source: opengl-game@ 9cd92ae

feature/imgui-sdl points-test
Name Size Rev Age Author Last Change
textures 69dccfe   5 years dmitry.portnoy Implement a translucent, fullscreen overlay that shows a loaded …
shaders 5936c58   5 years dmitry.portnoy Allow parts of the UI overlay to be transpare, so that the 3D scene is …
IMGUI 5b3462b   6 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
fonts 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
VulkanGame.vcxproj 7.5 KB 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
vulkan-game.cpp 77.2 KB 5936c58   5 years dmitry.portnoy Allow parts of the UI overlay to be transpare, so that the 3D scene is …
utils.h 915 bytes 4762301   5 years dmp1488 Make CrashLogger work for Debian-based systems
utils.cpp 892 bytes a23fc08   5 years dmitry.portnoy Move several functions from new-game.cpp to utils.cpp
TODO.txt 684 bytes 9cd92ae   5 years dmitry.portnoy Update TODO and remove some unused files
texture.vert 806 bytes c8dc5c6   6 years dmp1488 Normalize the surface normals in the shaders.
texture.frag 1.3 KB f7d35da   6 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
stb_image.h 257.1 KB eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file
StackWalker.h 9.7 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
ship.vert 932 bytes 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
ship.frag 1.6 KB 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
README.txt 3.5 KB e1a7f5a   5 years dmitry.portnoy Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the …
opengl-notes.txt 1.6 KB 9dd2eb7   6 years dmp1488 Implement Phong shading in the color and texture shaders
NewOpenGLGame.vcxproj 8.8 KB 9cd92ae   5 years dmitry.portnoy Update TODO and remove some unused files
NewOpenGLGame.sln 2.1 KB 1c6cd5e   5 years dmp1488 Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
new-game.cpp 86.0 KB 9cd92ae   5 years dmitry.portnoy Update TODO and remove some unused files
makefile 2.1 KB 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
logger.h 347 bytes 98f06d9   5 years dmitry.portnoy Add support for ofstream to logger.cpp
logger.cpp 1.6 KB 98f06d9   5 years dmitry.portnoy Add support for ofstream to logger.cpp
laser.vert 491 bytes fd6f465   6 years dmp1488 Change the laser rendering algorithm to draw lasers starting from the …
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
laser.frag 532 bytes f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   6 years dmp1488 Remove gl3w from the ImGui project and use glew instead
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   6 years dmp1488 Create an IMGUI folder for the imgui library files.
game-gui.hpp 684 bytes 8667f76   5 years dmitry.portnoy Move getWindowSize and getRequiredExtensions to the game gui
game-gui-sdl.hpp 634 bytes 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
game-gui-sdl.cpp 2.0 KB 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
game-gui-glfw.hpp 585 bytes 8667f76   5 years dmitry.portnoy Move getWindowSize and getRequiredExtensions to the game gui
game-gui-glfw.cpp 1.2 KB 8667f76   5 years dmitry.portnoy Move getWindowSize and getRequiredExtensions to the game gui
FileStackWalker.h 246 bytes d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 429 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
explosion.vert 1.2 KB 7e10667   5 years dmitry.portnoy Finish switching to the new model group rendering algorithm for …
explosion.frag 136 bytes adb104f   6 years dmp1488 Make the explosion shader only emit particles for a short time instead …
CrashLogger.h 211 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
CrashLogger.cpp 7.9 KB 9d4456b   5 years dmitry.portnoy Verify #includes in CrashLogger.cpp on OSX
Consts.h 31 bytes 6abfd07   5 years dmitry.portnoy Create a log with a stack-trace when the game crashes
Compiler.h 287 bytes d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
compile.sh 410 bytes 88ebdc8   5 years dmitry.portnoy Update new-game.cpp to use a header-only version of stb_image
compile.bat 176 bytes c458c58   5 years dmp1488 Create a Windows batch file to compile the shaders into SPIR-V files …
asteroid.vert 1.1 KB 25b47d7   6 years dmp1488 Correctly send the hp of each asteroid to the shader using a uniform …
asteroid.frag 1.6 KB 0e0f851   6 years dmp1488 Add a dedicated shader for asteroids, add an OpenGL debug callback, …
.gitignore 158 bytes 4befb76   5 years dmitry.portnoy Create a bash script for compiling shaders to SPIR-V files
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