source: opengl-game/vulkan-game.cpp@ 90a424f

feature/imgui-sdl points-test
Last change on this file since 90a424f was 90a424f, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, add code to create a Vulkan surface and pick a physical device

  • Property mode set to 100644
File size: 9.1 KB
Line 
1#include "vulkan-game.hpp"
2
3#include <iostream>
4
5#include "consts.hpp"
6#include "logger.hpp"
7
8#include "vulkan-utils.hpp"
9
10using namespace std;
11
12VulkanGame::VulkanGame() {
13 gui = nullptr;
14 window = nullptr;
15}
16
17VulkanGame::~VulkanGame() {
18}
19
20void VulkanGame::run(int width, int height, unsigned char guiFlags) {
21 cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
22
23 cout << "Vulkan Game" << endl;
24
25 // This gets the runtime version, use SDL_VERSION() for the comppile-time version
26 // TODO: Create a game-gui function to get the gui version and retrieve it that way
27 SDL_GetVersion(&sdlVersion);
28
29 // TODO: Refactor the logger api to be more flexible,
30 // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
31 restart_gl_log();
32 gl_log("starting SDL\n%s.%s.%s",
33 to_string(sdlVersion.major).c_str(),
34 to_string(sdlVersion.minor).c_str(),
35 to_string(sdlVersion.patch).c_str());
36
37 open_log();
38 get_log() << "starting SDL" << endl;
39 get_log() <<
40 (int)sdlVersion.major << "." <<
41 (int)sdlVersion.minor << "." <<
42 (int)sdlVersion.patch << endl;
43
44 if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
45 return;
46 }
47
48 initVulkan();
49 mainLoop();
50 cleanup();
51
52 close_log();
53}
54
55// TODO: Make some more initi functions, or call this initUI if the
56// amount of things initialized here keeps growing
57bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
58 // TODO: Put all fonts, textures, and images in the assets folder
59 gui = new GameGui_SDL();
60
61 if (gui->init() == RTWO_ERROR) {
62 // TODO: Also print these sorts of errors to the log
63 cout << "UI library could not be initialized!" << endl;
64 cout << gui->getError() << endl;
65 return RTWO_ERROR;
66 }
67
68 window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
69 if (window == nullptr) {
70 cout << "Window could not be created!" << endl;
71 cout << gui->getError() << endl;
72 return RTWO_ERROR;
73 }
74
75 cout << "Target window size: (" << width << ", " << height << ")" << endl;
76 cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
77
78 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
79 if (renderer == nullptr) {
80 cout << "Renderer could not be created!" << endl;
81 cout << gui->getError() << endl;
82 return RTWO_ERROR;
83 }
84
85 return RTWO_SUCCESS;
86}
87
88void VulkanGame::initVulkan() {
89 const vector<const char*> validationLayers = {
90 "VK_LAYER_KHRONOS_validation"
91 };
92
93 createVulkanInstance(validationLayers);
94 setupDebugMessenger();
95 createVulkanSurface();
96 pickPhysicalDevice();
97}
98
99void VulkanGame::mainLoop() {
100 UIEvent e;
101 bool quit = false;
102
103 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
104
105 while (!quit) {
106 gui->processEvents();
107
108 while (gui->pollEvent(&e)) {
109 switch(e.type) {
110 case UI_EVENT_QUIT:
111 cout << "Quit event detected" << endl;
112 quit = true;
113 break;
114 case UI_EVENT_WINDOW:
115 cout << "Window event detected" << endl;
116 // Currently unused
117 break;
118 case UI_EVENT_KEY:
119 if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
120 quit = true;
121 } else {
122 cout << "Key event detected" << endl;
123 }
124 break;
125 case UI_EVENT_MOUSEBUTTONDOWN:
126 cout << "Mouse button down event detected" << endl;
127 break;
128 case UI_EVENT_MOUSEBUTTONUP:
129 cout << "Mouse button up event detected" << endl;
130 break;
131 case UI_EVENT_MOUSEMOTION:
132 break;
133 default:
134 cout << "Unhandled UI event: " << e.type << endl;
135 }
136 }
137
138 SDL_RenderClear(renderer);
139 SDL_RenderPresent(renderer);
140 }
141}
142
143void VulkanGame::cleanup() {
144 if (ENABLE_VALIDATION_LAYERS) {
145 VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
146 }
147 vkDestroyInstance(instance, nullptr);
148
149 SDL_DestroyRenderer(renderer);
150 renderer = nullptr;
151
152 gui->destroyWindow();
153 gui->shutdown();
154 delete gui;
155}
156
157void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
158 if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
