVertex>(modelObjects.size(), {
|
---|
830 | {{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}},
|
---|
831 | {{ 0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
|
---|
832 | {{ 0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
|
---|
833 | {{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}
|
---|
834 | }), {
|
---|
835 | 0, 1, 2, 2, 3, 0
|
---|
836 | }, {
|
---|
837 | mat4(1.0f)
|
---|
838 | }, true);
|
---|
839 |
|
---|
840 | texturedSquare.model_base =
|
---|
841 | translate(mat4(1.0f), vec3(0.0f, 0.0f, zOffset));
|
---|
842 | texturedSquare.modified = true;
|
---|
843 | } else if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx == -1) {
|
---|
844 | // TODO: When I start actually removing objects from the object vectors,
|
---|
845 | // I will need to update the indices since they might become incorrect
|
---|
846 | // or invalid as objects get moved around
|
---|
847 |
|
---|
848 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
849 |
|
---|
850 | addLaser(
|
---|
851 | vec3(-0.21f, -1.19f, 1.76f) + offset,
|
---|
852 | vec3(-0.21f, -1.19f, -3.0f) + offset,
|
---|
853 | LASER_COLOR, 0.03f);
|
---|
854 |
|
---|
855 | leftLaserIdx = laserObjects.size() - 1;
|
---|
856 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx == -1) {
|
---|
857 | vec3 offset(shipObjects[0].model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
858 |
|
---|
859 | addLaser(
|
---|
860 | vec3(0.21f, -1.19f, 1.76f) + offset,
|
---|
861 | vec3(0.21f, -1.19f, -3.0f) + offset,
|
---|
862 | LASER_COLOR, 0.03f);
|
---|
863 |
|
---|
864 | rightLaserIdx = laserObjects.size() - 1;
|
---|
865 | } else {
|
---|
866 | cout << "Key event detected" << endl;
|
---|
867 | }
|
---|
868 | break;
|
---|
869 | case UI_EVENT_KEYUP:
|
---|
870 | if (e.key.keycode == SDL_SCANCODE_Z && leftLaserIdx != -1) {
|
---|
871 | laserObjects[leftLaserIdx].ssbo.deleted = true;
|
---|
872 | laserObjects[leftLaserIdx].modified = true;
|
---|
873 | leftLaserIdx = -1;
|
---|
874 |
|
---|
875 | if (leftLaserEffect != nullptr) {
|
---|
876 | leftLaserEffect->deleted = true;
|
---|
877 | leftLaserEffect = nullptr;
|
---|
878 | }
|
---|
879 | } else if (e.key.keycode == SDL_SCANCODE_X && rightLaserIdx != -1) {
|
---|
880 | laserObjects[rightLaserIdx].ssbo.deleted = true;
|
---|
881 | laserObjects[rightLaserIdx].modified = true;
|
---|
882 | rightLaserIdx = -1;
|
---|
883 |
|
---|
884 | if (rightLaserEffect != nullptr) {
|
---|
885 | rightLaserEffect->deleted = true;
|
---|
886 | rightLaserEffect = nullptr;
|
---|
887 | }
|
---|
888 | }
|
---|
889 | break;
|
---|
890 | case UI_EVENT_MOUSEBUTTONDOWN:
|
---|
891 | case UI_EVENT_MOUSEBUTTONUP:
|
---|
892 | case UI_EVENT_MOUSEMOTION:
|
---|
893 | break;
|
---|
894 | case UI_EVENT_UNKNOWN:
|
---|
895 | //cout << "Unknown event type: 0x" << hex << e.unknown.eventType << dec << endl;
|
---|
896 | break;
|
---|
897 | default:
|
---|
898 | cout << "Unhandled UI event: " << e.type << endl;
|
---|
899 | }
|
---|
900 |
|
---|
901 | currentScreen->handleEvent(e);
|
---|
902 | }
|
---|
903 |
|
---|
904 | // Check which keys are held down
|
---|
905 |
|
---|
906 | SceneObject<ShipVertex, SSBO_ModelObject>& ship = shipObjects[0];
|
---|
907 |
|
---|
908 | if (gui->keyPressed(SDL_SCANCODE_LEFT)) {
|
---|
909 | float distance = -this->shipSpeed * this->elapsedTime;
|
---|
910 |
|
---|
911 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
912 | * shipObjects[0].model_transform;
|
---|
913 | ship.modified = true;
|
---|
914 |
|
---|
915 | if (leftLaserIdx != -1) {
|
---|
916 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
917 | }
|
---|
918 | if (rightLaserIdx != -1) {
|
---|
919 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
920 | }
|
---|
921 | } else if (gui->keyPressed(SDL_SCANCODE_RIGHT)) {
|
---|
922 | float distance = this->shipSpeed * this->elapsedTime;
|
---|
923 |
|
---|
924 | ship.model_transform = translate(mat4(1.0f), vec3(distance, 0.0f, 0.0f))
|
---|
925 | * shipObjects[0].model_transform;
|
---|
926 | ship.modified = true;
|
---|
927 |
|
---|
928 | if (leftLaserIdx != -1) {
|
---|
929 | translateLaser(leftLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
930 | }
|
---|
931 | if (rightLaserIdx != -1) {
|
---|
932 | translateLaser(rightLaserIdx, vec3(distance, 0.0f, 0.0f));
|
---|
933 | }
|
---|
934 | }
|
---|
935 |
|
---|
936 | currentScreen->renderUI();
|
---|
937 |
|
---|
938 | // Copy the UI image to a vulkan texture
|
---|
939 | // TODO: I'm pretty sure this severely slows down the pipeline since this functions waits for the copy to be
|
---|
940 | // complete before continuing. See if I can find a more efficient method.
|
---|
941 | VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, resourceCommandPool, uiOverlay, renderer,
|
---|
942 | sdlOverlayImage, graphicsQueue);
|
---|
943 |
|
---|
944 | renderScene();
|
---|
945 | }
|
---|
946 | }
|
---|
947 |
|
---|
948 | // TODO: The only updates that need to happen once per Vulkan image are the SSBO ones,
|
---|
949 | // which are already handled by updateObject(). Move this code to a different place,
|
---|
950 | // where it will run just once per frame
|
---|
951 | void VulkanGame::updateScene() {
|
---|
952 | for (SceneObject<ModelVertex, SSBO_ModelObject>& model : this->modelObjects) {
|
---|
953 | model.model_transform =
|
---|
954 | translate(mat4(1.0f), vec3(0.0f, -2.0f, -0.0f)) *
|
---|
955 | rotate(mat4(1.0f), curTime * radians(90.0f), vec3(0.0f, 0.0f, 1.0f));
|
---|
956 | model.modified = true;
|
---|
957 | }
|
---|
958 |
|
---|
959 | if (leftLaserIdx != -1) {
|
---|
960 | updateLaserTarget(leftLaserIdx);
|
---|
961 | }
|
---|
962 | if (rightLaserIdx != -1) {
|
---|
963 | updateLaserTarget(rightLaserIdx);
|
---|
964 | }
|
---|
965 |
|
---|
966 | for (vector<BaseEffectOverTime*>::iterator it = effects.begin(); it != effects.end(); ) {
|
---|
967 | if ((*it)->deleted) {
|
---|
968 | delete *it;
|
---|
969 | it = effects.erase(it);
|
---|
970 | } else {
|
---|
971 | BaseEffectOverTime* eot = *it;
|
---|
972 |
|
---|
973 | eot->applyEffect();
|
---|
974 |
|
---|
975 | it++;
|
---|
976 | }
|
---|
977 | }
|
---|
978 |
|
---|
979 | for (SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid : this->asteroidObjects) {
|
---|
980 | if (!asteroid.ssbo.deleted) {
|
---|
981 | vec3 objCenter = vec3(viewMat * vec4(asteroid.center, 1.0f));
|
---|
982 |
|
---|
983 | if (asteroid.ssbo.hp <= 0.0f) {
|
---|
984 | asteroid.ssbo.deleted = true;
|
---|
985 |
|
---|
986 | // TODO: Optimize this so I don't recalculate the camera rotation every time
|
---|
987 | // TODO: Also, avoid re-declaring cam_pitch
|
---|
988 | float cam_pitch = -50.0f;
|
---|
989 | mat4 pitch_mat = rotate(mat4(1.0f), radians(cam_pitch), vec3(1.0f, 0.0f, 0.0f));
|
---|
990 | mat4 model_mat = translate(mat4(1.0f), asteroid.center) * pitch_mat;
|
---|
991 |
|
---|
992 | addExplosion(model_mat, 0.5f, curTime);
|
---|
993 |
|
---|
994 | this->score++;
|
---|
995 | } else if ((objCenter.z - asteroid.radius) > -NEAR_CLIP) {
|
---|
996 | asteroid.ssbo.deleted = true;
|
---|
997 | } else {
|
---|
998 | asteroid.model_transform =
|
---|
999 | translate(mat4(1.0f), vec3(0.0f, 0.0f, this->asteroidSpeed * this->elapsedTime)) *
|
---|
1000 | asteroid.model_transform;
|
---|
1001 | }
|
---|
1002 |
|
---|
1003 | asteroid.modified = true;
|
---|
1004 | }
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | if (curTime - this->lastSpawn_asteroid > this->spawnRate_asteroid) {
|
---|
1008 | this->lastSpawn_asteroid = curTime;
|
---|
1009 |
|
---|
1010 | SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid = addObject(
|
---|
1011 | asteroidObjects, asteroidPipeline,
|
---|
1012 | addObjectIndex<AsteroidVertex>(asteroidObjects.size(),
|
---|
1013 | addVertexNormals<AsteroidVertex>({
|
---|
1014 |
|
---|
1015 | // front
|
---|
1016 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1017 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1018 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1019 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1020 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1021 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1022 |
