source: opengl-game/vulkan-game.cpp@ fe5c3ba

feature/imgui-sdl points-test
Last change on this file since fe5c3ba was fe5c3ba, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() functions to take the deviceExtensions list as a parameter

  • Property mode set to 100644
File size: 9.3 KB
Line 
1#include "vulkan-game.hpp"
2
3#include <iostream>
4
5#include "consts.hpp"
6#include "logger.hpp"
7
8#include "vulkan-utils.hpp"
9
10using namespace std;
11
12VulkanGame::VulkanGame() {
13 gui = nullptr;
14 window = nullptr;
15}
16
17VulkanGame::~VulkanGame() {
18}
19
20void VulkanGame::run(int width, int height, unsigned char guiFlags) {
21 cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
22
23 cout << "Vulkan Game" << endl;
24
25 // This gets the runtime version, use SDL_VERSION() for the comppile-time version
26 // TODO: Create a game-gui function to get the gui version and retrieve it that way
27 SDL_GetVersion(&sdlVersion);
28
29 // TODO: Refactor the logger api to be more flexible,
30 // esp. since gl_log() and gl_log_err() have issues printing anything besides stirngs
31 restart_gl_log();
32 gl_log("starting SDL\n%s.%s.%s",
33 to_string(sdlVersion.major).c_str(),
34 to_string(sdlVersion.minor).c_str(),
35 to_string(sdlVersion.patch).c_str());
36
37 open_log();
38 get_log() << "starting SDL" << endl;
39 get_log() <<
40 (int)sdlVersion.major << "." <<
41 (int)sdlVersion.minor << "." <<
42 (int)sdlVersion.patch << endl;
43
44 if (initWindow(width, height, guiFlags) == RTWO_ERROR) {
45 return;
46 }
47
48 initVulkan();
49 mainLoop();
50 cleanup();
51
52 close_log();
53}
54
55// TODO: Make some more initi functions, or call this initUI if the
56// amount of things initialized here keeps growing
57bool VulkanGame::initWindow(int width, int height, unsigned char guiFlags) {
58 // TODO: Put all fonts, textures, and images in the assets folder
59 gui = new GameGui_SDL();
60
61 if (gui->init() == RTWO_ERROR) {
62 // TODO: Also print these sorts of errors to the log
63 cout << "UI library could not be initialized!" << endl;
64 cout << gui->getError() << endl;
65 return RTWO_ERROR;
66 }
67
68 window = (SDL_Window*) gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
69 if (window == nullptr) {
70 cout << "Window could not be created!" << endl;
71 cout << gui->getError() << endl;
72 return RTWO_ERROR;
73 }
74
75 cout << "Target window size: (" << width << ", " << height << ")" << endl;
76 cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
77
78 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
79 if (renderer == nullptr) {
80 cout << "Renderer could not be created!" << endl;
81 cout << gui->getError() << endl;
82 return RTWO_ERROR;
83 }
84
85 return RTWO_SUCCESS;
86}
87
88void VulkanGame::initVulkan() {
89 const vector<const char*> validationLayers = {
90 "VK_LAYER_KHRONOS_validation"
91 };
92 const vector<const char*> deviceExtensions = {
93 VK_KHR_SWAPCHAIN_EXTENSION_NAME
94 };
95
96 createVulkanInstance(validationLayers);
97 setupDebugMessenger();
98 createVulkanSurface();
99 pickPhysicalDevice(deviceExtensions);
100}
101
102void VulkanGame::mainLoop() {
103 UIEvent e;
104 bool quit = false;
105
106 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
107
108 while (!quit) {
109 gui->processEvents();
110
111 while (gui->pollEvent(&e)) {
112 switch(e.type) {
113 case UI_EVENT_QUIT:
114 cout << "Quit event detected" << endl;
115 quit = true;
116 break;
117 case UI_EVENT_WINDOW:
118 cout << "Window event detected" << endl;
119 // Currently unused
120 break;
121 case UI_EVENT_KEY:
122 if (e.key.keycode == SDL_SCANCODE_ESCAPE) {
123 quit = true;
124 } else {
125 cout << "Key event detected" << endl;
126 }
127 break;
128 case UI_EVENT_MOUSEBUTTONDOWN:
129 cout << "Mouse button down event detected" << endl;
130 break;
131 case UI_EVENT_MOUSEBUTTONUP:
132 cout << "Mouse button up event detected" << endl;
133 break;
134 case UI_EVENT_MOUSEMOTION:
135 break;
136 default:
137 cout << "Unhandled UI event: " << e.type << endl;
138 }
139 }
140
141 SDL_RenderClear(renderer);
142 SDL_RenderPresent(renderer);
143 }
144}
145
146void VulkanGame::cleanup() {
147 if (ENABLE_VALIDATION_LAYERS) {
148 VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
149 }
150 vkDestroyInstance(instance, nullptr);
151
152 SDL_DestroyRenderer(renderer);
153 renderer = nullptr;
154
155 gui->destroyWindow();
156 gui->shutdown();
157 delete gui;
158}
159
160void VulkanGame::createVulkanInstance(const vector<const char*> &validationLayers) {
