source:
opengl-game@
fe5c3ba
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
textures | 69dccfe | 5 years | Implement a translucent, fullscreen overlay that shows a loaded … | ||
shaders | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | ||
IMGUI | 5b3462b | 7 years | Implement a basic gui with a stats window and a menubar containing a … | ||
fonts | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
deploy | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | ||
assets | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
VulkanReference.vcxproj | 7.6 KB | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
VulkanGame.vcxproj | 7.2 KB | c1d9b2a | 5 years | In vulkangame, create a Vulkan instance and enable the Vulkan debug … | |
vulkan-utils.hpp | 1.4 KB | fe5c3ba | 5 years | In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() … | |
vulkan-utils.cpp | 4.1 KB | fe5c3ba | 5 years | In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() … | |
vulkan-ref.cpp | 80.4 KB | 90a424f | 5 years | In vulkangame, add code to create a Vulkan surface and pick a physical … | |
vulkan-game.hpp | 1.5 KB | fe5c3ba | 5 years | In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() … | |
vulkan-game.cpp | 9.3 KB | fe5c3ba | 5 years | In vulkangame, change the pickPhysicalDevice() and isDeviceSuitable() … | |
utils.hpp | 915 bytes | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
utils.cpp | 895 bytes | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
upgrade-TODO.txt | 841 bytes | 76d19a8 | 5 years | Wrap all the code in openglgame and vulkangame in a CrashLogger | |
TODO.txt | 1.2 KB | e5d4aca | 5 years | Create separate descriptor pools and descriptor sets for each shader … | |
texture.vert | 806 bytes | c8dc5c6 | 7 years | Normalize the surface normals in the shaders. | |
texture.frag | 1.3 KB | f7d35da | 7 years | Add a system to keep track of which keys are pressed or held down and … | |
stb_image.h | 257.1 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
StackWalker.h | 9.7 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
StackWalker.cpp | 51.9 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
ship.vert | 932 bytes | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
ship.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
README.txt | 3.9 KB | 17714b8 | 5 years | Update the README and makefile to correctly setup and build vulkangame … | |
OpenGLReference.vcxproj | 8.8 KB | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
OpenGLGame.vcxproj | 7.4 KB | df2cc24 | 5 years | Add IMGUI and its dependencies to the openglgame MSVC project | |
opengl-notes.txt | 1.6 KB | 9dd2eb7 | 7 years | Implement Phong shading in the color and texture shaders | |
opengl-game.hpp | 727 bytes | f133da0 | 5 years | Add renderScene and renderUI functions to openglgame and use IMGUI to … | |
opengl-game.cpp | 7.5 KB | c6fec84 | 5 years | Update the makefile to correctly compile openglgame | |
NewOpenGLGame.sln | 3.6 KB | 7bf5433 | 5 years | Create a new OpenGLGame project for a refactor of the original OpenGL … | |
new-game.cpp | 86.1 KB | f133da0 | 5 years | Add renderScene and renderUI functions to openglgame and use IMGUI to … | |
makefile | 2.6 KB | c6fec84 | 5 years | Update the makefile to correctly compile openglgame | |
main-vulkan.cpp | 595 bytes | 2e77b3f | 5 years | Move the debug status output from the main functions to the openglgame … | |
main-opengl.cpp | 595 bytes | 2e77b3f | 5 years | Move the debug status output from the main functions to the openglgame … | |
logger.hpp | 347 bytes | 1fcca9e | 5 years | Rename logger.h to logger.hpp | |
logger.cpp | 1.6 KB | 1fcca9e | 5 years | Rename logger.h to logger.hpp | |
laser.vert | 491 bytes | fd6f465 | 6 years | Change the laser rendering algorithm to draw lasers starting from the … | |
laser.png | 1.9 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
laser.frag | 532 bytes | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | |
imgui_impl_glfw_gl3.h | 2.0 KB | 54b6d6b | 7 years | Remove gl3w from the ImGui project and use glew instead | |
imgui_impl_glfw_gl3.cpp | 24.4 KB | c58ebc3 | 7 years | Create an IMGUI folder for the imgui library files. | |
game-gui.hpp | 1.5 KB | a6f6833 | 5 years | Remove getWindowSize() from game-gui and instead add getWindowWidth(), … | |
game-gui-sdl.hpp | 917 bytes | a6f6833 | 5 years | Remove getWindowSize() from game-gui and instead add getWindowWidth(), … | |
game-gui-sdl.cpp | 3.9 KB | c6fec84 | 5 years | Update the makefile to correctly compile openglgame | |
game-gui-glfw.hpp | 1.3 KB | f133da0 | 5 years | Add renderScene and renderUI functions to openglgame and use IMGUI to … | |
game-gui-glfw.cpp | 3.9 KB | f133da0 | 5 years | Add renderScene and renderUI functions to openglgame and use IMGUI to … | |
FileStackWalker.h | 246 bytes | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
FileStackWalker.cpp | 358 bytes | 5529ab5 | 5 years | Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to … | |
explosion.vert | 1.2 KB | 7e10667 | 6 years | Finish switching to the new model group rendering algorithm for … | |
explosion.frag | 136 bytes | adb104f | 6 years | Make the explosion shader only emit particles for a short time instead … | |
DESIGN.txt | 313 bytes | e5d4aca | 5 years | Create separate descriptor pools and descriptor sets for each shader … | |
crash-logger.hpp | 175 bytes | 2beb6c7 | 5 years | Move the crash log file definition to consts.hpp | |
crash-logger.cpp | 7.9 KB | 301d0d4 | 5 years | Rename Compiler.h to compiler.hpp | |
consts.hpp | 348 bytes | c61323a | 5 years | Implement processEvents() and pollEvent() for GameGui_GLFW and … | |
compiler.hpp | 287 bytes | 301d0d4 | 5 years | Rename Compiler.h to compiler.hpp | |
compile.sh | 585 bytes | c8c6da8 | 5 years | Create the overlay texture using different flags based on the SDL … | |
compile.bat | 229 bytes | 6544020 | 5 years | Update compile.bat to compile all vertex and fragment shaders | |
asteroid.vert | 1.1 KB | 25b47d7 | 6 years | Correctly send the hp of each asteroid to the shader using a uniform … | |
asteroid.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
.gitignore | 181 bytes | d2f607c | 5 years | Fix the logic for creating a fullscreen SDL window |
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