|
---|
1023 | // top
|
---|
1024 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1025 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1026 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1027 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1028 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1029 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1030 |
|
---|
1031 | // bottom
|
---|
1032 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1033 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1034 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1035 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1036 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1037 | {{ 1.0f, -1.0f, -1.0}, {0.4f, 0.4f, 0.4f}},
|
---|
1038 |
|
---|
1039 | // back
|
---|
1040 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1041 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1042 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1043 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1044 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1045 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1046 |
|
---|
1047 | // right
|
---|
1048 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1049 | {{ 1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1050 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1051 | {{ 1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1052 | {{ 1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1053 | {{ 1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1054 |
|
---|
1055 | // left
|
---|
1056 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1057 | {{-1.0f, 1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1058 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1059 | {{-1.0f, 1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1060 | {{-1.0f, -1.0f, -1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1061 | {{-1.0f, -1.0f, 1.0f}, {0.4f, 0.4f, 0.4f}},
|
---|
1062 | })), {
|
---|
1063 | 0, 1, 2, 3, 4, 5,
|
---|
1064 | 6, 7, 8, 9, 10, 11,
|
---|
1065 | 12, 13, 14, 15, 16, 17,
|
---|
1066 | 18, 19, 20, 21, 22, 23,
|
---|
1067 | 24, 25, 26, 27, 28, 29,
|
---|
1068 | 30, 31, 32, 33, 34, 35,
|
---|
1069 | }, {
|
---|
1070 | mat4(1.0f),
|
---|
1071 | 10.0f,
|
---|
1072 | false
|
---|
1073 | }, true);
|
---|
1074 |
|
---|
1075 | // This accounts for the scaling in model_base.
|
---|
1076 | // Dividing by 8 instead of 10 since the bounding radius algorithm
|
---|
1077 | // under-calculates the true value.
|
---|
1078 | // TODO: Figure out the best way to take scaling into account when calculating the radius
|
---|
1079 | // Keep in mind that the main complicating factor is the currently poor radius calculation
|
---|
1080 | asteroid.radius /= 8.0f;
|
---|
1081 |
|
---|
1082 | asteroid.model_base =
|
---|
1083 | translate(mat4(1.0f), vec3(getRandomNum(-1.3f, 1.3f), -1.2f, getRandomNum(-5.5f, -4.5f))) *
|
---|
1084 | rotate(mat4(1.0f), radians(60.0f), vec3(1.0f, 1.0f, -1.0f)) *
|
---|
1085 | scale(mat4(1.0f), vec3(0.1f, 0.1f, 0.1f));
|
---|
1086 | asteroid.modified = true;
|
---|
1087 | }
|
---|
1088 |
|
---|
1089 | for (SceneObject<ExplosionVertex, SSBO_Explosion>& explosion : this->explosionObjects) {
|
---|
1090 | if (!explosion.ssbo.deleted) {
|
---|
1091 | if (curTime > (explosion.ssbo.explosionStartTime + explosion.ssbo.explosionDuration)) {
|
---|
1092 | explosion.ssbo.deleted = true;
|
---|
1093 | explosion.modified = true;
|
---|
1094 | }
|
---|
1095 | }
|
---|
1096 | }
|
---|
1097 |
|
---|
1098 | for (size_t i = 0; i < shipObjects.size(); i++) {
|
---|
1099 | if (shipObjects[i].modified) {
|
---|
1100 | updateObject(shipObjects, shipPipeline, i);
|
---|
1101 | }
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | for (size_t i = 0; i < modelObjects.size(); i++) {
|
---|
1105 | if (modelObjects[i].modified) {
|
---|
1106 | updateObject(modelObjects, modelPipeline, i);
|
---|
1107 | }
|
---|
1108 | }
|
---|
1109 |
|
---|
1110 | for (size_t i = 0; i < asteroidObjects.size(); i++) {
|
---|
1111 | if (asteroidObjects[i].modified) {
|
---|
1112 | updateObject(asteroidObjects, asteroidPipeline, i);
|
---|
1113 | }
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | for (size_t i = 0; i < laserObjects.size(); i++) {
|
---|
1117 | if (laserObjects[i].modified) {
|
---|
1118 | updateObject(laserObjects, laserPipeline, i);
|
---|
1119 | }
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | for (size_t i = 0; i < explosionObjects.size(); i++) {
|
---|
1123 | if (explosionObjects[i].modified) {
|
---|
1124 | updateObject(explosionObjects, explosionPipeline, i);
|
---|
1125 | }
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | explosion_UBO.cur_time = curTime;
|
---|
1129 |
|
---|
1130 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_modelPipeline[imageIndex], 0, object_VP_mats);
|
---|
1131 |
|
---|
1132 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_shipPipeline[imageIndex], 0, ship_VP_mats);
|
---|
1133 |
|
---|
1134 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_asteroidPipeline[imageIndex], 0, asteroid_VP_mats);
|
---|
1135 |
|
---|
1136 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_laserPipeline[imageIndex], 0, laser_VP_mats);
|
---|
1137 |
|
---|
1138 | VulkanUtils::copyDataToMemory(device, uniformBuffersMemory_explosionPipeline[imageIndex], 0, explosion_UBO);
|
---|
1139 | }
|
---|
1140 |
|
---|
1141 | // TODO: Maybe move all/most of this to the base Screen class
|
---|
1142 | void VulkanGame::renderScene() {
|
---|
1143 | // TODO: Recreate the swap chain here if the user went to a new screen
|
---|
1144 |
|
---|
1145 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
1146 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
1147 |
|
---|
1148 | if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
1149 | recreateSwapChain();
|
---|
1150 | return;
|
---|
1151 | } else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
---|
1152 | throw runtime_error("failed to acquire swap chain image!");
|
---|
1153 | }
|
---|
1154 |
|
---|
1155 | if (vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()) != VK_SUCCESS) {
|
---|
1156 | throw runtime_error("failed waiting for fence!");
|
---|
1157 | }
|
---|
1158 | if (vkResetFences(device, 1, &inFlightFences[imageIndex]) != VK_SUCCESS) {
|
---|
1159 | throw runtime_error("failed to reset fence!");
|
---|
1160 | }
|
---|
1161 |
|
---|
1162 | updateScene();
|
---|
1163 |
|
---|
1164 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
1165 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
1166 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
1167 |
|
---|
1168 | VkSubmitInfo submitInfo = {};
|
---|
1169 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
1170 | submitInfo.waitSemaphoreCount = 1;
|
---|
1171 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
1172 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
1173 | submitInfo.commandBufferCount = 1;
|
---|
1174 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
1175 | submitInfo.signalSemaphoreCount = 1;
|
---|
1176 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
1177 |
|
---|
1178 | if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]) != VK_SUCCESS) {
|
---|
1179 | throw runtime_error("failed to submit draw command buffer!");
|
---|
1180 | }
|
---|
1181 |
|
---|
1182 | VkPresentInfoKHR presentInfo = {};
|
---|
1183 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
1184 | presentInfo.waitSemaphoreCount = 1;
|
---|
1185 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
1186 | presentInfo.swapchainCount = 1;
|
---|
1187 | presentInfo.pSwapchains = &swapChain;
|
---|
1188 | presentInfo.pImageIndices = &imageIndex;
|
---|
1189 | presentInfo.pResults = nullptr;
|
---|
1190 |
|
---|
1191 | result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
1192 |
|
---|
