Changeset 0424bd8 in opengl-game for mygame.cpp
- Timestamp:
- Mar 7, 2018, 1:52:19 AM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- a5b5e95
- Parents:
- d12d003
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
mygame.cpp
rd12d003 r0424bd8 1 #include <stdio.h>2 #include <stdlib.h>3 4 #include <iostream>5 using namespace std;6 7 1 #include <GL/glew.h> 8 9 2 #include <GLFW/glfw3.h> 10 GLFWwindow* window;11 3 12 4 #include <glm/glm.hpp> 13 5 #include <glm/gtc/matrix_transform.hpp> 14 using namespace glm; 6 7 #include <cstdio> 8 #include <cstdlib> 9 #include <iostream> 10 11 GLFWwindow* window; 15 12 16 13 #include "common/shader.hpp" 17 14 #include "common/controls.hpp" 15 16 using namespace std; 17 using namespace glm; 18 18 19 19 int main(int argc, char* argv[]) {
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