159 throw runtime_error("validation layers requested, but not available!");
160 }
161
162 VkApplicationInfo appInfo = {};
163 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
164 appInfo.pApplicationName = "Vulkan Game";
165 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
166 appInfo.pEngineName = "No Engine";
167 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
168 appInfo.apiVersion = VK_API_VERSION_1_0;
169
170 VkInstanceCreateInfo createInfo = {};
171 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
172 createInfo.pApplicationInfo = &appInfo;
173
174 vector<const char*> extensions = gui->getRequiredExtensions();
175 if (ENABLE_VALIDATION_LAYERS) {
176 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
177 }
178
179 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
180 createInfo.ppEnabledExtensionNames = extensions.data();
181
182 cout << endl << "Extensions:" << endl;
183 for (const char* extensionName : extensions) {
184 cout << extensionName << endl;
185 }
186 cout << endl;
187
188 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
189 if (ENABLE_VALIDATION_LAYERS) {
190 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
191 createInfo.ppEnabledLayerNames = validationLayers.data();
192
193 populateDebugMessengerCreateInfo(debugCreateInfo);
194 createInfo.pNext = &debugCreateInfo;
195 } else {
196 createInfo.enabledLayerCount = 0;
197
198 createInfo.pNext = nullptr;
199 }
200
201 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
202 throw runtime_error("failed to create instance!");
203 }
204}
205
206void VulkanGame::setupDebugMessenger() {
207 if (!ENABLE_VALIDATION_LAYERS) return;
208
209 VkDebugUtilsMessengerCreateInfoEXT createInfo;
210 populateDebugMessengerCreateInfo(createInfo);
211
212 if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
213 throw runtime_error("failed to set up debug messenger!");
214 }
215}
216
217void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
218 createInfo = {};
219 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
220 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
221 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
222 createInfo.pfnUserCallback = debugCallback;
223}
224
225VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
226 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
227 VkDebugUtilsMessageTypeFlagsEXT messageType,
228 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
229 void* pUserData) {
230 cerr << "validation layer: " << pCallbackData->pMessage << endl;
231
232 return VK_FALSE;
233}
234
235void VulkanGame::createVulkanSurface() {
236 if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
237 throw runtime_error("failed to create window surface!");
238 }
239}
240
241void VulkanGame::pickPhysicalDevice() {
242 uint32_t deviceCount = 0;
243 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
244
245 if (deviceCount == 0) {
246 throw runtime_error("failed to find GPUs with Vulkan support!");
247 }
248
249 vector<VkPhysicalDevice> devices(deviceCount);
250 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
251
252 cout << endl << "Graphics cards:" << endl;
253 for (const VkPhysicalDevice& device : devices) {
254 if (isDeviceSuitable(device)) {
255 physicalDevice = device;
256 break;
257 }
258 }
259 cout << endl;
260
261 if (physicalDevice == VK_NULL_HANDLE) {
262 throw runtime_error("failed to find a suitable GPU!");
263 }
264}
265
266bool VulkanGame::isDeviceSuitable(VkPhysicalDevice device) {
267 const vector<const char*> deviceExtensions = {
268 VK_KHR_SWAPCHAIN_EXTENSION_NAME
269 };
270
271 VkPhysicalDeviceProperties deviceProperties;
272 vkGetPhysicalDeviceProperties(device, &deviceProperties);
273
274 cout << "Device: " << deviceProperties.deviceName << endl;
275
276 QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(device, surface);
277 bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(device, deviceExtensions);
278 bool swapChainAdequate = false;
279
280 if (extensionsSupported) {
281 SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(device, surface);
282 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
283 }
284
285 VkPhysicalDeviceFeatures supportedFeatures;
286 vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
287
288 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
289}
Note: See TracBrowser for help on using the repository browser.