1193 | if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
|
---|
1194 | framebufferResized = false;
|
---|
1195 | recreateSwapChain();
|
---|
1196 | } else if (result != VK_SUCCESS) {
|
---|
1197 | throw runtime_error("failed to present swap chain image!");
|
---|
1198 | }
|
---|
1199 |
|
---|
1200 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
1201 | }
|
---|
1202 |
|
---|
1203 | void VulkanGame::cleanup() {
|
---|
1204 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
1205 | throw runtime_error("failed to wait for device!");
|
---|
1206 | }
|
---|
1207 |
|
---|
1208 | ImGui_ImplVulkan_Shutdown();
|
---|
1209 | ImGui_ImplSDL2_Shutdown();
|
---|
1210 | ImGui::DestroyContext();
|
---|
1211 |
|
---|
1212 | // TODO: Probably move this into cleanupSwapChain once I finish the integration
|
---|
1213 | destroyImguiDescriptorPool();
|
---|
1214 |
|
---|
1215 | cleanupSwapChain();
|
---|
1216 |
|
---|
1217 | VulkanUtils::destroyVulkanImage(device, sdlOverlayImage);
|
---|
1218 | VulkanUtils::destroyVulkanImage(device, floorTextureImage);
|
---|
1219 | VulkanUtils::destroyVulkanImage(device, laserTextureImage);
|
---|
1220 |
|
---|
1221 | vkDestroySampler(device, textureSampler, nullptr);
|
---|
1222 |
|
---|
1223 | modelPipeline.cleanupBuffers();
|
---|
1224 | overlayPipeline.cleanupBuffers();
|
---|
1225 | shipPipeline.cleanupBuffers();
|
---|
1226 | asteroidPipeline.cleanupBuffers();
|
---|
1227 | laserPipeline.cleanupBuffers();
|
---|
1228 | explosionPipeline.cleanupBuffers();
|
---|
1229 |
|
---|
1230 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
|
---|
1231 | vkDestroyCommandPool(device, commandPool, nullptr);
|
---|
1232 |
|
---|
1233 | vkDestroyDevice(device, nullptr);
|
---|
1234 | vkDestroySurfaceKHR(instance, surface, nullptr);
|
---|
1235 |
|
---|
1236 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1237 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
|
---|
1238 | }
|
---|
1239 |
|
---|
1240 | vkDestroyInstance(instance, nullptr);
|
---|
1241 |
|
---|
1242 | delete screens[SCREEN_MAIN];
|
---|
1243 | delete screens[SCREEN_GAME];
|
---|
1244 |
|
---|
1245 | if (lazyFont != nullptr) {
|
---|
1246 | TTF_CloseFont(lazyFont);
|
---|
1247 | lazyFont = nullptr;
|
---|
1248 | }
|
---|
1249 |
|
---|
1250 | if (proggyFont != nullptr) {
|
---|
1251 | TTF_CloseFont(proggyFont);
|
---|
1252 | proggyFont = nullptr;
|
---|
1253 | }
|
---|
1254 |
|
---|
1255 | if (uiOverlay != nullptr) {
|
---|
1256 | SDL_DestroyTexture(uiOverlay);
|
---|
1257 | uiOverlay = nullptr;
|
---|
1258 | }
|
---|
1259 |
|
---|
1260 | SDL_DestroyRenderer(renderer);
|
---|
1261 | renderer = nullptr;
|
---|
1262 |
|
---|
1263 | gui->destroyWindow();
|
---|
1264 | gui->shutdown();
|
---|
1265 | delete gui;
|
---|
1266 | }
|
---|
1267 |
|
---|
1268 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
1269 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
1270 | throw runtime_error("validation layers requested, but not available!");
|
---|
1271 | }
|
---|
1272 |
|
---|
1273 | VkApplicationInfo appInfo = {};
|
---|
1274 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
1275 | appInfo.pApplicationName = "Vulkan Game";
|
---|
1276 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1277 | appInfo.pEngineName = "No Engine";
|
---|
1278 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
1279 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
1280 |
|
---|
1281 | VkInstanceCreateInfo createInfo = {};
|
---|
1282 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
1283 | createInfo.pApplicationInfo = &appInfo;
|
---|
1284 |
|
---|
1285 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
1286 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1287 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
1291 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
1292 |
|
---|
1293 | cout << endl << "Extensions:" << endl;
|
---|
1294 | for (const char* extensionName : extensions) {
|
---|
1295 | cout << extensionName << endl;
|
---|
1296 | }
|
---|
1297 | cout << endl;
|
---|
1298 |
|
---|
1299 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
1300 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1301 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1302 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1303 |
|
---|
1304 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
1305 | createInfo.pNext = &debugCreateInfo;
|
---|
1306 | } else {
|
---|
1307 | createInfo.enabledLayerCount = 0;
|
---|
1308 |
|
---|
1309 | createInfo.pNext = nullptr;
|
---|
1310 | }
|
---|
1311 |
|
---|
1312 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
1313 | throw runtime_error("failed to create instance!");
|
---|
1314 | }
|
---|
1315 | }
|
---|
1316 |
|
---|
1317 | void VulkanGame::setupDebugMessenger() {
|
---|
1318 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
1319 | return;
|
---|
1320 | }
|
---|
1321 |
|
---|
1322 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
1323 | populateDebugMessengerCreateInfo(createInfo);
|
---|
1324 |
|
---|
1325 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
1326 | throw runtime_error("failed to set up debug messenger!");
|
---|
1327 | }
|
---|
1328 | }
|
---|
1329 |
|
---|
1330 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
1331 | createInfo = {};
|
---|
1332 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
1333 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
1334 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
1335 | createInfo.pfnUserCallback = debugCallback;
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
|
---|
1339 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
---|
1340 | VkDebugUtilsMessageTypeFlagsEXT messageType,
|
---|
1341 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
---|
1342 | void* pUserData) {
|
---|
1343 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
|
---|
1344 |
|
---|
1345 | return VK_FALSE;
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | void VulkanGame::createVulkanSurface() {
|
---|
1349 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
1350 | throw runtime_error("failed to create window surface!");
|
---|
1351 | }
|
---|
1352 | }
|
---|
1353 |
|
---|
1354 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
1355 | uint32_t deviceCount = 0;
|
---|
1356 | // TODO: Check VkResult
|
---|
1357 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
1358 |
|
---|
1359 | if (deviceCount == 0) {
|
---|
1360 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
1364 | // TODO: Check VkResult
|
---|
1365 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
1366 |
|
---|
1367 | cout << endl << "Graphics cards:" << endl;
|
---|
1368 | for (const VkPhysicalDevice& device : devices) {
|
---|
1369 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
1370 | physicalDevice = device;
|
---|
1371 | break;
|
---|
1372 | }
|
---|
1373 | }
|
---|
1374 | cout << endl;
|
---|
1375 |
|
---|
1376 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
1377 | throw runtime_error("failed to find a suitable GPU!");
|
---|
1378 | }
|
---|
1379 | }
|
---|
1380 |
|
---|
1381 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
1382 | VkPhysicalDeviceProperties deviceProperties;
|
---|
1383 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
1384 |
|
---|
1385 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
1386 |
|
---|
1387 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1388 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
1389 | bool swapChainAdequate = false;
|
---|
1390 |
|
---|
1391 | if (extensionsSupported) {
|
---|
1392 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1393 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1394 |
|
---|
1395 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
1399 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
1400 |
|
---|
1401 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
1402 | }
|
---|
1403 |
|
---|
1404 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
