Changeset 055750a in opengl-game for vulkan-utils.hpp


Ignore:
Timestamp:
Dec 4, 2019, 9:33:43 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
785333b, cf727ca
Parents:
e1308e8
Message:

In VulkanGame, use SSBOs in the ship and scene shaders to store per-object data (currently just the model matrix)

File:
1 edited

Legend:

Unmodified
Added
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  • vulkan-utils.hpp

    re1308e8 r055750a  
    125125}
    126126
     127// TODO: Change copyDataToMemory so it can accept offsets for the data source and destination
    127128template<class DataType>
    128129void VulkanUtils::copyDataToMemory(VkDevice device, VkDeviceMemory bufferMemory, const DataType& srcData) {
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