source: opengl-game/vulkan-game.hpp@ fa9fa1c

feature/imgui-sdl points-test
Last change on this file since fa9fa1c was fa9fa1c, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

In vulkangame, create the command pool

  • Property mode set to 100644
File size: 2.2 KB
Line 
1#ifndef _VULKAN_GAME_H
2#define _VULKAN_GAME_H
3
4#include "game-gui-sdl.hpp"
5
6#ifdef NDEBUG
7 const bool ENABLE_VALIDATION_LAYERS = false;
8#else
9 const bool ENABLE_VALIDATION_LAYERS = true;
10#endif
11
12class VulkanGame {
13 public:
14 VulkanGame();
15 ~VulkanGame();
16
17 void run(int width, int height, unsigned char guiFlags);
18
19 private:
20 GameGui* gui;
21
22 SDL_version sdlVersion;
23 SDL_Window* window;
24 SDL_Renderer* renderer;
25
26 VkInstance instance;
27 VkDebugUtilsMessengerEXT debugMessenger;
28 VkSurfaceKHR surface; // TODO: Change the variable name to vulkanSurface
29 VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
30 VkDevice device;
31
32 VkQueue graphicsQueue;
33 VkQueue presentQueue;
34
35 VkSwapchainKHR swapChain;
36 vector<VkImage> swapChainImages;
37 VkFormat swapChainImageFormat;
38 VkExtent2D swapChainExtent;
39 vector<VkImageView> swapChainImageViews;
40
41 VkRenderPass renderPass;
42 VkCommandPool commandPool;
43
44 bool framebufferResized = false;
45
46 bool initWindow(int width, int height, unsigned char guiFlags);
47 void initVulkan();
48 void mainLoop();
49 void renderUI();
50 void renderScene();
51 void cleanup();
52
53 void createVulkanInstance(const vector<const char*> &validationLayers);
54 void setupDebugMessenger();
55 void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
56 void createVulkanSurface();
57 void pickPhysicalDevice(const vector<const char*>& deviceExtensions);
58 bool isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions);
59 void createLogicalDevice(
60 const vector<const char*> validationLayers,
61 const vector<const char*>& deviceExtensions);
62 void createSwapChain();
63 void createImageViews();
64 void createRenderPass();
65 VkFormat findDepthFormat();
66 void createCommandPool();
67
68 void cleanupSwapChain();
69
70 static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
71 VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
72 VkDebugUtilsMessageTypeFlagsEXT messageType,
73 const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
74 void* pUserData);
75};
76
77#endif // _VULKAN_GAME_H
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