1405 | const vector<const char*>& deviceExtensions) {
|
---|
1406 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1407 |
|
---|
1408 | if (!indices.isComplete()) {
|
---|
1409 | throw runtime_error("failed to find required queue families!");
|
---|
1410 | }
|
---|
1411 |
|
---|
1412 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
1413 | // using them correctly to get the most benefit out of separate queues
|
---|
1414 |
|
---|
1415 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
1416 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1417 |
|
---|
1418 | float queuePriority = 1.0f;
|
---|
1419 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
1420 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
1421 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
1422 | queueCreateInfo.queueCount = 1;
|
---|
1423 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
1424 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
1425 |
|
---|
1426 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
1427 | }
|
---|
1428 |
|
---|
1429 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
1430 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
1431 |
|
---|
1432 | VkDeviceCreateInfo createInfo = {};
|
---|
1433 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
1434 |
|
---|
1435 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
1436 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
1437 |
|
---|
1438 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
1439 |
|
---|
1440 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
1441 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
1442 |
|
---|
1443 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
1444 | // but it's a good idea to set them for backwards compatibility
|
---|
1445 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
1446 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
1447 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
1448 | } else {
|
---|
1449 | createInfo.enabledLayerCount = 0;
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
1453 | throw runtime_error("failed to create logical device!");
|
---|
1454 | }
|
---|
1455 |
|
---|
1456 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
1457 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
1458 | }
|
---|
1459 |
|
---|
1460 | void VulkanGame::chooseSwapChainProperties() {
|
---|
1461 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
1462 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
1463 |
|
---|
1464 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
1465 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
1466 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
1467 |
|
---|
1468 | vector<VkPresentModeKHR> presentModes{
|
---|
1469 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
1470 | };
|
---|
1471 | //vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
1472 |
|
---|
1473 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
1474 |
|
---|
1475 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
1476 |
|
---|
1477 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1478 |
|
---|
1479 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
1480 | swapChainMinImageCount = 3;
|
---|
1481 | } else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
1482 | swapChainMinImageCount = 2;
|
---|
1483 | } else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
1484 | swapChainMinImageCount = 1;
|
---|
1485 | } else {
|
---|
1486 | throw runtime_error("unexpected present mode!");
|
---|
1487 | }
|
---|
1488 |
|
---|
1489 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
1490 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
1491 | } else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
1492 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
1493 | }
|
---|
1494 | }
|
---|
1495 |
|
---|
1496 | void VulkanGame::createSwapChain() {
|
---|
1497 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
1498 |
|
---|
1499 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
1500 |
|
---|
1501 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
1502 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
1503 | createInfo.surface = surface;
|
---|
1504 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
1505 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
1506 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
1507 | createInfo.imageExtent = swapChainExtent;
|
---|
1508 | createInfo.imageArrayLayers = 1;
|
---|
1509 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
1510 |
|
---|
1511 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
1512 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1513 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
1514 |
|
---|
1515 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
1516 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
1517 | createInfo.queueFamilyIndexCount = 2;
|
---|
1518 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
1519 | } else {
|
---|
1520 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
1521 | createInfo.queueFamilyIndexCount = 0;
|
---|
1522 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
1523 | }
|
---|
1524 |
|
---|
1525 | createInfo.preTransform = capabilities.currentTransform;
|
---|
1526 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
1527 | createInfo.presentMode = swapChainPresentMode;
|
---|
1528 | createInfo.clipped = VK_TRUE;
|
---|
1529 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
1530 |
|
---|
1531 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
1532 | throw runtime_error("failed to create swap chain!");
|
---|
1533 | }
|
---|
1534 |
|
---|
1535 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
1536 | throw runtime_error("failed to get swap chain image count!");
|
---|
1537 | }
|
---|
1538 |
|
---|
1539 | swapChainImages.resize(swapChainImageCount);
|
---|
1540 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
1541 | throw runtime_error("failed to get swap chain images!");
|
---|
1542 | }
|
---|
1543 | }
|
---|
1544 |
|
---|
1545 | void VulkanGame::createImageViews() {
|
---|
1546 | swapChainImageViews.resize(swapChainImageCount);
|
---|
1547 |
|
---|
1548 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1549 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
1550 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
1551 | }
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 | void VulkanGame::createRenderPass() {
|
---|
1555 | VkAttachmentDescription colorAttachment = {};
|
---|
1556 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
1557 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1558 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1559 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
1560 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1561 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1562 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1563 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
1564 |
|
---|
1565 | VkAttachmentReference colorAttachmentRef = {};
|
---|
1566 | colorAttachmentRef.attachment = 0;
|
---|
1567 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
1568 |
|
---|
1569 | VkAttachmentDescription depthAttachment = {};
|
---|
1570 | depthAttachment.format = findDepthFormat();
|
---|
1571 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
1572 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
1573 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1574 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
1575 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
1576 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
1577 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1578 |
|
---|
1579 | VkAttachmentReference depthAttachmentRef = {};
|
---|
1580 | depthAttachmentRef.attachment = 1;
|
---|
1581 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
1582 |
|
---|
1583 | VkSubpassDescription subpass = {};
|
---|
1584 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
