Changeset 1ce9afe in opengl-game for game-gui-sdl.cpp
- Timestamp:
- Sep 2, 2019, 7:40:49 PM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 7fc5e27
- Parents:
- 301d0d4
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
game-gui-sdl.cpp
r301d0d4 r1ce9afe 37 37 } 38 38 39 void* GameGui_SDL::CreateWindow(const string& title, unsigned int width, unsigned int height) { 39 void* GameGui_SDL::CreateWindow(const string& title, unsigned int width, unsigned int height, bool fullscreen) { 40 cout << "About to go fullscreen in SDL..." << endl; 41 42 // TODO: Make an OpenGL version of the SDL_CreateWindow call as well 43 40 44 // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES, 41 45 // otherwise you will not receive a High DPI OpenGL canvas.
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