161 if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
162 throw runtime_error("validation layers requested, but not available!");
163 }
164
165 VkApplicationInfo appInfo = {};
166 appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
167 appInfo.pApplicationName = "Vulkan Game";
168 appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
169 appInfo.pEngineName = "No Engine";
170 appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
171 appInfo.apiVersion = VK_API_VERSION_1_0;
172
173 VkInstanceCreateInfo createInfo = {};
174 createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
175 createInfo.pApplicationInfo = &appInfo;
176
177 vector<const char*> extensions = gui->getRequiredExtensions();
178 if (ENABLE_VALIDATION_LAYERS) {
179 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
180 }
181
182 createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
183 createInfo.ppEnabledExtensionNames = extensions.data();
184
185 cout << endl << "Extensions:" << endl;
186 for (const char* extensionName : extensions) {
187 cout << extensionName << endl;
188 }
189 cout << endl;
190
191 VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
192 if (ENABLE_VALIDATION_LAYERS) {
193 createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
194 createInfo.ppEnabledLayerNames = validationLayers.data();
195
196 populateDebugMessengerCreateInfo(debugCreateInfo);
197 createInfo.pNext = &debugCreateInfo;
198 } else {
199 createInfo.enabledLayerCount = 0;
200
201 createInfo.pNext = nullptr;
202 }
203
204 if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
205 throw runtime_error("failed to create instance!");
206 }
207}
208
209void VulkanGame::setupDebugMessenger() {
210 if (!ENABLE_VALIDATION_LAYERS) return;
211
212 VkDebugUtilsMessengerCreateInfoEXT createInfo;
213 populateDebugMessengerCreateInfo(createInfo);
214
215 if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
216 throw runtime_error("failed to set up debug messenger!");
217 }
218}
219
220void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
221 createInfo = {};
222 createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
223 createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
224 createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
225 createInfo.pfnUserCallback = debugCallback;
226}
227
228VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
229 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
230 VkDebugUtilsMessageTypeFlagsEXT messageType,
231 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
232 void* pUserData) {
233 cerr << "validation layer: " << pCallbackData->pMessage << endl;
234
235 return VK_FALSE;
236}
237
238void VulkanGame::createVulkanSurface() {
239 if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
240 throw runtime_error("failed to create window surface!");
241 }
242}
243
244void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
245 uint32_t deviceCount = 0;
246 vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
247
248 if (deviceCount == 0) {
249 throw runtime_error("failed to find GPUs with Vulkan support!");
250 }
251
252 vector<VkPhysicalDevice> devices(deviceCount);
253 vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
254
255 cout << endl << "Graphics cards:" << endl;
256 for (const VkPhysicalDevice& device : devices) {
257 if (isDeviceSuitable(device, deviceExtensions)) {
258 physicalDevice = device;
259 break;
260 }
261 }
262 cout << endl;
263
264 if (physicalDevice == VK_NULL_HANDLE) {
265 throw runtime_error("failed to find a suitable GPU!");
266 }
267}
268
269bool VulkanGame::isDeviceSuitable(VkPhysicalDevice device, const vector<const char*>& deviceExtensions) {
270 VkPhysicalDeviceProperties deviceProperties;
271 vkGetPhysicalDeviceProperties(device, &deviceProperties);
272
273 cout << "Device: " << deviceProperties.deviceName << endl;
274
275 QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(device, surface);
276 bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(device, deviceExtensions);
277 bool swapChainAdequate = false;
278
279 if (extensionsSupported) {
280 SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(device, surface);
281 swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
282 }
283
284 VkPhysicalDeviceFeatures supportedFeatures;
285 vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
286
287 return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
288}
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