1585 | subpass.colorAttachmentCount = 1;
|
---|
1586 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
1587 | subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
1588 |
|
---|
1589 | VkSubpassDependency dependency = {};
|
---|
1590 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
1591 | dependency.dstSubpass = 0;
|
---|
1592 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1593 | dependency.srcAccessMask = 0;
|
---|
1594 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
1595 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
1596 |
|
---|
1597 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
1598 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
1599 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
1600 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1601 | renderPassInfo.pAttachments = attachments.data();
|
---|
1602 | renderPassInfo.subpassCount = 1;
|
---|
1603 | renderPassInfo.pSubpasses = &subpass;
|
---|
1604 | renderPassInfo.dependencyCount = 1;
|
---|
1605 | renderPassInfo.pDependencies = &dependency;
|
---|
1606 |
|
---|
1607 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
1608 | throw runtime_error("failed to create render pass!");
|
---|
1609 | }
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | VkFormat VulkanGame::findDepthFormat() {
|
---|
1613 | return VulkanUtils::findSupportedFormat(
|
---|
1614 | physicalDevice,
|
---|
1615 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
1616 | VK_IMAGE_TILING_OPTIMAL,
|
---|
1617 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
1618 | );
|
---|
1619 | }
|
---|
1620 |
|
---|
1621 | void VulkanGame::createResourceCommandPool() {
|
---|
1622 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1623 |
|
---|
1624 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1625 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1626 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
1627 | poolInfo.flags = 0;
|
---|
1628 |
|
---|
1629 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
1630 | throw runtime_error("failed to create resource command pool!");
|
---|
1631 | }
|
---|
1632 | }
|
---|
1633 |
|
---|
1634 | void VulkanGame::createCommandPool() {
|
---|
1635 | QueueFamilyIndices queueFamilyIndices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
1636 |
|
---|
1637 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
1638 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
1639 | poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
---|
1640 | poolInfo.flags = 0;
|
---|
1641 |
|
---|
1642 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
---|
1643 | throw runtime_error("failed to create graphics command pool!");
|
---|
1644 | }
|
---|
1645 | }
|
---|
1646 |
|
---|
1647 | void VulkanGame::createImageResources() {
|
---|
1648 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
1649 | depthImage, graphicsQueue);
|
---|
1650 |
|
---|
1651 | createTextureSampler();
|
---|
1652 |
|
---|
1653 | // TODO: Move all images/textures somewhere into the assets folder
|
---|
1654 |
|
---|
1655 | VulkanUtils::createVulkanImageFromSDLTexture(device, physicalDevice, uiOverlay, sdlOverlayImage);
|
---|
1656 |
|
---|
1657 | sdlOverlayImageDescriptor = {};
|
---|
1658 | sdlOverlayImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1659 | sdlOverlayImageDescriptor.imageView = sdlOverlayImage.imageView;
|
---|
1660 | sdlOverlayImageDescriptor.sampler = textureSampler;
|
---|
1661 |
|
---|
1662 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/texture.jpg",
|
---|
1663 | floorTextureImage, graphicsQueue);
|
---|
1664 |
|
---|
1665 | floorTextureImageDescriptor = {};
|
---|
1666 | floorTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1667 | floorTextureImageDescriptor.imageView = floorTextureImage.imageView;
|
---|
1668 | floorTextureImageDescriptor.sampler = textureSampler;
|
---|
1669 |
|
---|
1670 | VulkanUtils::createVulkanImageFromFile(device, physicalDevice, resourceCommandPool, "textures/laser.png",
|
---|
1671 | laserTextureImage, graphicsQueue);
|
---|
1672 |
|
---|
1673 | laserTextureImageDescriptor = {};
|
---|
1674 | laserTextureImageDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
---|
1675 | laserTextureImageDescriptor.imageView = laserTextureImage.imageView;
|
---|
1676 | laserTextureImageDescriptor.sampler = textureSampler;
|
---|
1677 | }
|
---|
1678 |
|
---|
1679 | void VulkanGame::createTextureSampler() {
|
---|
1680 | VkSamplerCreateInfo samplerInfo = {};
|
---|
1681 | samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
---|
1682 | samplerInfo.magFilter = VK_FILTER_LINEAR;
|
---|
1683 | samplerInfo.minFilter = VK_FILTER_LINEAR;
|
---|
1684 |
|
---|
1685 | samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1686 | samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1687 | samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
---|
1688 |
|
---|
1689 | samplerInfo.anisotropyEnable = VK_TRUE;
|
---|
1690 | samplerInfo.maxAnisotropy = 16;
|
---|
1691 | samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
---|
1692 | samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
---|
1693 | samplerInfo.compareEnable = VK_FALSE;
|
---|
1694 | samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
---|
1695 | samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
---|
1696 | samplerInfo.mipLodBias = 0.0f;
|
---|
1697 | samplerInfo.minLod = 0.0f;
|
---|
1698 | samplerInfo.maxLod = 0.0f;
|
---|
1699 |
|
---|
1700 | if (vkCreateSampler(device, &samplerInfo, nullptr, &textureSampler) != VK_SUCCESS) {
|
---|
1701 | throw runtime_error("failed to create texture sampler!");
|
---|
1702 | }
|
---|
1703 | }
|
---|
1704 |
|
---|
1705 | void VulkanGame::createFramebuffers() {
|
---|
1706 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
1707 |
|
---|
1708 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
1709 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
1710 | framebufferInfo.renderPass = renderPass;
|
---|
1711 | framebufferInfo.width = swapChainExtent.width;
|
---|
1712 | framebufferInfo.height = swapChainExtent.height;
|
---|
1713 | framebufferInfo.layers = 1;
|
---|
1714 |
|
---|
1715 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
1716 | array<VkImageView, 2> attachments = {
|
---|
1717 | swapChainImageViews[i],
|
---|
1718 | depthImage.imageView
|
---|
1719 | };
|
---|
1720 |
|
---|
1721 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
1722 | framebufferInfo.pAttachments = attachments.data();
|
---|
1723 |
|
---|
1724 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
1725 | throw runtime_error("failed to create framebuffer!");
|
---|
1726 | }
|
---|
1727 | }
|
---|
1728 | }
|
---|
1729 |
|
---|
1730 | void VulkanGame::createCommandBuffers() {
|
---|
1731 | commandBuffers.resize(swapChainImageCount);
|
---|
1732 |
|
---|
1733 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
1734 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
1735 | allocInfo.commandPool = commandPool;
|
---|
1736 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
1737 | allocInfo.commandBufferCount = (uint32_t) commandBuffers.size();
|
---|
1738 |
|
---|
1739 | if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
---|
1740 | throw runtime_error("failed to allocate command buffers!");
|
---|
1741 | }
|
---|
1742 |
|
---|
1743 | for (size_t i = 0; i < commandBuffers.size(); i++) {
|
---|
1744 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
1745 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
1746 | beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
|
---|
1747 | beginInfo.pInheritanceInfo = nullptr;
|
---|
1748 |
|
---|
1749 | if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
---|
1750 | throw runtime_error("failed to begin recording command buffer!");
|
---|
1751 | }
|
---|
1752 |
|
---|
1753 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
1754 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
1755 | renderPassInfo.renderPass = renderPass;
|
---|
