source:
opengl-game@
eea05dd
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
textures | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | ||
shaders | de32fda | 5 years | Create a ubo and update it with the MVP matrix every frame | ||
IMGUI | 5b3462b | 6 years | Implement a basic gui with a stats window and a menubar containing a … | ||
deploy | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | ||
assets | 4d0820f | 6 years | Add an assets folder for things like the original GIMP images, and put … | ||
VulkanGame.vcxproj | 7.4 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
vulkan-game.cpp | 59.0 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
uvtemplate.DDS | 341.5 KB | 8a6d19d | 7 years | Implement movement in a basic 3D scene and add some examples from the … | |
utils.h | 915 bytes | 4762301 | 5 years | Make CrashLogger work for Debian-based systems | |
utils.cpp | 892 bytes | a23fc08 | 5 years | Move several functions from new-game.cpp to utils.cpp | |
TODO.txt | 3.2 KB | a8c958b | 5 years | Update TODO | |
texture.vert | 806 bytes | c8dc5c6 | 6 years | Normalize the surface normals in the shaders. | |
texture.frag | 1.3 KB | f7d35da | 6 years | Add a system to keep track of which keys are pressed or held down and … | |
test.png | 12.1 KB | 485424b | 7 years | Add support for loading and applying texture and add a square to the … | |
stb_image_write.h | 63.3 KB | 4e0b82b | 6 years | Add an ImGui example project | |
stb_image.h | 257.1 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
stb_image.cpp | 226.5 KB | 485424b | 7 years | Add support for loading and applying texture and add a square to the … | |
StackWalker.h | 9.7 KB | d9b6a1c | 5 years | Print a stack trace in the event of a crash. Currently, the code for … | |
StackWalker.cpp | 51.9 KB | d9b6a1c | 5 years | Print a stack trace in the event of a crash. Currently, the code for … | |
ship.vert | 932 bytes | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
ship.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
README.txt | 2.8 KB | 80edd70 | 5 years | Use a vertex buffer to store the points to be rendered | |
opengl-notes.txt | 1.6 KB | 9dd2eb7 | 6 years | Implement Phong shading in the color and texture shaders | |
NewOpenGLGame.vcxproj | 8.9 KB | 972aca1 | 5 years | Update the Visual Studio project to VS2019 | |
NewOpenGLGame.sln | 2.1 KB | 1c6cd5e | 5 years | Create the VulkanGame VS2019 project and add it to the NewOpenGLGame … | |
new-game.cpp | 86.1 KB | b373466 | 5 years | Undo tweaks to badFunc | |
makefile | 1.9 KB | 0e6ecf3 | 5 years | Create a game gui implementation using glfw3 and move window … | |
logger.h | 347 bytes | 98f06d9 | 5 years | Add support for ofstream to logger.cpp | |
logger.cpp | 1.6 KB | 98f06d9 | 5 years | Add support for ofstream to logger.cpp | |
laser.vert | 491 bytes | fd6f465 | 6 years | Change the laser rendering algorithm to draw lasers starting from the … | |
laser.png | 1.9 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
laser.frag | 532 bytes | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | |
imgui_impl_glfw_gl3.h | 2.0 KB | 54b6d6b | 6 years | Remove gl3w from the ImGui project and use glew instead | |
imgui_impl_glfw_gl3.cpp | 24.4 KB | c58ebc3 | 6 years | Create an IMGUI folder for the imgui library files. | |
game-gui.hpp | 684 bytes | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-sdl.hpp | 580 bytes | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-sdl.cpp | 1.8 KB | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-glfw.hpp | 585 bytes | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-glfw.cpp | 1.2 KB | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
FileStackWalker.h | 246 bytes | d9b6a1c | 5 years | Print a stack trace in the event of a crash. Currently, the code for … | |
FileStackWalker.cpp | 429 bytes | 6abfd07 | 5 years | Create a log with a stack-trace when the game crashes | |
explosion.vert | 1.2 KB | 7e10667 | 5 years | Finish switching to the new model group rendering algorithm for … | |
explosion.frag | 136 bytes | adb104f | 6 years | Make the explosion shader only emit particles for a short time instead … | |
CrashLogger.h | 211 bytes | 6abfd07 | 5 years | Create a log with a stack-trace when the game crashes | |
CrashLogger.cpp | 7.9 KB | 9d4456b | 5 years | Verify #includes in CrashLogger.cpp on OSX | |
Consts.h | 31 bytes | 6abfd07 | 5 years | Create a log with a stack-trace when the game crashes | |
Compiler.h | 287 bytes | d9b6a1c | 5 years | Print a stack trace in the event of a crash. Currently, the code for … | |
compile.sh | 409 bytes | 4befb76 | 5 years | Create a bash script for compiling shaders to SPIR-V files | |
compile.bat | 176 bytes | c458c58 | 5 years | Create a Windows batch file to compile the shaders into SPIR-V files … | |
asteroid.vert | 1.1 KB | 25b47d7 | 6 years | Correctly send the hp of each asteroid to the shader using a uniform … | |
asteroid.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
.gitignore | 158 bytes | 4befb76 | 5 years | Create a bash script for compiling shaders to SPIR-V files |
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