Changeset 3e8cc8b in opengl-game for vulkan-game.hpp
- Timestamp:
- Jan 16, 2020, 4:20:37 PM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 4ece3bf
- Parents:
- 0fe8433
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
vulkan-game.hpp
r0fe8433 r3e8cc8b 40 40 }; 41 41 42 struct AsteroidVertex { 43 vec3 pos; 44 vec3 color; 45 vec3 normal; 46 unsigned int objIndex; 47 }; 48 42 49 // TODO: Change the index type to uint32_t and check the Vulkan Tutorial loading model section as a reference 43 50 // TODO: Create a typedef for index type so I can easily change uin16_t to something else later … … 58 65 struct SBO_SceneObject { 59 66 alignas(16) mat4 model; 67 }; 68 69 struct SBO_Asteroid { 70 alignas(16) mat4 model; 71 alignas(4) float hp; 60 72 }; 61 73 … … 130 142 // variables to better reflect the data they hold 131 143 144 // TODO: Create a struct that holds the buffers, memory, and info objects (Probably in VulkanUtils) 145 132 146 GraphicsPipeline_Vulkan<OverlayVertex> overlayPipeline; 133 147 … … 142 156 vector<VkBuffer> uniformBuffers_scenePipeline; 143 157 vector<VkDeviceMemory> uniformBuffersMemory_scenePipeline; 144 145 158 vector<VkDescriptorBufferInfo> uniformBufferInfoList_scenePipeline; 146 159 147 160 vector<VkBuffer> storageBuffers_scenePipeline; 148 161 vector<VkDeviceMemory> storageBuffersMemory_scenePipeline; 149 150 162 vector<VkDescriptorBufferInfo> storageBufferInfoList_scenePipeline; 151 163 … … 159 171 vector<VkBuffer> uniformBuffers_shipPipeline; 160 172 vector<VkDeviceMemory> uniformBuffersMemory_shipPipeline; 161 162 173 vector<VkDescriptorBufferInfo> uniformBufferInfoList_shipPipeline; 163 174 164 175 vector<VkBuffer> storageBuffers_shipPipeline; 165 176 vector<VkDeviceMemory> storageBuffersMemory_shipPipeline; 166 167 177 vector<VkDescriptorBufferInfo> storageBufferInfoList_shipPipeline; 168 178 169 179 UBO_VP_mats ship_VP_mats; 170 180 SBO_SceneObject so_Ship; 181 182 GraphicsPipeline_Vulkan<AsteroidVertex> asteroidPipeline; 183 184 vector<SceneObject<AsteroidVertex>> asteroidObjects; 185 186 vector<VkBuffer> uniformBuffers_asteroidPipeline; 187 vector<VkDeviceMemory> uniformBuffersMemory_asteroidPipeline; 188 vector<VkDescriptorBufferInfo> uniformBufferInfoList_asteroidPipeline; 189 190 vector<VkBuffer> storageBuffers_asteroidPipeline; 191 vector<VkDeviceMemory> storageBuffersMemory_asteroidPipeline; 192 vector<VkDescriptorBufferInfo> storageBufferInfoList_asteroidPipeline; 193 194 UBO_VP_mats asteroid_VP_mats; 195 SBO_Asteroid so_Asteroid; 171 196 172 197 bool initWindow(int width, int height, unsigned char guiFlags);
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