1756 | renderPassInfo.framebuffer = swapChainFramebuffers[i];
|
---|
1757 | renderPassInfo.renderArea.offset = { 0, 0 };
|
---|
1758 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
1759 |
|
---|
1760 | array<VkClearValue, 2> clearValues = {};
|
---|
1761 | clearValues[0].color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
|
---|
1762 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
1763 |
|
---|
1764 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
1765 | renderPassInfo.pClearValues = clearValues.data();
|
---|
1766 |
|
---|
1767 | vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
1768 |
|
---|
1769 | currentScreen->createRenderCommands(commandBuffers[i], i);
|
---|
1770 |
|
---|
1771 | /**********************************************************/
|
---|
1772 |
|
---|
1773 | ImGui_ImplVulkan_NewFrame();
|
---|
1774 | ImGui_ImplSDL2_NewFrame(this->window);
|
---|
1775 | ImGui::NewFrame();
|
---|
1776 |
|
---|
1777 | {
|
---|
1778 | ImGui::SetNextWindowSize(ImVec2(250, 35), ImGuiCond_Once);
|
---|
1779 | ImGui::SetNextWindowPos(ImVec2(380, 10), ImGuiCond_Once);
|
---|
1780 | ImGui::Begin("WndMenubar", NULL,
|
---|
1781 | ImGuiWindowFlags_NoTitleBar |
|
---|
1782 | ImGuiWindowFlags_NoResize |
|
---|
1783 | ImGuiWindowFlags_NoMove);
|
---|
1784 | ImGui::InvisibleButton("", ImVec2(155, 18));
|
---|
1785 | ImGui::SameLine();
|
---|
1786 | if (ImGui::Button("Main Menu")) {
|
---|
1787 | cout << "Clicked on the main button" << endl;
|
---|
1788 | //events.push(Event::GO_TO_MAIN_MENU);
|
---|
1789 | }
|
---|
1790 | ImGui::End();
|
---|
1791 | }
|
---|
1792 |
|
---|
1793 | ImGui::Render();
|
---|
1794 | ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), commandBuffers[i]);
|
---|
1795 |
|
---|
1796 | /**********************************************************/
|
---|
1797 |
|
---|
1798 | vkCmdEndRenderPass(commandBuffers[i]);
|
---|
1799 |
|
---|
1800 | if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
---|
1801 | throw runtime_error("failed to record command buffer!");
|
---|
1802 | }
|
---|
1803 | }
|
---|
1804 | }
|
---|
1805 |
|
---|
1806 | void VulkanGame::createSyncObjects() {
|
---|
1807 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
1808 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
1809 | inFlightFences.resize(swapChainImageCount);
|
---|
1810 |
|
---|
1811 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
1812 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
1813 |
|
---|
1814 | VkFenceCreateInfo fenceInfo = {};
|
---|
1815 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
1816 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
1817 |
|
---|
1818 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
1819 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
1820 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
1821 | }
|
---|
1822 |
|
---|
1823 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
1824 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
1825 | }
|
---|
1826 |
|
---|
1827 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
1828 | throw runtime_error("failed to create fence for a frame!");
|
---|
1829 | }
|
---|
1830 | }
|
---|
1831 | }
|
---|
1832 |
|
---|
1833 | void VulkanGame::createImguiDescriptorPool() {
|
---|
1834 | vector<VkDescriptorPoolSize> pool_sizes{
|
---|
1835 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
1836 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
1837 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
1838 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
1839 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
1840 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
1841 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
1842 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
1843 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
1844 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
1845 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
1846 | };
|
---|
1847 |
|
---|
1848 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
1849 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
1850 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
1851 | pool_info.maxSets = 1000 * pool_sizes.size();
|
---|
1852 | pool_info.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
|
---|
1853 | pool_info.pPoolSizes = pool_sizes.data();
|
---|
1854 | if (vkCreateDescriptorPool(device, &pool_info, nullptr, &imguiDescriptorPool) != VK_SUCCESS) {
|
---|
1855 | throw runtime_error("failed to create IMGUI descriptor pool!");
|
---|
1856 | }
|
---|
1857 | }
|
---|
1858 |
|
---|
1859 | void VulkanGame::destroyImguiDescriptorPool() {
|
---|
1860 | vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
|
---|
1861 | }
|
---|
1862 |
|
---|
1863 | void VulkanGame::addLaser(vec3 start, vec3 end, vec3 color, float width) {
|
---|
1864 | vec3 ray = end - start;
|
---|
1865 | float length = glm::length(ray);
|
---|
1866 |
|
---|
1867 | SceneObject<LaserVertex, SSBO_Laser>& laser = addObject(
|
---|
1868 | laserObjects, laserPipeline,
|
---|
1869 | addObjectIndex<LaserVertex>(laserObjects.size(), {
|
---|
1870 | {{ width / 2, 0.0f, -width / 2 }, {1.0f, 0.5f }},
|
---|
1871 | {{-width / 2, 0.0f, -width / 2 }, {0.0f, 0.5f }},
|
---|
1872 | {{-width / 2, 0.0f, 0.0f }, {0.0f, 0.0f }},
|
---|
1873 | {{ width / 2, 0.0f, 0.0f }, {1.0f, 0.0f }},
|
---|
1874 | {{ width / 2, 0.0f, -length + width / 2}, {1.0f, 0.51f}},
|
---|
1875 | {{-width / 2, 0.0f, -length + width / 2}, {0.0f, 0.51f}},
|
---|
1876 | {{ width / 2, 0.0f, -length, }, {1.0f, 1.0f }},
|
---|
1877 | {{-width / 2, 0.0f, -length }, {0.0f, 1.0f }}
|
---|
1878 | }), {
|
---|
1879 | 0, 1, 2, 0, 2, 3,
|
---|
1880 | 4, 5, 1, 4, 1, 0,
|
---|
1881 | 6, 7, 5, 6, 5, 4
|
---|
1882 | }, {
|
---|
1883 | mat4(1.0f),
|
---|
1884 | color,
|
---|
1885 | false
|
---|
1886 | }, true);
|
---|
1887 |
|
---|
1888 | float xAxisRotation = asin(ray.y / length);
|
---|
1889 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1890 |
|
---|
1891 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1892 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1893 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1894 |
|
---|
1895 | // To project point P onto line AB:
|
---|
1896 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1897 | vec3 projOnLaser = start + glm::dot(this->cam_pos - start, ray) / (length * length) * ray;
|
---|
1898 | vec3 laserToCam = this->cam_pos - projOnLaser;
|
---|
1899 |
|
---|
1900 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1901 |
|
---|
1902 | laser.targetAsteroid = nullptr;
|
---|
1903 |
|
---|
1904 | laser.model_base =
|
---|
1905 | rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1906 |
|
---|
1907 | laser.model_transform =
|
---|
1908 | translate(mat4(1.0f), start) *
|
---|
1909 | rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1910 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f));
|
---|
1911 |
|
---|
1912 | laser.modified = true;
|
---|
1913 | }
|
---|
1914 |
|
---|
1915 | void VulkanGame::translateLaser(size_t index, const vec3& translation) {
|
---|
1916 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1917 |
|
---|
1918 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1919 | // and then re-used here
|
---|
1920 |
|
---|
1921 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1922 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1923 |
|
---|
1924 | vec3 ray = end - start;
|
---|
1925 | float length = glm::length(ray);
|
---|
1926 |
|
---|
1927 | float xAxisRotation = asin(ray.y / length);
|
---|
1928 | float yAxisRotation = atan2(-ray.x, -ray.z);
|
---|
1929 |
|
---|
1930 | vec3 normal(rotate(mat4(1.0f), yAxisRotation, vec3(0.0f, 1.0f, 0.0f)) *
|
---|
1931 | rotate(mat4(1.0f), xAxisRotation, vec3(1.0f, 0.0f, 0.0f)) *
|
---|
1932 | vec4(0.0f, 1.0f, 0.0f, 1.0f));
|
---|
1933 |
|
---|
1934 | // To project point P onto line AB:
|
---|
1935 | // projection = A + dot(AP,AB) / dot(AB,AB) * AB
|
---|
1936 | vec3 projOnLaser = start + glm::dot(cam_pos - start, ray) / (length*length) * ray;
|
---|
1937 | vec3 laserToCam = cam_pos - projOnLaser;
|
---|
1938 |
|
---|
1939 | float zAxisRotation = -atan2(glm::dot(glm::cross(normal, laserToCam), glm::normalize(ray)), glm::dot(normal, laserToCam));
|
---|
1940 |
|
---|
1941 | laser.model_base = rotate(mat4(1.0f), zAxisRotation, vec3(0.0f, 0.0f, 1.0f));
|
---|
1942 | laser.model_transform = translate(mat4(1.0f), translation) * laser.model_transform;
|
---|
1943 |
|
---|
1944 | laser.modified = true;
|
---|
1945 | }
|
---|
1946 |
|
---|
1947 | void VulkanGame::updateLaserTarget(size_t index) {
|
---|
1948 | SceneObject<LaserVertex, SSBO_Laser>& laser = this->laserObjects[index];
|
---|
1949 |
|
---|
1950 | // TODO: A lot of the values calculated here can be calculated once and saved when the laser is created,
|
---|
1951 | // and then re-used here
|
---|
1952 |
|
---|
1953 | vec3 start = vec3(laser.model_transform * vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
---|
1954 | vec3 end = vec3(laser.model_transform * vec4(0.0f, 0.0f, laser.vertices[6].pos.z, 1.0f));
|
---|
1955 |
|
---|
1956 | vec3 intersection(0.0f), closestIntersection(0.0f);
|
---|
1957 | SceneObject<AsteroidVertex, SSBO_Asteroid>* closestAsteroid = nullptr;
|
---|
1958 | unsigned int closestAsteroidIndex = -1;
|
---|
1959 |
|
---|
1960 | for (int i = 0; i < this->asteroidObjects.size(); i++) {
|
---|
1961 | if (!this->asteroidObjects[i].ssbo.deleted &&
|
---|
1962 | this->getLaserAndAsteroidIntersection(this->asteroidObjects[i], start, end, intersection)) {
|
---|
1963 | // TODO: Implement a more generic algorithm for testing the closest object by getting the distance between the points
|
---|
1964 | // TODO: Also check which intersection is close to the start of the laser. This would make the algorithm work
|
---|
1965 | // regardless of which way -Z is pointing
|
---|
1966 | if (closestAsteroid == nullptr || intersection.z > closestIntersection.z) {
|
---|
1967 | // TODO: At this point, find the real intersection of the laser with one of the asteroid's sides
|
---|
1968 | closestAsteroid = &asteroidObjects[i];
|
---|
1969 | closestIntersection = intersection;
|
---|
1970 | closestAsteroidIndex = i;
|
---|
1971 | }
|
---|
1972 | }
|
---|
1973 | }
|
---|
1974 |
|
---|
1975 | float width = laser.vertices[0].pos.x - laser.vertices[1].pos.x;
|
---|
1976 |
|
---|
1977 | if (laser.targetAsteroid != closestAsteroid) {
|
---|
1978 | if (laser.targetAsteroid != nullptr) {
|
---|
1979 | if (index == leftLaserIdx && leftLaserEffect != nullptr) {
|
---|
1980 | leftLaserEffect->deleted = true;
|
---|
1981 | } else if (index == rightLaserIdx && rightLaserEffect != nullptr) {
|
---|
1982 | rightLaserEffect->deleted = true;
|
---|
1983 | }
|
---|
1984 | }
|
---|
1985 |
|
---|
1986 | EffectOverTime<AsteroidVertex, SSBO_Asteroid>* eot = nullptr;
|
---|
1987 |
|
---|
1988 | if (closestAsteroid != nullptr) {
|
---|
1989 | // TODO: Use some sort of smart pointer instead
|
---|
1990 | eot = new EffectOverTime<AsteroidVertex, SSBO_Asteroid>(asteroidPipeline, asteroidObjects, closestAsteroidIndex,
|
---|
1991 | offset_of(&SSBO_Asteroid::hp), -20.0f);
|
---|
1992 | effects.push_back(eot);
|
---|
1993 | }
|
---|
1994 |
|
---|
1995 | if (index == leftLaserIdx) {
|
---|
1996 | leftLaserEffect = eot;
|
---|
1997 | } else if (index == rightLaserIdx) {
|
---|
1998 | rightLaserEffect = eot;
|
---|
1999 | }
|
---|
2000 |
|
---|
2001 | laser.targetAsteroid = closestAsteroid;
|
---|
2002 | }
|
---|
2003 |
|
---|
2004 | // Make the laser go past the end of the screen if it doesn't hit anything
|
---|
2005 | float length = closestAsteroid == nullptr ? 5.24f : glm::length(closestIntersection - start);
|
---|
2006 |
|
---|
2007 | laser.vertices[4].pos.z = -length + width / 2;
|
---|
2008 | laser.vertices[5].pos.z = -length + width / 2;
|
---|
2009 | laser.vertices[6].pos.z = -length;
|
---|
2010 | laser.vertices[7].pos.z = -length;
|
---|
2011 |
|
---|
2012 | // TODO: Consider if I want to set a flag and do this update in in updateScene() instead
|
---|
2013 | updateObjectVertices(this->laserPipeline, laser, index);
|
---|
2014 | }
|
---|
2015 |
|
---|
2016 | // TODO: Determine if I should pass start and end by reference or value since they don't get changed
|
---|
2017 | // Probably use const reference
|
---|
2018 | bool VulkanGame::getLaserAndAsteroidIntersection(SceneObject<AsteroidVertex, SSBO_Asteroid>& asteroid,
|
---|
2019 | vec3& start, vec3& end, vec3& intersection) {
|
---|
2020 | /*
|
---|
2021 | ### LINE EQUATIONS ###
|
---|
2022 | x = x1 + u * (x2 - x1)
|
---|
2023 | y = y1 + u * (y2 - y1)
|
---|
2024 | z = z1 + u * (z2 - z1)
|
---|
2025 |
|
---|
2026 | ### SPHERE EQUATION ###
|
---|
2027 | (x - x3)^2 + (y - y3)^2 + (z - z3)^2 = r^2
|
---|
2028 |
|
---|
2029 | ### QUADRATIC EQUATION TO SOLVE ###
|
---|
2030 | a*u^2 + b*u + c = 0
|
---|
2031 | WHERE THE CONSTANTS ARE
|
---|
2032 | a = (x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2
|
---|
2033 | b = 2*( (x2 - x1)*(x1 - x3) + (y2 - y1)*(y1 - y3) + (z2 - z1)*(z1 - z3) )
|
---|
2034 | c = x3^2 + y3^2 + z3^2 + x1^2 + y1^2 + z1^2 - 2(x3*x1 + y3*y1 + z3*z1) - r^2
|
---|
2035 |
|
---|
2036 | u = (-b +- sqrt(b^2 - 4*a*c)) / 2a
|
---|
2037 |
|
---|
2038 | If the value under the root is >= 0, we got an intersection
|
---|
2039 | If the value > 0, there are two solutions. Take the one closer to 0, since that's the
|
---|
2040 | one closer to the laser start point
|
---|
2041 | */
|
---|
2042 |
|
---|
2043 | vec3& center = asteroid.center;
|
---|
2044 |
|
---|
2045 | float a = pow(end.x - start.x, 2) + pow(end.y - start.y, 2) + pow(end.z - start.z, 2);
|
---|
2046 | float b = 2 * ((start.x - end.x) * (start.x - center.x) + (end.y - start.y) * (start.y - center.y) +
|
---|
2047 | (end.z - start.z) * (start.z - center.z));
|
---|
2048 | float c = pow(center.x, 2) + pow(center.y, 2) + pow(center.z, 2) + pow(start.x, 2) + pow(start.y, 2) +
|
---|
2049 | pow(start.z, 2) - 2 * (center.x * start.x + center.y * start.y + center.z * start.z) -
|
---|
2050 | pow(asteroid.radius, 2);
|
---|
2051 | float discriminant = pow(b, 2) - 4 * a * c;
|
---|
2052 |
|
---|
2053 | if (discriminant >= 0.0f) {
|
---|
2054 | // In this case, the negative root will always give the point closer to the laser start point
|
---|
2055 | float u = (-b - sqrt(discriminant)) / (2 * a);
|
---|
2056 |
|
---|
2057 | // Check that the intersection is within the line segment corresponding to the laser
|
---|
2058 | if (0.0f <= u && u <= 1.0f) {
|
---|
2059 | intersection = start + u * (end - start);
|
---|
2060 | return true;
|
---|
2061 | }
|
---|
2062 | }
|
---|
2063 |
|
---|
2064 | return false;
|
---|
2065 | }
|
---|
2066 |
|
---|
2067 | void VulkanGame::createBufferSet(VkDeviceSize bufferSize, VkBufferUsageFlags flags,
|
---|
2068 | vector<VkBuffer>& buffers, vector<VkDeviceMemory>& buffersMemory, vector<VkDescriptorBufferInfo>& bufferInfoList) {
|
---|
2069 | buffers.resize(swapChainImageCount);
|
---|
2070 | buffersMemory.resize(swapChainImageCount);
|
---|
2071 | bufferInfoList.resize(swapChainImageCount);
|
---|
2072 |
|
---|
2073 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2074 | VulkanUtils::createBuffer(device, physicalDevice, bufferSize, flags,
|
---|
2075 | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
---|
2076 | buffers[i], buffersMemory[i]);
|
---|
2077 |
|
---|
2078 | bufferInfoList[i].buffer = buffers[i];
|
---|
2079 | bufferInfoList[i].offset = 0; // This is the offset from the start of the buffer, so always 0 for now
|
---|
2080 | bufferInfoList[i].range = bufferSize; // Size of the update starting from offset, or VK_WHOLE_SIZE
|
---|
2081 | }
|
---|
2082 | }
|
---|
2083 |
|
---|
2084 | void VulkanGame::addExplosion(mat4 model_mat, float duration, float cur_time) {
|
---|
2085 | vector<ExplosionVertex> vertices;
|
---|
2086 | vertices.reserve(EXPLOSION_PARTICLE_COUNT);
|
---|
2087 |
|
---|
2088 | float particle_start_time = 0.0f;
|
---|
2089 |
|
---|
2090 | for (int i = 0; i < EXPLOSION_PARTICLE_COUNT; i++) {
|
---|
2091 | float randx = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2092 | float randy = ((float)rand() / (float)RAND_MAX) - 0.5f;
|
---|
2093 |
|
---|
2094 | vertices.push_back({ vec3(randx, randy, 0.0f), particle_start_time});
|
---|
2095 |
|
---|
2096 | particle_start_time += .01f;
|
---|
2097 | // TODO: Get this working
|
---|
2098 | // particle_start_time += 1.0f * EXPLOSION_PARTICLE_COUNT / duration
|
---|
2099 | }
|
---|
2100 |
|
---|
2101 | // Fill the indices with the the first EXPLOSION_PARTICLE_COUNT ints
|
---|
2102 | vector<uint16_t> indices(EXPLOSION_PARTICLE_COUNT);
|
---|
2103 | iota(indices.begin(), indices.end(), 0);
|
---|
2104 |
|
---|
2105 | SceneObject<ExplosionVertex, SSBO_Explosion>& explosion = addObject(
|
---|
2106 | explosionObjects, explosionPipeline,
|
---|
2107 | addObjectIndex(explosionObjects.size(), vertices),
|
---|
2108 | indices, {
|
---|
2109 | mat4(1.0f),
|
---|
2110 | cur_time,
|
---|
2111 | duration,
|
---|
2112 | false
|
---|
2113 | }, true);
|
---|
2114 |
|
---|
2115 | explosion.model_base = model_mat;
|
---|
2116 | explosion.model_transform = mat4(1.0f);
|
---|
2117 |
|
---|
2118 | explosion.modified = true;
|
---|
2119 | }
|
---|
2120 |
|
---|
2121 | // TODO: Fix the crash that happens when alt-tabbing
|
---|
2122 | void VulkanGame::recreateSwapChain() {
|
---|
2123 | cout << "Recreating swap chain" << endl;
|
---|
2124 | gui->refreshWindowSize();
|
---|
2125 |
|
---|
2126 | while (gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0 ||
|
---|
2127 | (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0) {
|
---|
2128 | SDL_WaitEvent(nullptr);
|
---|
2129 | gui->refreshWindowSize();
|
---|
2130 | }
|
---|
2131 |
|
---|
2132 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
2133 | throw runtime_error("failed to wait for device!");
|
---|
2134 | }
|
---|
2135 |
|
---|
2136 | cleanupSwapChain();
|
---|
2137 |
|
---|
2138 | createSwapChain();
|
---|
2139 | createImageViews();
|
---|
2140 | createRenderPass();
|
---|
2141 |
|
---|
2142 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
2143 | depthImage, graphicsQueue);
|
---|
2144 | createFramebuffers();
|
---|
2145 |
|
---|
2146 | // TODO: Move UBO creation/management into GraphicsPipeline_Vulkan, like I did with SSBOs
|
---|
2147 |
|
---|
2148 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2149 | uniformBuffers_modelPipeline, uniformBuffersMemory_modelPipeline, uniformBufferInfoList_modelPipeline);
|
---|
2150 |
|
---|
2151 | modelPipeline.updateRenderPass(renderPass);
|
---|
2152 | modelPipeline.createPipeline("shaders/scene-vert.spv", "shaders/scene-frag.spv");
|
---|
2153 | modelPipeline.createDescriptorPool(swapChainImages);
|
---|
2154 | modelPipeline.createDescriptorSets(swapChainImages);
|
---|
2155 |
|
---|
2156 | overlayPipeline.updateRenderPass(renderPass);
|
---|
2157 | overlayPipeline.createPipeline("shaders/overlay-vert.spv", "shaders/overlay-frag.spv");
|
---|
2158 | overlayPipeline.createDescriptorPool(swapChainImages);
|
---|
2159 | overlayPipeline.createDescriptorSets(swapChainImages);
|
---|
2160 |
|
---|
2161 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2162 | uniformBuffers_shipPipeline, uniformBuffersMemory_shipPipeline, uniformBufferInfoList_shipPipeline);
|
---|
2163 |
|
---|
2164 | shipPipeline.updateRenderPass(renderPass);
|
---|
2165 | shipPipeline.createPipeline("shaders/ship-vert.spv", "shaders/ship-frag.spv");
|
---|
2166 | shipPipeline.createDescriptorPool(swapChainImages);
|
---|
2167 | shipPipeline.createDescriptorSets(swapChainImages);
|
---|
2168 |
|
---|
2169 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2170 | uniformBuffers_asteroidPipeline, uniformBuffersMemory_asteroidPipeline, uniformBufferInfoList_asteroidPipeline);
|
---|
2171 |
|
---|
2172 | asteroidPipeline.updateRenderPass(renderPass);
|
---|
2173 | asteroidPipeline.createPipeline("shaders/asteroid-vert.spv", "shaders/asteroid-frag.spv");
|
---|
2174 | asteroidPipeline.createDescriptorPool(swapChainImages);
|
---|
2175 | asteroidPipeline.createDescriptorSets(swapChainImages);
|
---|
2176 |
|
---|
2177 | createBufferSet(sizeof(UBO_VP_mats), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2178 | uniformBuffers_laserPipeline, uniformBuffersMemory_laserPipeline, uniformBufferInfoList_laserPipeline);
|
---|
2179 |
|
---|
2180 | laserPipeline.updateRenderPass(renderPass);
|
---|
2181 | laserPipeline.createPipeline("shaders/laser-vert.spv", "shaders/laser-frag.spv");
|
---|
2182 | laserPipeline.createDescriptorPool(swapChainImages);
|
---|
2183 | laserPipeline.createDescriptorSets(swapChainImages);
|
---|
2184 |
|
---|
2185 | createBufferSet(sizeof(UBO_Explosion), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
---|
2186 | uniformBuffers_explosionPipeline, uniformBuffersMemory_explosionPipeline, uniformBufferInfoList_explosionPipeline);
|
---|
2187 |
|
---|
2188 | explosionPipeline.updateRenderPass(renderPass);
|
---|
2189 | explosionPipeline.createPipeline("shaders/explosion-vert.spv", "shaders/explosion-frag.spv");
|
---|
2190 | explosionPipeline.createDescriptorPool(swapChainImages);
|
---|
2191 | explosionPipeline.createDescriptorSets(swapChainImages);
|
---|
2192 |
|
---|
2193 | createCommandBuffers();
|
---|
2194 |
|
---|
2195 | createSyncObjects();
|
---|
2196 |
|
---|
2197 | imageIndex = 0;
|
---|
2198 | }
|
---|
2199 |
|
---|
2200 | void VulkanGame::cleanupSwapChain() {
|
---|
2201 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
2202 |
|
---|
2203 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
2204 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
2205 | }
|
---|
2206 |
|
---|
2207 | vkFreeCommandBuffers(device, commandPool, static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
|
---|
2208 |
|
---|
2209 | overlayPipeline.cleanup();
|
---|
2210 | modelPipeline.cleanup();
|
---|
2211 | shipPipeline.cleanup();
|
---|
2212 | asteroidPipeline.cleanup();
|
---|
2213 | laserPipeline.cleanup();
|
---|
2214 | explosionPipeline.cleanup();
|
---|
2215 |
|
---|
2216 | for (size_t i = 0; i < uniformBuffers_modelPipeline.size(); i++) {
|
---|
2217 | vkDestroyBuffer(device, uniformBuffers_modelPipeline[i], nullptr);
|
---|
2218 | vkFreeMemory(device, uniformBuffersMemory_modelPipeline[i], nullptr);
|
---|
2219 | }
|
---|
2220 |
|
---|
2221 | for (size_t i = 0; i < uniformBuffers_shipPipeline.size(); i++) {
|
---|
2222 | vkDestroyBuffer(device, uniformBuffers_shipPipeline[i], nullptr);
|
---|
2223 | vkFreeMemory(device, uniformBuffersMemory_shipPipeline[i], nullptr);
|
---|
2224 | }
|
---|
2225 |
|
---|
2226 | for (size_t i = 0; i < uniformBuffers_asteroidPipeline.size(); i++) {
|
---|
2227 | vkDestroyBuffer(device, uniformBuffers_asteroidPipeline[i], nullptr);
|
---|
2228 | vkFreeMemory(device, uniformBuffersMemory_asteroidPipeline[i], nullptr);
|
---|
2229 | }
|
---|
2230 |
|
---|
2231 | for (size_t i = 0; i < uniformBuffers_laserPipeline.size(); i++) {
|
---|
2232 | vkDestroyBuffer(device, uniformBuffers_laserPipeline[i], nullptr);
|
---|
2233 | vkFreeMemory(device, uniformBuffersMemory_laserPipeline[i], nullptr);
|
---|
2234 | }
|
---|
2235 |
|
---|
2236 | for (size_t i = 0; i < uniformBuffers_explosionPipeline.size(); i++) {
|
---|
2237 | vkDestroyBuffer(device, uniformBuffers_explosionPipeline[i], nullptr);
|
---|
2238 | vkFreeMemory(device, uniformBuffersMemory_explosionPipeline[i], nullptr);
|
---|
2239 | }
|
---|
2240 |
|
---|
2241 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
2242 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
2243 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
2244 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
2245 | }
|
---|
2246 |
|
---|
2247 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
2248 |
|
---|
2249 | for (VkImageView imageView : swapChainImageViews) {
|
---|
2250 | vkDestroyImageView(device, imageView, nullptr);
|
---|
2251 | }
|
---|
2252 |
|
---|
2253 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
2254 | }
|
---|